# This file has to be in the Players folder to take effect, keeping the "meta.yaml" name # A meta file rolls its own set of options first # The result will then overwrite each player's option in that particular field # For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal # There is the special case of null, which ignores that part of the meta.yaml, # allowing for a chance for that meta to not take effect meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience null: progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere" on: 0 # Force every player into progression balancing off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on A Link to the Past: goals: ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon fast_ganon: 250 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT dungeons: 50 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2) pedestal: 100 # Pull the Triforce from the Master Sword pedestal triforce-hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle local_triforce_hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon local_ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon ganon_pedestal: 10 # Pull the Master Sword pedestal, then kill Ganon null: 0 # Maintain individual goals mode: standard: 10 open: 60 inverted: 10 null: 10 # Maintain individual world states triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces. extra: 0 # available = triforce_pieces_extra + triforce_pieces_required percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required available: 50 # available = triforce_pieces_available triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1 # Format "pieces: chance" 30: 50 triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1 # Format "pieces: chance" 25: 50