from __future__ import annotations import sys import threading import time import multiprocessing import os import subprocess import base64 import shutil import logging import asyncio import enum import typing from json import loads, dumps import ModuleUpdate ModuleUpdate.update() from Utils import init_logging if __name__ == "__main__": init_logging("SNIClient", exception_logger="Client") import colorama import websockets from NetUtils import ClientStatus, color from worlds.alttp import Regions, Shops from worlds.alttp.Rom import ROM_PLAYER_LIMIT from worlds.sm.Rom import ROM_PLAYER_LIMIT as SM_ROM_PLAYER_LIMIT from worlds.smz3.Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT import Utils from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3 snes_logger = logging.getLogger("SNES") from MultiServer import mark_raw class DeathState(enum.IntEnum): killing_player = 1 alive = 2 dead = 3 class SNIClientCommandProcessor(ClientCommandProcessor): ctx: Context def _cmd_slow_mode(self, toggle: str = ""): """Toggle slow mode, which limits how fast you send / receive items.""" if toggle: self.ctx.slow_mode = toggle.lower() in {"1", "true", "on"} else: self.ctx.slow_mode = not self.ctx.slow_mode self.output(f"Setting slow mode to {self.ctx.slow_mode}") @mark_raw def _cmd_snes(self, snes_options: str = "") -> bool: """Connect to a snes. Optionally include network address of a snes to connect to, otherwise show available devices; and a SNES device number if more than one SNES is detected. Examples: "/snes", "/snes 1", "/snes localhost:8080 1" """ snes_address = self.ctx.snes_address snes_device_number = -1 options = snes_options.split() num_options = len(options) if num_options > 0: snes_device_number = int(options[0]) if num_options > 1: snes_address = options[0] snes_device_number = int(options[1]) self.ctx.snes_reconnect_address = None if self.ctx.snes_connect_task: self.ctx.snes_connect_task.cancel() self.ctx.snes_connect_task = asyncio.create_task(snes_connect(self.ctx, snes_address, snes_device_number), name="SNES Connect") return True def _cmd_snes_close(self) -> bool: """Close connection to a currently connected snes""" self.ctx.snes_reconnect_address = None if self.ctx.snes_socket is not None and not self.ctx.snes_socket.closed: asyncio.create_task(self.ctx.snes_socket.close()) return True else: return False # Left here for quick re-addition for debugging. # def _cmd_snes_write(self, address, data): # """Write the specified byte (base10) to the SNES' memory address (base16).""" # if self.ctx.snes_state != SNESState.SNES_ATTACHED: # self.output("No attached SNES Device.") # return False # snes_buffered_write(self.ctx, int(address, 16), bytes([int(data)])) # asyncio.create_task(snes_flush_writes(self.ctx)) # self.output("Data Sent") # return True # def _cmd_snes_read(self, address, size=1): # """Read the SNES' memory address (base16).""" # if self.ctx.snes_state != SNESState.SNES_ATTACHED: # self.output("No attached SNES Device.") # return False # data = await snes_read(self.ctx, int(address, 16), size) # self.output(f"Data Read: {data}") # return True class Context(CommonContext): command_processor = SNIClientCommandProcessor game = "A Link to the Past" items_handling = None # set in game_watcher snes_connect_task: typing.Optional[asyncio.Task] = None def __init__(self, snes_address, server_address, password): super(Context, self).__init__(server_address, password) # snes stuff self.snes_address = snes_address self.snes_socket = None self.snes_state = SNESState.SNES_DISCONNECTED self.snes_attached_device = None self.snes_reconnect_address = None self.snes_recv_queue = asyncio.Queue() self.snes_request_lock = asyncio.Lock() self.snes_write_buffer = [] self.snes_connector_lock = threading.Lock() self.death_state = DeathState.alive # for death link flop behaviour self.killing_player_task = None self.allow_collect = False self.slow_mode = False self.awaiting_rom = False self.rom = None self.prev_rom = None async def connection_closed(self): await super(Context, self).connection_closed() self.awaiting_rom = False def event_invalid_slot(self): if self.snes_socket is not None and not self.snes_socket.closed: asyncio.create_task(self.snes_socket.close()) raise Exception('Invalid ROM detected, ' 'please verify that you have loaded the correct rom and reconnect your snes (/snes)') async def server_auth(self, password_requested: bool = False): if password_requested and not self.password: await super(Context, self).server_auth(password_requested) if self.rom is None: self.awaiting_rom = True snes_logger.info( 'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)') return self.awaiting_rom = False self.auth = self.rom auth = base64.b64encode(self.rom).decode() await self.send_connect(name=auth) def on_deathlink(self, data: dict): if not self.killing_player_task or self.killing_player_task.done(): self.killing_player_task = asyncio.create_task(deathlink_kill_player(self)) super(Context, self).on_deathlink(data) async def handle_deathlink_state(self, currently_dead: bool): # in this state we only care about triggering a death send if self.death_state == DeathState.alive: if currently_dead: self.death_state = DeathState.dead await self.send_death() # in this state we care about confirming a kill, to move state to dead elif self.death_state == DeathState.killing_player: # this is being handled in deathlink_kill_player(ctx) already pass # in this state we wait until the player is alive again elif self.death_state == DeathState.dead: if not currently_dead: self.death_state = DeathState.alive async def shutdown(self): await super(Context, self).shutdown() if self.snes_connect_task: await self.snes_connect_task def on_package(self, cmd: str, args: dict): if cmd in {"Connected", "RoomUpdate"}: if "checked_locations" in args and args["checked_locations"]: new_locations = set(args["checked_locations"]) self.checked_locations |= new_locations self.locations_scouted |= new_locations # Items belonging to the player should not be marked as checked in game, since the player will likely need that item. # Once the games handled by