import worlds.minecraft.Options from test.TestBase import TestBase from BaseClasses import MultiWorld from worlds.minecraft import minecraft_gen_item_pool from worlds.minecraft.Regions import minecraft_create_regions, link_minecraft_structures from worlds.minecraft.Rules import set_rules from worlds.minecraft.Items import MinecraftItem, item_table import Options # Converts the name of an item into an item object def MCItemFactory(items, player: int): ret = [] singleton = False if isinstance(items, str): items = [items] singleton = True for item in items: if item in item_table: ret.append(MinecraftItem(item, item_table[item].progression, item_table[item].code, player)) else: raise Exception(f"Unknown item {item}") if singleton: return ret[0] return ret class TestMinecraft(TestBase): def setUp(self): self.world = MultiWorld(1) self.world.game[1] = "Minecraft" exclusion_pools = ['hard', 'insane', 'postgame'] for pool in exclusion_pools: setattr(self.world, f"include_{pool}_advancements", [False, False]) setattr(self.world, "advancement_goal", [0, worlds.minecraft.Options.AdvancementGoal(value=0)]) setattr(self.world, "shuffle_structures", [False, False]) setattr(self.world, "combat_difficulty", [0, worlds.minecraft.Options.CombatDifficulty(value=1)]) minecraft_create_regions(self.world, 1) link_minecraft_structures(self.world, 1) minecraft_gen_item_pool(self.world, 1) set_rules(self.world, 1) def _get_items(self, item_pool, all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(MCItemFactory(item_pool[0], 1)) else: items = MCItemFactory(item_pool[0], 1) return self.get_state(items) def _get_items_partial(self, item_pool, missing_item): new_items = item_pool[0].copy() new_items.remove(missing_item) items = MCItemFactory(new_items, 1) return self.get_state(items)