import os import shutil import sys import sysconfig from pathlib import Path import cx_Freeze from kivy_deps import sdl2, glew from Utils import version_tuple arch_folder = "exe.{platform}-{version}".format(platform=sysconfig.get_platform(), version=sysconfig.get_python_version()) buildfolder = Path("build", arch_folder) sbuildfolder = str(buildfolder) libfolder = Path(buildfolder, "lib") library = Path(libfolder, "library.zip") print("Outputting to: " + sbuildfolder) icon = os.path.join("data", "icon.ico") mcicon = os.path.join("data", "mcicon.ico") if os.path.exists("X:/pw.txt"): print("Using signtool") with open("X:/pw.txt") as f: pw = f.read() signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p ' + pw + r' /fd sha256 /tr http://timestamp.digicert.com/ ' else: signtool = None from hashlib import sha3_512 import base64 def _threaded_hash(filepath): hasher = sha3_512() hasher.update(open(filepath, "rb").read()) return base64.b85encode(hasher.digest()).decode() os.makedirs(buildfolder, exist_ok=True) def manifest_creation(folder, create_hashes=False): # Since the setup is now split into components and the manifest is not, # it makes most sense to just remove the hashes for now. Not aware of anyone using them. hashes = {} manifestpath = os.path.join(folder, "manifest.json") if create_hashes: from concurrent.futures import ThreadPoolExecutor pool = ThreadPoolExecutor() for dirpath, dirnames, filenames in os.walk(folder): for filename in filenames: path = os.path.join(dirpath, filename) hashes[os.path.relpath(path, start=folder)] = pool.submit(_threaded_hash, path) import json manifest = { "buildtime": buildtime.isoformat(sep=" ", timespec="seconds"), "hashes": {path: hash.result() for path, hash in hashes.items()}, "version": version_tuple} json.dump(manifest, open(manifestpath, "wt"), indent=4) print("Created Manifest") def remove_sprites_from_folder(folder): for file in os.listdir(folder): if file != ".gitignore": os.remove(folder / file) scripts = { # Core "MultiServer.py": ("ArchipelagoServer", False, icon), "Generate.py": ("ArchipelagoGenerate", False, icon), "CommonClient.py": ("ArchipelagoTextClient", True, icon), # LttP "LttPClient.py": ("ArchipelagoLttPClient", True, icon), "LttPAdjuster.py": ("ArchipelagoLttPAdjuster", True, icon), # Factorio "FactorioClient.py": ("ArchipelagoFactorioClient", True, icon), # Minecraft "MinecraftClient.py": ("ArchipelagoMinecraftClient", False, mcicon), } exes = [] for script, (scriptname, gui, icon) in scripts.items(): exes.append(cx_Freeze.Executable( script=script, target_name=scriptname + ("" if sys.platform == "linux" else ".exe"), icon=icon, base="Win32GUI" if sys.platform == "win32" and gui else None )) import datetime buildtime = datetime.datetime.utcnow() cx_Freeze.setup( name="Archipelago", version=f"{version_tuple.major}.{version_tuple.minor}.{version_tuple.build}", description="Archipelago", executables=exes, options={ "build_exe": { "packages": ["websockets", "worlds", "kivy"], "includes": [], "excludes": ["numpy", "Cython", "PySide2", "PIL", "pandas"], "zip_include_packages": ["*"], "zip_exclude_packages": ["worlds", "kivy"], "include_files": [], "include_msvcr": False, "replace_paths": [("*", "")], "optimize": 1, "build_exe": buildfolder }, }, ) def installfile(path, keep_content=False): lbuildfolder = buildfolder print('copying', path, '->', lbuildfolder) if path.is_dir(): lbuildfolder /= path.name if lbuildfolder.is_dir() and not keep_content: shutil.rmtree(lbuildfolder) shutil.copytree(path, lbuildfolder, dirs_exist_ok=True) elif path.is_file(): shutil.copy(path, lbuildfolder) else: print('Warning,', path, 'not found') for folder in sdl2.dep_bins + glew.dep_bins: shutil.copytree(folder, libfolder, dirs_exist_ok=True) print('copying', folder, '->', libfolder) extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "SNI", "meta.yaml"] for data in extra_data: installfile(Path(data)) os.makedirs(buildfolder / "Players", exist_ok=True) from WebHostLib.options import create create() from worlds.AutoWorld import AutoWorldRegister for worldname, worldtype in AutoWorldRegister.world_types.items(): if not worldtype.hidden: file_name = worldname+".yaml" shutil.copyfile(os.path.join("WebHostLib", "static", "generated", "configs", file_name), buildfolder / "Players" / file_name) try: from maseya import z3pr except ImportError: print("Maseya Palette Shuffle not found, skipping data files.") else: # maseya Palette Shuffle exists and needs its data files print("Maseya Palette Shuffle found, including data files...") file = z3pr.__file__ installfile(Path(os.path.dirname(file)) / "data", keep_content=True) if signtool: for exe in exes: print(f"Signing {exe.target_name}") os.system(signtool + os.path.join(buildfolder, exe.target_name)) print(f"Signing SNI") os.system(signtool + os.path.join(buildfolder, "SNI", "SNI.exe")) print(f"Signing OoT Utils") for exe_path in (("Compress", "Compress.exe"), ("Decompress", "Decompress.exe")): os.system(signtool + os.path.join(buildfolder, "lib", "worlds", "oot", "data", *exe_path)) remove_sprites_from_folder(buildfolder / "data" / "sprites" / "alttpr") manifest_creation(buildfolder)