--- # This file is an associative array where the keys are region names. Rooms # have a number of properties: # - entrances # - panels # - doors # - panel_doors # - paintings # - progression # - sunwarps # # entrances is an array of regions from which this room can be accessed. The # key of each entry is the room that can access this one. The value is a list # of OR'd requirements for being able to access this room from the other one, # although the list can be elided if there is only one requirement, and the # value True can be used if there are no requirements (i.e. you always have # access to this room if you have access to the other). Each requirement # describes a door that must be opened in order to access this room from the # other. The door is described by both the door's name and the name of the # room that the door is in. The room name may be omitted if the door is # located in the current room. # # panels is a named array of panels in the room. The key of the array is an # arbitrary name for the panel. Panels can have the following fields: # - id: The internal ID of the panel in the LINGO map # - required_room: In addition to having access to this room, the player must # also have access to this other room in order to solve this # panel. # - required_door: In addition to having access to this room, the player must # also have this door opened in order to solve this panel. # - required_panel: In addition to having access to this room, the player must # also be able to access this other panel in order to solve # this panel. # - colors: A list of colors that are required to be unlocked in order # to solve this panel # - check: A location check will be created for this individual panel. # - exclude_reduce: Panel checks are assumed to be INCLUDED when reduce checks # is on. This option excludes the check anyway. # - tag: Label that describes how panel randomization should be # done. In reorder mode, panels with the same tag can be # shuffled amongst themselves. "forbid" is a special value # meaning that no randomization should be done. This field is # mandatory. # - link: Panels with the same link label are randomized as a group. # - subtag: Used to identify the separate parts of a linked group. # - copy_to_sign: When randomizing this panel, the hint should be copied to # the specified sign(s). # - achievement: The name of the achievement that is received upon solving # this panel. # - non_counting: If True, this panel does not contribute to the total needed # to unlock Level 2. # - hunt: If True, the tracker will show this panel even when it is # not a check. Used for hunts like the Number Hunt. # # doors is a named array of doors associated with this room. When door # randomization is enabled, each of these is an item. The key is a name that # will be displayed as part of the item's name. Doors can have the following # fields: # - id: A string or list of internal door IDs from the LINGO map. # In door shuffle mode, collecting the item generated for # this door will open the doors listed here. # - painting_id: An internal ID of a painting that should be moved upon # receiving this door. # - warp_id: An internal ID or IDs of warps that should be disabled # until receiving this door. # - panels: These are the panels that canonically open this door. If # there is only one panel for the door, then that panel is a # check. If there is more than one panel, then that entire # set of panels must be solved for a check. Panels can # either be a string (representing a panel in this room) or # a dict containing "room" and "panel". # - item_name: Overrides the name of the item generated for this door. # If not specified, the item name will be generated from # the room name and the door name. # - item_group: If set, this item will be in the specified item group. # - location_name: Overrides the name of the location generated for this # door. If not specified, the location name will be # generated using the names of the panels. # - skip_location: If true, no location is generated for this door. # - skip_item: If true, no item is generated for this door. # - door_group: When simple doors is used, all doors with the same group # will be covered by a single item. # - include_reduce: Door checks are assumed to be EXCLUDED when reduce checks # is on. This option includes the check anyway. # - event: Denotes that the door is event only. This is similar to # setting both skip_location and skip_item. # # panel_doors is a named array of "panel doors" associated with this room. # When panel door shuffle is enabled, each of these becomes an item, and those # items block access to the listed panels. The key is a name for internal # reference only. Panel doors can have the following fields: # - panels: Required. This is the set of panels that are blocked by this # panel door. # - item_name: Overrides the name of the item generated for this panel # door. If not specified, the item name will be generated from # the room name and the name(s) of the panel(s). # - panel_group: When region grouping is enabled, all panel doors with the # same group will be covered by a single item. # # paintings is an array of paintings in the room. This is used for painting # shuffling. # - id: The internal painting ID from the LINGO map. # - enter_only: If true, painting shuffling will not place a warp exit on # this painting. # - exit_only: If true, painting shuffling will not place a warp entrance # on this painting. # - orientation: One of north/south/east/west. This is the direction that # the player is facing when they are interacting with it, # not the orientation of the painting itself. "North" is # the direction the player faces at a new game, with the # positive X axis to the right. # - required_door: This door must be open for the painting to be usable as an # entrance. If required_door is set, enter_only must be # True. # - required: Marks a painting as being the only entrance for a room, # and thus it is required to be an exit when randomized. # Use "required_when_no_doors" instead if it would be # possible to enter the room without the painting in door # shuffle mode. # - req_blocked: Marks that a painting cannot be an entrance leading to a # required painting. Paintings within a room that has a # required painting are automatically req blocked. # Use "req_blocked_when_no_doors" instead if it would be # fine in door shuffle mode. # - move: Denotes that the painting is able to move. # # progression is a named array of items that define an ordered set of items. # progression items do not have any true connection to the rooms that they # are defined in, but it is best to place them in a thematically appropriate # room. The key for a progression entry is the name of the item that will be # created. A progression entry is a dictionary with one or both of a "doors" # key and a "panel_doors" key. These fields should be lists of doors or # panel doors that will be contained in this progressive item. # # sunwarps is an array of sunwarps in the room. This is used for sunwarp # shuffling. # - dots: The number of dots on this sunwarp. # - direction: "enter" or "exit" # - entrance_indicator_pos: Coordinates for where the entrance indicator # should be placed if this becomes an entrance. # - orientation: One of north/south/east/west. Starting Room: entrances: Menu: warp: True Outside The Wise: painting: True Rhyme Room (Circle): painting: True Rhyme Room (Target): painting: True Wondrous Lobby: painting: True Orange Tower Third Floor: painting: True Color Hunt: painting: True Owl Hallway: painting: True The Wondrous: room: The Wondrous door: Exit painting: True Orange Tower Sixth Floor: painting: True Orange Tower Basement: painting: True The Colorful: painting: True Welcome Back Area: room: Welcome Back Area door: Shortcut to Starting Room Second Room: door: Main Door Hidden Room: door: Back Right Door Rhyme Room (Looped Square): door: Rhyme Room Entrance panels: HI: id: Entry Room/Panel_hi_hi tag: midwhite check: True HIDDEN: id: Entry Room/Panel_hidden_hidden tag: midwhite TYPE: id: Entry Room/Panel_type_type tag: midwhite THIS: id: Entry Room/Panel_this_this tag: midwhite WRITE: id: Entry Room/Panel_write_write tag: midwhite SAME: id: Entry Room/Panel_same_same tag: midwhite doors: Main Door: event: True panels: - HI Back Right Door: id: Entry Room Area Doors/Door_hidden_hidden include_reduce: True panels: - HIDDEN Rhyme Room Entrance: id: - Palindrome Room Area Doors/Door_level_level_2 - Palindrome Room Area Doors/Door_racecar_racecar_2 - Palindrome Room Area Doors/Door_solos_solos_2 skip_location: True door_group: Rhyme Room Doors panels: - room: The Tenacious panel: LEVEL (Black) - room: The Tenacious panel: RACECAR (Black) - room: The Tenacious panel: SOLOS (Black) panel_doors: HIDDEN: panels: - HIDDEN paintings: - id: arrows_painting exit_only: True orientation: south - id: arrows_painting2 disable: True move: True - id: arrows_painting3 disable: True move: True - id: garden_painting_tower2 enter_only: True orientation: north move: True required_door: room: Hedge Maze door: Painting Shortcut - id: flower_painting_8 enter_only: True orientation: north move: True required_door: room: Courtyard door: Painting Shortcut - id: symmetry_painting_a_starter enter_only: True orientation: west move: True required_door: room: The Wondrous (Doorknob) door: Painting Shortcut - id: pencil_painting6 enter_only: True orientation: east move: True required_door: room: Outside The Bold door: Painting Shortcut - id: blueman_painting_3 enter_only: True orientation: east move: True required_door: room: Outside The Undeterred door: Painting Shortcut - id: eyes_yellow_painting2 enter_only: True orientation: west move: True required_door: room: Outside The Agreeable door: Painting Shortcut Hidden Room: entrances: Starting Room: room: Starting Room door: Back Right Door The Seeker: door: Seeker Entrance Dead End Area: door: Dead End Door Knight Night (Outer Ring): door: Knight Night Entrance panels: DEAD END: id: Appendix Room/Panel_deadend_deadened check: True exclude_reduce: True tag: topwhite OPEN: id: Heteronym Room/Panel_entrance_entrance tag: midwhite LIES: id: Appendix Room/Panel_lies_lies tag: midwhite doors: Dead End Door: id: Appendix Room Area Doors/Door_rat_tar_2 skip_location: true door_group: Dead End Area Access panels: - room: Hub Room panel: RAT Knight Night Entrance: id: Appendix Room Area Doors/Door_rat_tar_4 skip_location: true panels: - room: Hub Room panel: RAT Seeker Entrance: id: Entry Room Area Doors/Door_entrance_entrance item_name: The Seeker - Entrance item_group: Achievement Room Entrances panels: - OPEN Rhyme Room Entrance: id: - Appendix Room Area Doors/Door_rat_tar_3 - Double Room Area Doors/Door_room_entry_stairs skip_location: True door_group: Rhyme Room Doors panels: - room: The Tenacious panel: LEVEL (Black) - room: The Tenacious panel: RACECAR (Black) - room: The Tenacious panel: SOLOS (Black) - room: Hub Room panel: RAT panel_doors: OPEN: panels: - OPEN paintings: - id: owl_painting orientation: north The Seeker: entrances: Hidden Room: room: Hidden Room door: Seeker Entrance Pilgrim Room: room: Pilgrim Room door: Shortcut to The Seeker panels: Achievement: id: Countdown Panels/Panel_seeker_seeker # The Seeker uniquely has the property that 1) it can be entered (through the Pilgrim Room) without opening the # front door in panels mode door shuffle, and 2) the front door panel is part of the CDP. This necessitates this # required_panel clause, because the entrance panel needs to be solvable for the achievement even if an # alternate entrance to the room is used. required_panel: room: Hidden Room panel: OPEN tag: forbid check: True achievement: The Seeker BEAR (1): id: Heteronym Room/Panel_bear_bear tag: midwhite MINE (1): id: Heteronym Room/Panel_mine_mine tag: double midwhite subtag: left link: exact MINE MINE (2): id: Heteronym Room/Panel_mine_mine_2 tag: double midwhite subtag: right link: exact MINE BOW: id: Heteronym Room/Panel_bow_bow tag: midwhite DOES: id: Heteronym Room/Panel_does_does tag: midwhite MOBILE (1): id: Heteronym Room/Panel_mobile_mobile tag: double midwhite subtag: left link: exact MOBILE MOBILE (2): id: Heteronym Room/Panel_mobile_mobile_2 tag: double midwhite subtag: right link: exact MOBILE DESERT: id: Heteronym Room/Panel_desert_desert tag: topmid white stack subtag: mid link: topmid DESERT DESSERT: id: Heteronym Room/Panel_desert_dessert tag: topmid white stack subtag: top link: topmid DESERT SOW: id: Heteronym Room/Panel_sow_sow tag: topmid white stack subtag: mid link: topmid SOW SEW: id: Heteronym Room/Panel_sow_so tag: topmid white stack subtag: top link: topmid SOW TO: id: Heteronym Room/Panel_two_to tag: double topwhite subtag: left link: hp TWO TOO: id: Heteronym Room/Panel_two_too tag: double topwhite subtag: right link: hp TWO WRITE: id: Heteronym Room/Panel_write_right tag: topwhite EWE: id: Heteronym Room/Panel_you_ewe tag: topwhite KNOT: id: Heteronym Room/Panel_not_knot tag: double topwhite subtag: left link: hp NOT NAUGHT: id: Heteronym Room/Panel_not_naught tag: double topwhite subtag: right link: hp NOT BEAR (2): id: Heteronym Room/Panel_bear_bare tag: topwhite Second Room: entrances: Starting Room: room: Starting Room door: Main Door Hub Room: door: Exit Door panels: HI: id: Entry Room/Panel_hi_high tag: topwhite LOW: id: Entry Room/Panel_low_low tag: forbid # This is a midwhite pretending to be a botwhite ANOTHER TRY: id: Entry Room/Panel_advance tag: topwhite non_counting: True # This is a counting panel in-game, but it can never count towards the LEVEL 2 panel hunt. LEVEL 2: # We will set up special rules for this in code. id: EndPanel/Panel_level_2 tag: forbid non_counting: True check: True doors: Exit Door: id: Entry Room Area Doors/Door_hi_high location_name: Second Room - Good Luck include_reduce: True panels: - HI - LOW Hub Room: entrances: Second Room: room: Second Room door: Exit Door Dead End Area: door: Near RAT Door Crossroads: door: Crossroads Entrance The Tenacious: door: Tenacious Entrance Near Far Area: True Hedge Maze: door: Shortcut to Hedge Maze Orange Tower First Floor: room: Orange Tower First Floor door: Shortcut to Hub Room Owl Hallway: painting: True Outside The Initiated: room: Outside The Initiated door: Shortcut to Hub Room The Traveled: door: Traveled Entrance Roof: True # through the sunwarp Outside The Undeterred: room: Outside The Undeterred door: Green Painting painting: True panels: ORDER: id: Shuffle Room/Panel_order_chaos colors: black tag: botblack SLAUGHTER: id: Palindrome Room/Panel_slaughter_laughter colors: red tag: midred TRACE: id: Maze Room/Panel_trace_trace tag: midwhite RAT: id: Appendix Room/Panel_rat_tar colors: black check: True exclude_reduce: True tag: midblack OPEN: id: Synonym Room/Panel_open_open tag: midwhite FOUR: id: Backside Room/Panel_four_four_3 tag: midwhite hunt: True required_door: room: Outside The Undeterred door: Fours LOST: id: Shuffle Room/Panel_lost_found colors: black tag: botblack check: True FORWARD: id: Entry Room/Panel_forward_forward tag: midwhite BETWEEN: id: Entry Room/Panel_between_between tag: midwhite BACKWARD: id: Entry Room/Panel_backward_backward tag: midwhite doors: Crossroads Entrance: id: - Shuffle Room Area Doors/Door_chaos - Shuffle Room Area Doors/Door_swap - Shuffle Room Area Doors/Door_swap2 - Shuffle Room Area Doors/Door_swap3 - Shuffle Room Area Doors/Door_swap4 panels: - ORDER Tenacious Entrance: id: Palindrome Room Area Doors/Door_slaughter_laughter door_group: Entrances to The Tenacious item_group: Achievement Room Entrances panels: - SLAUGHTER Shortcut to Hedge Maze: id: Maze Area Doors/Door_trace_trace door_group: Hedge Maze Doors panels: - TRACE Near RAT Door: id: Appendix Room Area Doors/Door_deadend_deadened skip_location: True door_group: Dead End Area Access panels: - room: Hidden Room panel: DEAD END Traveled Entrance: id: Appendix Room Area Doors/Door_open_open item_name: The Traveled - Entrance door_group: Entrance to The Traveled item_group: Achievement Room Entrances panels: - OPEN panel_doors: ORDER: panels: - ORDER SLAUGHTER: panel_group: Tenacious Entrance Panels panels: - SLAUGHTER TRACE: panels: - TRACE RAT: panels: - RAT OPEN: panels: - OPEN paintings: - id: maze_painting orientation: west sunwarps: - dots: 1 direction: enter entrance_indicator_pos: [18, 2.5, -17.01] orientation: north Dead End Area: entrances: Hidden Room: room: Hidden Room door: Dead End Door Hub Room: room: Hub Room door: Near RAT Door panels: FOUR: id: Backside Room/Panel_four_four_2 tag: midwhite hunt: True required_door: room: Outside The Undeterred door: Fours EIGHT: id: Backside Room/Panel_eight_eight_8 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights paintings: - id: smile_painting_6 orientation: north Sunwarps: # This is a special, meta-ish room. entrances: Menu: True doors: 1 Sunwarp: warp_id: Teleporter Warps/Sunwarp_enter_1 door_group: Sunwarps skip_location: True item_name: "1 Sunwarp" 2 Sunwarp: warp_id: Teleporter Warps/Sunwarp_enter_2 door_group: Sunwarps skip_location: True item_name: 2 Sunwarp 3 Sunwarp: warp_id: Teleporter Warps/Sunwarp_enter_3 door_group: Sunwarps skip_location: True item_name: "3 Sunwarp" 4 Sunwarp: warp_id: Teleporter Warps/Sunwarp_enter_4 door_group: Sunwarps skip_location: True item_name: 4 Sunwarp 5 Sunwarp: warp_id: Teleporter Warps/Sunwarp_enter_5 door_group: Sunwarps skip_location: True item_name: "5 Sunwarp" 6 Sunwarp: warp_id: Teleporter Warps/Sunwarp_enter_6 door_group: Sunwarps skip_location: True item_name: "6 Sunwarp" progression: Progressive Pilgrimage: doors: - 1 Sunwarp - 2 Sunwarp - 3 Sunwarp - 4 Sunwarp - 5 Sunwarp - 6 Sunwarp Pilgrim Antechamber: # The entrances to this room are special. When pilgrimage is enabled, we use a special access rule to determine # whether a pilgrimage can succeed. When pilgrimage is disabled, the sun painting will be added to the pool. panels: HOT CRUST: id: Lingo Room/Panel_shortcut colors: yellow tag: midyellow PILGRIM: id: Lingo Room/Panel_pilgrim colors: blue tag: midblue check: True MASTERY: id: Master Room/Panel_mastery_mastery14 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery doors: Sun Painting: item_name: Pilgrim Room - Sun Painting item_group: Paintings location_name: Pilgrim Room - HOT CRUST painting_id: pilgrim_painting2 panels: - HOT CRUST Exit: event: True panels: - PILGRIM Pilgrim Room: entrances: The Seeker: door: Shortcut to The Seeker Pilgrim Antechamber: room: Pilgrim Antechamber door: Exit panels: THIS: id: Lingo Room/Panel_lingo_9 colors: gray tag: forbid TIME ROOM: id: Lingo Room/Panel_lingo_1 colors: purple tag: toppurp SCIENCE ROOM: id: Lingo Room/Panel_lingo_2 tag: botwhite SHINY ROCK ROOM: id: Lingo Room/Panel_lingo_3 tag: botwhite ANGRY POWER: id: Lingo Room/Panel_lingo_4 colors: - purple tag: forbid MICRO LEGION: id: Lingo Room/Panel_lingo_5 colors: yellow tag: midyellow LOSERS RELAX: id: Lingo Room/Panel_lingo_6 colors: - black tag: forbid "906234": id: Lingo Room/Panel_lingo_7 colors: - orange - blue tag: forbid MOOR EMORDNILAP: id: Lingo Room/Panel_lingo_8 colors: black tag: midblack HALL ROOMMATE: id: Lingo Room/Panel_lingo_10 colors: - red - blue tag: forbid ALL GREY: id: Lingo Room/Panel_lingo_11 colors: yellow tag: midyellow PLUNDER ISLAND: id: Lingo Room/Panel_lingo_12 colors: - purple - red tag: forbid FLOSS PATHS: id: Lingo Room/Panel_lingo_13 colors: - purple - brown tag: forbid doors: Shortcut to The Seeker: id: Master Room Doors/Door_pilgrim_shortcut include_reduce: True panels: - THIS Crossroads: entrances: Hub Room: - room: Sunwarps door: 1 Sunwarp sunwarp: True - room: Hub Room door: Crossroads Entrance Color Hallways: warp: True The Tenacious: door: Tenacious Entrance Orange Tower Fourth Floor: - warp: True # through IRK HORN - door: Tower Entrance Amen Name Area: room: Lost Area door: Exit Roof: True # through the sunwarp panels: DECAY: id: Palindrome Room/Panel_decay_day colors: red tag: midred NOPE: id: Sun Room/Panel_nope_open colors: yellow tag: midyellow EIGHT: id: Backside Room/Panel_eight_eight_5 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights WE ROT: id: Shuffle Room/Panel_tower colors: yellow tag: midyellow WORDS: id: Shuffle Room/Panel_words_sword colors: yellow tag: midyellow SWORD: id: Shuffle Room/Panel_sword_words colors: yellow tag: midyellow TURN: id: Shuffle Room/Panel_turn_runt colors: yellow tag: midyellow BEND HI: id: Shuffle Room/Panel_behind colors: yellow tag: midyellow THE EYES: id: Shuffle Room/Panel_eyes_see_shuffle colors: yellow check: True exclude_reduce: True required_door: door: Hollow Hallway tag: midyellow CORNER: id: Shuffle Room/Panel_corner_corner required_door: door: Hollow Hallway tag: midwhite HOLLOW: id: Shuffle Room/Panel_hollow_hollow required_door: door: Hollow Hallway tag: midwhite SWAP: # In vanilla doors, solving this panel will open the way to Hub Room. This does not impact logic at all because # Hub Room is always sphere 1 in vanilla doors. id: Shuffle Room/Panel_swap_wasp colors: yellow tag: midyellow GEL: id: Shuffle Room/Panel_gel colors: yellow tag: topyellow required_door: door: Tower Entrance THOUGH: id: Shuffle Room/Panel_though colors: yellow tag: topyellow required_door: door: Tower Entrance CROSSROADS: id: Shuffle Room/Panel_crossroads_crossroads tag: midwhite doors: Tenacious Entrance: id: Palindrome Room Area Doors/Door_decay_day door_group: Entrances to The Tenacious item_group: Achievement Room Entrances panels: - DECAY Discerning Entrance: id: Shuffle Room Area Doors/Door_nope_open item_name: The Discerning - Entrance item_group: Achievement Room Entrances panels: - NOPE Tower Entrance: id: - Shuffle Room Area Doors/Door_tower - Shuffle Room Area Doors/Door_tower2 - Shuffle Room Area Doors/Door_tower3 - Shuffle Room Area Doors/Door_tower4 door_group: Crossroads - Tower Entrances panels: - WE ROT Tower Back Entrance: id: Shuffle Room Area Doors/Door_runt location_name: Crossroads - TURN/RUNT door_group: Crossroads - Tower Entrances panels: - TURN - room: Orange Tower Fourth Floor panel: RUNT (1) Words Sword Door: id: - Shuffle Room Area Doors/Door_words_shuffle_3 - Shuffle Room Area Doors/Door_words_shuffle_4 door_group: Crossroads Doors panels: - WORDS - SWORD Eye Wall: id: Shuffle Room Area Doors/Door_behind door_group: Crossroads Doors panels: - BEND HI Hollow Hallway: id: Shuffle Room Area Doors/Door_crossroads6 skip_location: True door_group: Crossroads Doors panels: - BEND HI Roof Access: id: Tower Room Area Doors/Door_level_6_2 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART - room: Orange Tower Third Floor panel: DEER + WREN - room: Orange Tower Fourth Floor panel: LEARNS + UNSEW - room: Orange Tower Fifth Floor panel: DRAWL + RUNS - room: Owl Hallway panel: READS + RUST - room: Ending Area panel: THE END panel_doors: DECAY: panel_group: Tenacious Entrance Panels panels: - DECAY NOPE: panels: - NOPE WE ROT: panels: - WE ROT WORDS SWORD: panels: - WORDS - SWORD BEND HI: panels: - BEND HI paintings: - id: eye_painting disable: True orientation: east move: True required_door: door: Eye Wall - id: smile_painting_4 orientation: south sunwarps: - dots: 1 direction: exit entrance_indicator_pos: [ -17, 2.5, -41.01 ] orientation: north progression: Progressive Suits Area: panel_doors: - WORDS SWORD - room: Lost Area panel_door: LOST - room: Amen Name Area panel_door: AMEN NAME Lost Area: entrances: Outside The Agreeable: door: Exit Crossroads: room: Crossroads door: Words Sword Door panels: LOST (1): id: Shuffle Room/Panel_lost_lots colors: yellow tag: midyellow LOST (2): id: Shuffle Room/Panel_lost_slot colors: yellow tag: midyellow doors: Exit: id: - Shuffle Room Area Doors/Door_lost_shuffle_1 - Shuffle Room Area Doors/Door_lost_shuffle_2 location_name: Crossroads - LOST Pair panels: - LOST (1) - LOST (2) panel_doors: LOST: panels: - LOST (1) - LOST (2) Amen Name Area: entrances: Crossroads: room: Lost Area door: Exit Suits Area: door: Exit panels: AMEN: id: Shuffle Room/Panel_amen_mean colors: yellow tag: double midyellow subtag: left link: ana MEAN NAME: id: Shuffle Room/Panel_name_mean colors: yellow tag: double midyellow subtag: right link: ana MEAN NINE: id: Backside Room/Panel_nine_nine_3 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines doors: Exit: id: Shuffle Room Area Doors/Door_mean panels: - AMEN - NAME panel_doors: AMEN NAME: panels: - AMEN - NAME Suits Area: entrances: Amen Name Area: room: Amen Name Area door: Exit Roof: True panels: SPADES: id: Cross Room/Panel_spades_spades tag: midwhite CLUBS: id: Cross Room/Panel_clubs_clubs tag: midwhite HEARTS: id: Cross Room/Panel_hearts_hearts tag: midwhite paintings: - id: west_afar orientation: south The Tenacious: entrances: Hub Room: - room: Hub Room door: Tenacious Entrance - door: Shortcut to Hub Room Crossroads: room: Crossroads door: Tenacious Entrance Outside The Agreeable: room: Outside The Agreeable door: Tenacious Entrance Dread Hallway: room: Dread Hallway door: Tenacious Entrance panels: LEVEL (Black): id: Palindrome Room/Panel_level_level colors: black tag: midblack RACECAR (Black): id: Palindrome Room/Panel_racecar_racecar colors: black tag: palindrome copy_to_sign: sign4 SOLOS (Black): id: Palindrome Room/Panel_solos_solos colors: black tag: palindrome copy_to_sign: - sign5 - sign6 LEVEL (White): id: Palindrome Room/Panel_level_level_2 tag: midwhite RACECAR (White): id: Palindrome Room/Panel_racecar_racecar_2 tag: midwhite copy_to_sign: sign3 SOLOS (White): id: Palindrome Room/Panel_solos_solos_2 tag: midwhite copy_to_sign: - sign1 - sign2 Achievement: id: Countdown Panels/Panel_tenacious_tenacious check: True tag: forbid required_panel: - panel: LEVEL (Black) - panel: RACECAR (Black) - panel: SOLOS (Black) - panel: LEVEL (White) - panel: RACECAR (White) - panel: SOLOS (White) - room: Hub Room panel: SLAUGHTER - room: Crossroads panel: DECAY - room: Outside The Agreeable panel: MASSACRED - room: Dread Hallway panel: DREAD achievement: The Tenacious doors: Shortcut to Hub Room: id: - Palindrome Room Area Doors/Door_level_level_1 - Palindrome Room Area Doors/Door_racecar_racecar_1 - Palindrome Room Area Doors/Door_solos_solos_1 location_name: The Tenacious - Palindromes door_group: Entrances to The Tenacious panels: - LEVEL (Black) - RACECAR (Black) - SOLOS (Black) White Palindromes: location_name: The Tenacious - White Palindromes skip_item: True panels: - LEVEL (White) - RACECAR (White) - SOLOS (White) panel_doors: Black Palindromes: item_name: The Tenacious - Black Palindromes (Panels) panels: - LEVEL (Black) - RACECAR (Black) - SOLOS (Black) Near Far Area: entrances: Hub Room: True Warts Straw Area: door: Door panels: NEAR: id: Symmetry Room/Panel_near_far colors: black tag: botblack FAR: id: Symmetry Room/Panel_far_near colors: black tag: botblack doors: Door: id: - Symmetry Room Area Doors/Door_near_far - Symmetry Room Area Doors/Door_far_near door_group: Symmetry Doors item_name: Symmetry Room - Near Far Door location_name: Symmetry Room - NEAR, FAR panels: - NEAR - FAR panel_doors: NEAR FAR: item_name: Symmetry Room - NEAR, FAR (Panels) panel_group: Symmetry Room Panels panels: - NEAR - FAR progression: Progressive Symmetry Room: panel_doors: - NEAR FAR - room: Warts Straw Area panel_door: WARTS STRAW - room: Leaf Feel Area panel_door: LEAF FEEL Warts Straw Area: entrances: Near Far Area: room: Near Far Area door: Door Leaf Feel Area: door: Door panels: WARTS: id: Symmetry Room/Panel_warts_straw colors: black tag: midblack STRAW: id: Symmetry Room/Panel_straw_warts colors: black tag: midblack doors: Door: id: - Symmetry Room Area Doors/Door_warts_straw - Symmetry Room Area Doors/Door_straw_warts door_group: Symmetry Doors item_name: Symmetry Room - Warts Straw Door location_name: Symmetry Room - WARTS, STRAW panels: - WARTS - STRAW panel_doors: WARTS STRAW: item_name: Symmetry Room - WARTS, STRAW (Panels) panel_group: Symmetry Room Panels panels: - WARTS - STRAW Leaf Feel Area: entrances: Warts Straw Area: room: Warts Straw Area door: Door Outside The Agreeable: door: Door panels: LEAF: id: Symmetry Room/Panel_leaf_feel colors: black tag: topblack FEEL: id: Symmetry Room/Panel_feel_leaf colors: black tag: topblack doors: Door: id: - Symmetry Room Area Doors/Door_leaf_feel - Symmetry Room Area Doors/Door_feel_leaf door_group: Symmetry Doors item_name: Symmetry Room - Leaf Feel Door location_name: Symmetry Room - LEAF, FEEL panels: - LEAF - FEEL panel_doors: LEAF FEEL: item_name: Symmetry Room - LEAF, FEEL (Panels) panel_group: Symmetry Room Panels panels: - LEAF - FEEL Outside The Agreeable: entrances: Crossroads: warp: True Lost Area: room: Lost Area door: Exit The Tenacious: door: Tenacious Entrance The Agreeable: door: Agreeable Entrance Dread Hallway: door: Black Door Leaf Feel Area: room: Leaf Feel Area door: Door Starting Room: door: Painting Shortcut painting: True Hallway Room (1): warp: True Hedge Maze: True # through the door to the sectioned-off part of the hedge maze Compass Room: warp: True panels: MASSACRED: id: Palindrome Room/Panel_massacred_sacred colors: red tag: midred BLACK: id: Symmetry Room/Panel_black_white colors: black tag: botblack CLOSE: id: Antonym Room/Panel_close_open colors: black tag: botblack LEFT: id: Symmetry Room/Panel_left_right colors: black tag: botblack LEFT (2): id: Symmetry Room/Panel_left_wrong colors: black tag: bot black black RIGHT: id: Symmetry Room/Panel_right_left colors: black tag: botblack PURPLE: id: Color Arrow Room/Panel_purple_afar tag: midwhite hunt: True required_door: door: Purple Barrier FIVE (1): id: Backside Room/Panel_five_five_5 tag: midwhite hunt: True required_door: room: Outside The Undeterred door: Fives FIVE (2): id: Backside Room/Panel_five_five_4 tag: midwhite hunt: True required_door: room: Outside The Undeterred door: Fives HIDE: id: Maze Room/Panel_hide_seek_4 colors: black tag: botblack DAZE: id: Maze Room/Panel_daze_maze colors: purple tag: midpurp doors: Tenacious Entrance: id: Palindrome Room Area Doors/Door_massacred_sacred door_group: Entrances to The Tenacious item_group: Achievement Room Entrances panels: - MASSACRED Black Door: id: Symmetry Room Area Doors/Door_black_white door_group: Entrances to The Tenacious panels: - BLACK Agreeable Entrance: id: Symmetry Room Area Doors/Door_close_open item_name: The Agreeable - Entrance item_group: Achievement Room Entrances panels: - CLOSE Painting Shortcut: item_name: Starting Room - Street Painting item_group: Paintings painting_id: eyes_yellow_painting2 panels: - RIGHT Purple Barrier: id: Color Arrow Room Doors/Door_purple_3 door_group: Color Hunt Barriers skip_location: True panels: - room: Color Hunt panel: PURPLE panel_doors: MASSACRED: panel_group: Tenacious Entrance Panels panels: - MASSACRED BLACK: panels: - BLACK CLOSE: panels: - CLOSE RIGHT: panels: - RIGHT paintings: - id: eyes_yellow_painting orientation: east sunwarps: - dots: 6 direction: enter entrance_indicator_pos: [ 3, 2.5, -55.01 ] orientation: north Compass Room: entrances: Outside The Agreeable: warp: True Cellar: door: Lookout Entrance warp: True panels: NORTH: id: Cross Room/Panel_north_missing colors: green tag: forbid required_panel: - room: Outside The Bold panel: SOUND - room: Outside The Bold panel: YEAST - room: Outside The Bold panel: WET DIAMONDS: id: Cross Room/Panel_diamonds_missing colors: green tag: forbid required_room: Suits Area FIRE: id: Cross Room/Panel_fire_missing colors: green tag: forbid required_room: Elements Area WINTER: id: Cross Room/Panel_winter_missing colors: green tag: forbid required_room: Orange Tower Fifth Floor doors: Lookout Entrance: id: Cross Room Doors/Door_missing location_name: Outside The Agreeable - Lookout Panels panels: - NORTH - WINTER - DIAMONDS - FIRE panel_doors: Lookout: item_name: Compass Room Panels panels: - NORTH - WINTER - DIAMONDS - FIRE paintings: - id: pencil_painting7 orientation: north Dread Hallway: entrances: Outside The Agreeable: room: Outside The Agreeable door: Black Door The Tenacious: door: Tenacious Entrance panels: DREAD: id: Palindrome Room/Panel_dread_dead colors: red tag: midred doors: Tenacious Entrance: id: Palindrome Room Area Doors/Door_dread_dead door_group: Entrances to The Tenacious item_group: Achievement Room Entrances panels: - DREAD The Agreeable: entrances: Outside The Agreeable: room: Outside The Agreeable door: Agreeable Entrance Hedge Maze: door: Shortcut to Hedge Maze panels: Achievement: id: Countdown Panels/Panel_disagreeable_agreeable colors: black tag: forbid required_room: Outside The Agreeable check: True achievement: The Agreeable BYE: id: Antonym Room/Panel_bye_hi colors: black tag: botblack RETOOL: id: Antonym Room/Panel_retool_looter colors: black tag: midblack DRAWER: id: Antonym Room/Panel_drawer_reward colors: black tag: midblack READ: id: Antonym Room/Panel_read_write colors: black tag: botblack DIFFERENT: id: Antonym Room/Panel_different_same colors: black tag: botblack LOW: id: Antonym Room/Panel_low_high colors: black tag: botblack ALIVE: id: Antonym Room/Panel_alive_dead colors: black tag: botblack THAT: id: Antonym Room/Panel_that_this colors: black tag: botblack STRESSED: id: Antonym Room/Panel_stressed_desserts colors: black tag: midblack STAR: id: Antonym Room/Panel_star_rats colors: black tag: midblack TUBE: id: Antonym Room/Panel_tame_mate colors: black tag: topblack CAT: id: Antonym Room/Panel_cat_tack colors: black tag: topblack doors: Shortcut to Hedge Maze: id: Symmetry Room Area Doors/Door_bye_hi item_group: Achievement Room Entrances door_group: Hedge Maze Doors panels: - BYE Hedge Maze: entrances: Hub Room: room: Hub Room door: Shortcut to Hedge Maze Color Hallways: warp: True The Agreeable: room: The Agreeable door: Shortcut to Hedge Maze The Perceptive: True The Observant: door: Observant Entrance Owl Hallway: room: Owl Hallway door: Shortcut to Hedge Maze Roof: True The Incomparable: door: Observant Entrance panels: DOWN: id: Maze Room/Panel_down_up colors: black tag: botblack HIDE (1): id: Maze Room/Panel_hide_seek colors: black tag: botblack HIDE (2): id: Maze Room/Panel_hide_seek_2 colors: black tag: botblack HIDE (3): id: Maze Room/Panel_hide_seek_3 colors: black tag: botblack MASTERY (1): id: Master Room/Panel_mastery_mastery5 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery MASTERY (2): id: Master Room/Panel_mastery_mastery9 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery PATH (1): id: Maze Room/Panel_path_lock colors: green tag: forbid PATH (2): id: Maze Room/Panel_path_knot colors: green tag: forbid PATH (3): id: Maze Room/Panel_path_lost colors: green tag: forbid PATH (4): id: Maze Room/Panel_path_open colors: green tag: forbid PATH (5): id: Maze Room/Panel_path_help colors: green tag: forbid PATH (6): id: Maze Room/Panel_path_hunt colors: green tag: forbid PATH (7): id: Maze Room/Panel_path_nest colors: green tag: forbid PATH (8): id: Maze Room/Panel_path_look colors: green tag: forbid REFLOW: id: Maze Room/Panel_reflow_flower colors: yellow tag: midyellow LEAP: id: Maze Room/Panel_leap_jump tag: botwhite doors: Perceptive Entrance: id: Maze Area Doors/Door_maze_maze item_name: The Perceptive - Entrance door_group: Hedge Maze Doors item_group: Achievement Room Entrances panels: - DOWN Painting Shortcut: painting_id: garden_painting_tower2 item_name: Starting Room - Hedge Maze Painting item_group: Paintings skip_location: True panels: - DOWN Observant Entrance: id: - Maze Area Doors/Door_look_room_1 - Maze Area Doors/Door_look_room_2 - Maze Area Doors/Door_look_room_3 skip_location: True item_name: The Observant - Entrance door_group: Observant Doors item_group: Achievement Room Entrances panels: - room: The Perceptive panel: GAZE Hide and Seek: skip_item: True location_name: Hedge Maze - Hide and Seek include_reduce: True panels: - HIDE (1) - HIDE (2) - HIDE (3) - room: Outside The Agreeable panel: HIDE panel_doors: DOWN: panels: - DOWN The Perceptive: entrances: Starting Room: room: Hedge Maze door: Painting Shortcut painting: True Hedge Maze: room: Hedge Maze door: Perceptive Entrance panels: Achievement: id: Countdown Panels/Panel_perceptive_perceptive colors: green tag: forbid check: True achievement: The Perceptive GAZE: id: Maze Room/Panel_look_look check: True exclude_reduce: True tag: botwhite panel_doors: GAZE: panels: - GAZE paintings: - id: garden_painting_tower orientation: north The Fearless (First Floor): entrances: The Perceptive: warp: True panels: SPAN: id: Naps Room/Panel_naps_span colors: black tag: midblack TEAM: id: Naps Room/Panel_team_meet colors: black tag: topblack TEEM: id: Naps Room/Panel_teem_meat colors: black tag: topblack IMPATIENT: id: Naps Room/Panel_impatient_doctor colors: black tag: bot black black EAT: id: Naps