SNIClient gets made to be remote items, this will no longer be needed. asyncio.create_task(self.send_msgs([{"cmd": "LocationScouts", "locations": list(new_locations)}])) def run_gui(self): from kvui import GameManager class SNIManager(GameManager): logging_pairs = [ ("Client", "Archipelago"), ("SNES", "SNES"), ] base_title = "Archipelago SNI Client" self.ui = SNIManager(self) self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI") async def deathlink_kill_player(ctx: Context): ctx.death_state = DeathState.killing_player while ctx.death_state == DeathState.killing_player and \ ctx.snes_state == SNESState.SNES_ATTACHED: if ctx.game == GAME_ALTTP: invincible = await snes_read(ctx, WRAM_START + 0x037B, 1) last_health = await snes_read(ctx, WRAM_START + 0xF36D, 1) await asyncio.sleep(0.25) health = await snes_read(ctx, WRAM_START + 0xF36D, 1) if not invincible or not last_health or not health: ctx.death_state = DeathState.dead ctx.last_death_link = time.time() continue if not invincible[0] and last_health[0] == health[0]: snes_buffered_write(ctx, WRAM_START + 0xF36D, bytes([0])) # set current health to 0 snes_buffered_write(ctx, WRAM_START + 0x0373, bytes([8])) # deal 1 full heart of damage at next opportunity elif ctx.game == GAME_SM: snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([1, 0])) # set current health to 1 (to prevent saving with 0 energy) snes_buffered_write(ctx, WRAM_START + 0x0A50, bytes([255])) # deal 255 of damage at next opportunity if not ctx.death_link_allow_survive: snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0 await snes_flush_writes(ctx) await asyncio.sleep(1) if ctx.game == GAME_ALTTP: gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) if not gamemode or gamemode[0] in DEATH_MODES: ctx.death_state = DeathState.dead elif ctx.game == GAME_SM: gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1) health = await snes_read(ctx, WRAM_START + 0x09C2, 2) if health is not None: health = health[0] | (health[1] << 8) if not gamemode or gamemode[0] in SM_DEATH_MODES or ( ctx.death_link_allow_survive and health is not None and health > 0): ctx.death_state = DeathState.dead ctx.last_death_link = time.time() SNES_RECONNECT_DELAY = 5 # LttP ROM_START = 0x000000 WRAM_START = 0xF50000 WRAM_SIZE = 0x20000 SRAM_START = 0xE00000 ROMNAME_START = SRAM_START + 0x2000 ROMNAME_SIZE = 0x15 INGAME_MODES = {0x07, 0x09, 0x0b} ENDGAME_MODES = {0x19, 0x1a} DEATH_MODES = {0x12} SAVEDATA_START = WRAM_START + 0xF000 SAVEDATA_SIZE = 0x500 RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes SHOP_LEN = (len(Shops.shop_table) * 3) + 5 DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte # SM SM_ROMNAME_START = 0x007FC0 SM_INGAME_MODES = {0x07, 0x09, 0x0b} SM_ENDGAME_MODES = {0x26, 0x27} SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A} SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte # SMZ3 SMZ3_ROMNAME_START = 0x00FFC0 SMZ3_INGAME_MODES = {0x07, 0x09, 0x0b} SMZ3_ENDGAME_MODES = {0x26, 0x27} SMZ3_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A} SMZ3_RECV_PROGRESS_ADDR = SRAM_START + 0x4000 # 2 bytes SMZ3_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte SMZ3_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()]) location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10), "Blind's Hideout - Left": (0x11d, 0x20), "Blind's Hideout - Right": (0x11d, 0x40), "Blind's Hideout - Far Left": (0x11d, 0x80), "Blind's Hideout - Far Right": (0x11d, 0x100), 'Secret Passage': (0x55, 0x10), 'Waterfall Fairy - Left': (0x114, 0x10), 'Waterfall Fairy - Right': (0x114, 0x20), "King's Tomb": (0x113, 0x10), 'Floodgate Chest': (0x10b, 0x10), "Link's House": (0x104, 0x10), 'Kakariko Tavern': (0x103, 0x10), 'Chicken House': (0x108, 0x10), "Aginah's Cave": (0x10a, 0x10), "Sahasrahla's Hut - Left": (0x105, 0x10), "Sahasrahla's Hut - Middle": (0x105, 0x20), "Sahasrahla's Hut - Right": (0x105, 0x40), 'Kakariko Well - Top': (0x2f, 0x10), 'Kakariko Well - Left': (0x2f, 0x20), 'Kakariko Well - Middle': (0x2f, 0x40), 'Kakariko Well - Right': (0x2f, 0x80), 'Kakariko Well - Bottom': (0x2f, 0x100), 'Lost Woods Hideout': (0xe1, 0x200), 'Lumberjack Tree': (0xe2, 0x200), 'Cave 45': (0x11b, 0x400), 'Graveyard Cave': (0x11b, 0x200), 'Checkerboard Cave': (0x126, 0x200), 'Mini Moldorm Cave - Far Left': (0x123, 0x10), 'Mini Moldorm Cave - Left': (0x123, 0x20), 'Mini Moldorm Cave - Right': (0x123, 0x40), 'Mini Moldorm Cave - Far Right': (0x123, 0x80), 'Mini Moldorm Cave - Generous Guy': (0x123, 0x400), 'Ice Rod Cave': (0x120, 0x10), 'Bonk Rock Cave': (0x124, 0x10), 'Desert Palace - Big Chest': (0x73, 0x10), 'Desert Palace - Torch': (0x73, 0x400), 'Desert Palace - Map Chest': (0x74, 0x10), 'Desert Palace - Compass Chest': (0x85, 0x10), 'Desert Palace - Big Key Chest': (0x75, 0x10), 'Desert Palace - Desert Tiles 1 Pot Key': (0x63, 0x400), 'Desert Palace - Beamos Hall Pot Key': (0x53, 0x400), 'Desert Palace - Desert Tiles 2 Pot Key': (0x43, 0x400), 'Desert Palace - Boss': (0x33, 0x800), 'Eastern Palace - Compass Chest': (0xa8, 0x10), 'Eastern Palace - Big Chest': (0xa9, 0x10), 'Eastern Palace - Dark Square Pot Key': (0xba, 0x400), 'Eastern Palace - Dark Eyegore Key Drop': (0x99, 0x400), 'Eastern Palace - Cannonball Chest': (0xb9, 0x10), 'Eastern Palace - Big Key Chest': (0xb8, 0x10), 'Eastern Palace - Map Chest': (0xaa, 0x10), 'Eastern Palace - Boss': (0xc8, 0x800), 'Hyrule Castle - Boomerang Chest': (0x71, 0x10), 'Hyrule Castle - Boomerang Guard Key Drop': (0x71, 0x400), 'Hyrule Castle - Map Chest': (0x72, 0x10), 'Hyrule Castle - Map Guard Key Drop': (0x72, 0x400), "Hyrule Castle - Zelda's Chest": (0x80, 0x10), 'Hyrule Castle - Big Key Drop': (0x80, 0x400), 'Sewers - Dark Cross': (0x32, 0x10), 'Hyrule Castle - Key Rat Key Drop': (0x21, 0x400), 'Sewers - Secret Room - Left': (0x11, 0x10), 'Sewers - Secret Room - Middle': (0x11, 0x20), 'Sewers - Secret Room - Right': (0x11, 0x40), 'Sanctuary': (0x12, 0x10), 'Castle Tower - Room 03': (0xe0, 0x10), 'Castle Tower - Dark Maze': (0xd0, 0x10), 'Castle Tower - Dark Archer Key Drop': (0xc0, 0x400), 'Castle Tower - Circle of Pots Key Drop': (0xb0, 0x400), 