from __future__ import annotations import threading import time import multiprocessing import os import subprocess import base64 import shutil import logging import asyncio from json import loads, dumps from Utils import get_item_name_from_id, init_logging if __name__ == "__main__": init_logging("SNIClient") import colorama from NetUtils import * from worlds.alttp import Regions, Shops from worlds.alttp import Items from worlds.alttp.Rom import ROM_PLAYER_LIMIT import Utils from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, gui_enabled, get_base_parser from Patch import GAME_ALTTP, GAME_SM snes_logger = logging.getLogger("SNES") from MultiServer import mark_raw class DeathState(enum.IntEnum): killing_player = 1 alive = 2 dead = 3 class LttPCommandProcessor(ClientCommandProcessor): ctx: Context def _cmd_slow_mode(self, toggle: str = ""): """Toggle slow mode, which limits how fast you send / receive items.""" if toggle: self.ctx.slow_mode = toggle.lower() in {"1", "true", "on"} else: self.ctx.slow_mode = not self.ctx.slow_mode self.output(f"Setting slow mode to {self.ctx.slow_mode}") @mark_raw def _cmd_snes(self, snes_options: str = "") -> bool: """Connect to a snes. Optionally include network address of a snes to connect to, otherwise show available devices; and a SNES device number if more than one SNES is detected""" snes_address = self.ctx.snes_address snes_device_number = -1 options = snes_options.split() num_options = len(options) if num_options > 0: snes_address = options[0] if num_options > 1: try: snes_device_number = int(options[1]) except: pass self.ctx.snes_reconnect_address = None asyncio.create_task(snes_connect(self.ctx, snes_address, snes_device_number)) return True def _cmd_snes_close(self) -> bool: """Close connection to a currently connected snes""" self.ctx.snes_reconnect_address = None if self.ctx.snes_socket is not None and not self.ctx.snes_socket.closed: asyncio.create_task(self.ctx.snes_socket.close()) return True else: return False def _cmd_snes_write(self, address, data): """Write the specified byte (base10) to the SNES' memory address (base16).""" if self.ctx.snes_state != SNESState.SNES_ATTACHED: self.output("No attached SNES Device.") return False snes_buffered_write(self.ctx, int(address, 16), bytes([int(data)])) asyncio.create_task(snes_flush_writes(self.ctx)) self.output("Data Sent") return True def _cmd_test_death(self): self.ctx.on_deathlink({"source": "Console", "time": time.time()}) class Context(CommonContext): command_processor = LttPCommandProcessor game = "A Link to the Past" def __init__(self, snes_address, server_address, password): super(Context, self).__init__(server_address, password) # snes stuff self.snes_address = snes_address self.snes_socket = None self.snes_state = SNESState.SNES_DISCONNECTED self.snes_attached_device = None self.snes_reconnect_address = None self.snes_recv_queue = asyncio.Queue() self.snes_request_lock = asyncio.Lock() self.snes_write_buffer = [] self.snes_connector_lock = threading.Lock() self.death_state = DeathState.alive # for death link flop behaviour self.killing_player_task = None self.awaiting_rom = False self.rom = None self.prev_rom = None async def connection_closed(self): await super(Context, self).connection_closed() self.awaiting_rom = False def event_invalid_slot(self): if self.snes_socket is not None and not self.snes_socket.closed: asyncio.create_task(self.snes_socket.close()) raise Exception('Invalid ROM detected, ' 'please verify that