Room/Panel_eat_tea colors: black tag: topblack doors: Second Floor: id: Naps Room Doors/Door_hider_5 location_name: The Fearless - First Floor Puzzles door_group: Fearless Doors panels: - SPAN - TEAM - TEEM - IMPATIENT - EAT progression: Progressive Fearless: doors: - Second Floor - room: The Fearless (Second Floor) door: Third Floor The Fearless (Second Floor): entrances: The Fearless (First Floor): room: The Fearless (First Floor) door: Second Floor warp: True panels: NONE: id: Naps Room/Panel_one_many colors: black tag: bot black top white SUM: id: Naps Room/Panel_one_none colors: black tag: top white bot black FUNNY: id: Naps Room/Panel_funny_enough colors: black tag: topblack MIGHT: id: Naps Room/Panel_might_time colors: black tag: topblack SAFE: id: Naps Room/Panel_safe_face colors: black tag: topblack SAME: id: Naps Room/Panel_same_mace colors: black tag: topblack CAME: id: Naps Room/Panel_came_make colors: black tag: topblack doors: Third Floor: id: - Naps Room Doors/Door_hider_1b2 - Naps Room Doors/Door_hider_new1 location_name: The Fearless - Second Floor Puzzles door_group: Fearless Doors panels: - NONE - SUM - FUNNY - MIGHT - SAFE - SAME - CAME The Fearless: entrances: The Fearless (First Floor): room: The Fearless (Second Floor) door: Third Floor warp: True panels: Achievement: id: Countdown Panels/Panel_fearless_fearless colors: black tag: forbid check: True achievement: The Fearless EASY: id: Naps Room/Panel_easy_soft colors: black tag: bot black black SOMETIMES: id: Naps Room/Panel_sometimes_always colors: black tag: bot black black DARK: id: Naps Room/Panel_dark_extinguish colors: black tag: bot black black EVEN: id: Naps Room/Panel_even_ordinary colors: black tag: bot black black The Observant: entrances: Hedge Maze: room: Hedge Maze door: Observant Entrance The Incomparable: warp: True panels: Achievement: id: Countdown Panels/Panel_observant_observant colors: green check: True tag: forbid required_door: door: Stairs required_panel: - panel: FOUR (1) - panel: FOUR (2) - panel: SIX achievement: The Observant FOUR (1): id: Look Room/Panel_four_back colors: green tag: forbid FOUR (2): id: Look Room/Panel_four_side colors: green tag: forbid BACKSIDE: id: Backside Room/Panel_backside_2 tag: midwhite hunt: True required_door: door: Backside Door SIX: id: Look Room/Panel_six_stairs colors: green tag: forbid FOUR (3): id: Look Room/Panel_four_ways colors: green tag: forbid TWO (1): id: Look Room/Panel_two_on colors: green tag: forbid TWO (2): id: Look Room/Panel_two_up colors: green tag: forbid FIVE: id: Look Room/Panel_five_swims colors: green tag: forbid BELOW (1): id: Look Room/Panel_eight_upstairs colors: green tag: forbid required_door: door: Stairs BLUE: id: Look Room/Panel_blue_toil colors: green tag: forbid required_door: door: Stairs BELOW (2): id: Look Room/Panel_four_stop colors: green tag: forbid required_door: door: Stairs MINT (1): id: Look Room/Panel_aqua_top colors: green tag: forbid required_door: door: Stairs ESACREWOL: id: Look Room/Panel_blue_hi colors: green tag: forbid required_door: door: Stairs EULB: id: Look Room/Panel_blue_hi2 colors: green tag: forbid required_door: door: Stairs NUMBERS (1): id: Look Room/Panel_numbers_31 colors: green tag: forbid required_door: door: Stairs NUMBERS (2): id: Look Room/Panel_numbers_52 colors: green tag: forbid required_door: door: Stairs MINT (2): id: Look Room/Panel_aqua_oil colors: green tag: forbid required_door: door: Stairs GREEN (1): id: Look Room/Panel_eight_backside colors: green tag: forbid required_door: door: Stairs GREEN (2): id: Look Room/Panel_eight_sideways colors: green tag: forbid required_door: door: Stairs doors: Backside Door: id: Maze Area Doors/Door_backside door_group: Backside Doors panels: - FOUR (1) - FOUR (2) Stairs: id: Maze Area Doors/Door_stairs door_group: Observant Doors panels: - SIX panel_doors: BACKSIDE: item_name: The Observant - Backside Entrance Panels panel_group: Backside Entrance Panels panels: - FOUR (1) - FOUR (2) STAIRS: panels: - SIX The Incomparable: entrances: The Observant: warp: True Eight Room: True Eight Alcove: door: Eight Door Orange Tower Sixth Floor: painting: True Hedge Maze: room: Hedge Maze door: Observant Entrance panels: Achievement: id: Countdown Panels/Panel_incomparable_incomparable colors: blue check: True tag: forbid required_room: - Eight Room required_panel: - room: Courtyard panel: I - room: Elements Area panel: A achievement: The Incomparable A (One): id: Strand Room/Panel_blank_a colors: blue tag: forbid A (Two): id: Strand Room/Panel_a_an colors: blue tag: forbid A (Three): id: Strand Room/Panel_a_and colors: blue tag: forbid A (Four): id: Strand Room/Panel_a_sand colors: blue tag: forbid A (Five): id: Strand Room/Panel_a_stand colors: blue tag: forbid A (Six): id: Strand Room/Panel_a_strand colors: blue tag: forbid I (One): id: Strand Room/Panel_blank_i colors: blue tag: forbid I (Two): id: Strand Room/Panel_i_in colors: blue tag: forbid I (Three): id: Strand Room/Panel_i_sin colors: blue tag: forbid I (Four): id: Strand Room/Panel_i_sing colors: blue tag: forbid I (Five): id: Strand Room/Panel_i_sting colors: blue tag: forbid I (Six): id: Strand Room/Panel_i_string colors: blue tag: forbid I (Seven): id: Strand Room/Panel_i_strings colors: blue tag: forbid doors: Eight Door: id: Red Blue Purple Room Area Doors/Door_a_strands location_name: Giant Sevens door_group: Observant Doors panels: - I (Seven) - room: Courtyard panel: I - room: Elements Area panel: A Eight Door (Outside The Initiated): id: Red Blue Purple Room Area Doors/Door_a_strands2 item_name: Outside The Initiated - Eight Door item_group: Achievement Room Entrances skip_location: True panels: - room: The Incomparable panel: I (Seven) - room: Courtyard panel: I - room: Elements Area panel: A panel_doors: Giant Sevens: item_name: Giant Seven Panels panels: - I (Seven) - room: Courtyard panel: I - room: Elements Area panel: A paintings: - id: crown_painting orientation: east Eight Alcove: entrances: The Incomparable: room: The Incomparable door: Eight Door Outside The Initiated: room: The Incomparable door: Eight Door (Outside The Initiated) paintings: - id: eight_painting2 orientation: north Eight Room: entrances: Eight Alcove: painting: True panels: Eight Back: id: Strand Room/Panel_i_starling colors: blue tag: forbid Eight Front: id: Strand Room/Panel_i_starting colors: blue tag: forbid Nine: id: Strand Room/Panel_i_startling colors: blue tag: forbid paintings: - id: eight_painting orientation: south exit_only: True required: True Orange Tower: # This is a special, meta-ish room. entrances: Menu: True doors: Second Floor: id: Tower Room Area Doors/Door_level_1 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE Third Floor: id: Tower Room Area Doors/Door_level_2 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART Fourth Floor: id: Tower Room Area Doors/Door_level_3 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART - room: Orange Tower Third Floor panel: DEER + WREN Fifth Floor: id: Tower Room Area Doors/Door_level_4 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART - room: Orange Tower Third Floor panel: DEER + WREN - room: Orange Tower Fourth Floor panel: LEARNS + UNSEW Sixth Floor: id: Tower Room Area Doors/Door_level_5 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART - room: Orange Tower Third Floor panel: DEER + WREN - room: Orange Tower Fourth Floor panel: LEARNS + UNSEW - room: Orange Tower Fifth Floor panel: DRAWL + RUNS Seventh Floor: id: Tower Room Area Doors/Door_level_6 skip_location: True panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART - room: Orange Tower Third Floor panel: DEER + WREN - room: Orange Tower Fourth Floor panel: LEARNS + UNSEW - room: Orange Tower Fifth Floor panel: DRAWL + RUNS - room: Owl Hallway panel: READS + RUST panel_doors: Access: item_name: Orange Tower Panels panels: - room: Orange Tower First Floor panel: DADS + ALE - room: Outside The Undeterred panel: ART + ART - room: Orange Tower Third Floor panel: DEER + WREN - room: Orange Tower Fourth Floor panel: LEARNS + UNSEW - room: Orange Tower Fifth Floor panel: DRAWL + RUNS - room: Owl Hallway panel: READS + RUST progression: Progressive Orange Tower: doors: - Second Floor - Third Floor - Fourth Floor - Fifth Floor - Sixth Floor - Seventh Floor Orange Tower First Floor: entrances: Hub Room: door: Shortcut to Hub Room Outside The Wanderer: room: Outside The Wanderer door: Tower Entrance warp: True Orange Tower Second Floor: room: Orange Tower door: Second Floor warp: True Directional Gallery: door: Salt Pepper Door Roof: True # through the sunwarp panels: SECRET: id: Shuffle Room/Panel_secret_secret tag: midwhite DADS + ALE: id: Tower Room/Panel_dads_ale_dead_1 colors: orange check: True tag: midorange SALT: id: Backside Room/Panel_salt_pepper colors: black tag: botblack doors: Shortcut to Hub Room: id: Shuffle Room Area Doors/Door_secret_secret door_group: Orange Tower First Floor - Shortcuts panels: - SECRET Salt Pepper Door: id: Count Up Room Area Doors/Door_salt_pepper location_name: Orange Tower First Floor - Salt Pepper Door door_group: Orange Tower First Floor - Shortcuts panels: - SALT - room: Directional Gallery panel: PEPPER panel_doors: SECRET: panels: - SECRET sunwarps: - dots: 4 direction: enter entrance_indicator_pos: [ -32, 2.5, -14.99 ] orientation: south Orange Tower Second Floor: entrances: Orange Tower First Floor: room: Orange Tower door: Second Floor warp: True Orange Tower Third Floor: room: Orange Tower door: Third Floor warp: True Outside The Undeterred: warp: True Orange Tower Third Floor: entrances: Knight Night Exit: room: Knight Night (Final) door: Exit Orange Tower Second Floor: room: Orange Tower door: Third Floor warp: True Orange Tower Fourth Floor: room: Orange Tower door: Fourth Floor warp: True Hot Crusts Area: room: Sunwarps door: 2 Sunwarp sunwarp: True Bearer Side Area: room: Bearer Side Area door: Shortcut to Tower Rhyme Room (Smiley): door: Rhyme Room Entrance Art Gallery: warp: True Roof: True # by parkouring through the Bearer shortcut panels: RED: id: Color Arrow Room/Panel_red_afar tag: midwhite hunt: True required_door: door: Red Barrier DEER + WREN: id: Tower Room/Panel_deer_wren_rats_3 colors: orange check: True tag: midorange doors: Red Barrier: id: Color Arrow Room Doors/Door_red_6 door_group: Color Hunt Barriers skip_location: True panels: - room: Color Hunt panel: RED Rhyme Room Entrance: id: Double Room Area Doors/Door_room_entry_stairs2 skip_location: True door_group: Rhyme Room Doors panels: - room: The Tenacious panel: LEVEL (Black) - room: The Tenacious panel: RACECAR (Black) - room: The Tenacious panel: SOLOS (Black) Orange Barrier: # see note in Outside The Initiated id: - Color Arrow Room Doors/Door_orange_hider_1 - Color Arrow Room Doors/Door_orange_hider_2 - Color Arrow Room Doors/Door_orange_hider_3 location_name: Color Barriers - RED and YELLOW door_group: Color Hunt Barriers item_name: Color Hunt - Orange Barrier panels: - RED - room: Directional Gallery panel: YELLOW paintings: - id: arrows_painting_6 orientation: east - id: flower_painting_5 orientation: south sunwarps: - dots: 2 direction: exit entrance_indicator_pos: [ 24.01, 2.5, 38 ] orientation: west - dots: 3 direction: enter entrance_indicator_pos: [ 28.01, 2.5, 29 ] orientation: west Orange Tower Fourth Floor: entrances: Orange Tower Third Floor: room: Orange Tower door: Fourth Floor warp: True Orange Tower Fifth Floor: room: Orange Tower door: Fifth Floor warp: True Hot Crusts Area: door: Hot Crusts Door Crossroads: - room: Crossroads door: Tower Entrance - room: Crossroads door: Tower Back Entrance Courtyard: - warp: True - room: Crossroads door: Tower Entrance Roof: True # through the sunwarp panels: RUNT (1): id: Shuffle Room/Panel_turn_runt2 colors: yellow tag: midyellow RUNT (2): id: Shuffle Room/Panel_runt3 colors: - yellow - blue tag: mid yellow blue LEARNS + UNSEW: id: Tower Room/Panel_learns_unsew_unrest_4 colors: orange check: True tag: midorange HOT CRUSTS: id: Shuffle Room/Panel_shortcuts colors: yellow tag: midyellow IRK HORN: id: Shuffle Room/Panel_corner colors: yellow check: True exclude_reduce: True tag: topyellow doors: Hot Crusts Door: id: Shuffle Room Area Doors/Door_hotcrust_shortcuts panels: - HOT CRUSTS panel_doors: HOT CRUSTS: panels: - HOT CRUSTS sunwarps: - dots: 5 direction: enter entrance_indicator_pos: [ -20, 3, -64.01 ] orientation: north Hot Crusts Area: entrances: Orange Tower Fourth Floor: room: Orange Tower Fourth Floor door: Hot Crusts Door Roof: True # through the sunwarp panels: EIGHT: id: Backside Room/Panel_eight_eight_3 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights paintings: - id: smile_painting_8 orientation: north sunwarps: - dots: 2 direction: enter entrance_indicator_pos: [ -26, 3.5, -80.01 ] orientation: north Orange Tower Fifth Floor: entrances: Orange Tower Fourth Floor: room: Orange Tower door: Fifth Floor warp: True Orange Tower Sixth Floor: room: Orange Tower door: Sixth Floor warp: True Cellar: room: Room Room door: Cellar Exit warp: True Welcome Back Area: door: Welcome Back Outside The Initiated: room: Art Gallery door: Exit warp: True panels: SIZE (Small): id: Entry Room/Panel_size_small colors: gray tag: forbid SIZE (Big): id: Entry Room/Panel_size_big colors: gray tag: forbid DRAWL + RUNS: id: Tower Room/Panel_drawl_runs_enter_5 colors: orange check: True tag: midorange NINE: id: Backside Room/Panel_nine_nine_2 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines SUMMER: id: Entry Room/Panel_summer_summer tag: midwhite AUTUMN: id: Entry Room/Panel_autumn_autumn tag: midwhite SPRING: id: Entry Room/Panel_spring_spring tag: midwhite PAINTING (1): id: Panel Room/Panel_painting_flower colors: green tag: forbid required_room: Cellar PAINTING (2): id: Panel Room/Panel_painting_eye colors: green tag: forbid required_room: Cellar PAINTING (3): id: Panel Room/Panel_painting_snowman colors: green tag: forbid required_room: Cellar PAINTING (4): id: Panel Room/Panel_painting_owl colors: green tag: forbid required_room: Cellar PAINTING (5): id: Panel Room/Panel_painting_panda colors: green tag: forbid required_room: Cellar ROOM: id: Panel Room/Panel_room_stairs colors: gray tag: forbid required_room: Cellar doors: Welcome Back: id: Entry Room Area Doors/Door_sizes door_group: Welcome Back Doors panels: - SIZE (Small) - SIZE (Big) panel_doors: SIZE: item_name: Orange Tower Fifth Floor - SIZE Panels panels: - SIZE (Small) - SIZE (Big) paintings: - id: hi_solved_painting3 orientation: south - id: hi_solved_painting2 orientation: south - id: east_afar orientation: north Orange Tower Sixth Floor: entrances: Orange Tower Fifth Floor: room: Orange Tower door: Sixth Floor warp: True The Scientific: painting: True paintings: - id: arrows_painting_10 orientation: east - id: owl_painting_3 orientation: north - id: clock_painting orientation: west - id: scenery_painting_5d_2 orientation: south - id: symmetry_painting_b_7 orientation: north - id: panda_painting_2 orientation: south - id: crown_painting2 orientation: north - id: colors_painting2 orientation: south - id: cherry_painting2 orientation: east - id: hi_solved_painting orientation: west Ending Area: entrances: Orange Tower Sixth Floor: room: Orange Tower door: Seventh Floor warp: True panels: THE END: id: EndPanel/Panel_end_end check: True tag: forbid non_counting: True location_name: Orange Tower Seventh Floor - THE END doors: End: event: True panels: - THE END Orange Tower Seventh Floor: entrances: Ending Area: room: Ending Area door: End panels: THE MASTER: # We will set up special rules for this in code. id: Countdown Panels/Panel_master_master check: True tag: forbid MASTERY: # This is the MASTERY on the other side of THE FEARLESS. It can only be # accessed by jumping from the top of the tower. id: Master Room/Panel_mastery_mastery8 location_name: The Fearless - MASTERY tag: midwhite hunt: True required_door: door: Mastery doors: Mastery: id: - Master Room Doors/Door_tower_down - Master Room Doors/Door_master_master - Master Room Doors/Door_master_master_2 - Master Room Doors/Door_master_master_3 - Master Room Doors/Door_master_master_4 - Master Room Doors/Door_master_master_5 - Master Room Doors/Door_master_master_6 - Master Room Doors/Door_master_master_10 - Master Room Doors/Door_master_master_11 - Master Room Doors/Door_master_master_12 - Master Room Doors/Door_master_master_13 - Master Room Doors/Door_master_master_14 - Master Room Doors/Door_master_master_15 - Master Room Doors/Door_master_down - Master Room Doors/Door_master_down2 skip_location: True item_name: Mastery panels: - THE MASTER Mastery Panels: skip_item: True location_name: Mastery Panels panels: - room: Room Room panel: MASTERY - room: The Steady (Topaz) panel: MASTERY - room: Orange Tower Basement panel: MASTERY - room: Arrow Garden panel: MASTERY - room: Hedge Maze panel: MASTERY (1) - room: Behind A Smile panel: MASTERY - room: Sixteen Colorful Squares panel: MASTERY - MASTERY - room: Hedge Maze panel: MASTERY (2) - room: Among Treetops panel: MASTERY - room: Horizon's Edge panel: MASTERY - room: Beneath The Lookout panel: MASTERY - room: Elements Area panel: MASTERY - room: Pilgrim Antechamber panel: MASTERY - room: Rooftop Staircase panel: MASTERY paintings: - id: map_painting2 orientation: north enter_only: True # otherwise you might just skip the whole game! req_blocked_when_no_doors: True # owl hallway in vanilla doors Roof: entrances: Orange Tower Seventh Floor: True Crossroads: room: Crossroads door: Roof Access Behind A Smile: entrances: Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery6 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery STAIRCASE: id: Open Areas/Panel_staircase tag: midwhite Sixteen Colorful Squares: entrances: Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery7 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery Among Treetops: entrances: Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery10 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery Horizon's Edge: entrances: Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery11 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery Beneath The Lookout: entrances: Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery12 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery Rooftop Staircase: entrances: Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery15 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery Orange Tower Basement: entrances: Orange Tower Sixth Floor: room: Orange Tower Seventh Floor door: Mastery panels: MASTERY: id: Master Room/Panel_mastery_mastery3 tag: midwhite hunt: True THE LIBRARY: id: EndPanel/Panel_library check: True tag: forbid non_counting: True paintings: - id: arrows_painting_11 orientation: east req_blocked_when_no_doors: True # owl hallway in vanilla doors Courtyard: entrances: Roof: True Orange Tower Fourth Floor: - warp: True - room: Crossroads door: Tower Entrance Arrow Garden: painting: True Starting Room: door: Painting Shortcut painting: True Yellow Backside Area: room: First Second Third Fourth door: Backside Door The Colorful (White): True panels: I: id: Strand Room/Panel_i_staring colors: blue tag: forbid hunt: True GREEN: id: Color Arrow Room/Panel_green_afar tag: midwhite hunt: True required_door: door: Green Barrier PINECONE: id: Shuffle Room/Panel_pinecone_pine colors: brown tag: botbrown ACORN: id: Shuffle Room/Panel_acorn_oak colors: brown tag: botbrown doors: Painting Shortcut: painting_id: flower_painting_8 item_name: Starting Room - Flower Painting item_group: Paintings skip_location: True panels: - room: First Second Third Fourth panel: FIRST - room: First Second Third Fourth panel: SECOND - room: First Second Third Fourth panel: THIRD - room: First Second Third Fourth panel: FOURTH Green Barrier: id: Color Arrow Room Doors/Door_green_5 door_group: Color Hunt Barriers skip_location: True panels: - room: Color Hunt panel: GREEN paintings: - id: flower_painting_7 orientation: north Yellow Backside Area: entrances: Courtyard: room: First Second Third Fourth door: Backside Door Roof: True panels: BACKSIDE: id: Backside Room/Panel_backside_3 tag: midwhite hunt: True NINE: id: Backside Room/Panel_nine_nine_8 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines paintings: - id: blueman_painting orientation: east First Second Third Fourth: # We are separating this door + its panels into its own room because they # are accessible from two distinct regions (Courtyard and Yellow Backside # Area). We need to do this because painting shuffle makes it possible to # have access to Yellow Backside Area without having access to Courtyard, # and we want it to still be in logic to solve these panels. entrances: Courtyard: True Yellow Backside Area: True panels: FIRST: id: Backside Room/Panel_first_first tag: midwhite SECOND: id: Backside Room/Panel_second_second tag: midwhite THIRD: id: Backside Room/Panel_third_third tag: midwhite FOURTH: id: Backside Room/Panel_fourth_fourth tag: midwhite doors: Backside Door: id: Count Up Room Area Doors/Door_yellow_backside door_group: Backside Doors location_name: Courtyard - FIRST, SECOND, THIRD, FOURTH item_name: Courtyard - Backside Door panels: - FIRST - SECOND - THIRD - FOURTH panel_doors: FIRST SECOND THIRD FOURTH: item_name: Courtyard - Ordinal Panels panel_group: Backside Entrance Panels panels: - FIRST - SECOND - THIRD - FOURTH The Colorful (White): entrances: Courtyard: True The Colorful (Black): door: Progress Door panels: BEGIN: id: Doorways Room/Panel_begin_start tag: botwhite doors: Progress Door: id: Doorway Room Doors/Door_white item_name: The Colorful - White Door door_group: Colorful Doors location_name: The Colorful - White panels: - BEGIN panel_doors: BEGIN: item_name: The Colorful - BEGIN (Panel) panel_group: Colorful Panels panels: - BEGIN The Colorful (Black): entrances: The Colorful (White): room: The Colorful (White) door: Progress Door The Colorful (Red): door: Progress Door panels: FOUND: id: Doorways Room/Panel_found_lost colors: black tag: botblack doors: Progress Door: id: Doorway Room Doors/Door_black item_name: The Colorful - Black Door location_name: The Colorful - Black door_group: Colorful Doors panels: - FOUND panel_doors: FOUND: item_name: The Colorful - FOUND (Panel) panel_group: Colorful Panels panels: - FOUND The Colorful (Red): entrances: The Colorful (Black): room: The Colorful (Black) door: Progress Door The Colorful (Yellow): door: Progress Door panels: LOAF: id: Doorways Room/Panel_loaf_crust colors: red tag: botred doors: Progress Door: id: Doorway Room Doors/Door_red item_name: The Colorful - Red Door location_name: The Colorful - Red door_group: Colorful Doors panels: - LOAF panel_doors: LOAF: item_name: The Colorful - LOAF (Panel) panel_group: Colorful Panels panels: - LOAF The Colorful (Yellow): entrances: The Colorful (Red): room: The Colorful (Red) door: Progress Door The Colorful (Blue): door: Progress Door panels: CREAM: id: Doorways Room/Panel_eggs_breakfast colors: yellow tag: botyellow doors: Progress Door: id: Doorway Room Doors/Door_yellow item_name: The Colorful - Yellow Door location_name: The Colorful - Yellow door_group: Colorful Doors panels: - CREAM panel_doors: CREAM: item_name: The Colorful - CREAM (Panel) panel_group: Colorful Panels panels: - CREAM The Colorful (Blue): entrances: The Colorful (Yellow): room: The Colorful (Yellow) door: Progress Door The Colorful (Purple): door: Progress Door panels: SUN: id: Doorways Room/Panel_sun_sky colors: blue tag: botblue doors: Progress Door: id: Doorway Room Doors/Door_blue item_name: The Colorful - Blue Door location_name: The Colorful - Blue door_group: Colorful Doors panels: - SUN panel_doors: SUN: item_name: The Colorful - SUN (Panel) panel_group: Colorful Panels panels: - SUN The Colorful (Purple): entrances: The Colorful (Blue): room: The Colorful (Blue) door: Progress Door The Colorful (Orange): door: Progress Door panels: SPOON: id: Doorways Room/Panel_teacher_substitute colors: purple tag: botpurple doors: Progress Door: id: Doorway Room Doors/Door_purple item_name: The Colorful - Purple Door location_name: The Colorful - Purple door_group: Colorful Doors panels: - SPOON panel_doors: SPOON: item_name: The Colorful - SPOON (Panel) panel_group: Colorful Panels panels: - SPOON The Colorful (Orange): entrances: The Colorful (Purple): room: The Colorful (Purple) door: Progress Door The Colorful (Green): door: Progress Door panels: LETTERS: id: Doorways Room/Panel_walnuts_orange colors: orange tag: botorange doors: Progress Door: id: Doorway Room Doors/Door_orange item_name: The Colorful - Orange Door location_name: The Colorful - Orange door_group: Colorful Doors panels: - LETTERS panel_doors: LETTERS: item_name: The Colorful - LETTERS (Panel) panel_group: Colorful Panels panels: - LETTERS The Colorful (Green): entrances: The Colorful (Orange): room: The Colorful (Orange) door: Progress Door The Colorful (Brown): door: Progress Door panels: WALLS: id: Doorways Room/Panel_path_i colors: green tag: forbid doors: Progress Door: id: Doorway Room Doors/Door_green item_name: The Colorful - Green Door location_name: The Colorful - Green door_group: Colorful Doors panels: - WALLS panel_doors: WALLS: item_name: The Colorful - WALLS (Panel) panel_group: Colorful Panels panels: - WALLS The Colorful (Brown): entrances: The Colorful (Green): room: The Colorful (Green) door: Progress Door The Colorful (Gray): door: Progress Door panels: IRON: id: Doorways Room/Panel_iron_rust colors: brown tag: botbrown doors: Progress Door: id: Doorway Room Doors/Door_brown item_name: The Colorful - Brown Door location_name: The Colorful - Brown door_group: Colorful Doors panels: - IRON panel_doors: IRON: item_name: The Colorful - IRON (Panel) panel_group: Colorful Panels panels: - IRON The Colorful (Gray): entrances: The Colorful (Brown): room: The Colorful (Brown) door: Progress Door The Colorful: door: Progress Door panels: OBSTACLE: id: Doorways Room/Panel_obstacle_door colors: gray tag: forbid doors: Progress Door: id: Doorway Room Doors/Door_gray item_name: The Colorful - Gray Door location_name: The Colorful - Gray door_group: Colorful Doors panels: - OBSTACLE panel_doors: OBSTACLE: item_name: The Colorful - OBSTACLE (Panel) panel_group: Colorful Panels panels: - OBSTACLE The Colorful: entrances: The Colorful (Gray): room: The Colorful (Gray) door: Progress Door Roof: True panels: Achievement: id: Countdown Panels/Panel_colorful_colorful check: True tag: forbid required_panel: - room: The Colorful (White) panel: BEGIN - room: The Colorful (Black) panel: FOUND - room: The Colorful (Red) panel: LOAF - room: The Colorful (Yellow) panel: CREAM - room: The Colorful (Blue) panel: SUN - room: The Colorful (Purple) panel: SPOON - room: The Colorful (Orange) panel: LETTERS - room: The Colorful (Green) panel: WALLS - room: The Colorful (Brown) panel: IRON - room: The Colorful (Gray) panel: OBSTACLE achievement: The Colorful paintings: - id: arrows_painting_12 orientation: north progression: Progressive Colorful: doors: - room: The Colorful (White) door: Progress Door - room: The Colorful (Black) door: Progress Door - room: The Colorful (Red) door: Progress Door - room: The Colorful (Yellow) door: Progress Door - room: The Colorful (Blue) door: Progress Door - room: The Colorful (Purple) door: Progress Door - room: The Colorful (Orange) door: Progress Door - room: The Colorful (Green) door: Progress Door - room: The Colorful (Brown) door: Progress Door - room: The Colorful (Gray) door: Progress Door panel_doors: - room: The Colorful (White) panel_door: BEGIN - room: The Colorful (Black) panel_door: FOUND - room: The Colorful (Red) panel_door: LOAF - room: The Colorful (Yellow) panel_door: CREAM - room: The Colorful (Blue) panel_door: SUN - room: The Colorful (Purple) panel_door: SPOON - room: The Colorful (Orange) panel_door: LETTERS - room: The Colorful (Green) panel_door: WALLS - room: The Colorful (Brown) panel_door: IRON - room: The Colorful (Gray) panel_door: OBSTACLE Welcome Back Area: entrances: Starting Room: door: Shortcut to Starting Room Hub Room: warp: True Outside The Wondrous: warp: True Outside The Undeterred: warp: True Outside The Agreeable: warp: True Outside The Wanderer: warp: True The Observant: warp: True Art Gallery: warp: True The Scientific: warp: True Cellar: warp: True Orange Tower Fifth Floor: room: Orange Tower Fifth Floor door: Welcome Back Challenge Room: room: Challenge Room door: Welcome Door panels: WELCOME BACK: id: Entry Room/Panel_return_return tag: midwhite SECRET: id: Entry Room/Panel_secret_secret tag: midwhite CLOCKWISE: id: Shuffle Room/Panel_clockwise_counterclockwise colors: black check: True exclude_reduce: True tag: botblack doors: Shortcut to Starting Room: id: Entry Room Area Doors/Door_return_return door_group: Welcome Back Doors include_reduce: True panels: - WELCOME BACK Owl Hallway: entrances: Hidden Room: painting: True Hedge Maze: door: Shortcut to Hedge Maze Orange Tower Sixth Floor: painting: True panels: STRAYS: id: Maze Room/Panel_strays_maze colors: purple tag: toppurp READS + RUST: id: Tower Room/Panel_reads_rust_lawns_6 colors: orange check: True tag: midorange doors: Shortcut to Hedge Maze: id: Maze Area Doors/Door_strays_maze door_group: Hedge Maze Doors panels: - STRAYS panel_doors: STRAYS: panels: - STRAYS paintings: - id: arrows_painting_8 orientation: south - id: maze_painting_2 orientation: north - id: owl_painting_2 orientation: south required_when_no_doors: True - id: clock_painting_4 orientation: north Outside The Initiated: entrances: Hub Room: door: Shortcut to Hub Room Knight Night Exit: room: Knight Night (Final) door: Exit Orange Tower Third Floor: room: Sunwarps door: 3 Sunwarp sunwarp: True Orange Tower Fifth Floor: room: Art Gallery door: Exit warp: True Art Gallery: room: Art Gallery door: Exit warp: True The Bearer: room: Art Gallery door: Exit Eight Alcove: room: The Incomparable door: Eight Door (Outside The Initiated) The Optimistic: True panels: SEVEN (1): id: Backside Room/Panel_seven_seven_5 tag: midwhite hunt: True required_door: room: Number Hunt door: Sevens SEVEN (2): id: Backside Room/Panel_seven_seven_6 tag: midwhite hunt: True required_door: room: Number Hunt door: Sevens EIGHT: id: Backside Room/Panel_eight_eight_7 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights NINE: id: Backside Room/Panel_nine_nine_4 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines BLUE: id: Color Arrow Room/Panel_blue_afar tag: midwhite hunt: True required_door: door: Blue Barrier ORANGE: id: Color Arrow Room/Panel_orange_afar tag: midwhite hunt: True required_door: door: Orange Barrier UNCOVER: id: Appendix Room/Panel_discover_recover colors: purple tag: midpurp OXEN: id: Rhyme Room/Panel_locked_knocked colors: purple tag: midpurp PAST (1): id: Shuffle Room/Panel_past_present colors: brown tag: botbrown FUTURE (1): id: Shuffle Room/Panel_future_present colors: - brown - black tag: bot brown black FUTURE (2): id: Shuffle Room/Panel_future_past colors: black tag: botblack PAST (2): id: Shuffle Room/Panel_past_future colors: black tag: botblack PRESENT: id: Shuffle Room/Panel_past_past colors: - brown - black tag: bot brown black SMILE: id: Open Areas/Panel_smile_smile tag: midwhite ANGERED: id: Open Areas/Panel_angered_enraged colors: - yellow tag: syn anagram copy_to_sign: sign18 VOTE: id: Open Areas/Panel_vote_veto colors: - yellow - black tag: ant anagram copy_to_sign: sign17 doors: Shortcut to Hub Room: id: Appendix Room Area Doors/Door_recover_discover panels: - UNCOVER Blue Barrier: id: Color Arrow Room Doors/Door_blue_3 door_group: Color Hunt Barriers skip_location: True panels: - room: Color Hunt panel: BLUE Orange Barrier: id: Color Arrow Room Doors/Door_orange_3 door_group: Color Hunt Barriers skip_location: True panels: - room: Color Hunt panel: ORANGE Initiated Entrance: id: Red Blue Purple Room Area Doors/Door_locked_knocked item_name: The Initiated - Entrance item_group: Achievement Room Entrances panels: - OXEN # These would be more appropriate in Champion's Rest, but as currently # implemented, locations need to include at least one panel from the # containing region. Green Barrier: id: Color Arrow Room Doors/Door_green_hider_1 location_name: Color Barriers - BLUE and YELLOW item_name: Color Hunt - Green Barrier door_group: Color Hunt Barriers panels: - BLUE - room: Directional Gallery panel: YELLOW Purple Barrier: id: - Color Arrow Room Doors/Door_purple_hider_1 - Color Arrow Room Doors/Door_purple_hider_2 - Color Arrow Room Doors/Door_purple_hider_3 location_name: Color Barriers - RED and BLUE item_name: Color Hunt - Purple Barrier door_group: Color Hunt Barriers panels: - BLUE - room: Orange Tower Third Floor panel: RED Entrance: id: - Color Arrow Room Doors/Door_all_hider_1 - Color Arrow Room Doors/Door_all_hider_2 - Color Arrow Room Doors/Door_all_hider_3 location_name: Color Barriers - GREEN, ORANGE and PURPLE item_name: Champion's Rest - Entrance panels: - ORANGE - room: Courtyard panel: GREEN - room: Outside The Agreeable panel: PURPLE panel_doors: UNCOVER: panels: - UNCOVER OXEN: panels: - OXEN paintings: - id: clock_painting_5 orientation: east - id: smile_painting_1 orientation: north sunwarps: - dots: 3 direction: exit entrance_indicator_pos: [ 89.99, 2.5, 1 ] orientation: east The Initiated: entrances: Outside The Initiated: room: Outside The Initiated door: Initiated Entrance panels: Achievement: id: Countdown Panels/Panel_illuminated_initiated colors: purple tag: forbid check: True achievement: The Initiated DAUGHTER: id: Rhyme Room/Panel_daughter_laughter colors: purple tag: midpurp START: id: Rhyme Room/Panel_move_love colors: purple tag: double midpurp subtag: left link: change STARS STARE: id: Rhyme Room/Panel_stove_love colors: purple tag: double midpurp subtag: right link: change STARS HYPE: id: Rhyme Room/Panel_scope_type colors: purple tag: midpurp and rhyme copy_to_sign: sign16 ABYSS: id: Rhyme Room/Panel_abyss_this colors: purple tag: toppurp SWEAT: id: Rhyme Room/Panel_sweat_great colors: purple tag: double midpurp subtag: left link: change GREAT BEAT: id: Rhyme Room/Panel_beat_great colors: purple tag: double midpurp subtag: right link: change GREAT ALUMNI: id: Rhyme Room/Panel_alumni_hi colors: purple tag: midpurp and rhyme copy_to_sign: sign14 PATS: id: Rhyme Room/Panel_wrath_path colors: purple tag: forbid KNIGHT: id: Rhyme Room/Panel_knight_write colors: purple tag: double toppurp subtag: left link: change WRITE BYTE: id: Rhyme Room/Panel_byte_write colors: purple tag: double toppurp subtag: right link: change WRITE MAIM: id: Rhyme Room/Panel_maim_same colors: purple tag: toppurp MORGUE: id: Rhyme Room/Panel_chair_bear colors: purple tag: purple rhyme change stack subtag: top link: prcs CYBORG CHAIR: id: Rhyme Room/Panel_bare_bear colors: purple tag: toppurp HUMAN: id: Rhyme Room/Panel_cost_most colors: purple tag: purple rhyme change stack subtag: bot link: prcs CYBORG BED: id: Rhyme Room/Panel_bed_dead colors: purple tag: toppurp The Optimistic: entrances: Outside The Initiated: True panels: BACKSIDE: id: Backside Room/Panel_backside_1 tag: midwhite Achievement: id: Countdown Panels/Panel_optimistic_optimistic check: True tag: forbid required_panel: - panel: BACKSIDE - room: The Observant panel: BACKSIDE - room: Yellow Backside Area panel: BACKSIDE - room: Directional Gallery panel: BACKSIDE - room: The Bearer panel: BACKSIDE achievement: The Optimistic The Traveled: entrances: Hub Room: room: Hub Room door: Traveled Entrance Color Hallways: door: Color Hallways Entrance panels: Achievement: id: Countdown Panels/Panel_traveled_traveled required_room: Hub Room tag: forbid check: True achievement: The Traveled CLOSE: id: Synonym Room/Panel_close_near tag: botwhite COMPOSE: id: Synonym Room/Panel_compose_write tag: double botwhite subtag: left link: syn WRITE RECORD: id: Synonym Room/Panel_record_write tag: double botwhite subtag: right link: syn WRITE CATEGORY: id: Synonym Room/Panel_category_type tag: botwhite HELLO: id: Synonym Room/Panel_hello_hi tag: botwhite DUPLICATE: id: Synonym Room/Panel_duplicate_same tag: double botwhite subtag: left link: syn SAME IDENTICAL: id: Synonym Room/Panel_identical_same tag: double botwhite subtag: right link: syn SAME DISTANT: id: Synonym Room/Panel_distant_far tag: botwhite HAY: id: Synonym Room/Panel_hay_straw tag: botwhite GIGGLE: id: Synonym Room/Panel_giggle_laugh tag: double botwhite subtag: left link: syn LAUGH CHUCKLE: id: Synonym Room/Panel_chuckle_laugh tag: double botwhite subtag: right link: syn LAUGH SNITCH: id: Synonym Room/Panel_snitch_rat tag: botwhite CONCEALED: id: Synonym Room/Panel_concealed_hidden tag: botwhite PLUNGE: id: