[ { "region_name": "Spirit Temple Lobby", "dungeon": "Spirit Temple", "exits": { "Desert Colossus From Spirit Lobby": "True", "Child Spirit Temple": "is_child", "Early Adult Spirit Temple": "can_use(Silver_Gauntlets)" } }, { "region_name": "Child Spirit Temple", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Child Bridge Chest": " (Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and (Sticks or has_explosives or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))", "Spirit Temple Child Early Torches Chest": " (Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and (Sticks or has_explosives or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot))) and (Sticks or can_use(Dins_Fire))", "Spirit Temple GS Metal Fence": " (Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and (Sticks or has_explosives or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))" }, "exits": { "Child Spirit Before Locked Door": "True" } }, { "region_name": "Child Spirit Before Locked Door", "dungeon": "Spirit Temple", "locations": { "Nut Crate": "True" }, "exits": { "Child Spirit Temple Climb": "(Small_Key_Spirit_Temple, 1)" } }, { "region_name": "Child Spirit Temple Climb", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Child Climb North Chest": " has_projectile(both) or (((Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and can_use(Silver_Gauntlets) and has_projectile(adult)) or ((Small_Key_Spirit_Temple, 5) and is_child and has_projectile(child))", "Spirit Temple Child Climb East Chest": " has_projectile(both) or (((Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and can_use(Silver_Gauntlets) and has_projectile(adult)) or ((Small_Key_Spirit_Temple, 5) and is_child and has_projectile(child))", "Spirit Temple GS Sun on Floor Room": " has_projectile(both) or can_use(Dins_Fire) or (can_take_damage and (Sticks or Kokiri_Sword or has_projectile(child))) or (is_child and (Small_Key_Spirit_Temple, 5) and has_projectile(child)) or (((Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and can_use(Silver_Gauntlets) and (has_projectile(adult) or can_take_damage))" }, "exits": { "Spirit Temple Central Chamber": "has_explosives", "Child Spirit Before Locked Door": "(Small_Key_Spirit_Temple, 5)" } }, { "region_name": "Early Adult Spirit Temple", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Compass Chest": " can_use(Hookshot) and can_play(Zeldas_Lullaby)", "Spirit Temple Early Adult Right Chest": " Bow or Progressive_Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch)", #requires a very specific Bombchu use, Hover Boots can be skipped by jumping on top of the rolling rock. "Spirit Temple First Mirror Left Chest": "(Small_Key_Spirit_Temple, 3)", "Spirit Temple First Mirror Right Chest": "(Small_Key_Spirit_Temple, 3)", "Spirit Temple GS Boulder Room": " can_play(Song_of_Time) and (Bow or Progressive_Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch))" }, "exits": { "Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 1)" } }, { "region_name": "Spirit Temple Central Chamber", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Map Chest": " ((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and (can_use(Dins_Fire) or (((Magic_Meter and Fire_Arrows) or logic_spirit_map_chest) and Bow and Sticks))) or ((Small_Key_Spirit_Temple, 5) and has_explosives and can_use(Sticks)) or ((Small_Key_Spirit_Temple, 3) and (can_use(Fire_Arrows) or (logic_spirit_map_chest and Bow)) and can_use(Silver_Gauntlets))", "Spirit Temple Sun Block Room Chest": " ((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and (can_use(Dins_Fire) or (((Magic_Meter and Fire_Arrows) or logic_spirit_sun_chest) and Bow and Sticks))) or ((Small_Key_Spirit_Temple, 5) and has_explosives and can_use(Sticks)) or ((Small_Key_Spirit_Temple, 3) and (can_use(Fire_Arrows) or (logic_spirit_sun_chest and Bow)) and can_use(Silver_Gauntlets))", "Spirit Temple Statue Room Hand Chest": " (Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and can_play(Zeldas_Lullaby)", "Spirit Temple Statue Room Northeast Chest": " (Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and can_play(Zeldas_Lullaby) and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump)", "Spirit Temple GS Hall After Sun Block Room": " (has_explosives and Boomerang and Progressive_Hookshot) or (can_use(Boomerang) and (Small_Key_Spirit_Temple, 5) and has_explosives) or (Progressive_Hookshot and can_use(Silver_Gauntlets) and ((Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and Boomerang and bombchus_in_logic and not entrance_shuffle)))", "Spirit Temple GS Lobby": " ((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and logic_spirit_lobby_gs and Boomerang and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump)) or (logic_spirit_lobby_gs and (Small_Key_Spirit_Temple, 5) and has_explosives and can_use(Boomerang)) or ((Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump))" }, "exits": { "Spirit Temple Outdoor Hands": "True", "Spirit Temple Beyond Central Locked Door": " (Small_Key_Spirit_Temple, 4) and can_use(Silver_Gauntlets)", "Child Spirit Temple Climb": "True" } }, { "region_name": "Spirit Temple Outdoor Hands", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Silver Gauntlets Chest": " ((Small_Key_Spirit_Temple, 3) and (Progressive_Hookshot, 2) and has_explosives) or (Small_Key_Spirit_Temple, 5)", "Spirit Temple Mirror Shield Chest": " (Small_Key_Spirit_Temple, 4) and can_use(Silver_Gauntlets) and has_explosives" }, "exits": { "Desert Colossus": " (is_child and (Small_Key_Spirit_Temple, 5)) or (can_use(Silver_Gauntlets) and (((Small_Key_Spirit_Temple, 3) and has_explosives) or (Small_Key_Spirit_Temple, 5)))" } }, { "region_name": "Spirit Temple Beyond Central Locked Door", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Near Four Armos Chest": "Mirror_Shield and has_explosives", "Spirit Temple Hallway Left Invisible Chest": "(logic_lens_spirit or can_use(Lens_of_Truth)) and has_explosives", "Spirit Temple Hallway Right Invisible Chest": "(logic_lens_spirit or can_use(Lens_of_Truth)) and has_explosives" }, "exits": { "Spirit Temple Beyond Final Locked Door": " (Small_Key_Spirit_Temple, 5) and (logic_spirit_wall or can_use(Longshot) or has_bombchus or ((Bombs or Nuts or can_use(Dins_Fire)) and (Bow or can_use(Hookshot) or Megaton_Hammer)))" } }, { "region_name": "Spirit Temple Beyond Final Locked Door", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Boss Key Chest": " can_play(Zeldas_Lullaby) and Bow and Progressive_Hookshot", "Spirit Temple Topmost Chest": "Mirror_Shield", "Spirit Temple Twinrova Heart": " Mirror_Shield and has_explosives and Progressive_Hookshot and Boss_Key_Spirit_Temple", "Twinrova": " Mirror_Shield and has_explosives and Progressive_Hookshot and Boss_Key_Spirit_Temple" } } ]