from typing import TextIO import os import logging from copy import deepcopy from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification from Fill import fill_restrictive, FillError, sweep_from_pool from ..AutoWorld import World, WebWorld from ..generic.Rules import add_item_rule from .items import item_table, item_groups from .locations import location_data, PokemonRBLocation from .regions import create_regions from .logic import PokemonLogic from .options import pokemon_rb_options from .rom_addresses import rom_addresses from .text import encode_text from .rom import generate_output, get_base_rom_bytes, get_base_rom_path, process_pokemon_data, process_wild_pokemon,\ process_static_pokemon from .rules import set_rules import worlds.pokemon_rb.poke_data as poke_data class PokemonWebWorld(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", "A guide to playing Pokemon Red and Blue with Archipelago.", "English", "setup_en.md", "setup/en", ["Alchav"] )] class PokemonRedBlueWorld(World): """Pokémon Red and Pokémon Blue are the original monster-collecting turn-based RPGs. Explore the Kanto region with your Pokémon, catch more than 150 unique creatures, earn badges from the region's Gym Leaders, and challenge the Elite Four to become the champion!""" # -MuffinJets#4559 game = "Pokemon Red and Blue" option_definitions = pokemon_rb_options data_version = 3 required_client_version = (0, 3, 7) topology_present = False item_name_to_id = {name: data.id for name, data in item_table.items()} location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"} item_name_groups = item_groups web = PokemonWebWorld() def __init__(self, world: MultiWorld, player: int): super().__init__(world, player) self.fly_map = None self.fly_map_code = None self.extra_badges = {} self.type_chart = None self.local_poke_data = None self.learnsets = None self.trainer_name = None self.rival_name = None self.type_chart = None self.traps = None @classmethod def stage_assert_generate(cls, world): versions = set() for player in world.player_ids: if world.worlds[player].game == "Pokemon Red and Blue": versions.add(world.game_version[player].current_key) for version in versions: if not os.path.exists(get_base_rom_path(version)): raise FileNotFoundError(get_base_rom_path(version)) def generate_early(self): def encode_name(name, t): try: if len(encode_text(name)) > 7: raise IndexError(f"{t} name too long for player {self.multiworld.player_name[self.player]}. Must be 7 characters or fewer.") return encode_text(name, length=8, whitespace="@", safety=True) except KeyError as e: raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e if self.multiworld.trainer_name[self.player] == "choose_in_game": self.trainer_name = "choose_in_game" else: self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player") if self.multiworld.rival_name[self.player] == "choose_in_game": self.rival_name = "choose_in_game" else: self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival") if len(self.multiworld.player_name[self.player].encode()) > 16: raise Exception(f"Player name too long for {self.multiworld.get_player_name(self.player)}. Player name cannot exceed 16 bytes for Pokémon Red and Blue.") if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2: badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"] if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3: badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"] self.multiworld.random.shuffle(badges) badges_to_add += [badges.pop(), badges.pop()] hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"] self.multiworld.random.shuffle(hm_moves) self.extra_badges = {} for badge in badges_to_add: self.extra_badges[hm_moves.pop()] = badge process_pokemon_data(self) if self.multiworld.randomize_type_chart[self.player] == "vanilla": chart = deepcopy(poke_data.type_chart) elif self.multiworld.randomize_type_chart[self.player] == "randomize": types = poke_data.type_names.values() matchups = [] for type1 in types: for type2 in types: matchups.append([type1, type2]) self.multiworld.random.shuffle(matchups) immunities = self.multiworld.immunity_matchups[self.player].value super_effectives = self.multiworld.super_effective_matchups[self.player].value not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value normals = self.multiworld.normal_matchups[self.player].value while super_effectives + not_very_effectives + normals < 225 - immunities: super_effectives += self.multiworld.super_effective_matchups[self.player].value not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value normals += self.multiworld.normal_matchups[self.player].value