Synonym Room/Panel_plunge_fall tag: double botwhite subtag: left link: syn FALL AUTUMN: id: Synonym Room/Panel_autumn_fall tag: double botwhite subtag: right link: syn FALL ROAD: id: Synonym Room/Panel_growths_warts tag: botwhite FOUR: id: Backside Room/Panel_four_four_4 tag: midwhite hunt: True required_door: room: Outside The Undeterred door: Fours doors: Color Hallways Entrance: id: Appendix Room Area Doors/Door_hello_hi door_group: Entrance to The Traveled item_group: Achievement Room Entrances panels: - HELLO Color Hallways: entrances: The Traveled: room: The Traveled door: Color Hallways Entrance Outside The Bold: warp: True Outside The Undeterred: warp: True Crossroads: warp: True Hedge Maze: warp: True The Optimistic: warp: True # backside Directional Gallery: warp: True # backside Yellow Backside Area: warp: True The Bearer: room: The Bearer door: Backside Door warp: True The Observant: room: The Observant door: Backside Door warp: True Outside The Bold: entrances: Color Hallways: warp: True Color Hunt: room: Color Hunt door: Shortcut to The Steady The Bearer: room: The Bearer door: Entrance Directional Gallery: # There is a painting warp here from the Directional Gallery, but it # only appears when the sixes are revealed. It could be its own item if # we wanted. room: Number Hunt door: Sixes painting: True Starting Room: door: Painting Shortcut painting: True Room Room: True # trapdoor Compass Room: painting: True panels: UNOPEN: id: Truncate Room/Panel_unopened_open colors: red tag: midred BEGIN: id: Rock Room/Panel_begin_begin tag: midwhite SIX: id: Backside Room/Panel_six_six_4 tag: midwhite hunt: True required_door: room: Number Hunt door: Sixes NINE: id: Backside Room/Panel_nine_nine_5 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines LEFT: id: Shuffle Room/Panel_left_left_2 tag: midwhite RIGHT: id: Shuffle Room/Panel_right_right_2 tag: midwhite RISE (Horizon): id: Open Areas/Panel_rise_horizon colors: blue tag: double topblue subtag: left link: expand HORIZON RISE (Sunrise): id: Open Areas/Panel_rise_sunrise colors: blue tag: double topblue subtag: left link: expand SUNRISE ZEN: id: Open Areas/Panel_son_horizon colors: blue tag: double topblue subtag: right link: expand HORIZON SON: id: Open Areas/Panel_son_sunrise colors: blue tag: double topblue subtag: right link: expand SUNRISE STARGAZER: id: Open Areas/Panel_stargazer_stargazer tag: midwhite required_door: door: Stargazer Door SOUND: id: Cross Room/Panel_mouth_south colors: purple tag: midpurp YEAST: id: Cross Room/Panel_yeast_east colors: red tag: midred WET: id: Cross Room/Panel_wet_west colors: blue tag: midblue doors: Bold Entrance: id: Red Blue Purple Room Area Doors/Door_unopened_open item_name: The Bold - Entrance item_group: Achievement Room Entrances panels: - UNOPEN Painting Shortcut: painting_id: pencil_painting6 skip_location: True item_name: Starting Room - Pencil Painting item_group: Paintings panels: - UNOPEN Steady Entrance: id: Rock Room Doors/Door_2 item_name: The Steady - Entrance item_group: Achievement Room Entrances panels: - BEGIN Lilac Entrance: event: True panels: - room: The Steady (Rose) panel: SOAR Stargazer Door: event: True panels: - RISE (Horizon) - RISE (Sunrise) - ZEN - SON panel_doors: UNOPEN: panels: - UNOPEN BEGIN: panels: - BEGIN paintings: - id: pencil_painting2 orientation: west - id: north_missing2 orientation: north The Bold: entrances: Outside The Bold: room: Outside The Bold door: Bold Entrance panels: Achievement: id: Countdown Panels/Panel_emboldened_bold colors: red tag: forbid check: True achievement: The Bold FOOT: id: Truncate Room/Panel_foot_toe colors: red tag: botred NEEDLE: id: Truncate Room/Panel_needle_eye colors: red tag: double botred subtag: left link: mero EYE FACE: id: Truncate Room/Panel_face_eye colors: red tag: double botred subtag: right link: mero EYE SIGN: id: Truncate Room/Panel_sign_sigh colors: red tag: topred HEARTBREAK: id: Truncate Room/Panel_heartbreak_brake colors: red tag: topred UNDEAD: id: Truncate Room/Panel_undead_dead colors: red tag: double midred subtag: left link: trunc DEAD DEADLINE: id: Truncate Room/Panel_deadline_dead colors: red tag: double midred subtag: right link: trunc DEAD SUSHI: id: Truncate Room/Panel_sushi_hi colors: red tag: midred THISTLE: id: Truncate Room/Panel_thistle_this colors: red tag: midred LANDMASS: id: Truncate Room/Panel_landmass_mass colors: red tag: double midred subtag: left link: trunc MASS MASSACRED: id: Truncate Room/Panel_massacred_mass colors: red tag: double midred subtag: right link: trunc MASS AIRPLANE: id: Truncate Room/Panel_airplane_plain colors: red tag: topred NIGHTMARE: id: Truncate Room/Panel_nightmare_knight colors: red tag: topred MOUTH: id: Truncate Room/Panel_mouth_teeth colors: red tag: double botred subtag: left link: mero TEETH SAW: id: Truncate Room/Panel_saw_teeth colors: red tag: double botred subtag: right link: mero TEETH HAND: id: Truncate Room/Panel_hand_finger colors: red tag: botred Outside The Undeterred: entrances: Color Hallways: warp: True Orange Tower First Floor: room: Sunwarps door: 4 Sunwarp sunwarp: True Orange Tower Second Floor: warp: True The Artistic (Smiley): warp: True The Artistic (Panda): warp: True The Artistic (Apple): warp: True The Artistic (Lattice): warp: True Yellow Backside Area: painting: True Number Hunt: door: Number Hunt Directional Gallery: room: Directional Gallery door: Shortcut to The Undeterred Starting Room: door: Painting Shortcut painting: True panels: HOLLOW: id: Hallway Room/Panel_hollow_hollow tag: midwhite ART + ART: id: Tower Room/Panel_art_art_eat_2 colors: orange check: True tag: midorange PEN: id: Blue Room/Panel_pen_open colors: blue tag: midblue HUSTLING: id: Open Areas/Panel_hustling_sunlight colors: yellow tag: midyellow SUNLIGHT: id: Open Areas/Panel_sunlight_light colors: red tag: midred required_panel: panel: HUSTLING LIGHT: id: Open Areas/Panel_light_bright colors: purple tag: midpurp required_panel: panel: SUNLIGHT BRIGHT: id: Open Areas/Panel_bright_sunny tag: botwhite required_panel: panel: LIGHT SUNNY: id: Open Areas/Panel_sunny_rainy colors: black tag: botblack required_panel: panel: BRIGHT RAINY: id: Open Areas/Panel_rainy_rainbow colors: brown tag: botbrown required_panel: panel: SUNNY check: True ZERO: id: Backside Room/Panel_zero_zero tag: midwhite required_door: room: Number Hunt door: Zero Door ONE: id: Backside Room/Panel_one_one tag: midwhite TWO (1): id: Backside Room/Panel_two_two tag: midwhite required_door: door: Twos TWO (2): id: Backside Room/Panel_two_two_2 tag: midwhite required_door: door: Twos THREE (1): id: Backside Room/Panel_three_three tag: midwhite required_door: door: Threes THREE (2): id: Backside Room/Panel_three_three_2 tag: midwhite required_door: door: Threes THREE (3): id: Backside Room/Panel_three_three_3 tag: midwhite required_door: door: Threes FOUR: id: Backside Room/Panel_four_four tag: midwhite required_door: door: Fours doors: Undeterred Entrance: id: Red Blue Purple Room Area Doors/Door_pen_open item_name: The Undeterred - Entrance item_group: Achievement Room Entrances panels: - PEN Painting Shortcut: painting_id: - blueman_painting_3 - arrows_painting3 skip_location: True item_name: Starting Room - Blue Painting item_group: Paintings panels: - PEN Green Painting: painting_id: maze_painting_3 skip_location: True item_group: Paintings panels: - FOUR Twos: id: - Count Up Room Area Doors/Door_two_hider - Count Up Room Area Doors/Door_two_hider_2 include_reduce: True item_group: Numbers panels: - ONE Threes: id: - Count Up Room Area Doors/Door_three_hider - Count Up Room Area Doors/Door_three_hider_2 - Count Up Room Area Doors/Door_three_hider_3 location_name: Twos include_reduce: True item_group: Numbers panels: - TWO (1) - TWO (2) Number Hunt: id: Count Up Room Area Doors/Door_three_unlocked location_name: Threes include_reduce: True panels: - THREE (1) - THREE (2) - THREE (3) Fours: id: - Count Up Room Area Doors/Door_four_hider - Count Up Room Area Doors/Door_four_hider_2 - Count Up Room Area Doors/Door_four_hider_3 - Count Up Room Area Doors/Door_four_hider_4 skip_location: True item_group: Numbers panels: - THREE (1) - THREE (2) - THREE (3) Fives: id: - Count Up Room Area Doors/Door_five_hider - Count Up Room Area Doors/Door_five_hider_4 - Count Up Room Area Doors/Door_five_hider_5 location_name: Fours item_name: Number Hunt - Fives item_group: Numbers include_reduce: True panels: - FOUR - room: Hub Room panel: FOUR - room: Dead End Area panel: FOUR - room: The Traveled panel: FOUR Challenge Entrance: id: Count Up Room Area Doors/Door_zero_unlocked item_name: Number Hunt - Challenge Entrance item_group: Achievement Room Entrances panels: - ZERO panel_doors: ZERO: panels: - ZERO PEN: panels: - PEN TWO: item_name: Two Panels panels: - TWO (1) - TWO (2) THREE: item_name: Three Panels panels: - THREE (1) - THREE (2) - THREE (3) FOUR: item_name: Four Panels panels: - FOUR - room: Hub Room panel: FOUR - room: Dead End Area panel: FOUR - room: The Traveled panel: FOUR paintings: - id: maze_painting_3 enter_only: True orientation: north move: True required_door: door: Green Painting - id: blueman_painting_2 orientation: east sunwarps: - dots: 4 direction: exit entrance_indicator_pos: [ -89.01, 2.5, 4 ] orientation: east The Undeterred: entrances: Outside The Undeterred: room: Outside The Undeterred door: Undeterred Entrance panels: Achievement: id: Countdown Panels/Panel_deterred_undeterred colors: blue tag: forbid check: True achievement: The Undeterred BONE: id: Blue Room/Panel_bone_skeleton colors: blue tag: botblue EYE (1): id: Blue Room/Panel_mouth_face colors: blue tag: double botblue subtag: left link: holo FACE MOUTH: id: Blue Room/Panel_eye_face colors: blue tag: double botblue subtag: right link: holo FACE IRIS: id: Blue Room/Panel_toucan_bird colors: blue tag: botblue EYE (2): id: Blue Room/Panel_two_toucan colors: blue tag: topblue ICE: id: Blue Room/Panel_ice_eyesight colors: blue tag: double topblue subtag: left link: hex EYESIGHT HEIGHT: id: Blue Room/Panel_height_eyesight colors: blue tag: double topblue subtag: right link: hex EYESIGHT EYE (3): id: Blue Room/Panel_eye_hi colors: blue tag: topblue NOT: id: Blue Room/Panel_not_notice colors: blue tag: midblue JUST: id: Blue Room/Panel_just_readjust colors: blue tag: double midblue subtag: left link: exp READJUST READ: id: Blue Room/Panel_read_readjust colors: blue tag: double midblue subtag: right link: exp READJUST FATHER: id: Blue Room/Panel_ate_primate colors: blue tag: midblue FEATHER: id: Blue Room/Panel_primate_mammal colors: blue tag: botblue CONTINENT: id: Blue Room/Panel_continent_planet colors: blue tag: double botblue subtag: left link: holo PLANET OCEAN: id: Blue Room/Panel_ocean_planet colors: blue tag: double botblue subtag: right link: holo PLANET WALL: id: Blue Room/Panel_wall_room colors: blue tag: botblue Number Hunt: # This works a little differently than in the base game. The door to the # initial number in each set opens at the same time as the rest of the doors # in that set. entrances: Outside The Undeterred: room: Outside The Undeterred door: Number Hunt Directional Gallery: door: Door to Directional Gallery Challenge Room: room: Outside The Undeterred door: Challenge Entrance panels: FIVE: id: Backside Room/Panel_five_five tag: midwhite required_door: room: Outside The Undeterred door: Fives SIX: id: Backside Room/Panel_six_six tag: midwhite required_door: door: Sixes SEVEN: id: Backside Room/Panel_seven_seven tag: midwhite required_door: door: Sevens EIGHT: id: Backside Room/Panel_eight_eight tag: midwhite required_door: door: Eights NINE: id: Backside Room/Panel_nine_nine tag: midwhite required_door: door: Nines doors: Door to Directional Gallery: id: Count Up Room Area Doors/Door_five_unlocked door_group: Directional Gallery Doors skip_location: True panels: - FIVE Sixes: id: - Count Up Room Area Doors/Door_six_hider - Count Up Room Area Doors/Door_six_hider_2 - Count Up Room Area Doors/Door_six_hider_3 - Count Up Room Area Doors/Door_six_hider_4 - Count Up Room Area Doors/Door_six_hider_5 - Count Up Room Area Doors/Door_six_hider_6 painting_id: pencil_painting3 # See note in Outside The Bold location_name: Fives item_group: Numbers include_reduce: True panels: - FIVE - room: Outside The Agreeable panel: FIVE (1) - room: Outside The Agreeable panel: FIVE (2) - room: Directional Gallery panel: FIVE (1) - room: Directional Gallery panel: FIVE (2) First Six: event: True panels: - SIX Sevens: id: - Count Up Room Area Doors/Door_seven_hider - Count Up Room Area Doors/Door_seven_unlocked - Count Up Room Area Doors/Door_seven_hider_2 - Count Up Room Area Doors/Door_seven_hider_3 - Count Up Room Area Doors/Door_seven_hider_4 - Count Up Room Area Doors/Door_seven_hider_5 - Count Up Room Area Doors/Door_seven_hider_6 - Count Up Room Area Doors/Door_seven_hider_7 location_name: Sixes item_group: Numbers include_reduce: True panels: - SIX - room: Outside The Bold panel: SIX - room: Directional Gallery panel: SIX (1) - room: Directional Gallery panel: SIX (2) - room: The Bearer (East) panel: SIX - room: The Bearer (South) panel: SIX Eights: id: - Count Up Room Area Doors/Door_eight_hider - Count Up Room Area Doors/Door_eight_unlocked - Count Up Room Area Doors/Door_eight_hider_2 - Count Up Room Area Doors/Door_eight_hider_3 - Count Up Room Area Doors/Door_eight_hider_4 - Count Up Room Area Doors/Door_eight_hider_5 - Count Up Room Area Doors/Door_eight_hider_6 - Count Up Room Area Doors/Door_eight_hider_7 - Count Up Room Area Doors/Door_eight_hider_8 location_name: Sevens item_group: Numbers include_reduce: True panels: - SEVEN - room: Directional Gallery panel: SEVEN - room: Knight Night Exit panel: SEVEN (1) - room: Knight Night Exit panel: SEVEN (2) - room: Knight Night Exit panel: SEVEN (3) - room: Outside The Initiated panel: SEVEN (1) - room: Outside The Initiated panel: SEVEN (2) Nines: id: - Count Up Room Area Doors/Door_nine_hider - Count Up Room Area Doors/Door_nine_hider_2 - Count Up Room Area Doors/Door_nine_hider_3 - Count Up Room Area Doors/Door_nine_hider_4 - Count Up Room Area Doors/Door_nine_hider_5 - Count Up Room Area Doors/Door_nine_hider_6 - Count Up Room Area Doors/Door_nine_hider_7 - Count Up Room Area Doors/Door_nine_hider_8 - Count Up Room Area Doors/Door_nine_hider_9 location_name: Eights item_group: Numbers include_reduce: True panels: - EIGHT - room: Directional Gallery panel: EIGHT - room: The Eyes They See panel: EIGHT - room: Dead End Area panel: EIGHT - room: Crossroads panel: EIGHT - room: Hot Crusts Area panel: EIGHT - room: Art Gallery panel: EIGHT - room: Outside The Initiated panel: EIGHT Zero Door: # The black wall isn't a door, so we can't ever hide it. id: Count Up Room Area Doors/Door_zero_hider_2 location_name: Nines item_name: Outside The Undeterred - Zero Door item_group: Numbers include_reduce: True panels: - NINE - room: Directional Gallery panel: NINE - room: Amen Name Area panel: NINE - room: Yellow Backside Area panel: NINE - room: Outside The Initiated panel: NINE - room: Outside The Bold panel: NINE - room: Rhyme Room (Cross) panel: NINE - room: Orange Tower Fifth Floor panel: NINE - room: Elements Area panel: NINE panel_doors: FIVE: item_name: Five Panels panels: - FIVE - room: Outside The Agreeable panel: FIVE (1) - room: Outside The Agreeable panel: FIVE (2) - room: Directional Gallery panel: FIVE (1) - room: Directional Gallery panel: FIVE (2) SIX: item_name: Six Panels panels: - SIX - room: Outside The Bold panel: SIX - room: Directional Gallery panel: SIX (1) - room: Directional Gallery panel: SIX (2) - room: The Bearer (East) panel: SIX - room: The Bearer (South) panel: SIX SEVEN: item_name: Seven Panels panels: - SEVEN - room: Directional Gallery panel: SEVEN - room: Knight Night Exit panel: SEVEN (1) - room: Knight Night Exit panel: SEVEN (2) - room: Knight Night Exit panel: SEVEN (3) - room: Outside The Initiated panel: SEVEN (1) - room: Outside The Initiated panel: SEVEN (2) EIGHT: item_name: Eight Panels panels: - EIGHT - room: Directional Gallery panel: EIGHT - room: The Eyes They See panel: EIGHT - room: Dead End Area panel: EIGHT - room: Crossroads panel: EIGHT - room: Hot Crusts Area panel: EIGHT - room: Art Gallery panel: EIGHT - room: Outside The Initiated panel: EIGHT NINE: item_name: Nine Panels panels: - NINE - room: Directional Gallery panel: NINE - room: Amen Name Area panel: NINE - room: Yellow Backside Area panel: NINE - room: Outside The Initiated panel: NINE - room: Outside The Bold panel: NINE - room: Rhyme Room (Cross) panel: NINE - room: Orange Tower Fifth Floor panel: NINE - room: Elements Area panel: NINE paintings: - id: smile_painting_5 enter_only: True orientation: east required_door: door: Eights progression: Progressive Number Hunt: panel_doors: - room: Outside The Undeterred panel_door: TWO - room: Outside The Undeterred panel_door: THREE - room: Outside The Undeterred panel_door: FOUR - FIVE - SIX - SEVEN - EIGHT - NINE - room: Outside The Undeterred panel_door: ZERO Directional Gallery: entrances: Outside The Agreeable: room: Sunwarps door: 6 Sunwarp sunwarp: True Orange Tower First Floor: room: Orange Tower First Floor door: Salt Pepper Door Outside The Undeterred: door: Shortcut to The Undeterred Number Hunt: room: Number Hunt door: Door to Directional Gallery Roof: True # through ceiling of sunwarp panels: PEPPER: id: Backside Room/Panel_pepper_salt colors: black tag: botblack TURN: id: Backside Room/Panel_turn_return colors: blue tag: midblue LEARN: id: Backside Room/Panel_learn_return colors: purple tag: midpurp FIVE (1): id: Backside Room/Panel_five_five_3 tag: midwhite hunt: True required_panel: panel: LIGHT FIVE (2): id: Backside Room/Panel_five_five_2 tag: midwhite hunt: True required_panel: panel: WARD SIX (1): id: Backside Room/Panel_six_six_3 tag: midwhite hunt: True required_door: room: Number Hunt door: Sixes SIX (2): id: Backside Room/Panel_six_six_2 tag: midwhite hunt: True required_door: room: Number Hunt door: Sixes SEVEN: id: Backside Room/Panel_seven_seven_2 tag: midwhite hunt: True required_door: room: Number Hunt door: Sevens EIGHT: id: Backside Room/Panel_eight_eight_2 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights NINE: id: Backside Room/Panel_nine_nine_6 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines BACKSIDE: id: Backside