from typing import Dict, List, Set from BaseClasses import MultiWorld from Options import TechTreeLayout from worlds.factorio.Technologies import technology_table def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]: prerequisites: Dict[str, Set[str]] = {} layout = world.tech_tree_layout[player].value if layout == TechTreeLayout.option_small_diamonds: slice_size = 4 tech_names: List[str] = list(set(technology_table) - world._static_nodes) tech_names.sort() world.random.shuffle(tech_names) while len(tech_names) > slice_size: slice = tech_names[:slice_size] tech_names = tech_names[slice_size:] slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) diamond_0, diamond_1, diamond_2, diamond_3 = slice # 0 | # 1 2 | # 3 V prerequisites[diamond_3] = {diamond_1, diamond_2} prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0} elif layout == TechTreeLayout.option_medium_diamonds: slice_size = 9 tech_names: List[str] = list(set(technology_table) - world._static_nodes) tech_names.sort() world.random.shuffle(tech_names) while len(tech_names) > slice_size: slice = tech_names[:slice_size] tech_names = tech_names[slice_size:] slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) # 0 | # 1 2 | # 3 4 5 | # 6 7 | # 8 V prerequisites[slice[1]] = {slice[0]} prerequisites[slice[2]] = {slice[0]} prerequisites[slice[3]] = {slice[1]} prerequisites[slice[4]] = {slice[1], slice[2]} prerequisites[slice[5]] = {slice[2]} prerequisites[slice[6]] = {slice[3], slice[4]} prerequisites[slice[7]] = {slice[4], slice[5]} prerequisites[slice[8]] = {slice[6], slice[7]} elif layout == TechTreeLayout.option_pyramid: slice_size = 1 tech_names: List[str] = list(set(technology_table) - world._static_nodes) tech_names.sort() world.random.shuffle(tech_names) tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) previous_slice = [] while len(tech_names) > slice_size: slice = tech_names[:slice_size] world.random.shuffle(slice) tech_names = tech_names[slice_size:] for i, tech_name in enumerate(previous_slice): prerequisites.setdefault(slice[i], set()).add(tech_name) prerequisites.setdefault(slice[i + 1], set()).add(tech_name) previous_slice = slice slice_size += 1 elif layout == TechTreeLayout.option_funnel: tech_names: List[str] = list(set(technology_table) - world._static_nodes) # find largest inverse pyramid # https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n import math slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3)) tech_names.sort() world.random.shuffle(tech_names) tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) previous_slice = [] while slice_size: slice = tech_names[:slice_size] world.random.shuffle(slice) tech_names = tech_names[slice_size:] if previous_slice: for i, tech_name in enumerate(slice): prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2]) previous_slice = slice slice_size -= 1 world.tech_tree_layout_prerequisites[player] = prerequisites return prerequisites