from ... import HasProgressionPercent, StardewLogic from ...options import ToolProgression, SkillProgression, Mods from ...strings.skill_names import all_skills, all_vanilla_skills, Skill from ...test import SVTestBase class TestSkillProgressionVanilla(SVTestBase): options = { SkillProgression.internal_name: SkillProgression.option_vanilla, ToolProgression.internal_name: ToolProgression.option_progressive, } def test_skill_logic_has_level_only_uses_one_has_progression_percent(self): rule = self.multiworld.worlds[1].logic.skill.has_level(Skill.farming, 8) self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) is HasProgressionPercent)) def test_has_mastery_requires_month_equivalent_to_10_levels(self): logic: StardewLogic = self.multiworld.worlds[1].logic rule = logic.skill.has_mastery(Skill.farming) time_rule = logic.time.has_lived_months(10) self.assertIn(time_rule, rule.current_rules) class TestSkillProgressionProgressive(SVTestBase): options = { SkillProgression.internal_name: SkillProgression.option_progressive, Mods.internal_name: frozenset(Mods.valid_keys), } def test_all_skill_levels_require_previous_level(self): for skill in all_skills: self.collect_everything() self.remove_by_name(f"{skill} Level") for level in range(1, 11): location_name = f"Level {level} {skill}" location = self.multiworld.get_location(location_name, self.player) with self.subTest(location_name): if level > 1: self.assert_reach_location_false(location, self.multiworld.state) self.collect(f"{skill} Level") self.assert_reach_location_true(location, self.multiworld.state) self.reset_collection_state() def test_has_level_requires_exact_amount_of_levels(self): logic: StardewLogic = self.multiworld.worlds[1].logic rule = logic.skill.has_level(Skill.farming, 8) level_rule = logic.received("Farming Level", 8) self.assertEqual(level_rule, rule) def test_has_previous_level_requires_one_less_level_than_requested(self): logic: StardewLogic = self.multiworld.worlds[1].logic rule = logic.skill.has_previous_level(Skill.farming, 8) level_rule = logic.received("Farming Level", 7) self.assertEqual(level_rule, rule) def test_has_mastery_requires_10_levels(self): logic: StardewLogic = self.multiworld.worlds[1].logic rule = logic.skill.has_mastery(Skill.farming) level_rule = logic.received("Farming Level", 10) self.assertIn(level_rule, rule.current_rules) class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase): options = { SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, ToolProgression.internal_name: ToolProgression.option_progressive, Mods.internal_name: frozenset(), } def test_has_mastery_requires_the_item(self): logic: StardewLogic = self.multiworld.worlds[1].logic rule = logic.skill.has_mastery(Skill.farming) received_mastery = logic.received("Farming Mastery") self.assertEqual(received_mastery, rule) def test_given_all_levels_when_can_earn_mastery_then_can_earn_mastery(self): self.collect_everything() for skill in all_vanilla_skills: with self.subTest(skill): location = self.multiworld.get_location(f"{skill} Mastery", self.player) self.assert_reach_location_true(location, self.multiworld.state) self.reset_collection_state() def test_given_one_level_missing_when_can_earn_mastery_then_cannot_earn_mastery(self): for skill in all_vanilla_skills: with self.subTest(skill): self.collect_everything() self.remove_one_by_name(f"{skill} Level") location = self.multiworld.get_location(f"{skill} Mastery", self.player) self.assert_reach_location_false(location, self.multiworld.state) self.reset_collection_state() def test_given_one_tool_missing_when_can_earn_mastery_then_cannot_earn_mastery(self): self.collect_everything() self.remove_one_by_name(f"Progressive Pickaxe") location = self.multiworld.get_location("Mining Mastery", self.player) self.assert_reach_location_false(location, self.multiworld.state) self.reset_collection_state()