Room/Panel_backside_4 tag: midwhite hunt: True "834283054": id: Tower Room/Panel_834283054_undaunted colors: orange check: True exclude_reduce: True tag: midorange required_door: room: Number Hunt door: First Six PARANOID: id: Backside Room/Panel_paranoid_paranoid tag: midwhite check: True exclude_reduce: True required_door: room: Number Hunt door: First Six YELLOW: id: Color Arrow Room/Panel_yellow_afar tag: midwhite hunt: True required_door: door: Yellow Barrier WADED + WEE: id: Tower Room/Panel_waded_wee_warts_7 colors: orange check: True exclude_reduce: True tag: midorange THE EYES: id: Shuffle Room/Panel_theeyes_theeyes tag: midwhite LEFT: id: Shuffle Room/Panel_left_left tag: midwhite RIGHT: id: Shuffle Room/Panel_right_right tag: midwhite MIDDLE: id: Shuffle Room/Panel_middle_middle tag: midwhite WARD: id: Backside Room/Panel_ward_forward colors: blue tag: midblue HIND: id: Backside Room/Panel_hind_behind colors: blue tag: midblue RIG: id: Backside Room/Panel_rig_right colors: blue tag: midblue WINDWARD: id: Backside Room/Panel_windward_forward colors: purple tag: midpurp LIGHT: id: Backside Room/Panel_light_right colors: purple tag: midpurp REWIND: id: Backside Room/Panel_rewind_behind colors: purple tag: midpurp doors: Shortcut to The Undeterred: id: Count Up Room Area Doors/Door_return_double door_group: Directional Gallery Doors panels: - TURN - LEARN Yellow Barrier: id: Color Arrow Room Doors/Door_yellow_4 door_group: Color Hunt Barriers skip_location: True panels: - room: Color Hunt panel: YELLOW panel_doors: TURN LEARN: panels: - TURN - LEARN paintings: - id: smile_painting_7 orientation: south - id: flower_painting_4 orientation: south - id: pencil_painting3 enter_only: True orientation: east move: True required_door: room: Number Hunt door: First Six - id: boxes_painting orientation: south - id: cherry_painting orientation: east sunwarps: - dots: 6 direction: exit entrance_indicator_pos: [ -39, 2.5, -7.01 ] orientation: north Color Hunt: entrances: Outside The Bold: door: Shortcut to The Steady Orange Tower Fourth Floor: room: Sunwarps door: 5 Sunwarp sunwarp: True Roof: True # through ceiling of sunwarp Champion's Rest: room: Outside The Initiated door: Entrance panels: EXIT: id: Rock Room/Panel_red_red tag: midwhite HUES: id: Color Arrow Room/Panel_hues_colors tag: botwhite RED: id: Color Arrow Room/Panel_red_near check: True tag: midwhite BLUE: id: Color Arrow Room/Panel_blue_near check: True tag: midwhite YELLOW: id: Color Arrow Room/Panel_yellow_near check: True tag: midwhite GREEN: id: Color Arrow Room/Panel_green_near check: True tag: midwhite required_door: room: Outside The Initiated door: Green Barrier PURPLE: id: Color Arrow Room/Panel_purple_near check: True tag: midwhite required_door: room: Outside The Initiated door: Purple Barrier ORANGE: id: Color Arrow Room/Panel_orange_near check: True tag: midwhite required_door: room: Orange Tower Third Floor door: Orange Barrier doors: Shortcut to The Steady: id: Rock Room Doors/Door_hint panels: - EXIT panel_doors: EXIT: panels: - EXIT RED: panel_group: Color Hunt Panels panels: - RED BLUE: panel_group: Color Hunt Panels panels: - BLUE YELLOW: panel_group: Color Hunt Panels panels: - YELLOW ORANGE: panel_group: Color Hunt Panels panels: - ORANGE PURPLE: panel_group: Color Hunt Panels panels: - PURPLE GREEN: panel_group: Color Hunt Panels panels: - GREEN paintings: - id: arrows_painting_7 orientation: east - id: fruitbowl_painting3 orientation: west enter_only: True required_door: room: Outside The Initiated door: Entrance sunwarps: - dots: 5 direction: exit entrance_indicator_pos: [ 54, 2.5, 69.99 ] orientation: north Champion's Rest: entrances: Color Hunt: room: Outside The Initiated door: Entrance panels: YOU: id: Color Arrow Room/Panel_you check: True colors: gray tag: forbid ME: id: Color Arrow Room/Panel_me colors: gray tag: forbid SECRET BLUE: # Pretend this and the other two are white, because they are snipes. # TODO: Extract them and randomize them? id: Color Arrow Room/Panel_secret_blue tag: forbid SECRET YELLOW: id: Color Arrow Room/Panel_secret_yellow tag: forbid SECRET RED: id: Color Arrow Room/Panel_secret_red tag: forbid paintings: - id: colors_painting orientation: south The Bearer: entrances: Outside The Bold: door: Entrance Outside The Initiated: room: Art Gallery door: Exit The Bearer (East): True The Bearer (North): True The Bearer (South): True The Bearer (West): True Roof: True panels: Achievement: id: Countdown Panels/Panel_bearer_bearer check: True tag: forbid required_panel: - panel: PART - panel: HEART - room: Cross Tower (East) panel: WINTER - room: The Bearer (East) panel: PEACE - room: Cross Tower (North) panel: NORTH - room: The Bearer (North) panel: SILENT (1) - room: The Bearer (North) panel: SILENT (2) - room: The Bearer (North) panel: SPACE - room: The Bearer (North) panel: WARTS - room: Cross Tower (South) panel: FIRE - room: The Bearer (South) panel: TENT - room: The Bearer (South) panel: BOWL - room: Cross Tower (West) panel: DIAMONDS - room: The Bearer (West) panel: SNOW - room: The Bearer (West) panel: SMILE - room: Bearer Side Area panel: SHORTCUT - room: Bearer Side Area panel: POTS achievement: The Bearer MIDDLE: id: Shuffle Room/Panel_middle_middle_2 tag: midwhite FARTHER: id: Backside Room/Panel_farther_far colors: red tag: midred BACKSIDE: id: Backside Room/Panel_backside_5 tag: midwhite hunt: True required_door: door: Backside Door PART: id: Cross Room/Panel_part_rap colors: - red - yellow tag: mid red yellow required_panel: room: The Bearer (East) panel: PEACE HEART: id: Cross Room/Panel_heart_tar colors: - red - yellow tag: mid red yellow doors: Entrance: id: Red Blue Purple Room Area Doors/Door_middle_middle item_group: Achievement Room Entrances panels: - MIDDLE Backside Door: id: Red Blue Purple Room Area Doors/Door_locked_knocked2 # yeah... door_group: Backside Doors panels: - FARTHER East Entrance: event: True panels: - HEART panel_doors: FARTHER: panel_group: Backside Entrance Panels panels: - FARTHER MIDDLE: panels: - MIDDLE The Bearer (East): entrances: Cross Tower (East): True Bearer Side Area: door: Side Area Access Roof: True panels: SIX: id: Backside Room/Panel_six_six_5 tag: midwhite hunt: True required_door: room: Number Hunt door: Sixes PEACE: id: Cross Room/Panel_peace_ape colors: - red - yellow tag: mid red yellow doors: North Entrance: event: True panels: - room: The Bearer panel: PART Side Area Access: event: True panels: - room: The Bearer (North) panel: SPACE The Bearer (North): entrances: Cross Tower (East): True Roof: True panels: SILENT (1): id: Cross Room/Panel_silent_list colors: - red - yellow tag: mid red yellow required_panel: room: The Bearer (West) panel: SMILE SILENT (2): id: Cross Room/Panel_silent_list_2 colors: - red - yellow tag: mid yellow red required_panel: room: The Bearer (West) panel: SMILE SPACE: id: Cross Room/Panel_space_cape colors: - red - yellow tag: mid red yellow WARTS: id: Cross Room/Panel_warts_star colors: - red - yellow tag: mid red yellow required_panel: room: The Bearer (West) panel: SNOW doors: South Entrance: event: True panels: - room: Bearer Side Area panel: POTS The Bearer (South): entrances: Cross Tower (North): True Bearer Side Area: door: Side Area Shortcut Roof: True panels: SIX: id: Backside Room/Panel_six_six_6 tag: midwhite hunt: True required_door: room: Number Hunt door: Sixes TENT: id: Cross Room/Panel_tent_net colors: - red - yellow tag: mid red yellow BOWL: id: Cross Room/Panel_bowl_low colors: - red - yellow tag: mid red yellow required_panel: panel: TENT doors: Side Area Shortcut: event: True panels: - room: The Bearer (North) panel: SILENT (1) The Bearer (West): entrances: Cross Tower (West): True Bearer Side Area: door: Side Area Shortcut Roof: True panels: SMILE: id: Cross Room/Panel_smile_lime colors: - red - yellow tag: mid yellow red required_panel: room: The Bearer (North) panel: WARTS SNOW: id: Cross Room/Panel_snow_won colors: - red - yellow tag: mid red yellow doors: Side Area Shortcut: event: True panels: - room: Cross Tower (East) panel: WINTER - room: Cross Tower (North) panel: NORTH - room: Cross Tower (South) panel: FIRE - room: Cross Tower (West) panel: DIAMONDS Bearer Side Area: entrances: The Bearer (East): room: The Bearer (East) door: Side Area Access The Bearer (South): room: The Bearer (South) door: Side Area Shortcut The Bearer (West): room: The Bearer (West) door: Side Area Shortcut Orange Tower Third Floor: door: Shortcut to Tower Roof: True panels: SHORTCUT: id: Cross Room/Panel_shortcut_shortcut tag: midwhite POTS: id: Cross Room/Panel_pots_top colors: - red - yellow tag: mid yellow red doors: Shortcut to Tower: id: Cross Room Doors/Door_shortcut item_name: The Bearer - Shortcut to Tower location_name: The Bearer - SHORTCUT panels: - SHORTCUT West Entrance: event: True panels: - room: The Bearer (South) panel: BOWL Cross Tower (East): entrances: The Bearer: room: The Bearer door: East Entrance Roof: True panels: WINTER: id: Cross Room/Panel_winter_winter colors: blue tag: forbid required_panel: room: The Bearer (North) panel: SPACE required_room: Orange Tower Fifth Floor Cross Tower (North): entrances: The Bearer (East): room: The Bearer (East) door: North Entrance Roof: True panels: NORTH: id: Cross Room/Panel_north_north colors: blue tag: forbid required_panel: - room: The Bearer (West) panel: SMILE - room: Outside The Bold panel: SOUND - room: Outside The Bold panel: YEAST - room: Outside The Bold panel: WET Cross Tower (South): entrances: # No roof access The Bearer (North): room: The Bearer (North) door: South Entrance panels: FIRE: id: Cross Room/Panel_fire_fire colors: blue tag: forbid required_panel: room: The Bearer (North) panel: SILENT (1) required_room: Elements Area Cross Tower (West): entrances: Bearer Side Area: room: Bearer Side Area door: West Entrance Roof: True panels: DIAMONDS: id: Cross Room/Panel_diamonds_diamonds colors: blue tag: forbid required_panel: room: The Bearer (North) panel: WARTS required_room: Suits Area The Steady (Rose): entrances: Outside The Bold: room: Outside The Bold door: Steady Entrance The Steady (Lilac): room: The Steady door: Reveal The Steady (Ruby): door: Forward Exit The Steady (Carnation): door: Right Exit panels: SOAR: id: Rock Room/Panel_soar_rose colors: black tag: topblack doors: Forward Exit: event: True panels: - SOAR Right Exit: event: True panels: - room: The Steady (Lilac) panel: LIE LACK The Steady (Ruby): entrances: The Steady (Rose): room: The Steady (Rose) door: Forward Exit The Steady (Amethyst): room: The Steady door: Reveal The Steady (Cherry): door: Forward Exit The Steady (Amber): door: Right Exit panels: BURY: id: Rock Room/Panel_bury_ruby colors: yellow tag: midyellow doors: Forward Exit: event: True panels: - room: The Steady (Lime) panel: LIMELIGHT Right Exit: event: True panels: - room: The Steady (Carnation) panel: INCARNATION The Steady (Carnation): entrances: The Steady (Rose): room: The Steady (Rose) door: Right Exit Outside The Bold: room: The Steady door: Reveal The Steady (Amber): room: The Steady door: Reveal The Steady (Sunflower): door: Right Exit panels: INCARNATION: id: Rock Room/Panel_incarnation_carnation colors: red tag: midred doors: Right Exit: event: True panels: - room: The Steady (Amethyst) panel: PACIFIST The Steady (Sunflower): entrances: The Steady (Carnation): room: The Steady (Carnation) door: Right Exit The Steady (Topaz): room: The Steady (Topaz) door: Back Exit panels: SUN: id: Rock Room/Panel_sun_sunflower colors: blue tag: midblue doors: Back Exit: event: True panels: - SUN The Steady (Plum): entrances: The Steady (Amethyst): room: The Steady door: Reveal The Steady (Blueberry): room: The Steady door: Reveal The Steady (Cherry): room: The Steady (Cherry) door: Left Exit panels: LUMP: id: Rock Room/Panel_lump_plum colors: yellow tag: midyellow The Steady (Lime): entrances: The Steady (Sunflower): warp: True The Steady (Emerald): room: The Steady door: Reveal The Steady (Blueberry): door: Right Exit panels: LIMELIGHT: id: Rock Room/Panel_limelight_lime colors: red tag: midred doors: Right Exit: event: True panels: - room: The Steady (Amber) panel: ANTECHAMBER paintings: - id: pencil_painting5 orientation: south The Steady (Lemon): entrances: The Steady (Emerald): warp: True The Steady (Orange): room: The Steady door: Reveal The Steady (Topaz): door: Back Exit panels: MELON: id: Rock Room/Panel_melon_lemon colors: yellow tag: midyellow doors: Back Exit: event: True panels: - MELON paintings: - id: pencil_painting4 orientation: south The Steady (Topaz): entrances: The Steady (Lemon): room: The Steady (Lemon) door: Back Exit The Steady (Amber): room: The Steady door: Reveal The Steady (Sunflower): door: Back Exit panels: TOP: id: Rock Room/Panel_top_topaz colors: blue tag: midblue MASTERY: id: Master Room/Panel_mastery_mastery2 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery doors: Back Exit: event: True panels: - TOP The Steady (Orange): entrances: The Steady (Cherry): room: The Steady door: Reveal The Steady (Lemon): room: The Steady door: Reveal The Steady (Amber): room: The Steady (Amber) door: Forward Exit panels: BLUE: id: Rock Room/Panel_blue_orange colors: black tag: botblack The Steady (Sapphire): entrances: The Steady (Emerald): door: Left Exit The Steady (Blueberry): room: The Steady door: Reveal The Steady (Amethyst): room: The Steady (Amethyst) door: Left Exit panels: SAP: id: Rock Room/Panel_sap_sapphire colors: blue tag: midblue doors: Left Exit: event: True panels: - room: The Steady (Plum) panel: LUMP - room: The Steady (Orange) panel: BLUE The Steady (Blueberry): entrances: The Steady (Lime): room: The Steady (Lime) door: Right Exit The Steady (Sapphire): room: The Steady door: Reveal The Steady (Plum): room: The Steady door: Reveal panels: BLUE: id: Rock Room/Panel_blue_blueberry colors: blue tag: midblue The Steady (Amber): entrances: The Steady (Ruby): room: The Steady (Ruby) door: Right Exit The Steady (Carnation): room: The Steady door: Reveal The Steady (Orange): door: Forward Exit The Steady (Topaz): room: The Steady door: Reveal panels: ANTECHAMBER: id: Rock Room/Panel_antechamber_amber colors: red tag: midred doors: Forward Exit: event: True panels: - room: The Steady (Blueberry) panel: BLUE The Steady (Emerald): entrances: The Steady (Sapphire): room: The Steady (Sapphire) door: Left Exit The Steady (Lime): room: The Steady door: Reveal panels: HERALD: id: Rock Room/Panel_herald_emerald colors: purple tag: midpurp The Steady (Amethyst): entrances: The Steady (Lilac): room: The Steady (Lilac) door: Forward Exit The Steady (Sapphire): door: Left Exit The Steady (Plum): room: The Steady door: Reveal The Steady (Ruby): room: The Steady door: Reveal panels: PACIFIST: id: Rock Room/Panel_thistle_amethyst colors: purple tag: toppurp doors: Left Exit: event: True panels: - room: The Steady (Sunflower) panel: SUN The Steady (Lilac): entrances: Outside The Bold: room: Outside The Bold door: Lilac Entrance The Steady (Amethyst): door: Forward Exit The Steady (Rose): room: The Steady door: Reveal panels: LIE LACK: id: Rock Room/Panel_lielack_lilac tag: topwhite doors: Forward Exit: event: True panels: - room: The Steady (Ruby) panel: BURY The Steady (Cherry): entrances: The Steady (Plum): door: Left Exit The Steady (Orange): room: The Steady door: Reveal The Steady (Ruby): room: The Steady (Ruby) door: Forward Exit panels: HAIRY: id: Rock Room/Panel_hairy_cherry colors: blue tag: topblue doors: Left Exit: event: True panels: - room: The Steady (Sapphire) panel: SAP The Steady: entrances: The Steady (Sunflower): room: The Steady (Sunflower) door: Back Exit panels: Achievement: id: Countdown Panels/Panel_steady_steady required_panel: - room: The Steady (Rose) panel: SOAR - room: The Steady (Carnation) panel: INCARNATION - room: The Steady (Sunflower) panel: SUN - room: The Steady (Ruby) panel: BURY - room: The Steady (Plum) panel: LUMP - room: The Steady (Lime) panel: LIMELIGHT - room: The Steady (Lemon) panel: MELON - room: The Steady (Topaz) panel: TOP - room: The Steady (Orange) panel: BLUE - room: The Steady (Sapphire) panel: SAP - room: The Steady (Blueberry) panel: BLUE - room: The Steady (Amber) panel: ANTECHAMBER - room: The Steady (Emerald) panel: HERALD - room: The Steady (Amethyst) panel: PACIFIST - room: The Steady (Lilac) panel: LIE LACK - room: The Steady (Cherry) panel: HAIRY tag: forbid check: True achievement: The Steady doors: Reveal: event: True panels: - Achievement Knight Night (Outer Ring): entrances: Hidden Room: room: Hidden Room door: Knight Night Entrance Knight Night Exit: True panels: NIGHT: id: Appendix Room/Panel_night_knight colors: blue tag: homophone midblue copy_to_sign: sign7 KNIGHT: id: Appendix Room/Panel_knight_night colors: red tag: homophone midred copy_to_sign: sign8 BEE: id: Appendix Room/Panel_bee_be colors: red tag: homophone midred copy_to_sign: sign9 NEW: id: Appendix Room/Panel_new_knew colors: blue tag: homophone midblue copy_to_sign: sign11 FORE: id: Appendix Room/Panel_fore_for colors: red tag: homophone midred copy_to_sign: sign10 TRUSTED (1): id: Appendix Room/Panel_trusted_trust colors: red tag: midred required_panel: room: Knight Night (Right Lower Segment) panel: BEFORE TRUSTED (2): id: Appendix Room/Panel_trusted_rusted colors: red tag: midred required_panel: room: Knight Night (Right Lower Segment) panel: BEFORE ENCRUSTED: id: Appendix Room/Panel_encrusted_rust colors: red tag: midred required_panel: - panel: TRUSTED (1) - panel: TRUSTED (2) ADJUST (1): id: Appendix Room/Panel_adjust_readjust colors: blue tag: midblue and phone required_panel: room: Knight Night (Right Lower Segment) panel: BE ADJUST (2): id: Appendix Room/Panel_adjust_adjusted colors: blue tag: midblue and phone required_panel: room: Knight Night (Right Lower Segment) panel: BE RIGHT: id: Appendix Room/Panel_right_right tag: midwhite required_panel: room: Knight Night (Right Lower Segment) panel: ADJUST TRUST: id: Appendix Room/Panel_trust_crust colors: - red - blue tag: chain mid red blue required_panel: - room: Knight Night (Right Lower Segment) panel: ADJUST - room: Knight Night (Right Lower Segment) panel: LEFT doors: Fore Door: event: True panels: - FORE New Door: event: True panels: - NEW To End: event: True panels: - RIGHT - room: Knight Night (Right Lower Segment) panel: LEFT Knight Night (Right