you have loaded the correct rom and reconnect your snes (/snes)') async def server_auth(self, password_requested: bool = False): if password_requested and not self.password: await super(Context, self).server_auth(password_requested) if self.rom is None: self.awaiting_rom = True snes_logger.info( 'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)') return self.awaiting_rom = False self.auth = self.rom auth = base64.b64encode(self.rom).decode() await self.send_msgs([{"cmd": 'Connect', 'password': self.password, 'name': auth, 'version': Utils.version_tuple, 'tags': self.tags, 'uuid': Utils.get_unique_identifier(), 'game': self.game }]) def on_deathlink(self, data: dict): if not self.killing_player_task or self.killing_player_task.done(): self.killing_player_task = asyncio.create_task(deathlink_kill_player(self)) super(Context, self).on_deathlink(data) async def deathlink_kill_player(ctx: Context): ctx.death_state = DeathState.killing_player while ctx.death_state == DeathState.killing_player and \ ctx.snes_state == SNESState.SNES_ATTACHED: if ctx.game == GAME_ALTTP: snes_buffered_write(ctx, WRAM_START + 0xF36D, bytes([0])) # set current health to 0 snes_buffered_write(ctx, WRAM_START + 0x0373, bytes([8])) # deal 1 full heart of damage at next opportunity elif ctx.game == GAME_SM: snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([0, 0])) # set current health to 0 await snes_flush_writes(ctx) await asyncio.sleep(1) gamemode = None if ctx.game == GAME_ALTTP: gamemode = await snes_read(ctx, WRAM_START + 0x10, 1) elif ctx.game == GAME_SM: gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1) if not gamemode or gamemode[0] in (DEATH_MODES if ctx.game == GAME_ALTTP else SM_DEATH_MODES): ctx.death_state = DeathState.dead ctx.last_death_link = time.time() def color_item(item_id: int, green: bool = False) -> str: item_name = get_item_name_from_id(item_id) item_colors = ['green' if green else 'cyan'] if item_name in Items.progression_items: item_colors.append("white_bg") return color(item_name, *item_colors) SNES_RECONNECT_DELAY = 5 # LttP ROM_START = 0x000000 WRAM_START = 0xF50000 WRAM_SIZE = 0x20000 SRAM_START = 0xE00000 ROMNAME_START = SRAM_START + 0x2000 ROMNAME_SIZE = 0x15 INGAME_MODES = {0x07, 0x09, 0x0b} ENDGAME_MODES = {0x19, 0x1a} DEATH_MODES = {0x12} SAVEDATA_START = WRAM_START + 0xF000 SAVEDATA_SIZE = 0x500 RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte SCOUT_LOCATION_ADDR = SAVEDATA_START + 0x4D7 # 1 byte SCOUTREPLY_LOCATION_ADDR = SAVEDATA_START + 0x4D8 # 1 byte SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte # SM SM_ROMNAME_START = 0x1C4F00 SM_INGAME_MODES = {0x07, 0x09, 0x0b} SM_ENDGAME_MODES = {0x26, 0x27} SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A} SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()]) location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10), "Blind's Hideout - Left": (0x11d, 0x20), "Blind's Hideout - Right": (0x11d, 0x40), "Blind's Hideout - Far Left": (0x11d, 0x80), "Blind's Hideout - Far Right": (0x11d, 0x100), 'Secret Passage': (0x55, 0x10), 'Waterfall Fairy - Left': (0x114, 0x10), 'Waterfall Fairy - Right': (0x114, 0x20), "King's Tomb": (0x113, 0x10), 'Floodgate Chest': (0x10b, 0x10), "Link's House": (0x104, 0x10), 'Kakariko Tavern': (0x103, 0x10), 'Chicken House': (0x108, 0x10), "Aginah's Cave": (0x10a, 0x10), "Sahasrahla's Hut - Left": (0x105, 0x10), "Sahasrahla's Hut - Middle": (0x105, 0x20), "Sahasrahla's Hut - Right": (0x105, 0x40), 'Kakariko