'Spectacle Rock Cave': (0xea, 0x400), 'Paradox Cave Lower - Far Left': (0xef, 0x10), 'Paradox Cave Lower - Left': (0xef, 0x20), 'Paradox Cave Lower - Right': (0xef, 0x40), 'Paradox Cave Lower - Far Right': (0xef, 0x80), 'Paradox Cave Lower - Middle': (0xef, 0x100), 'Paradox Cave Upper - Left': (0xff, 0x10), 'Paradox Cave Upper - Right': (0xff, 0x20), 'Spiral Cave': (0xfe, 0x10), 'Tower of Hera - Basement Cage': (0x87, 0x400), 'Tower of Hera - Map Chest': (0x77, 0x10), 'Tower of Hera - Big Key Chest': (0x87, 0x10), 'Tower of Hera - Compass Chest': (0x27, 0x20), 'Tower of Hera - Big Chest': (0x27, 0x10), 'Tower of Hera - Boss': (0x7, 0x800), 'Hype Cave - Top': (0x11e, 0x10), 'Hype Cave - Middle Right': (0x11e, 0x20), 'Hype Cave - Middle Left': (0x11e, 0x40), 'Hype Cave - Bottom': (0x11e, 0x80), 'Hype Cave - Generous Guy': (0x11e, 0x400), 'Peg Cave': (0x127, 0x400), 'Pyramid Fairy - Left': (0x116, 0x10), 'Pyramid Fairy - Right': (0x116, 0x20), 'Brewery': (0x106, 0x10), 'C-Shaped House': (0x11c, 0x10), 'Chest Game': (0x106, 0x400), 'Mire Shed - Left': (0x10d, 0x10), 'Mire Shed - Right': (0x10d, 0x20), 'Superbunny Cave - Top': (0xf8, 0x10), 'Superbunny Cave - Bottom': (0xf8, 0x20), 'Spike Cave': (0x117, 0x10), 'Hookshot Cave - Top Right': (0x3c, 0x10), 'Hookshot Cave - Top Left': (0x3c, 0x20), 'Hookshot Cave - Bottom Right': (0x3c, 0x80), 'Hookshot Cave - Bottom Left': (0x3c, 0x40), 'Mimic Cave': (0x10c, 0x10), 'Swamp Palace - Entrance': (0x28, 0x10), 'Swamp Palace - Map Chest': (0x37, 0x10), 'Swamp Palace - Pot Row Pot Key': (0x38, 0x400), 'Swamp Palace - Trench 1 Pot Key': (0x37, 0x400), 'Swamp Palace - Hookshot Pot Key': (0x36, 0x400), 'Swamp Palace - Big Chest': (0x36, 0x10), 'Swamp Palace - Compass Chest': (0x46, 0x10), 'Swamp Palace - Trench 2 Pot Key': (0x35, 0x400), 'Swamp Palace - Big Key Chest': (0x35, 0x10), 'Swamp Palace - West Chest': (0x34, 0x10), 'Swamp Palace - Flooded Room - Left': (0x76, 0x10), 'Swamp Palace - Flooded Room - Right': (0x76, 0x20), 'Swamp Palace - Waterfall Room': (0x66, 0x10), 'Swamp Palace - Waterway Pot Key': (0x16, 0x400), 'Swamp Palace - Boss': (0x6, 0x800), "Thieves' Town - Big Key Chest": (0xdb, 0x20), "Thieves' Town - Map Chest": (0xdb, 0x10), "Thieves' Town - Compass Chest": (0xdc, 0x10), "Thieves' Town - Ambush Chest": (0xcb, 0x10), "Thieves' Town - Hallway Pot Key": (0xbc, 0x400), "Thieves' Town - Spike Switch Pot Key": (0xab, 0x400), "Thieves' Town - Attic": (0x65, 0x10), "Thieves' Town - Big Chest": (0x44, 0x10), "Thieves' Town - Blind's Cell": (0x45, 0x10), "Thieves' Town - Boss": (0xac, 0x800), 'Skull Woods - Compass Chest': (0x67, 0x10), 'Skull Woods - Map Chest': (0x58, 0x20), 'Skull Woods - Big Chest': (0x58, 0x10), 'Skull Woods - Pot Prison': (0x57, 0x20), 'Skull Woods - Pinball Room': (0x68, 0x10), 'Skull Woods - Big Key Chest': (0x57, 0x10), 'Skull Woods - West Lobby Pot Key': (0x56, 0x400), 'Skull Woods - Bridge Room': (0x59, 0x10), 'Skull Woods - Spike Corner Key Drop': (0x39, 0x400), 'Skull Woods - Boss': (0x29, 0x800), 'Ice Palace - Jelly Key Drop': (0x0e, 0x400), 'Ice Palace - Compass Chest': (0x2e, 0x10), 'Ice Palace - Conveyor Key Drop': (0x3e, 0x400), 'Ice Palace - Freezor Chest': (0x7e, 0x10), 'Ice Palace - Big Chest': (0x9e, 0x10), 'Ice Palace - Iced T Room': (0xae, 0x10), 'Ice Palace - Many Pots Pot Key': (0x9f, 0x400), 'Ice Palace - Spike Room': (0x5f, 0x10), 'Ice Palace - Big Key Chest': (0x1f, 0x10), 'Ice Palace - Hammer Block Key Drop': (0x3f, 0x400), 'Ice Palace - Map Chest': (0x3f, 0x10), 'Ice Palace - Boss': (0xde, 0x800), 'Misery Mire - Big Chest': (0xc3, 0x10), 'Misery Mire - Map Chest': (0xc3, 0x20), 'Misery Mire - Main Lobby': (0xc2, 0x10), 'Misery Mire - Bridge Chest': (0xa2, 0x10), 'Misery Mire - Spikes Pot Key': (0xb3, 0x400), 'Misery Mire - Spike Chest': (0xb3, 0x10), 'Misery Mire - Fishbone Pot Key': (0xa1, 0x400), 'Misery Mire - Conveyor Crystal Key Drop': (0xc1, 0x400), 'Misery Mire - Compass Chest': (0xc1, 0x10), 'Misery Mire - Big Key Chest': (0xd1, 0x10), 'Misery Mire - Boss': (0x90, 0x800), 'Turtle Rock - Compass Chest': (0xd6, 0x10), 'Turtle Rock - Roller Room - Left': (0xb7, 0x10), 'Turtle Rock - Roller Room - Right': (0xb7, 0x20), 'Turtle Rock - Pokey 1 Key Drop': (0xb6, 0x400), 'Turtle Rock - Chain Chomps': (0xb6, 0x10), 'Turtle Rock - Pokey 2 Key Drop': (0x13, 0x400), 'Turtle Rock - Big Key Chest': (0x14, 0x10), 'Turtle Rock - Big Chest': (0x24, 0x10), 'Turtle Rock - Crystaroller Room': (0x4, 0x10), 'Turtle Rock - Eye Bridge - Bottom Left': (0xd5, 0x80), 'Turtle Rock - Eye Bridge - Bottom Right': (0xd5, 0x40), 'Turtle Rock - Eye Bridge - Top Left': (0xd5, 0x20), 'Turtle Rock - Eye Bridge - Top Right': (0xd5, 0x10), 'Turtle Rock - Boss': (0xa4, 0x800), 'Palace of Darkness - Shooter Room': (0x9, 0x10), 'Palace of Darkness - The Arena - Bridge': (0x2a, 0x20), 'Palace of Darkness - Stalfos Basement': (0xa, 0x10), 'Palace of Darkness - Big Key Chest': (0x3a, 0x10), 'Palace of Darkness - The Arena - Ledge': (0x2a, 0x10), 'Palace of Darkness - Map Chest': (0x2b, 0x10), 'Palace of Darkness - Compass Chest': (0x1a, 0x20), 'Palace of Darkness - Dark Basement - Left': (0x6a, 0x10), 'Palace of Darkness - Dark Basement - Right': (0x6a, 0x20), 'Palace of Darkness - Dark Maze - Top': (0x19, 0x10), 'Palace of Darkness - Dark Maze - Bottom': (0x19, 0x20), 'Palace of Darkness - Big Chest': (0x1a, 0x10), 'Palace of Darkness - Harmless Hellway': (0x1a, 0x40), 'Palace of Darkness - Boss': (0x5a, 0x800), 'Ganons Tower - Conveyor Cross Pot Key': (0x8b, 0x400), "Ganons Tower - Bob's Torch": (0x8c, 0x400), 'Ganons Tower - Hope Room - Left': (0x8c, 0x20), 'Ganons Tower - Hope Room - Right': (0x8c, 0x40), 'Ganons Tower - Tile Room': (0x8d, 0x10), 'Ganons Tower - Compass Room - Top Left': (0x9d, 0x10), 'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20), 'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40), 'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80), 'Ganons Tower - Conveyor Star Pits Pot Key': (0x7b, 0x400), 'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10), 'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20), 'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40), 'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80), 