Upper Segment): entrances: Knight Night Exit: True Knight Night (Outer Ring): room: Knight Night (Outer Ring) door: Fore Door warp: True Knight Night (Right Lower Segment): door: Segment Door warp: True panels: RUST (1): id: Appendix Room/Panel_rust_trust colors: blue tag: midblue required_panel: room: Knight Night (Outer Ring) panel: BEE RUST (2): id: Appendix Room/Panel_rust_crust colors: blue tag: midblue required_panel: room: Knight Night (Outer Ring) panel: BEE doors: Segment Door: event: True panels: - RUST (2) - room: Knight Night (Right Lower Segment) panel: BEFORE Knight Night (Right Lower Segment): entrances: Knight Night Exit: True Knight Night (Right Upper Segment): room: Knight Night (Right Upper Segment) door: Segment Door warp: True Knight Night (Outer Ring): room: Knight Night (Outer Ring) door: New Door warp: True panels: ADJUST: id: Appendix Room/Panel_adjust_readjusted colors: blue tag: midblue required_panel: - room: Knight Night (Outer Ring) panel: ADJUST (1) - room: Knight Night (Outer Ring) panel: ADJUST (2) BEFORE: id: Appendix Room/Panel_before_fore colors: red tag: midred and phone required_panel: room: Knight Night (Right Upper Segment) panel: RUST (1) BE: id: Appendix Room/Panel_be_before colors: blue tag: midblue and phone required_panel: room: Knight Night (Right Upper Segment) panel: RUST (1) LEFT: id: Appendix Room/Panel_left_left tag: midwhite required_panel: room: Knight Night (Outer Ring) panel: ENCRUSTED TRUST: id: Appendix Room/Panel_trust_crust_2 colors: purple tag: midpurp required_panel: - room: Knight Night (Outer Ring) panel: ENCRUSTED - room: Knight Night (Outer Ring) panel: RIGHT Knight Night (Final): entrances: Knight Night Exit: True Knight Night (Outer Ring): room: Knight Night (Outer Ring) door: To End warp: True Knight Night (Right Upper Segment): room: Knight Night (Outer Ring) door: To End warp: True panels: TRUSTED: id: Appendix Room/Panel_trusted_readjusted colors: purple tag: midpurp doors: Exit: id: - Appendix Room Area Doors/Door_trusted_readjusted - Appendix Room Area Doors/Door_trusted_readjusted2 - Appendix Room Area Doors/Door_trusted_readjusted3 - Appendix Room Area Doors/Door_trusted_readjusted4 - Appendix Room Area Doors/Door_trusted_readjusted5 - Appendix Room Area Doors/Door_trusted_readjusted6 - Appendix Room Area Doors/Door_trusted_readjusted7 - Appendix Room Area Doors/Door_trusted_readjusted8 - Appendix Room Area Doors/Door_trusted_readjusted9 - Appendix Room Area Doors/Door_trusted_readjusted10 - Appendix Room Area Doors/Door_trusted_readjusted11 - Appendix Room Area Doors/Door_trusted_readjusted12 - Appendix Room Area Doors/Door_trusted_readjusted13 include_reduce: True location_name: Knight Night Room - TRUSTED item_name: Knight Night Room - Exit panels: - TRUSTED panel_doors: TRUSTED: item_name: Knight Night Room - TRUSTED (Panel) panels: - TRUSTED Knight Night Exit: entrances: Knight Night (Outer Ring): room: Knight Night (Final) door: Exit Orange Tower Third Floor: room: Knight Night (Final) door: Exit Outside The Initiated: room: Knight Night (Final) door: Exit panels: SEVEN (1): id: Backside Room/Panel_seven_seven_7 tag: midwhite hunt: True required_door: - room: Number Hunt door: Sevens SEVEN (2): id: Backside Room/Panel_seven_seven_3 tag: midwhite hunt: True required_door: - room: Number Hunt door: Sevens SEVEN (3): id: Backside Room/Panel_seven_seven_4 tag: midwhite hunt: True required_door: - room: Number Hunt door: Sevens DEAD END: id: Appendix Room/Panel_deadend_deadend tag: midwhite WARNER: id: Appendix Room/Panel_warner_corner colors: purple tag: toppurp The Artistic (Smiley): entrances: Dead End Area: painting: True Crossroads: painting: True Hot Crusts Area: painting: True Outside The Initiated: painting: True Directional Gallery: painting: True Number Hunt: room: Number Hunt door: Eights painting: True Art Gallery: painting: True The Eyes They See: painting: True The Artistic (Panda): door: Door to Panda The Artistic (Apple): room: The Artistic (Apple) door: Door to Smiley Elements Area: room: Hallway Room (4) door: Exit panels: Achievement: id: Countdown Panels/Panel_artistic_artistic colors: - red - black - yellow - blue tag: forbid required_room: - The Artistic (Panda) - The Artistic (Apple) - The Artistic (Lattice) check: True location_name: The Artistic - Achievement achievement: The Artistic FINE: id: Ceiling Room/Panel_yellow_top_5 colors: - yellow - blue tag: yellow top blue bot subtag: top link: yxu KNIFE BLADE: id: Ceiling Room/Panel_blue_bot_5 colors: - blue - yellow tag: yellow top blue bot subtag: bot link: yxu KNIFE RED: id: Ceiling Room/Panel_blue_top_6 colors: - blue - yellow tag: blue top yellow mid subtag: top link: uyx BREAD BEARD: id: Ceiling Room/Panel_yellow_mid_6 colors: - yellow - blue tag: blue top yellow mid subtag: mid link: uyx BREAD ICE: id: Ceiling Room/Panel_blue_mid_7 colors: - blue - yellow tag: blue mid yellow bot subtag: mid link: xuy SPICE ROOT: id: Ceiling Room/Panel_yellow_bot_7 colors: - yellow - blue tag: blue mid yellow bot subtag: bot link: xuy SPICE doors: Door to Panda: id: - Ceiling Room Doors/Door_blue - Ceiling Room Doors/Door_blue2 location_name: The Artistic - Smiley and Panda door_group: Artistic Doors panels: - FINE - BLADE - RED - BEARD - ICE - ROOT - room: The Artistic (Panda) panel: EYE (Top) - room: The Artistic (Panda) panel: EYE (Bottom) - room: The Artistic (Panda) panel: LADYLIKE - room: The Artistic (Panda) panel: WATER - room: The Artistic (Panda) panel: OURS - room: The Artistic (Panda) panel: DAYS - room: The Artistic (Panda) panel: NIGHTTIME - room: The Artistic (Panda) panel: NIGHT paintings: - id: smile_painting_9 orientation: north exit_only: True The Artistic (Panda): entrances: Orange Tower Sixth Floor: painting: True Hallway Room (1): painting: True The Artistic (Smiley): room: The Artistic (Smiley) door: Door to Panda The Artistic (Lattice): door: Door to Lattice panels: EYE (Top): id: Ceiling Room/Panel_blue_top_1 colors: - blue - red tag: blue top red bot subtag: top link: uxr IRIS EYE (Bottom): id: Ceiling Room/Panel_red_bot_1 colors: - red - blue tag: blue top red bot subtag: bot link: uxr IRIS LADYLIKE: id: Ceiling Room/Panel_red_mid_2 colors: - red - blue tag: red mid blue bot subtag: mid link: xru LAKE WATER: id: Ceiling Room/Panel_blue_bot_2 colors: - blue - red tag: red mid blue bot subtag: bot link: xru LAKE OURS: id: Ceiling Room/Panel_blue_mid_3 colors: - blue - red tag: blue mid red bot subtag: mid link: xur HOURS DAYS: id: Ceiling Room/Panel_red_bot_3 colors: - red - blue tag: blue mid red bot subtag: bot link: xur HOURS NIGHTTIME: id: Ceiling Room/Panel_red_top_4 colors: - red - blue tag: red top mid blue subtag: top link: rux KNIGHT NIGHT: id: Ceiling Room/Panel_blue_mid_4 colors: - blue - red tag: red top mid blue subtag: mid link: rux KNIGHT doors: Door to Lattice: id: - Ceiling Room Doors/Door_red - Ceiling Room Doors/Door_red2 location_name: The Artistic - Panda and Lattice door_group: Artistic Doors panels: - EYE (Top) - EYE (Bottom) - LADYLIKE - WATER - OURS - DAYS - NIGHTTIME - NIGHT - room: The Artistic (Lattice) panel: POSH - room: The Artistic (Lattice) panel: MALL - room: The Artistic (Lattice) panel: DEICIDE - room: The Artistic (Lattice) panel: WAVER - room: The Artistic (Lattice) panel: REPAID - room: The Artistic (Lattice) panel: BABY - room: The Artistic (Lattice) panel: LOBE - room: The Artistic (Lattice) panel: BOWELS paintings: - id: panda_painting_3 exit_only: True orientation: south required_when_no_doors: True The Artistic (Lattice): entrances: Directional Gallery: painting: True The Artistic (Panda): room: The Artistic (Panda) door: Door to Lattice The Artistic (Apple): door: Door to Apple panels: POSH: id: Ceiling Room/Panel_black_top_12 colors: - black - red tag: black top red bot subtag: top link: bxr SHOP MALL: id: Ceiling Room/Panel_red_bot_12 colors: - red - black tag: black top red bot subtag: bot link: bxr SHOP DEICIDE: id: Ceiling Room/Panel_red_top_13 colors: - red - black tag: red top black bot subtag: top link: rxb DECIDE WAVER: id: Ceiling Room/Panel_black_bot_13 colors: - black - red tag: red top black bot subtag: bot link: rxb DECIDE REPAID: id: Ceiling Room/Panel_black_mid_14 colors: - black - red tag: black mid red bot subtag: mid link: xbr DIAPER BABY: id: Ceiling Room/Panel_red_bot_14 colors: - red - black tag: black mid red bot subtag: bot link: xbr DIAPER LOBE: id: Ceiling Room/Panel_black_top_15 colors: - black - red tag: black top red mid subtag: top link: brx BOWL BOWELS: id: Ceiling Room/Panel_red_mid_15 colors: - red - black tag: black top red mid subtag: mid link: brx BOWL doors: Door to Apple: id: - Ceiling Room Doors/Door_black - Ceiling Room Doors/Door_black2 location_name: The Artistic - Lattice and Apple door_group: Artistic Doors panels: - POSH - MALL - DEICIDE - WAVER - REPAID - BABY - LOBE - BOWELS - room: The Artistic (Apple) panel: SPRIG - room: The Artistic (Apple) panel: RELEASES - room: The Artistic (Apple) panel: MUCH - room: The Artistic (Apple) panel: FISH - room: The Artistic (Apple) panel: MASK - room: The Artistic (Apple) panel: HILL - room: The Artistic (Apple) panel: TINE - room: The Artistic (Apple) panel: THING paintings: - id: boxes_painting2 orientation: south exit_only: True required_when_no_doors: True The Artistic (Apple): entrances: Orange Tower Sixth Floor: painting: True Directional Gallery: painting: True The Artistic (Lattice): room: The Artistic (Lattice) door: Door to Apple The Artistic (Smiley): door: Door to Smiley panels: SPRIG: id: Ceiling Room/Panel_yellow_mid_8 colors: - yellow - black tag: yellow mid black bot subtag: mid link: xyb GRIPS RELEASES: id: Ceiling Room/Panel_black_bot_8 colors: - black - yellow tag: yellow mid black bot subtag: bot link: xyb GRIPS MUCH: id: Ceiling Room/Panel_black_top_9 colors: - black - yellow tag: black top yellow bot subtag: top link: bxy CHUM FISH: id: Ceiling Room/Panel_yellow_bot_9 colors: - yellow - black tag: black top yellow bot subtag: bot link: bxy CHUM MASK: id: Ceiling Room/Panel_yellow_top_10 colors: - yellow - black tag: yellow top black bot subtag: top link: yxb CHASM HILL: id: Ceiling Room/Panel_black_bot_10 colors: - black - yellow tag: yellow top black bot subtag: bot link: yxb CHASM TINE: id: Ceiling Room/Panel_black_top_11 colors: - black - yellow tag: black top yellow mid subtag: top link: byx NIGHT THING: id: Ceiling Room/Panel_yellow_mid_11 colors: - yellow - black tag: black top yellow mid subtag: mid link: byx NIGHT doors: Door to Smiley: id: - Ceiling Room Doors/Door_yellow - Ceiling Room Doors/Door_yellow2 location_name: The Artistic - Apple and Smiley door_group: Artistic Doors panels: - SPRIG - RELEASES - MUCH - FISH - MASK - HILL - TINE - THING - room: The Artistic (Smiley) panel: FINE - room: The Artistic (Smiley) panel: BLADE - room: The Artistic (Smiley) panel: RED - room: The Artistic (Smiley) panel: BEARD - room: The Artistic (Smiley) panel: ICE - room: The Artistic (Smiley) panel: ROOT paintings: - id: cherry_painting3 orientation: north exit_only: True required_when_no_doors: True The Artistic (Hint Room): entrances: The Artistic (Lattice): room: The Artistic (Lattice) door: Door to Apple panels: THEME: id: Ceiling Room/Panel_answer_1 colors: red tag: midred PAINTS: id: Ceiling Room/Panel_answer_2 colors: yellow tag: botyellow I: id: Ceiling Room/Panel_answer_3 colors: blue tag: midblue KIT: id: Ceiling Room/Panel_answer_4 colors: black tag: topblack The Discerning: entrances: Crossroads: room: Crossroads door: Discerning Entrance panels: Achievement: id: Countdown Panels/Panel_discerning_scramble colors: yellow tag: forbid check: True achievement: The Discerning HITS: id: Sun Room/Panel_hits_this colors: yellow tag: midyellow WARRED: id: Sun Room/Panel_warred_drawer colors: yellow tag: double midyellow subtag: left link: ana DRAWER REDRAW: id: Sun Room/Panel_redraw_drawer colors: yellow tag: double midyellow subtag: right link: ana DRAWER ADDER: id: Sun Room/Panel_adder_dread colors: yellow tag: midyellow LAUGHTERS: id: Sun Room/Panel_laughters_slaughter colors: yellow tag: midyellow STONE: id: Sun Room/Panel_stone_notes colors: yellow tag: double midyellow subtag: left link: ana NOTES ONSET: id: Sun Room/Panel_onset_notes colors: yellow tag: double midyellow subtag: right link: ana NOTES RAT: id: Sun Room/Panel_rat_art colors: yellow tag: midyellow DUSTY: id: Sun Room/Panel_dusty_study colors: yellow tag: midyellow ARTS: id: Sun Room/Panel_arts_star colors: yellow tag: double midyellow subtag: left link: ana STAR TSAR: id: Sun Room/Panel_tsar_star colors: yellow tag: double midyellow subtag: right link: ana STAR STATE: id: Sun Room/Panel_state_taste colors: yellow tag: midyellow REACT: id: Sun Room/Panel_react_trace colors: yellow tag: midyellow DEAR: id: Sun Room/Panel_dear_read colors: yellow tag: double midyellow subtag: left link: ana READ DARE: id: Sun Room/Panel_dare_read colors: yellow tag: double midyellow subtag: right link: ana READ SEAM: id: Sun Room/Panel_seam_same colors: yellow tag: midyellow The Eyes They See: entrances: Crossroads: room: Crossroads door: Eye Wall painting: True Wondrous Lobby: door: Exit Directional Gallery: warp: True panels: NEAR: id: Shuffle Room/Panel_near_near tag: midwhite EIGHT: id: Backside Room/Panel_eight_eight_4 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights doors: Exit: id: Count Up Room Area Doors/Door_near_near door_group: Crossroads Doors panels: - NEAR paintings: - id: eye_painting_2 orientation: west - id: smile_painting_2 orientation: north Far Window: entrances: Crossroads: room: Crossroads door: Eye Wall The Eyes They See: True panels: FAR: id: Shuffle Room/Panel_far_far tag: midwhite Wondrous Lobby: entrances: Directional Gallery: warp: True The Eyes They See: room: The Eyes They See door: Exit paintings: - id: arrows_painting_5 orientation: east Outside The Wondrous: entrances: Wondrous Lobby: warp: True The Wondrous (Doorknob): door: Wondrous Entrance The Wondrous (Window): warp: True panels: SHRINK: id: Wonderland Room/Panel_shrink_shrink tag: midwhite doors: Wondrous Entrance: id: Red Blue Purple Room Area Doors/Door_wonderland item_name: The Wondrous - Entrance item_group: Achievement Room Entrances panels: - SHRINK panel_doors: SHRINK: panels: - SHRINK The Wondrous (Doorknob): entrances: Outside The Wondrous: room: Outside The Wondrous door: Wondrous Entrance Starting Room: door: Painting Shortcut painting: True The Wondrous (Chandelier): painting: True The Wondrous (Table): - painting: True - warp: True doors: Painting Shortcut: painting_id: - symmetry_painting_a_starter - arrows_painting2 skip_location: True item_name: Starting Room - Symmetry Painting item_group: Paintings panels: - room: Outside The Wondrous panel: SHRINK paintings: - id: symmetry_painting_a_1 orientation: east exit_only: True - id: symmetry_painting_b_1 orientation: south The Wondrous (Bookcase): entrances: The Wondrous (Doorknob): True panels: CASE: id: Wonderland Room/Panel_case_bookcase colors: blue tag: midblue paintings: - id: symmetry_painting_a_3 orientation: west exit_only: True - id: symmetry_painting_b_3 disable: True The Wondrous (Chandelier): entrances: The Wondrous (Bookcase): True panels: CANDLE HEIR: id: Wonderland Room/Panel_candleheir_chandelier colors: yellow tag: midyellow paintings: - id: symmetry_painting_a_5 orientation: east - id: symmetry_painting_b_5 disable: True The Wondrous (Window): entrances: The Wondrous (Bookcase): True panels: GLASS: id: Wonderland Room/Panel_glass_window colors: brown tag: botbrown paintings: - id: symmetry_painting_b_4 orientation: north exit_only: True - id: symmetry_painting_a_4 disable: True The Wondrous (Table): entrances: The Wondrous (Doorknob): painting: True The Wondrous: painting: True panels: WOOD: id: Wonderland Room/Panel_wood_table colors: brown tag: botbrown BROOK NOD: # This panel, while physically being in the first room, is facing upward # and is only really solvable while standing on the windowsill, which is # a location you can only get to from Table. id: Wonderland Room/Panel_brooknod_doorknob colors: yellow tag: midyellow paintings: - id: symmetry_painting_a_2 orientation: west - id: symmetry_painting_b_2 orientation: south exit_only: True required: True The Wondrous: entrances: The Wondrous (Table): warp: True Arrow Garden: door: Exit panels: FIREPLACE: id: Wonderland Room/Panel_fireplace_fire colors: red tag: midred Achievement: id: Countdown Panels/Panel_wondrous_wondrous required_panel: - panel: FIREPLACE - room: The Wondrous (Table) panel: BROOK NOD - room: The Wondrous (Bookcase) panel: CASE - room: The Wondrous (Chandelier) panel: CANDLE HEIR - room: The Wondrous (Window) panel: GLASS - room: The Wondrous (Table) panel: WOOD tag: forbid achievement: The Wondrous doors: Exit: id: Red Blue Purple Room Area Doors/Door_wonderland_exit item_group: Paintings painting_id: arrows_painting_9 include_reduce: True panels: - Achievement paintings: - id: arrows_painting_9 enter_only: True orientation: south move: True required_door: door: Exit req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors - id: symmetry_painting_a_6 orientation: west exit_only: True - id: symmetry_painting_b_6 orientation: north req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors Arrow Garden: entrances: The Wondrous: room: The Wondrous door: Exit Roof: True panels: MASTERY: id: Master Room/Panel_mastery_mastery4 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery SHARP: id: Open Areas/Panel_rainy_rainbow2 tag: midwhite paintings: - id: flower_painting_6 orientation: south Hallway Room (1): entrances: Outside The Agreeable: warp: True Hallway Room (2): warp: True Hallway Room (3): warp: True Hallway Room (4): warp: True panels: OUT: id: Hallway Room/Panel_out_out check: True exclude_reduce: True tag: midwhite WALL: id: Hallway Room/Panel_castle_1 colors: blue tag: quad bot blue link: qbb CASTLE KEEP: id: Hallway Room/Panel_castle_2 colors: blue tag: quad bot blue link: qbb CASTLE BAILEY: id: Hallway Room/Panel_castle_3 colors: blue tag: quad bot blue link: qbb CASTLE TOWER: id: Hallway Room/Panel_castle_4 colors: blue tag: quad bot blue link: qbb CASTLE doors: Exit: id: Red Blue Purple Room Area Doors/Door_room_2 door_group: Hallway Room Doors location_name: Hallway Room - First Room panels: - WALL - KEEP - BAILEY - TOWER