Well - Top': (0x2f, 0x10), 'Kakariko Well - Left': (0x2f, 0x20), 'Kakariko Well - Middle': (0x2f, 0x40), 'Kakariko Well - Right': (0x2f, 0x80), 'Kakariko Well - Bottom': (0x2f, 0x100), 'Lost Woods Hideout': (0xe1, 0x200), 'Lumberjack Tree': (0xe2, 0x200), 'Cave 45': (0x11b, 0x400), 'Graveyard Cave': (0x11b, 0x200), 'Checkerboard Cave': (0x126, 0x200), 'Mini Moldorm Cave - Far Left': (0x123, 0x10), 'Mini Moldorm Cave - Left': (0x123, 0x20), 'Mini Moldorm Cave - Right': (0x123, 0x40), 'Mini Moldorm Cave - Far Right': (0x123, 0x80), 'Mini Moldorm Cave - Generous Guy': (0x123, 0x400), 'Ice Rod Cave': (0x120, 0x10), 'Bonk Rock Cave': (0x124, 0x10), 'Desert Palace - Big Chest': (0x73, 0x10), 'Desert Palace - Torch': (0x73, 0x400), 'Desert Palace - Map Chest': (0x74, 0x10), 'Desert Palace - Compass Chest': (0x85, 0x10), 'Desert Palace - Big Key Chest': (0x75, 0x10), 'Desert Palace - Desert Tiles 1 Pot Key': (0x63, 0x400), 'Desert Palace - Beamos Hall Pot Key': (0x53, 0x400), 'Desert Palace - Desert Tiles 2 Pot Key': (0x43, 0x400), 'Desert Palace - Boss': (0x33, 0x800), 'Eastern Palace - Compass Chest': (0xa8, 0x10), 'Eastern Palace - Big Chest': (0xa9, 0x10), 'Eastern Palace - Dark Square Pot Key': (0xba, 0x400), 'Eastern Palace - Dark Eyegore Key Drop': (0x99, 0x400), 'Eastern Palace - Cannonball Chest': (0xb9, 0x10), 'Eastern Palace - Big Key Chest': (0xb8, 0x10), 'Eastern Palace - Map Chest': (0xaa, 0x10), 'Eastern Palace - Boss': (0xc8, 0x800), 'Hyrule Castle - Boomerang Chest': (0x71, 0x10), 'Hyrule Castle - Boomerang Guard Key Drop': (0x71, 0x400), 'Hyrule Castle - Map Chest': (0x72, 0x10), 'Hyrule Castle - Map Guard Key Drop': (0x72, 0x400), "Hyrule Castle - Zelda's Chest": (0x80, 0x10), 'Hyrule Castle - Big Key Drop': (0x80, 0x400), 'Sewers - Dark Cross': (0x32, 0x10), 'Hyrule Castle - Key Rat Key Drop': (0x21, 0x400), 'Sewers - Secret Room - Left': (0x11, 0x10), 'Sewers - Secret Room - Middle': (0x11, 0x20), 'Sewers - Secret Room - Right': (0x11, 0x40), 'Sanctuary': (0x12, 0x10), 'Castle Tower - Room 03': (0xe0, 0x10), 'Castle Tower - Dark Maze': (0xd0, 0x10), 'Castle Tower - Dark Archer Key Drop': (0xc0, 0x400), 'Castle Tower - Circle of Pots Key Drop': (0xb0, 0x400), 'Spectacle Rock Cave': (0xea, 0x400), 'Paradox Cave Lower - Far Left': (0xef, 0x10), 'Paradox Cave Lower - Left': (0xef, 0x20), 'Paradox Cave Lower - Right': (0xef, 0x40), 'Paradox Cave Lower - Far Right': (0xef, 0x80), 'Paradox Cave Lower - Middle': (0xef, 0x100), 'Paradox Cave Upper - Left': (0xff, 0x10), 'Paradox Cave Upper - Right': (0xff, 0x20), 'Spiral Cave': (0xfe, 0x10), 'Tower of Hera - Basement Cage': (0x87, 0x400), 'Tower of Hera - Map Chest': (0x77, 0x10), 'Tower of Hera - Big Key Chest': (0x87, 0x10), 'Tower of Hera - Compass Chest': (0x27, 0x20), 'Tower of Hera - Big Chest': (0x27, 0x10), 'Tower of Hera - Boss': (0x7, 0x800), 'Hype Cave - Top': (0x11e, 0x10), 'Hype Cave - Middle Right': (0x11e, 0x20), 'Hype Cave - Middle Left': (0x11e, 0x40), 'Hype Cave - Bottom': (0x11e, 0x80), 'Hype Cave - Generous Guy': (0x11e, 0x400), 'Peg Cave': (0x127, 0x400), 'Pyramid Fairy - Left': (0x116, 0x10), 'Pyramid Fairy - Right': (0x116, 0x20), 'Brewery': (0x106, 0x10), 'C-Shaped House': (0x11c, 0x10), 'Chest Game': (0x106, 0x400), 'Mire Shed - Left': (0x10d, 0x10), 'Mire Shed - Right': (0x10d, 0x20), 'Superbunny Cave - Top': (0xf8, 0x10), 'Superbunny Cave - Bottom': (0xf8, 0x20), 'Spike Cave': (0x117, 0x10), 'Hookshot Cave - Top Right': (0x3c, 0x10), 'Hookshot Cave - Top Left': (0x3c, 0x20), 'Hookshot Cave - Bottom Right': (0x3c, 0x80), 'Hookshot Cave - Bottom Left': (0x3c, 0x40), 'Mimic Cave': (0x10c, 0x10), 'Swamp Palace - Entrance': (0x28, 0x10), 'Swamp Palace - Map Chest': (0x37, 0x10), 'Swamp Palace - Pot Row Pot Key': (0x38, 0x400), 'Swamp Palace - Trench 1 Pot Key': (0x37, 0x400), 'Swamp Palace - Hookshot Pot Key': (0x36, 0x400), 'Swamp Palace - Big Chest': (0x36, 0x10), 'Swamp Palace - Compass Chest': (0x46, 0x10), 'Swamp Palace - Trench 2 Pot Key': (0x35, 0x400), 'Swamp Palace - Big Key Chest': (0x35, 0x10), 'Swamp Palace - West Chest': (0x34, 0x10), 'Swamp Palace - Flooded Room - Left': (0x76, 0x10), 'Swamp Palace - Flooded Room - Right': (0x76, 0x20), 'Swamp Palace - Waterfall Room': (0x66, 0x10), 'Swamp Palace - Waterway Pot Key': (0x16, 0x400), 'Swamp Palace - Boss': (0x6, 0x800), "Thieves' Town - Big Key Chest": (0xdb, 0x20), "Thieves' Town - Map Chest": (0xdb, 0x10), "Thieves' Town - Compass Chest": (0xdc, 0x10), "Thieves' Town - Ambush Chest": (0xcb, 0x10), "Thieves' Town - Hallway Pot Key": (0xbc, 0x400), "Thieves' Town - Spike Switch Pot Key": (0xab, 0x400), "Thieves' Town - Attic": (0x65, 0x10), "Thieves' Town - Big Chest": (0x44, 0x10), "Thieves' Town - Blind's Cell": (0x45, 0x10), "Thieves' Town - Boss": (0xac, 0x800), 'Skull Woods - Compass Chest': (0x67, 0x10), 'Skull Woods - Map Chest': (0x58, 0x20), 'Skull Woods - Big Chest': (0x58, 0x10), 'Skull Woods - Pot Prison': (0x57, 0x20), 'Skull Woods - Pinball Room': (0x68, 0x10), 'Skull Woods - Big Key Chest': (0x57, 0x10), 'Skull Woods - West Lobby Pot Key': (0x56, 0x400), 'Skull Woods - Bridge Room': (0x59, 0x10), 'Skull Woods - Spike Corner Key Drop': (0x39, 0x400), 'Skull Woods - Boss': (0x29, 0x800), 'Ice Palace - Jelly Key Drop': (0x0e, 0x400), 'Ice Palace - Compass Chest': (0x2e, 0x10), 'Ice Palace - Conveyor Key Drop': (0x3e, 0x400), 'Ice Palace - Freezor Chest': (0x7e, 0x10), 'Ice Palace - Big Chest': (0x9e, 0x10), 'Ice Palace - Iced T Room': (0xae, 0x10), 'Ice Palace - Many Pots Pot Key': (0x9f, 0x400), 'Ice Palace - Spike Room': (0x5f, 0x10), 'Ice Palace - Big Key Chest': (0x1f, 0x10), 'Ice Palace - Hammer Block Key Drop': (0x3f, 0x400), 'Ice Palace - Map Chest': (0x3f, 0x10), 'Ice Palace - Boss': (0xde, 0x800), 'Misery Mire - Big Chest': (0xc3, 0x10), 'Misery Mire - Map Chest': (0xc3, 0x20), 'Misery Mire - Main Lobby': (0xc2, 0x10), 'Misery Mire - Bridge Chest': (0xa2, 0x10), 'Misery Mire - Spikes Pot Key': (0xb3, 0x400), 'Misery Mire - Spike Chest': (0xb3, 0x10), 'Misery Mire - Fishbone Pot Key': (0xa1, 0x400), 'Misery Mire - Conveyor Crystal Key Drop': (0xc1, 0x400), 'Misery Mire - Compass Chest': (0xc1, 0x10), 'Misery Mire - Big Key Chest': (0xd1, 0x10), 'Misery Mire - Boss': (0x90, 0x800), 'Turtle Rock - Compass Chest': (0xd6, 0x10), 'Turtle Rock - Roller Room - Left': (0xb7, 0x10), 'Turtle Rock - Roller Room - Right': (0xb7, 0x20), 'Turtle Rock - Pokey 1 Key Drop': (0xb6, 0x400), 'Turtle Rock - Chain Chomps': (0xb6, 0x10), 'Turtle Rock - Pokey 2 Key Drop': (0x13, 0x400), 'Turtle Rock - Big Key Chest': (0x14, 0x10), 'Turtle Rock - Big Chest': (0x24, 0x10), 'Turtle Rock - Crystaroller Room': (0x4, 0x10), 'Turtle Rock - Eye Bridge - Bottom Left': (0xd5, 0x80), 'Turtle Rock - Eye Bridge - Bottom Right': (0xd5, 0x40), 'Turtle Rock - Eye Bridge - Top Left': (0xd5, 0x20), 'Turtle Rock - Eye Bridge - Top Right': (0xd5, 0x10), 'Turtle Rock - Boss': (0xa4, 0x800), 'Palace of Darkness - Shooter Room': (0x9, 0x10), 