import typing import random from Options import Choice, Range, Option, Toggle, DefaultOnToggle class Logic(Choice): option_no_glitches = 0 option_minor_glitches = 1 option_overworld_glitches = 2 option_hybrid_major_glitches = 3 option_no_logic = 4 alias_owg = 2 alias_hmg = 3 class Objective(Choice): option_crystals = 0 # option_pendants = 1 option_triforce_pieces = 2 option_pedestal = 3 option_bingo = 4 class Goal(Choice): option_kill_ganon = 0 option_kill_ganon_and_gt_agahnim = 1 option_hand_in = 2 class Crystals(Range): range_start = 0 range_end = 7 class CrystalsTower(Crystals): default = 7 class CrystalsGanon(Crystals): default = 7 class TriforcePieces(Range): default = 30 range_start = 1 range_end = 90 class ShopItemSlots(Range): range_start = 0 range_end = 30 class WorldState(Choice): option_standard = 1 option_open = 0 option_inverted = 2 class Bosses(Choice): option_vanilla = 0 option_simple = 1 option_full = 2 option_chaos = 3 option_singularity = 4 class Enemies(Choice): option_vanilla = 0 option_shuffled = 1 option_chaos = 2 class Progressive(Choice): displayname = "Progressive Items" option_off = 0 option_grouped_random = 1 option_on = 2 alias_false = 0 alias_true = 2 default = 2 alias_random = 1 def want_progressives(self, random): return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value) class Palette(Choice): option_default = 0 option_good = 1 option_blackout = 2 option_puke = 3 option_classic = 4 option_grayscale = 5 option_negative = 6 option_dizzy = 7 option_sick = 8 alias_random = 1 class OWPalette(Palette): displayname = "Overworld Palette" class UWPalette(Palette): displayname = "Underworld Palette" class HUDPalette(Palette): displayname = "Menu Palette" class SwordPalette(Palette): displayname = "Sword Palette" class ShieldPalette(Palette): displayname = "Shield Palette" class LinkPalette(Palette): displayname = "Link Palette" class HeartBeep(Choice): displayname = "Heart Beep Rate" option_normal = 0 option_double = 1 option_half = 2, option_quarter = 3 option_off = 4 class HeartColor(Choice): displayname = "Heart Color" option_red = 0 option_blue = 1 option_green = 2 option_yellow = 3 @classmethod def from_text(cls, text: str) -> Choice: # remove when this becomes a base Choice feature if text == "random": return cls(random.randint(0, 3)) return super(HeartColor, cls).from_text(text) class QuickSwap(DefaultOnToggle): displayname = "L/R Quickswapping" class MenuSpeed(Choice): displayname = "Menu Speed" option_normal = 0 option_instant = 1, option_double = 2 option_triple = 3 option_quadruple = 4 option_half = 5 class Music(DefaultOnToggle): displayname = "Play music" class ReduceFlashing(DefaultOnToggle): displayname = "Reduce Screen Flashes" class TriforceHud(Choice): displayname = "Display Method for Triforce Hunt" option_normal = 0 option_hide_goal = 1 option_hide_required = 2 option_hide_both = 3 alttp_options: typing.Dict[str, type(Option)] = { "crystals_needed_for_gt": CrystalsTower, "crystals_needed_for_ganon": CrystalsGanon, "progressive": Progressive, "shop_item_slots": ShopItemSlots, "ow_palettes": OWPalette, "uw_palettes": UWPalette, "hud_palettes": HUDPalette, "sword_palettes": SwordPalette, "shield_palettes": ShieldPalette, "link_palettes": LinkPalette, "heartbeep": HeartBeep, "heartcolor": HeartColor, "quickswap": QuickSwap, "menuspeed": MenuSpeed, "music": Music, "reduceflashing": ReduceFlashing, "triforcehud": TriforceHud }