from . import LingoTestBase class TestProgressiveOrangeTower(LingoTestBase): options = { "shuffle_doors": "doors", "progressive_orange_tower": "true" } def test_from_welcome_back(self) -> None: self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect_by_name("Welcome Back Area - Shortcut to Starting Room") self.collect_by_name("Orange Tower Fifth Floor - Welcome Back") self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) progressive_tower = self.get_items_by_name("Progressive Orange Tower") self.collect(progressive_tower[0]) self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[1]) self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[2]) self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[3]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[4]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[5]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) def test_from_hub_room(self) -> None: self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect_by_name("Second Room - Exit Door") self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect_by_name("Orange Tower First Floor - Shortcut to Hub Room") self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) progressive_tower = self.get_items_by_name("Progressive Orange Tower") self.collect(progressive_tower[0]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.remove(self.get_item_by_name("Orange Tower First Floor - Shortcut to Hub Room")) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[1]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[2]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[3]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[4]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player)) self.collect(progressive_tower[5]) self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))