from __future__ import annotations from graphlib import TopologicalSorter from typing import Iterable, Mapping, Callable from .game_content import StardewContent, ContentPack, StardewFeatures from .vanilla.base import base_game as base_game_content_pack from ..data.game_item import GameItem, ItemSource def unpack_content(features: StardewFeatures, packs: Iterable[ContentPack]) -> StardewContent: # Base game is always registered first. content = StardewContent(features) packs_to_finalize = [base_game_content_pack] register_pack(content, base_game_content_pack) # Content packs are added in order based on their dependencies sorter = TopologicalSorter() packs_by_name = {p.name: p for p in packs} # Build the dependency graph for name, pack in packs_by_name.items(): sorter.add(name, *pack.dependencies, *(wd for wd in pack.weak_dependencies if wd in packs_by_name)) # Graph is traversed in BFS sorter.prepare() while sorter.is_active(): # Packs get shuffled in TopologicalSorter, most likely due to hash seeding. for pack_name in sorted(sorter.get_ready()): pack = packs_by_name[pack_name] register_pack(content, pack) sorter.done(pack_name) packs_to_finalize.append(pack) prune_inaccessible_items(content) for pack in packs_to_finalize: pack.finalize_hook(content) # Maybe items without source should be removed at some point return content def register_pack(content: StardewContent, pack: ContentPack): # register regions # register entrances register_sources_and_call_hook(content, pack.harvest_sources, pack.harvest_source_hook) register_sources_and_call_hook(content, pack.shop_sources, pack.shop_source_hook) register_sources_and_call_hook(content, pack.crafting_sources, pack.crafting_hook) register_sources_and_call_hook(content, pack.artisan_good_sources, pack.artisan_good_hook) for fish in pack.fishes: content.fishes[fish.name] = fish pack.fish_hook(content) for villager in pack.villagers: content.villagers[villager.name] = villager pack.villager_hook(content) for skill in pack.skills: content.skills[skill.name] = skill pack.skill_hook(content) # register_quests # ... content.registered_packs.add(pack.name) def register_sources_and_call_hook(content: StardewContent, sources_by_item_name: Mapping[str, Iterable[ItemSource]], hook: Callable[[StardewContent], None]): for item_name, sources in sources_by_item_name.items(): item = content.game_items.setdefault(item_name, GameItem(item_name)) item.add_sources(sources) for source in sources: for requirement_name, tags in source.requirement_tags.items(): requirement_item = content.game_items.setdefault(requirement_name, GameItem(requirement_name)) requirement_item.add_tags(tags) hook(content) def prune_inaccessible_items(content: StardewContent): for item in list(content.game_items.values()): if not item.sources: content.game_items.pop(item.name)