import logging from typing import Set logger = logging.getLogger("Subnautica") from .Locations import lookup_name_to_id as locations_lookup_name_to_id from .Items import item_table from .Items import lookup_name_to_id as items_lookup_name_to_id from .Regions import create_regions from .Rules import set_rules from BaseClasses import Region, Entrance, Location, MultiWorld, Item from ..AutoWorld import World class SubnauticaWorld(World): game: str = "Subnautica" item_names: Set[str] = frozenset(items_lookup_name_to_id) location_names: Set[str] = frozenset(locations_lookup_name_to_id) item_name_to_id = items_lookup_name_to_id location_name_to_id = locations_lookup_name_to_id def generate_basic(self): # Link regions self.world.get_entrance('Lifepod 5', self.player).connect(self.world.get_region('Planet 4546B', self.player)) # Generate item pool pool = [] neptune_launch_platform = None for item in item_table: for i in range(item["count"]): subnautica_item = SubnauticaItem(item["name"], item["progression"], item["id"], player = self.player) if item["name"] == "Neptune Launch Platform": neptune_launch_platform = subnautica_item else: pool.append(subnautica_item) self.world.itempool += pool # Victory item self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(neptune_launch_platform) self.world.get_location("Neptune Launch", self.player).place_locked_item(SubnauticaItem("Victory", True, None, player = self.player)) def set_rules(self): set_rules(self.world, self.player) def create_regions(self): create_regions(self.world, self.player) def generate_output(self, output_directory: str): pass def fill_slot_data(self): slot_data = {} return slot_data def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None): ret = Region(name, None, name, player) ret.world = world if locations: for location in locations: loc_id = locations_lookup_name_to_id.get(location, 0) location = SubnauticaLocation(player, location, loc_id, ret) ret.locations.append(location) if exits: for exit in exits: ret.exits.append(Entrance(player, exit, ret)) return ret class SubnauticaLocation(Location): game: str = "Subnautica" def __init__(self, player: int, name: str, address=None, parent=None): super(SubnauticaLocation, self).__init__(player, name, address, parent) class SubnauticaItem(Item): game = "Subnautica" def __init__(self, name, advancement, code, player: int = None): super(SubnauticaItem, self).__init__(name, advancement, code, player)