'Ganons Tower - Map Chest': (0x8b, 0x10), 'Ganons Tower - Double Switch Pot Key': (0x9b, 0x400), 'Ganons Tower - Firesnake Room': (0x7d, 0x10), 'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10), 'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20), 'Ganons Tower - Randomizer Room - Bottom Left': (0x7c, 0x40), 'Ganons Tower - Randomizer Room - Bottom Right': (0x7c, 0x80), "Ganons Tower - Bob's Chest": (0x8c, 0x80), 'Ganons Tower - Big Chest': (0x8c, 0x10), 'Ganons Tower - Big Key Room - Left': (0x1c, 0x20), 'Ganons Tower - Big Key Room - Right': (0x1c, 0x40), 'Ganons Tower - Big Key Chest': (0x1c, 0x10), 'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10), 'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20), 'Ganons Tower - Mini Helmasaur Key Drop': (0x3d, 0x400), 'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40), 'Ganons Tower - Validation Chest': (0x4d, 0x10)} boss_locations = {Regions.lookup_name_to_id[name] for name in {'Eastern Palace - Boss', 'Desert Palace - Boss', 'Tower of Hera - Boss', 'Palace of Darkness - Boss', 'Swamp Palace - Boss', 'Skull Woods - Boss', "Thieves' Town - Boss", 'Ice Palace - Boss', 'Misery Mire - Boss', 'Turtle Rock - Boss', 'Sahasrahla'}} location_table_uw_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_uw.items()} location_table_npc = {'Mushroom': 0x1000, 'King Zora': 0x2, 'Sahasrahla': 0x10, 'Blacksmith': 0x400, 'Magic Bat': 0x8000, 'Sick Kid': 0x4, 'Library': 0x80, 'Potion Shop': 0x2000, 'Old Man': 0x1, 'Ether Tablet': 0x100, 'Catfish': 0x20, 'Stumpy': 0x8, 'Bombos Tablet': 0x200} location_table_npc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_npc.items()} location_table_ow = {'Flute Spot': 0x2a, 'Sunken Treasure': 0x3b, "Zora's Ledge": 0x81, 'Lake Hylia Island': 0x35, 'Maze Race': 0x28, 'Desert Ledge': 0x30, 'Master Sword Pedestal': 0x80, 'Spectacle Rock': 0x3, 'Pyramid': 0x5b, 'Digging Game': 0x68, 'Bumper Cave Ledge': 0x4a, 'Floating Island': 0x5} location_table_ow_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_ow.items()} location_table_misc = {'Bottle Merchant': (0x3c9, 0x2), 'Purple Chest': (0x3c9, 0x10), "Link's Uncle": (0x3c6, 0x1), 'Hobo': (0x3c9, 0x1)} location_table_misc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_misc.items()} class SNESState(enum.IntEnum): SNES_DISCONNECTED = 0 SNES_CONNECTING = 1 SNES_CONNECTED = 2 SNES_ATTACHED = 3 def launch_sni(ctx: Context): sni_path = Utils.get_options()["lttp_options"]["sni"] if not os.path.isdir(sni_path): sni_path = Utils.local_path(sni_path) if os.path.isdir(sni_path): dir_entry: os.DirEntry for dir_entry in os.scandir(sni_path): if dir_entry.is_file(): lower_file = dir_entry.name.lower() if (lower_file.startswith("sni.") and not lower_file.endswith(".proto")) or (lower_file == "sni"): sni_path = dir_entry.path break if os.path.isfile(sni_path): snes_logger.info(f"Attempting to start {sni_path}") import sys if not sys.stdout: # if it spawns a visible console, may as well populate it subprocess.Popen(os.path.abspath(sni_path), cwd=os.path.dirname(sni_path)) else: proc = subprocess.Popen(os.path.abspath(sni_path), cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) try: proc.wait(.1) # wait a bit to see if startup fails (missing dependencies) snes_logger.info('Failed to start SNI. Try running it externally for error output.') except subprocess.TimeoutExpired: pass # seems to be running else: snes_logger.info( f"Attempt to start SNI was aborted as path {sni_path} was not found, " f"please start it yourself if it is not running") async def _snes_connect(ctx: Context, address: str): address = f"ws://{address}" if "://" not in address else address snes_logger.info("Connecting to SNI at %s ..." % address) seen_problems = set() succesful = False while not succesful: try: snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None) succesful = True except Exception as e: problem = "%s" % e # only tell the user about new problems, otherwise silently lay in wait for a working connection if problem not in seen_problems: seen_problems.add(problem) snes_logger.error(f"Error connecting to SNI ({problem})") if len(seen_problems) == 1: # this is the first problem. Let's try launching SNI if it isn't already running launch_sni(ctx) await asyncio.sleep(1) else: return snes_socket async def get_snes_devices(ctx: Context) -> typing.List[str]: socket = await _snes_connect(ctx, ctx.snes_address) # establish new connection to poll DeviceList_Request = { "Opcode": "DeviceList", "Space": "SNES" } await socket.send(dumps(DeviceList_Request)) reply: dict = loads(await socket.recv()) devices: typing.List[str] = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else [] if not devices: snes_logger.info('No SNES device found. Please connect a SNES device to SNI.') while not devices and not ctx.exit_event.is_set(): await asyncio.sleep(0.1) await socket.send(dumps(DeviceList_Request)) reply = loads(await socket.recv()) devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else [] if devices: await verify_snes_app(socket) await socket.close() return sorted(devices) async def verify_snes_app(socket): AppVersion_Request = { "Opcode": "AppVersion", } await socket.send(dumps(AppVersion_Request)) app: str = loads(await socket.recv())["Results"][0] if "SNI" not in app: snes_logger.warning(f"Warning: Did not find SNI as the endpoint, instead {app} was found.") async def snes_connect(ctx: Context, address, deviceIndex=-1): global SNES_RECONNECT_DELAY if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED: if ctx.rom: snes_logger.error('Already connected to SNES, with rom loaded.') else: snes_logger.error('Already connected to SNI, likely awaiting a device.') return device = None recv_task = None ctx.snes_state = SNESState.SNES_CONNECTING socket = await _snes_connect(ctx, address) ctx.snes_socket = socket ctx.snes_state = SNESState.SNES_CONNECTED try: devices = await get_snes_devices(ctx) device_count = len(devices) if device_count == 1: device = devices[0] elif ctx.snes_reconnect_address: if ctx.snes_attached_device[1] in devices: device = ctx.snes_attached_device[1] else: device = devices[ctx.snes_attached_device[0]] elif device_count > 1: if deviceIndex == -1: snes_logger.info(f"Found {device_count} SNES devices. " f"Connect to one with /snes
