import unittest from BaseClasses import World, CollectionState from Dungeons import create_dungeons, get_dungeon_item_pool from EntranceShuffle import mandatory_connections, connect_simple from ItemList import difficulties, generate_itempool from Items import ItemFactory from Regions import create_regions from Rules import set_rules class TestDungeon(unittest.TestCase): def setUp(self): self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, False, False, False, False, False, False, False, False, None, 'none', False) self.starting_regions = [] self.world.difficulty_requirements = difficulties['normal'] create_regions(self.world, 1) create_dungeons(self.world, 1) for exitname, regionname in mandatory_connections: connect_simple(self.world, exitname, regionname, 1) connect_simple(self.world, self.world.get_entrance('Big Bomb Shop', 1), self.world.get_region('Big Bomb Shop', 1), 1) self.world.swamp_patch_required[1] = True set_rules(self.world, 1) generate_itempool(self.world, 1) self.world.itempool.extend(get_dungeon_item_pool(self.world)) self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1)) def run_tests(self, access_pool): for region in self.starting_regions: self.world.get_region(region, 1).can_reach_private = lambda _: True for location, access, *item_pool in access_pool: items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None with self.subTest(location=location, access=access, items=items, all_except=all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(ItemFactory(item_pool[0], 1)) else: items = ItemFactory(items, 1) state = CollectionState(self.world) for item in items: item.advancement = True state.collect(item) self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)