if super_effectives + not_very_effectives + normals > 225 - immunities: total = super_effectives + not_very_effectives + normals excess = total - (225 - immunities) subtract_amounts = ( int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), int((excess / (super_effectives + not_very_effectives + normals)) * normals)) super_effectives -= subtract_amounts[0] not_very_effectives -= subtract_amounts[1] normals -= subtract_amounts[2] while super_effectives + not_very_effectives + normals > 225 - immunities: r = self.multiworld.random.randint(0, 2) if r == 0: super_effectives -= 1 elif r == 1: not_very_effectives -= 1 else: normals -= 1 chart = [] for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], [0, 10, 20, 5]): for _ in range(matchup_list): matchup = matchups.pop() matchup.append(matchup_value) chart.append(matchup) elif self.multiworld.randomize_type_chart[self.player] == "chaos": types = poke_data.type_names.values() matchups = [] for type1 in types: for type2 in types: matchups.append([type1, type2]) chart = [] values = list(range(21)) self.multiworld.random.shuffle(matchups) self.multiworld.random.shuffle(values) for matchup in matchups: value = values.pop(0) values.append(value) matchup.append(value) chart.append(matchup) # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes # to the way effectiveness messages are generated. self.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) def create_items(self) -> None: start_inventory = self.multiworld.start_inventory[self.player].value.copy() if self.multiworld.randomize_pokedex[self.player] == "start_with": start_inventory["Pokedex"] = 1 self.multiworld.push_precollected(self.create_item("Pokedex")) locations = [location for location in location_data if location.type == "Item"] item_pool = [] for location in locations: if not location.inclusion(self.multiworld, self.player): continue if location.original_item in self.multiworld.start_inventory[self.player].value and \ location.original_item in item_groups["Unique"]: start_inventory[location.original_item] -= 1 item = self.create_filler() elif location.original_item is None: item = self.create_filler() else: item = self.create_item(location.original_item) if (item.classification == ItemClassification.filler and self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value): item = self.create_item(self.select_trap()) if location.event: self.multiworld.get_location(location.name, self.player).place_locked_item(item) elif "Badge" not in item.name or self.multiworld.badgesanity[self.player].value: item_pool.append(item) self.multiworld.random.shuffle(item_pool) self.multiworld.itempool += item_pool def pre_fill(self) -> None: process_wild_pokemon(self) process_static_pokemon(self) if self.multiworld.old_man[self.player].value == 1: self.multiworld.local_early_items[self.player]["Oak's Parcel"] = 1 if not self.multiworld.badgesanity[self.player].value: self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"] for i in range(5): try: badges = [] badgelocs = [] for badge in ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Soul Badge", "Marsh Badge", "Volcano Badge", "Earth Badge"]: badges.append(self.create_item(badge)) for loc in ["Pewter Gym - Brock 1", "Cerulean Gym - Misty 1", "Vermilion Gym - Lt. Surge 1", "Celadon Gym - Erika 1", "Fuchsia Gym - Koga 1", "Saffron Gym - Sabrina 1", "Cinnabar Gym - Blaine 1", "Viridian Gym - Giovanni 1"]: badgelocs.append(self.multiworld.get_location(loc, self.player)) state = self.multiworld.get_all_state(False) self.multiworld.random.shuffle(badges) self.multiworld.random.shuffle(badgelocs) fill_restrictive(self.multiworld, state, badgelocs.copy(), badges, True, True) except FillError: for location in badgelocs: location.item = None continue break else: raise FillError(f"Failed to place badges for player {self.player}") locs = [self.multiworld.get_location("Fossil - Choice A", self.player), self.multiworld.get_location("Fossil - Choice B", self.player)] for loc in locs: add_item_rule(loc, lambda i: i.advancement or i.name in self.item_name_groups["Unique"] or i.name == "Master Ball") loc = self.multiworld.get_location("Pallet Town - Player's PC", self.player) if loc.item is None: locs.append(loc) for loc in locs: unplaced_items = [] if loc.name in self.multiworld.priority_locations[self.player].value: add_item_rule(loc, lambda i: i.advancement) for item in reversed(self.multiworld.itempool): if item.player == self.player and loc.can_fill(self.multiworld.state, item, False): self.multiworld.itempool.remove(item) state = sweep_from_pool(self.multiworld.state, self.multiworld.itempool + unplaced_items) if state.can_reach(loc, "Location", self.player): loc.place_locked_item(item) break else: unplaced_items.append(item) self.multiworld.itempool += unplaced_items intervene = False test_state = self.multiworld.get_all_state(False) if not test_state.pokemon_rb_can_surf(self.player) or not test_state.pokemon_rb_can_strength(self.player): intervene = True elif self.multiworld.accessibility[self.player].current_key != "minimal": if not test_state.pokemon_rb_can_cut(self.player) or not test_state.pokemon_rb_can_flash(self.player): intervene = True if intervene: # the way this is handled will be improved significantly in the future when I add options to # let you choose the exact weights for HM compatibility logging.warning( f"HM-compatible Pokémon possibly missing, placing Mew on Route 1 for player {self.player}") loc = self.multiworld.get_location("Route 1 - Wild Pokemon - 1", self.player) loc.item = self.create_item("Mew") def create_regions(self): if self.multiworld.free_fly_location[self.player].value: if self.multiworld.old_man[self.player].value == 0: fly_map_code = self.multiworld.random.randint(1, 9) else: fly_map_code = self.multiworld.random.randint(5, 9) if fly_map_code == 5: fly_map_code = 4 if fly_map_code == 9: fly_map_code = 10 else: fly_map_code = 0 self.fly_map = ["Pallet Town", "Viridian City", "Pewter City", "Cerulean City", "Lavender Town", "Vermilion City", "Celadon City", "Fuchsia City", "Cinnabar Island", "Indigo Plateau", "Saffron City"][fly_map_code] self.fly_map_code = fly_map_code create_regions(self.multiworld, self.player) self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player) def set_rules(self): set_rules(self.multiworld, self.player) def create_item(self, name: str) -> Item: return PokemonRBItem(name, self.player) def generate_output(self, output_directory: str): generate_output(self, output_directory) def write_spoiler_header(self, spoiler_handle: TextIO): if self.multiworld.free_fly_location[self.player].value: spoiler_handle.write('Fly unlocks: %s\n' % self.fly_map) if self.extra_badges: for hm_move, badge in self.extra_badges.items(): spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n") def write_spoiler(self, spoiler_handle): if self.multiworld.randomize_type_chart[self.player].value: spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n") for matchup in self.type_chart: spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n") def get_filler_item_name(self) -> str: if self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value: return self.select_trap() return self.multiworld.random.choice([item for item in item_table if item_table[ item].classification == ItemClassification.filler and item not in item_groups["Vending Machine Drinks"] + item_groups["Unique"]]) def select_trap(self): if self.traps is None: self.traps = [] self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value return self.multiworld.random.choice(self.traps) def fill_slot_data(self) -> dict: return { "second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value, "require_item_finder": self.multiworld.require_item_finder[self.player].value, "randomize_hidden_items": self.multiworld.randomize_hidden_items[self.player].value, "badges_needed_for_hm_moves": self.multiworld.badges_needed_for_hm_moves[self.player].value, "oaks_aide_rt_2": self.multiworld.oaks_aide_rt_2[self.player].value, "oaks_aide_rt_11": self.multiworld.oaks_aide_rt_11[self.player].value, "oaks_aide_rt_15": self.multiworld.oaks_aide_rt_15[self.player].value, "extra_key_items": self.multiworld.extra_key_items[self.player].value, "extra_strength_boulders": self.multiworld.extra_strength_boulders[self.player].value, "tea": self.multiworld.tea[self.player].value, "old_man": self.multiworld.old_man[self.player].value, "elite_four_condition": self.multiworld.elite_four_condition[self.player].value, "victory_road_condition": self.multiworld.victory_road_condition[self.player].value, "viridian_gym_condition": self.multiworld.viridian_gym_condition[self.player].value, "free_fly_map": self.fly_map_code, "extra_badges": self.extra_badges, "type_chart": self.type_chart, "randomize_pokedex": self.multiworld.randomize_pokedex[self.player].value, "trainersanity": self.multiworld.trainersanity[self.player].value, "death_link": self.multiworld.death_link[self.player].value } class PokemonRBItem(Item): game = "Pokemon Red and Blue" type = None def __init__(self, name, player: int = None): item_data = item_table[name] super(PokemonRBItem, self).__init__( name, item_data.classification, item_data.id, player )