# This file has to be in the Players folder to take effect, keeping the "meta.yaml" name
# A meta file rolls its own set of options first
# The result will then overwrite each player's option in that particular field
# For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
# There is the special case of null, which ignores that part of the meta.yaml,
# allowing for a chance for that meta to not take effect
# Players can also have a meta_ignore option to ignore specific options
# Example of ignore that would be in a player's file:
# meta_ignore:
#   mode:
#     inverted
# This means, if mode is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
  on: 0 # Force every player into progression balancing
  off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
  null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on
goals:
  ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
  fast_ganon: 250 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
  dungeons: 50 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
  pedestal: 100 # Pull the Triforce from the Master Sword pedestal
  triforce-hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
  local_triforce_hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
  ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
  local_ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
  ganon_pedestal: 10 # Pull the Master Sword pedestal, then kill Ganon
  null: 0 # Maintain individual goals
mode:
  standard: 10
  open: 60
  inverted: 10
  null: 10 # Maintain individual world states
tower_open:
  '0': 8
  '1': 7
  '2': 6
  '3': 5
  '4': 4
  '5': 3
  '6': 2
  '7': 1
  random: 10 # A different GT open time should not usually result in a vastly different completion time, unless ganon goal and tower_open > ganon_open
ganon_open:
  '0': 3
  '1': 4
  '2': 5
  '3': 6
  '4': 7
  '5': 8
  '6': 9
  '7': 10
  random: 5 # This will mean differing completion times. But leaving it for that surprise effect
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
  extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
  percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
  available: 50 # available = triforce_pieces_available
triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
  # Format "pieces: chance"
  30: 50
triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
  # Format "pieces: chance"
  25: 50
# Do not use meta rom options at this time