'Palace of Darkness - The Arena - Bridge': (0x2a, 0x20), 'Palace of Darkness - Stalfos Basement': (0xa, 0x10), 'Palace of Darkness - Big Key Chest': (0x3a, 0x10), 'Palace of Darkness - The Arena - Ledge': (0x2a, 0x10), 'Palace of Darkness - Map Chest': (0x2b, 0x10), 'Palace of Darkness - Compass Chest': (0x1a, 0x20), 'Palace of Darkness - Dark Basement - Left': (0x6a, 0x10), 'Palace of Darkness - Dark Basement - Right': (0x6a, 0x20), 'Palace of Darkness - Dark Maze - Top': (0x19, 0x10), 'Palace of Darkness - Dark Maze - Bottom': (0x19, 0x20), 'Palace of Darkness - Big Chest': (0x1a, 0x10), 'Palace of Darkness - Harmless Hellway': (0x1a, 0x40), 'Palace of Darkness - Boss': (0x5a, 0x800), 'Ganons Tower - Conveyor Cross Pot Key': (0x8b, 0x400), "Ganons Tower - Bob's Torch": (0x8c, 0x400), 'Ganons Tower - Hope Room - Left': (0x8c, 0x20), 'Ganons Tower - Hope Room - Right': (0x8c, 0x40), 'Ganons Tower - Tile Room': (0x8d, 0x10), 'Ganons Tower - Compass Room - Top Left': (0x9d, 0x10), 'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20), 'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40), 'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80), 'Ganons Tower - Conveyor Star Pits Pot Key': (0x7b, 0x400), 'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10), 'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20), 'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40), 'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80), 'Ganons Tower - Map Chest': (0x8b, 0x10), 'Ganons Tower - Double Switch Pot Key': (0x9b, 0x400), 'Ganons Tower - Firesnake Room': (0x7d, 0x10), 'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10), 'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20), 'Ganons Tower - Randomizer Room - Bottom Left': (0x7c, 0x40), 'Ganons Tower - Randomizer Room - Bottom Right': (0x7c, 0x80), "Ganons Tower - Bob's Chest": (0x8c, 0x80), 'Ganons Tower - Big Chest': (0x8c, 0x10), 'Ganons Tower - Big Key Room - Left': (0x1c, 0x20), 'Ganons Tower - Big Key Room - Right': (0x1c, 0x40), 'Ganons Tower - Big Key Chest': (0x1c, 0x10), 'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10), 'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20), 'Ganons Tower - Mini Helmasaur Key Drop': (0x3d, 0x400), 'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40), 'Ganons Tower - Validation Chest': (0x4d, 0x10)} location_table_uw_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_uw.items()} location_table_npc = {'Mushroom': 0x1000, 'King Zora': 0x2, 'Sahasrahla': 0x10, 'Blacksmith': 0x400, 'Magic Bat': 0x8000, 'Sick Kid': 0x4, 'Library': 0x80, 'Potion Shop': 0x2000, 'Old Man': 0x1, 'Ether Tablet': 0x100, 'Catfish': 0x20, 'Stumpy': 0x8, 'Bombos Tablet': 0x200} location_table_npc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_npc.items()} location_table_ow = {'Flute Spot': 0x2a, 'Sunken Treasure': 0x3b, "Zora's Ledge": 0x81, 'Lake Hylia Island': 0x35, 'Maze Race': 0x28, 'Desert Ledge': 0x30, 'Master Sword Pedestal': 0x80, 'Spectacle Rock': 0x3, 'Pyramid': 0x5b, 'Digging Game': 0x68, 'Bumper Cave Ledge': 0x4a, 'Floating Island': 0x5} location_table_ow_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_ow.items()} location_table_misc = {'Bottle Merchant': (0x3c9, 0x2), 'Purple Chest': (0x3c9, 0x10), "Link's Uncle": (0x3c6, 0x1), 'Hobo': (0x3c9, 0x1)} location_table_misc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_misc.items()} class SNESState(enum.IntEnum): SNES_DISCONNECTED = 0 SNES_CONNECTING = 1 SNES_CONNECTED = 2 SNES_ATTACHED = 3 def launch_sni(ctx: Context): sni_path = Utils.get_options()["lttp_options"]["sni"] if not os.path.isdir(sni_path): sni_path = Utils.local_path(sni_path) if os.path.isdir(sni_path): for file in os.listdir(sni_path): lower_file = file.lower() if (lower_file.startswith("sni.") and not lower_file.endswith(".proto")) or lower_file == "sni": sni_path = os.path.join(sni_path, file) if os.path.isfile(sni_path): snes_logger.info(f"Attempting to start {sni_path}") import sys if not sys.stdout: # if it spawns a visible console, may as well populate it subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path)) else: subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) else: snes_logger.info( f"Attempt to start SNI was aborted as path {sni_path} was not found, " f"please start it yourself if it is not running") async def _snes_connect(ctx: Context, address: str): address = f"ws://{address}" if "://" not in address else address snes_logger.info("Connecting to SNI at %s ..." % address) seen_problems = set() succesful = False while not succesful: try: snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None) succesful = True except Exception as e: problem = "%s" % e # only tell the user about new problems, otherwise silently lay in wait for a working connection if problem not in seen_problems: seen_problems.add(problem) snes_logger.error(f"Error connecting to SNI ({problem})") if len(seen_problems) == 1: # this is the first problem. Let's try launching SNI if it isn't already running launch_sni(ctx) await asyncio.sleep(1) else: return snes_socket async def get_snes_devices(ctx: Context): socket = await _snes_connect(ctx, ctx.snes_address) # establish new connection to poll DeviceList_Request = { "Opcode": "DeviceList", "Space": "SNES" } await socket.send(dumps(DeviceList_Request)) reply = loads(await socket.recv()) devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None if not devices: snes_logger.info('No SNES device found. Please connect a SNES device to SNI.') while not devices: await asyncio.sleep(1) await socket.send(dumps(DeviceList_Request)) reply = loads(await socket.recv()) devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None await verify_snes_app(socket) await socket.close() return devices async def verify_snes_app(socket): AppVersion_Request = { "Opcode": "AppVersion", } await socket.send(dumps(AppVersion_Request)) app: str = loads(await socket.recv())["Results"][0] if not "SNI" in app: snes_logger.warning(f"Warning: Did not find SNI as the endpoint, instead {app} was found.") async def snes_connect(ctx: Context, address, deviceIndex=-1): global SNES_RECONNECT_DELAY if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED: if ctx.rom: snes_logger.error('Already connected to SNES, with rom loaded.') else: snes_logger.error('Already connected to SNI, likely awaiting a device.') return device = None recv_task = None ctx.snes_state = SNESState.SNES_CONNECTING socket = await _snes_connect(ctx, address) ctx.snes_socket = socket ctx.snes_state = SNESState.SNES_CONNECTED try: devices = await get_snes_devices(ctx) numDevices = len(devices) if numDevices == 1: device = devices[0] elif ctx.snes_reconnect_address: if ctx.snes_attached_device[1] in devices: device = ctx.snes_attached_device[1] else: device = devices[ctx.snes_attached_device[0]] elif numDevices > 1: if deviceIndex == -1: snes_logger.info( "Found " + str(numDevices) + " SNES devices; connect to one with /snes