. For example /snes {address} 1") for idx, availableDevice in enumerate(devices): snes_logger.info(str(idx + 1) + ": " + availableDevice) elif (deviceIndex < 0) or (deviceIndex - 1) > device_count: snes_logger.warning("SNES device number out of range") else: device = devices[deviceIndex - 1] if device is None: await snes_disconnect(ctx) return snes_logger.info("Attaching to " + device) Attach_Request = { "Opcode": "Attach", "Space": "SNES", "Operands": [device] } await ctx.snes_socket.send(dumps(Attach_Request)) ctx.snes_state = SNESState.SNES_ATTACHED ctx.snes_attached_device = (devices.index(device), device) ctx.snes_reconnect_address = address recv_task = asyncio.create_task(snes_recv_loop(ctx)) except Exception as e: if recv_task is not None: if not ctx.snes_socket.closed: await ctx.snes_socket.close() else: if ctx.snes_socket is not None: if not ctx.snes_socket.closed: await ctx.snes_socket.close() ctx.snes_socket = None ctx.snes_state = SNESState.SNES_DISCONNECTED if not ctx.snes_reconnect_address: snes_logger.error("Error connecting to snes (%s)" % e) else: snes_logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s") asyncio.create_task(snes_autoreconnect(ctx)) SNES_RECONNECT_DELAY *= 2 else: SNES_RECONNECT_DELAY = ctx.starting_reconnect_delay snes_logger.info(f"Attached to {device}") async def snes_disconnect(ctx: Context): if ctx.snes_socket: if not ctx.snes_socket.closed: await ctx.snes_socket.close() ctx.snes_socket = None async def snes_autoreconnect(ctx: Context): await asyncio.sleep(SNES_RECONNECT_DELAY) if ctx.snes_reconnect_address and ctx.snes_socket is None: await snes_connect(ctx, ctx.snes_reconnect_address) async def snes_recv_loop(ctx: Context): try: async for msg in ctx.snes_socket: ctx.snes_recv_queue.put_nowait(msg) snes_logger.warning("Snes disconnected") except Exception as e: if not isinstance(e, websockets.WebSocketException): snes_logger.exception(e) snes_logger.error("Lost connection to the snes, type /snes to reconnect") finally: socket, ctx.snes_socket = ctx.snes_socket, None if socket is not None and not socket.closed: await socket.close() ctx.snes_state = SNESState.SNES_DISCONNECTED ctx.snes_recv_queue = asyncio.Queue() ctx.hud_message_queue = [] ctx.rom = None if ctx.snes_reconnect_address: snes_logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s") asyncio.create_task(snes_autoreconnect(ctx)) async def snes_read(ctx: Context, address, size): try: await ctx.snes_request_lock.acquire() if ctx.snes_state != SNESState.SNES_ATTACHED or ctx.snes_socket is None or not ctx.snes_socket.open or ctx.snes_socket.closed: return None GetAddress_Request = { "Opcode": "GetAddress", "Space": "SNES", "Operands": [hex(address)[2:], hex(size)[2:]] } try: await ctx.snes_socket.send(dumps(GetAddress_Request)) except websockets.ConnectionClosed: return None data = bytes() while len(data) < size: try: data += await asyncio.wait_for(ctx.snes_recv_queue.get(), 5) except asyncio.TimeoutError: break if len(data) != size: snes_logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data))) if len(data): snes_logger.error(str(data)) snes_logger.warning('Communication Failure with SNI') if ctx.snes_socket is not None and not ctx.snes_socket.closed: await ctx.snes_socket.close() return None return data finally: ctx.snes_request_lock.release() async def snes_write(ctx: Context, write_list): try: await ctx.snes_request_lock.acquire() if ctx.snes_state != SNESState.SNES_ATTACHED or ctx.snes_socket is None or \ not ctx.snes_socket.open or ctx.snes_socket.closed: return False PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'} try: for address, data in write_list: PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]] if ctx.snes_socket is not None: await ctx.snes_socket.send(dumps(PutAddress_Request)) await ctx.snes_socket.send(data) else: snes_logger.warning(f"Could not send data to SNES: {data}") except websockets.ConnectionClosed: return False return True finally: ctx.snes_request_lock.release() def snes_buffered_write(ctx: Context, address, data): if ctx.snes_write_buffer and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address: # append to existing write command, bundling them ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data) else: ctx.snes_write_buffer.append((address, data)) async def snes_flush_writes(ctx: Context): if not ctx.snes_write_buffer: return # swap buffers ctx.snes_write_buffer, writes = [], ctx.snes_write_buffer await snes_write(ctx, writes) async def track_locations(ctx: Context, roomid, roomdata): new_locations = [] def new_check(location_id): new_locations.append(location_id) ctx.locations_checked.add(location_id) location = ctx.location_names[location_id] snes_logger.info( f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') try: shop_data = await snes_read(ctx, SHOP_ADDR, SHOP_LEN) shop_data_changed = False shop_data = list(shop_data) for cnt, b in enumerate(shop_data): location = Shops.SHOP_ID_START + cnt if int(b) and location not in ctx.locations_checked: new_check(location) if ctx.allow_collect and location in ctx.checked_locations and location not in ctx.locations_checked \ and location in ctx.locations_info and ctx.locations_info[location].player != ctx.slot: if not int(b): shop_data[cnt] += 1 shop_data_changed = True if shop_data_changed: snes_buffered_write(ctx, SHOP_ADDR, bytes(shop_data)) except Exception as e: snes_logger.info(f"Exception: {e}") for location_id, (loc_roomid, loc_mask) in location_table_uw_id.items(): try: if location_id not in ctx.locations_checked and loc_roomid == roomid and \ (roomdata << 4) & loc_mask != 0: new_check(location_id) except Exception as e: snes_logger.exception(f"Exception: {e}") uw_begin = 0x129 ow_end = uw_end = 0 uw_unchecked = {} uw_checked = {} for location, (roomid, mask) in location_table_uw.items(): location_id = Regions.lookup_name_to_id[location] if location_id not in ctx.locations_checked: uw_unchecked[location_id] = (roomid, mask) uw_begin = min(uw_begin, roomid) uw_end = max(uw_end, roomid + 1) if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \ and location_id not in ctx.locations_checked and location_id in ctx.locations_info \ and ctx.locations_info[location_id].player != ctx.slot: uw_begin = min(uw_begin, roomid) uw_end = max(uw_end, roomid + 1) uw_checked[location_id] = (roomid, mask) if uw_begin < uw_end: uw_data = await snes_read(ctx, SAVEDATA_START + (uw_begin * 2), (uw_end - uw_begin) * 2) if uw_data is not None: for location_id, (roomid, mask) in uw_unchecked.items(): offset = (roomid - uw_begin) * 2 roomdata = uw_data[offset] | (uw_data[offset + 1] << 8) if roomdata & mask != 0: new_check(location_id) if uw_checked: uw_data = list(uw_data) for location_id, (roomid, mask) in uw_checked.items(): offset = (roomid - uw_begin) * 2 roomdata = uw_data[offset] | (uw_data[offset + 1] << 8) roomdata |= mask uw_data[offset] = roomdata & 0xFF uw_data[offset + 1] = roomdata >> 8 snes_buffered_write(ctx, SAVEDATA_START + (uw_begin * 2), bytes(uw_data)) ow_begin = 0x82 ow_unchecked = {} ow_checked = {} for location_id, screenid in location_table_ow_id.items(): if location_id not in ctx.locations_checked: ow_unchecked[location_id] = screenid ow_begin = min(ow_begin, screenid) ow_end = max(ow_end, screenid + 1) if ctx.allow_collect and location_id in ctx.checked_locations and location_id in ctx.locations_info \ and ctx.locations_info[location_id].player != ctx.slot: ow_checked[location_id] = screenid if ow_begin < ow_end: ow_data = await snes_read(ctx, SAVEDATA_START + 0x280 + ow_begin, ow_end - ow_begin) if ow_data is not None: for location_id, screenid in ow_unchecked.items(): if ow_data[screenid - ow_begin] & 0x40 != 0: new_check(location_id) if ow_checked: ow_data = list(ow_data) for location_id, screenid in ow_checked.items(): ow_data[screenid - ow_begin] |= 0x40 snes_buffered_write(ctx, SAVEDATA_START + 0x280 + ow_begin, bytes(ow_data)) if not ctx.locations_checked.issuperset(location_table_npc_id): npc_data = await snes_read(ctx, SAVEDATA_START + 0x410, 2) if npc_data is not None: npc_value_changed = False npc_value = npc_data[0] | (npc_data[1] << 8) for location_id, mask in location_table_npc_id.items(): if npc_value & mask != 0 and location_id not in ctx.locations_checked: new_check(location_id) if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \ and location_id not in ctx.locations_checked and location_id in ctx.locations_info \ and ctx.locations_info[location_id].player != ctx.slot: npc_value |= mask npc_value_changed = True if npc_value_changed: npc_data = bytes([npc_value & 0xFF, npc_value >> 8]) snes_buffered_write(ctx, SAVEDATA_START + 0x410, npc_data) if not ctx.locations_checked.issuperset(location_table_misc_id): misc_data = await snes_read(ctx, SAVEDATA_START + 0x3c6, 4) if misc_data is not None: misc_data = list(misc_data) misc_data_changed = False for location_id, (offset, mask) in location_table_misc_id.items(): assert (0x3c6 <= offset <= 0x3c9) if misc_data[offset - 0x3c6] & mask != 0 and location_id not in ctx.locations_checked: new_check(location_id) if ctx.allow_collect and location_id in ctx.checked_locations and location_id not in ctx.locations_checked \ and location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot: misc_data_changed = True misc_data[offset - 0x3c6] |= mask if misc_data_changed: snes_buffered_write(ctx, SAVEDATA_START + 0x3c6, bytes(misc_data)) if new_locations: await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": new_locations}]) await snes_flush_writes(ctx) async def game_watcher(ctx: Context): prev_game_timer = 0 perf_counter = time.perf_counter() while not ctx.exit_event.is_set(): try: await asyncio.wait_for(ctx.watcher_event.wait(), 0.125) except asyncio.TimeoutError: pass ctx.watcher_event.clear() if not ctx.rom: ctx.finished_game = False ctx.death_link_allow_survive = False game_name = await snes_read(ctx, SM_ROMNAME_START, 5) if game_name is None: continue elif game_name[:2] == b"SM": ctx.game = GAME_SM # versions lower than 0.3.0 dont have item handling flag nor remote item support romVersion = int(game_name[2:5].decode('UTF-8')) if romVersion < 30: ctx.items_handling = 0b001 # full local else: item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1) ctx.items_handling = 0b001 if item_handling is None else item_handling[0] else: game_name = await snes_read(ctx, SMZ3_ROMNAME_START, 3) if game_name == b"ZSM": ctx.game = GAME_SMZ3 ctx.items_handling = 0b101 # local items and remote start inventory else: ctx.game = GAME_ALTTP ctx.items_handling = 0b001 # full local rom = await snes_read(ctx, SM_ROMNAME_START if ctx.game == GAME_SM else SMZ3_ROMNAME_START if ctx.game == GAME_SMZ3 else ROMNAME_START, ROMNAME_SIZE) if rom is None or rom == bytes([0] * ROMNAME_SIZE): continue ctx.rom = rom if ctx.game != GAME_SMZ3: death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else SM_DEATH_LINK_ACTIVE_ADDR, 1) if death_link: ctx.allow_collect = bool(death_link[0] & 0b100) ctx.death_link_allow_survive = bool(death_link[0] & 0b10) await ctx.update_death_link(bool(death_link[0] & 0b1)) if not ctx.prev_rom or ctx.prev_rom != ctx.rom: ctx.locations_checked = set() ctx.locations_scouted = set() ctx.locations_info = {} ctx.prev_rom = ctx.rom if ctx.awaiting_rom: await ctx.server_auth(False) if ctx.auth and ctx.auth != ctx.rom: snes_logger.warning("ROM change detected, please reconnect to the multiworld server") await ctx.disconnect() if ctx.game == GAME_ALTTP: gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time(): currently_dead = gamemode[0] in DEATH_MODES await ctx.handle_deathlink_state(currently_dead) gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1) game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4) if gamemode is None or gameend is None or game_timer is None or \ (gamemode[0] not in INGAME_MODES and gamemode[0] not in ENDGAME_MODES): continue delay = 7 if ctx.slow_mode else 2 if gameend[0]: if not ctx.finished_game: await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) ctx.finished_game = True if time.perf_counter() - perf_counter < delay: continue else: perf_counter = time.perf_counter() else: game_timer = game_timer[0] | (game_timer[1] << 8) | (game_timer[2] << 16) | (game_timer[3] << 24) if abs(game_timer - prev_game_timer) < (delay * 60): continue else: prev_game_timer = game_timer if gamemode in ENDGAME_MODES: # triforce room and credits continue data = await snes_read(ctx, RECV_PROGRESS_ADDR, 8) if data is None: continue recv_index = data[0] | (data[1] << 8) recv_item = data[2] roomid = data[4] | (data[5] << 8) roomdata = data[6] scout_location = data[7] if recv_index < len(ctx.items_received) and recv_item == 0: item = ctx.items_received[recv_index] recv_index += 1 logging.info('Received %s from %s (%s) (%d/%d in list)' % ( color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names[item.location], recv_index, len(ctx.items_received))) snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item])) snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([min(ROM_PLAYER_LIMIT, item.player) if item.player != ctx.slot else 0])) if scout_location > 0 and scout_location in ctx.locations_info: snes_buffered_write(ctx, SCOUTREPLY_LOCATION_ADDR, bytes([scout_location])) snes_buffered_write(ctx, SCOUTREPLY_ITEM_ADDR, bytes([ctx.locations_info[scout_location].item])) snes_buffered_write(ctx, SCOUTREPLY_PLAYER_ADDR, bytes([min(ROM_PLAYER_LIMIT, ctx.locations_info[scout_location].player)])) await snes_flush_writes(ctx) if scout_location > 0 and scout_location not in ctx.locations_scouted: ctx.locations_scouted.add(scout_location) await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}]) await track_locations(ctx, roomid, roomdata) elif ctx.game == GAME_SM: gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1) if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time(): currently_dead = gamemode[0] in SM_DEATH_MODES await ctx.handle_deathlink_state(currently_dead) if gamemode is not None and gamemode[0] in SM_ENDGAME_MODES: if not ctx.finished_game: await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) ctx.finished_game = True continue data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x680, 4) if data is None: continue recv_index = data[0] | (data[1] << 8) recv_item = data[2] | (data[3] << 8) while (recv_index < recv_item): itemAdress = recv_index * 8 message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8) # worldId = message[0] | (message[1] << 8) # unused # itemId = message[2] | (message[3] << 8) # unused itemIndex = (message[4] | (message[5] << 8)) >> 3 recv_index += 1 snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) from worlds.sm.Locations import locations_start_id location_id = locations_start_id + itemIndex ctx.locations_checked.add(location_id) location = ctx.location_names[location_id] snes_logger.info( f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x600, 4) if data is None: continue # recv_itemOutPtr = data[0] | (data[1] << 8) # unused itemOutPtr = data[2] | (data[3] << 8) from worlds.sm.Items import items_start_id from worlds.sm.Locations import locations_start_id if itemOutPtr < len(ctx.items_received): item = ctx.items_received[itemOutPtr] itemId = item.item - items_start_id if bool(ctx.items_handling & 0b010): locationId = (item.location - locations_start_id) if (item.location >= 0 and item.player == ctx.slot) else 0xFF else: locationId = 0x00 #backward compat playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0 snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes( [playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF])) itemOutPtr += 1 snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602, bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF])) logging.info('Received %s from %s (%s) (%d/%d in list)' % ( color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names[item.location], itemOutPtr, len(ctx.items_received))) await snes_flush_writes(ctx) elif ctx.game == GAME_SMZ3: currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2) if (currentGame is not None): if (currentGame[0] != 0): gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1) endGameModes = SM_ENDGAME_MODES else: gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) endGameModes = ENDGAME_MODES if gamemode is not None and (gamemode[0] in endGameModes): if not ctx.finished_game: await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) ctx.finished_game = True continue data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, 4) if data is None: continue recv_index = data[0] | (data[1] << 8) recv_item = data[2] | (data[3] << 8) while (recv_index < recv_item): itemAdress = recv_index * 8 message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8) # worldId = message[0] | (message[1] << 8) # unused # itemId = message[2] | (message[3] << 8) # unused isZ3Item = ((message[5] & 0x80) != 0) maskedPart = (message[5] & 0x7F) if isZ3Item else message[5] itemIndex = ((message[4] | (maskedPart << 8)) >> 3) + (256 if isZ3Item else 0) recv_index += 1 snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) from worlds.smz3.TotalSMZ3.Location import locations_start_id location_id = locations_start_id + itemIndex ctx.locations_checked.add(location_id) location = ctx.location_names[location_id] snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x600, 4) if data is None: continue # recv_itemOutPtr = data[0] | (data[1] << 8) # unused itemOutPtr = data[2] | (data[3] << 8) from worlds.smz3.TotalSMZ3.Item import items_start_id if itemOutPtr < len(ctx.items_received): item = ctx.items_received[itemOutPtr] itemId = item.item - items_start_id playerID = item.player if item.player <= SMZ3_ROM_PLAYER_LIMIT else 0 snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes([playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, (itemId >> 8) & 0xFF])) itemOutPtr += 1 snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x602, bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF])) logging.info('Received %s from %s (%s) (%d/%d in list)' % ( color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names[item.location], itemOutPtr, len(ctx.items_received))) await snes_flush_writes(ctx) async def run_game(romfile): auto_start = Utils.get_options()["lttp_options"].get("rom_start", True) if auto_start is True: import webbrowser webbrowser.open(romfile) elif os.path.isfile(auto_start): subprocess.Popen([auto_start, romfile], stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) async def main(): multiprocessing.freeze_support() parser = get_base_parser() parser.add_argument('diff_file', default="", type=str, nargs="?", help='Path to a Archipelago Binary Patch file') parser.add_argument('--snes', default='localhost:8080', help='Address of the SNI server.') parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical']) args = parser.parse_args() if args.diff_file: import Patch logging.info("Patch file was supplied. Creating sfc rom..") meta, romfile = Patch.create_rom_file(args.diff_file) if "server" in meta: args.connect = meta["server"] logging.info(f"Wrote rom file to {romfile}") if args.diff_file.endswith(".apsoe"): import webbrowser webbrowser.open("http://www.evermizer.com/apclient/" + (f"#server={meta['server']}" if "server" in meta else "")) logging.info("Starting Evermizer Client in your Browser...") import time time.sleep(3) sys.exit() elif args.diff_file.endswith((".apbp", ".apz3", ".aplttp")): adjustedromfile, adjusted = get_alttp_settings(romfile) asyncio.create_task(run_game(adjustedromfile if adjusted else romfile)) else: asyncio.create_task(run_game(romfile)) ctx = Context(args.snes, args.connect, args.password) if ctx.server_task is None: ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop") if gui_enabled: ctx.run_gui() ctx.run_cli() ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address), name="SNES Connect") watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher") await ctx.exit_event.wait() ctx.server_address = None ctx.snes_reconnect_address = None if ctx.snes_socket is not None and not ctx.snes_socket.closed: await ctx.snes_socket.close() await watcher_task await ctx.shutdown() def get_alttp_settings(romfile: str): lastSettings = Utils.get_adjuster_settings(GAME_ALTTP) adjustedromfile = '' if lastSettings: choice = 'no' if not hasattr(lastSettings, 'auto_apply') or 'ask' in lastSettings.auto_apply: whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap", "uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes", "reduceflashing", "deathlink", "allowcollect"} printed_options = {name: value for name, value in vars(lastSettings).items() if name in whitelist} if hasattr(lastSettings, "sprite_pool"): sprite_pool = {} for sprite in lastSettings.sprite_pool: if sprite in sprite_pool: sprite_pool[sprite] += 1 else: sprite_pool[sprite] = 1 if sprite_pool: printed_options["sprite_pool"] = sprite_pool import pprint if gui_enabled: from tkinter import Tk, PhotoImage, Label, LabelFrame, Frame, Button applyPromptWindow = Tk() applyPromptWindow.resizable(False, False) applyPromptWindow.protocol('WM_DELETE_WINDOW', lambda: onButtonClick()) logo = PhotoImage(file=Utils.local_path('data', 'icon.png')) applyPromptWindow.tk.call('wm', 'iconphoto', applyPromptWindow._w, logo) applyPromptWindow.wm_title("Last adjuster settings LttP") label = LabelFrame(applyPromptWindow, text='Last used adjuster settings were found. Would you like to apply these?') label.grid(column=0, row=0, padx=5, pady=5, ipadx=5, ipady=5) label.grid_columnconfigure(0, weight=1) label.grid_columnconfigure(1, weight=1) label.grid_columnconfigure(2, weight=1) label.grid_columnconfigure(3, weight=1) def onButtonClick(answer: str = 'no'): setattr(onButtonClick, 'choice', answer) applyPromptWindow.destroy() framedOptions = Frame(label) framedOptions.grid(column=0, columnspan=4, row=0) framedOptions.grid_columnconfigure(0, weight=1) framedOptions.grid_columnconfigure(1, weight=1) framedOptions.grid_columnconfigure(2, weight=1) curRow = 0 curCol = 0 for name, value in printed_options.items(): Label(framedOptions, text=name + ": " + str(value)).grid(column=curCol, row=curRow, padx=5) if (curCol == 2): curRow += 1 curCol = 0 else: curCol += 1 yesButton = Button(label, text='Yes', command=lambda: onButtonClick('yes'), width=10) yesButton.grid(column=0, row=1) noButton = Button(label, text='No', command=lambda: onButtonClick('no'), width=10) noButton.grid(column=1, row=1) alwaysButton = Button(label, text='Always', command=lambda: onButtonClick('always'), width=10) alwaysButton.grid(column=2, row=1) neverButton = Button(label, text='Never', command=lambda: onButtonClick('never'), width=10) neverButton.grid(column=3, row=1) Utils.tkinter_center_window(applyPromptWindow) applyPromptWindow.mainloop() choice = getattr(onButtonClick, 'choice') else: choice = input(f"Last used adjuster settings were found. Would you like to apply these? \n" f"{pprint.pformat(printed_options)}\n" f"Enter yes, no, always or never: ") if choice and choice.startswith("y"): choice = 'yes' elif choice and "never" in choice: choice = 'no' lastSettings.auto_apply = 'never' Utils.persistent_store("adjuster", GAME_ALTTP, lastSettings) elif choice and "always" in choice: choice = 'yes' lastSettings.auto_apply = 'always' Utils.persistent_store("adjuster", GAME_ALTTP, lastSettings) else: choice = 'no' elif 'never' in lastSettings.auto_apply: choice = 'no' elif 'always' in lastSettings.auto_apply: choice = 'yes' if 'yes' in choice: from worlds.alttp.Rom import get_base_rom_path lastSettings.rom = romfile lastSettings.baserom = get_base_rom_path() lastSettings.world = None if hasattr(lastSettings, "sprite_pool"): from LttPAdjuster import AdjusterWorld lastSettings.world = AdjusterWorld(getattr(lastSettings, "sprite_pool")) adjusted = True import LttPAdjuster _, adjustedromfile = LttPAdjuster.adjust(lastSettings) if hasattr(lastSettings, "world"): delattr(lastSettings, "world") else: adjusted = False if adjusted: try: shutil.move(adjustedromfile, romfile) adjustedromfile = romfile except Exception as e: logging.exception(e) else: adjusted = False return adjustedromfile, adjusted if __name__ == '__main__': colorama.init() asyncio.run(main()) colorama.deinit()