panel_doors: CASTLE: item_name: Hallway Room - First Room Panels panel_group: Hallway Room Panels panels: - WALL - KEEP - BAILEY - TOWER paintings: - id: panda_painting orientation: south progression: Progressive Hallway Room: doors: - Exit - room: Hallway Room (2) door: Exit - room: Hallway Room (3) door: Exit - room: Hallway Room (4) door: Exit panel_doors: - CASTLE - room: Hallway Room (2) panel_door: COUNTERCLOCKWISE - room: Hallway Room (3) panel_door: TRANSFORMATION - room: Hallway Room (4) panel_door: WHEELBARROW Hallway Room (2): entrances: Hallway Room (1): room: Hallway Room (1) door: Exit warp: True Elements Area: True panels: WISE: id: Hallway Room/Panel_counterclockwise_1 colors: blue tag: quad mid blue link: qmb COUNTERCLOCKWISE CLOCK: id: Hallway Room/Panel_counterclockwise_2 colors: blue tag: quad mid blue link: qmb COUNTERCLOCKWISE ER: id: Hallway Room/Panel_counterclockwise_3 colors: blue tag: quad mid blue link: qmb COUNTERCLOCKWISE COUNT: id: Hallway Room/Panel_counterclockwise_4 colors: blue tag: quad mid blue link: qmb COUNTERCLOCKWISE doors: Exit: id: Red Blue Purple Room Area Doors/Door_room_3 location_name: Hallway Room - Second Room door_group: Hallway Room Doors panels: - WISE - CLOCK - ER - COUNT panel_doors: COUNTERCLOCKWISE: item_name: Hallway Room - Second Room Panels panel_group: Hallway Room Panels panels: - WISE - CLOCK - ER - COUNT Hallway Room (3): entrances: Hallway Room (2): room: Hallway Room (2) door: Exit warp: True # No entrance from Elements Area. The winding hallway does not connect. panels: TRANCE: id: Hallway Room/Panel_transformation_1 colors: blue tag: quad top blue link: qtb TRANSFORMATION FORM: id: Hallway Room/Panel_transformation_2 colors: blue tag: quad top blue link: qtb TRANSFORMATION A: id: Hallway Room/Panel_transformation_3 colors: blue tag: quad top blue link: qtb TRANSFORMATION SHUN: id: Hallway Room/Panel_transformation_4 colors: blue tag: quad top blue link: qtb TRANSFORMATION doors: Exit: id: Red Blue Purple Room Area Doors/Door_room_4 location_name: Hallway Room - Third Room door_group: Hallway Room Doors panels: - TRANCE - FORM - A - SHUN panel_doors: TRANSFORMATION: item_name: Hallway Room - Third Room Panels panel_group: Hallway Room Panels panels: - TRANCE - FORM - A - SHUN Hallway Room (4): entrances: Hallway Room (3): room: Hallway Room (3) door: Exit warp: True Elements Area: True panels: WHEEL: id: Hallway Room/Panel_room_5 colors: blue tag: full stack blue doors: Exit: id: - Red Blue Purple Room Area Doors/Door_room_5 - Red Blue Purple Room Area Doors/Door_room_6 # this is the connection to The Artistic door_group: Hallway Room Doors location_name: Hallway Room - Fourth Room panels: - WHEEL include_reduce: True panel_doors: WHEELBARROW: item_name: Hallway Room - WHEEL panel_group: Hallway Room Panels panels: - WHEEL Elements Area: entrances: Roof: True Hallway Room (4): room: Hallway Room (4) door: Exit # If this door is open, then a non-warp entrance from the first hallway room is available The Artistic (Smiley): room: Hallway Room (4) door: Exit panels: A: id: Strand Room/Panel_a_strands colors: blue tag: forbid hunt: True NINE: id: Backside Room/Panel_nine_nine_7 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines UNDISTRACTED: id: Open Areas/Panel_undistracted check: True exclude_reduce: True tag: midwhite MASTERY: id: Master Room/Panel_mastery_mastery13 tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery EARTH: id: Cross Room/Panel_earth_earth tag: midwhite WATER: id: Cross Room/Panel_water_water tag: midwhite AIR: id: Cross Room/Panel_air_air tag: midwhite paintings: - id: south_afar orientation: south Outside The Wanderer: entrances: Orange Tower First Floor: door: Tower Entrance warp: True Rhyme Room (Cross): room: Rhyme Room (Cross) door: Exit Roof: True panels: WANDERLUST: id: Tower Room/Panel_wanderlust_1234567890 colors: orange tag: midorange doors: Wanderer Entrance: id: Tower Room Area Doors/Door_wanderer_entrance item_name: The Wanderer - Entrance item_group: Achievement Room Entrances panels: - WANDERLUST Tower Entrance: id: Tower Room Area Doors/Door_wanderlust_start skip_location: True panels: - room: The Wanderer panel: Achievement panel_doors: WANDERLUST: panels: - WANDERLUST The Wanderer: entrances: Outside The Wanderer: room: Outside The Wanderer door: Wanderer Entrance warp: True panels: Achievement: id: Countdown Panels/Panel_1234567890_wanderlust colors: orange check: True tag: forbid achievement: The Wanderer "7890": id: Orange Room/Panel_lust colors: orange tag: midorange "6524": id: Orange Room/Panel_read colors: orange tag: midorange "951": id: Orange Room/Panel_sew colors: orange tag: midorange "4524": id: Orange Room/Panel_dead colors: orange tag: midorange LEARN: id: Orange Room/Panel_learn colors: orange tag: midorange DUST: id: Orange Room/Panel_dust colors: orange tag: midorange STAR: id: Orange Room/Panel_star colors: orange tag: midorange WANDER: id: Orange Room/Panel_wander colors: orange tag: midorange Art Gallery: entrances: Orange Tower Third Floor: warp: True Art Gallery (Second Floor): warp: True Art Gallery (Third Floor): warp: True Art Gallery (Fourth Floor): warp: True Outside The Initiated: door: Exit warp: True panels: EIGHT: id: Backside Room/Panel_eight_eight_6 tag: midwhite hunt: True required_door: room: Number Hunt door: Eights EON: id: Painting Room/Panel_eon_one colors: yellow tag: midyellow TRUSTWORTHY: id: Painting Room/Panel_to_two colors: red tag: midred FREE: id: Painting Room/Panel_free_three colors: purple tag: midpurp OUR: id: Painting Room/Panel_our_four colors: blue tag: midblue ORDER: id: Painting Room/Panel_order_onepathmanyturns tag: forbid colors: - yellow - blue - gray - brown - orange required_door: door: Fifth Floor doors: Second Floor: painting_id: - scenery_painting_2b - scenery_painting_2c skip_location: True panels: - EON First Floor Puzzles: skip_item: True location_name: Art Gallery - First Floor Puzzles panels: - EON - TRUSTWORTHY - FREE - OUR Third Floor: painting_id: - scenery_painting_3b - scenery_painting_3c skip_location: True panels: - room: Art Gallery (Second Floor) panel: PATH Fourth Floor: painting_id: - scenery_painting_4b - scenery_painting_4c skip_location: True panels: - room: Art Gallery (Third Floor) panel: ANY Fifth Floor: id: Tower Room Area Doors/Door_painting_backroom painting_id: - scenery_painting_5b - scenery_painting_5c skip_location: True panels: - room: Art Gallery (Fourth Floor) panel: SEND - USE Exit: id: Tower Room Area Doors/Door_painting_exit include_reduce: True item_name: Orange Tower Fifth Floor - Quadruple Intersection item_group: Achievement Room Entrances panels: - ORDER panel_doors: ORDER: panels: - ORDER paintings: - id: smile_painting_3 orientation: west - id: flower_painting_2 orientation: east - id: scenery_painting_0a orientation: north - id: map_painting orientation: east - id: fruitbowl_painting4 orientation: south progression: Progressive Art Gallery: doors: - Second Floor - Third Floor - Fourth Floor - Fifth Floor Art Gallery (Second Floor): entrances: Art Gallery: room: Art Gallery door: Second Floor panels: HOUSE: id: Painting Room/Panel_house_neighborhood colors: blue tag: botblue PATH: id: Painting Room/Panel_path_road colors: brown tag: botbrown PARK: id: Painting Room/Panel_park_drive colors: black tag: botblack CARRIAGE: id: Painting Room/Panel_carriage_horse colors: red tag: botred doors: Puzzles: skip_item: True location_name: Art Gallery - Second Floor Puzzles panels: - HOUSE - PATH - PARK - CARRIAGE Art Gallery (Third Floor): entrances: Art Gallery: room: Art Gallery door: Third Floor panels: AN: id: Painting Room/Panel_an_many colors: blue tag: midblue MAY: id: Painting Room/Panel_may_many colors: blue tag: midblue ANY: id: Painting Room/Panel_any_many colors: blue tag: midblue MAN: id: Painting Room/Panel_man_many colors: blue tag: midblue doors: Puzzles: skip_item: True location_name: Art Gallery - Third Floor Puzzles panels: - AN - MAY - ANY - MAN Art Gallery (Fourth Floor): entrances: Art Gallery: room: Art Gallery door: Fourth Floor panels: URNS: id: Painting Room/Panel_urns_turns colors: blue tag: midblue LEARNS: id: Painting Room/Panel_learns_turns colors: purple tag: midpurp RUNTS: id: Painting Room/Panel_runts_turns colors: yellow tag: midyellow SEND - USE: id: Painting Room/Panel_send_use_turns colors: orange tag: midorange TRUST: id: Painting Room/Panel_trust_06890 colors: orange tag: midorange "062459": id: Painting Room/Panel_06890_trust colors: orange tag: midorange doors: Puzzles: skip_item: True location_name: Art Gallery - Fourth Floor Puzzles panels: - URNS - LEARNS - RUNTS - SEND - USE - TRUST - "062459" Rhyme Room (Smiley): entrances: Orange Tower Third Floor: room: Orange Tower Third Floor door: Rhyme Room Entrance Rhyme Room (Circle): room: Rhyme Room (Circle) door: Door to Smiley Rhyme Room (Cross): True # one-way panels: LOANS: id: Double Room/Panel_bones_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme BONES SKELETON: id: Double Room/Panel_bones_syn tag: syn rhyme colors: purple subtag: bot link: rhyme BONES REPENTANCE: id: Double Room/Panel_sentence_rhyme colors: - purple - blue tag: whole rhyme subtag: top link: rhyme SENTENCE WORD: id: Double Room/Panel_sentence_whole colors: - purple - blue tag: whole rhyme subtag: bot link: rhyme SENTENCE SCHEME: id: Double Room/Panel_dream_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme DREAM FANTASY: id: Double Room/Panel_dream_syn colors: purple tag: syn rhyme subtag: bot link: rhyme DREAM HISTORY: id: Double Room/Panel_mystery_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme MYSTERY SECRET: id: Double Room/Panel_mystery_syn colors: purple tag: syn rhyme subtag: bot link: rhyme MYSTERY doors: # This is complicated. I want the location in here to just be the four # panels against the wall toward Target. But in vanilla, you also need to # solve the panels in Circle that are against the Smiley wall. Logic needs # to know this so that it can handle no door shuffle properly. So we split # the item and location up. Door to Target: id: - Double Room Area Doors/Door_room_3a - Double Room Area Doors/Door_room_3bc skip_location: True door_group: Rhyme Room Doors panels: - SCHEME - FANTASY - HISTORY - SECRET - room: Rhyme Room (Circle) panel: BIRD - room: Rhyme Room (Circle) panel: LETTER - room: Rhyme Room (Circle) panel: VIOLENT - room: Rhyme Room (Circle) panel: MUTE Door to Target (Location): location_name: Rhyme Room (Smiley) - Puzzles Toward Target skip_item: True panels: - SCHEME - FANTASY - HISTORY - SECRET Rhyme Room (Cross): entrances: Rhyme Room (Target): # one-way room: Rhyme Room (Target) door: Door to Cross Rhyme Room (Looped Square): room: Rhyme Room (Looped Square) door: Door to Cross panels: NINE: id: Backside Room/Panel_nine_nine_9 tag: midwhite hunt: True required_door: room: Number Hunt door: Nines FERN: id: Double Room/Panel_return_rhyme colors: - purple - black tag: ant rhyme subtag: top link: rhyme RETURN STAY: id: Double Room/Panel_return_ant colors: - purple - black tag: ant rhyme subtag: bot link: rhyme RETURN FRIEND: id: Double Room/Panel_descend_rhyme colors: - purple - black tag: ant rhyme subtag: top link: rhyme DESCEND RISE: id: Double Room/Panel_descend_ant colors: - purple - black tag: ant rhyme subtag: bot link: rhyme DESCEND PLUMP: id: Double Room/Panel_jump_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme JUMP BOUNCE: id: Double Room/Panel_jump_syn colors: purple tag: syn rhyme subtag: bot link: rhyme JUMP SCRAWL: id: Double Room/Panel_fall_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme FALL PLUNGE: id: Double Room/Panel_fall_syn colors: purple tag: syn rhyme subtag: bot link: rhyme FALL doors: Exit: id: Double Room Area Doors/Door_room_exit location_name: Rhyme Room (Cross) - Exit Puzzles door_group: Rhyme Room Doors panels: - PLUMP - BOUNCE - SCRAWL - PLUNGE Rhyme Room (Circle): entrances: Rhyme Room (Looped Square): room: Rhyme Room (Looped Square) door: Door to Circle Hidden Room: room: Hidden Room door: Rhyme Room Entrance Rhyme Room (Smiley): door: Door to Smiley panels: BIRD: id: Double Room/Panel_word_rhyme colors: - purple - blue tag: whole rhyme subtag: top link: rhyme WORD LETTER: id: Double Room/Panel_word_whole colors: - purple - blue tag: whole rhyme subtag: bot link: rhyme WORD FORBIDDEN: id: Double Room/Panel_hidden_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme HIDDEN CONCEALED: id: Double Room/Panel_hidden_syn colors: purple tag: syn rhyme subtag: bot link: rhyme HIDDEN VIOLENT: id: Double Room/Panel_silent_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme SILENT MUTE: id: Double Room/Panel_silent_syn colors: purple tag: syn rhyme subtag: bot link: rhyme SILENT doors: Door to Smiley: id: - Double Room Area Doors/Door_room_2b - Double Room Area Doors/Door_room_3b location_name: Rhyme Room - Circle/Smiley Wall door_group: Rhyme Room Doors panels: - BIRD - LETTER - VIOLENT - MUTE - room: Rhyme Room (Smiley) panel: LOANS - room: Rhyme Room (Smiley) panel: SKELETON - room: Rhyme Room (Smiley) panel: REPENTANCE - room: Rhyme Room (Smiley) panel: WORD paintings: - id: arrows_painting_3 orientation: north Rhyme Room (Looped Square): entrances: Starting Room: room: Starting Room door: Rhyme Room Entrance Rhyme Room (Circle): door: Door to Circle Rhyme Room (Cross): door: Door to Cross Rhyme Room (Target): door: Door to Target panels: WALKED: id: Double Room/Panel_blocked_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme BLOCKED OBSTRUCTED: id: Double Room/Panel_blocked_syn colors: purple tag: syn rhyme subtag: bot link: rhyme BLOCKED SKIES: id: Double Room/Panel_rise_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme RISE SWELL: id: Double Room/Panel_rise_syn colors: purple tag: syn rhyme subtag: bot link: rhyme RISE PENNED: id: Double Room/Panel_ascend_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme ASCEND CLIMB: id: Double Room/Panel_ascend_syn colors: purple tag: syn rhyme subtag: bot link: rhyme ASCEND TROUBLE: id: Double Room/Panel_double_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme DOUBLE DUPLICATE: id: Double Room/Panel_double_syn colors: purple tag: syn rhyme subtag: bot link: rhyme DOUBLE doors: Door to Circle: id: - Double Room Area Doors/Door_room_2a - Double Room Area Doors/Door_room_1c location_name: Rhyme Room - Circle/Looped Square Wall door_group: Rhyme Room Doors panels: - WALKED - OBSTRUCTED - SKIES - SWELL - room: Rhyme Room (Circle) panel: BIRD - room: Rhyme Room (Circle) panel: LETTER - room: Rhyme Room (Circle) panel: FORBIDDEN - room: Rhyme Room (Circle) panel: CONCEALED Door to Cross: id: - Double Room Area Doors/Door_room_1a - Double Room Area Doors/Door_room_5a location_name: Rhyme Room - Cross/Looped Square Wall door_group: Rhyme Room Doors panels: - SKIES - SWELL - PENNED - CLIMB - room: Rhyme Room (Cross) panel: FERN - room: Rhyme Room (Cross) panel: STAY - room: Rhyme Room (Cross) panel: FRIEND - room: Rhyme Room (Cross) panel: RISE Door to Target: id: - Double Room Area Doors/Door_room_1b - Double Room Area Doors/Door_room_4b location_name: Rhyme Room - Target/Looped Square Wall door_group: Rhyme Room Doors panels: - PENNED - CLIMB - TROUBLE - DUPLICATE - room: Rhyme Room (Target) panel: WILD - room: Rhyme Room (Target) panel: KID - room: Rhyme Room (Target) panel: PISTOL - room: Rhyme Room (Target) panel: GEM Rhyme Room (Target): entrances: Rhyme Room (Smiley): # one-way room: Rhyme Room (Smiley) door: Door to Target warp: True Rhyme Room (Looped Square): room: Rhyme Room (Looped Square) door: Door to Target panels: WILD: id: Double Room/Panel_child_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme CHILD KID: id: Double Room/Panel_child_syn colors: purple tag: syn rhyme subtag: bot link: rhyme CHILD PISTOL: id: Double Room/Panel_crystal_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme CRYSTAL GEM: id: Double Room/Panel_crystal_syn colors: purple tag: syn rhyme subtag: bot link: rhyme CRYSTAL INNOVATIVE (Top): id: Double Room/Panel_creative_rhyme colors: purple tag: syn rhyme subtag: top link: rhyme CREATIVE INNOVATIVE (Bottom): id: Double Room/Panel_creative_syn colors: purple tag: syn rhyme subtag: bot link: rhyme CREATIVE LEAP: id: Double Room/Panel_leap_leap tag: midwhite required_door: door: Door to Cross doors: Door to Cross: id: Double Room Area Doors/Door_room_4a location_name: Rhyme Room (Target) - Puzzles Toward Cross door_group: Rhyme Room Doors panels: - PISTOL - GEM - INNOVATIVE (Top) - INNOVATIVE (Bottom) paintings: - id: arrows_painting_4 orientation: north Room Room: # This is a bit of a weird room. You can't really get to it from the roof. # And even if you were to go through the shortcut on the fifth floor into # the basement and up the stairs, you'd be blocked by the backsides of the # ROOM panels, which isn't ideal. So we will, at least for now, say that # this room is vanilla. # # For pretty much the same reason, I don't want to shuffle the paintings in # here. entrances: Orange Tower Fourth Floor: warp: True panels: DOOR (1): id: Panel Room/Panel_room_door_1 colors: gray tag: forbid DOOR (2): id: Panel Room/Panel_room_door_2 colors: gray tag: forbid WINDOW: id: Panel Room/Panel_room_window_1 colors: gray tag: forbid STAIRS: id: Panel Room/Panel_room_stairs_1 colors: gray tag: forbid PAINTING: id: Panel Room/Panel_room_painting_1 colors: gray tag: forbid FLOOR (1): id: Panel Room/Panel_room_floor_1 colors: gray tag: forbid FLOOR (2): id: Panel Room/Panel_room_floor_2 colors: gray tag: forbid FLOOR (3): id: Panel Room/Panel_room_floor_3 colors: gray tag: forbid FLOOR (4): id: Panel Room/Panel_room_floor_4 colors: gray tag: forbid FLOOR (5): id: Panel Room/Panel_room_floor_5 colors: gray tag: forbid FLOOR (6): id: Panel Room/Panel_room_floor_7 colors: gray tag: forbid FLOOR (7): id: Panel Room/Panel_room_floor_8 colors: gray tag: forbid FLOOR (8): id: Panel Room/Panel_room_floor_9 colors: gray tag: forbid CEILING (1): id: Panel Room/Panel_room_ceiling_1 colors: gray tag: forbid CEILING (2): id: Panel Room/Panel_room_ceiling_2 colors: gray tag: forbid CEILING (3): id: Panel Room/Panel_room_ceiling_3 colors: gray tag: forbid CEILING (4): id: Panel Room/Panel_room_ceiling_4 colors: gray tag: forbid CEILING (5): id: Panel Room/Panel_room_ceiling_5 colors: gray tag: forbid CEILING (6): id: Panel Room/Panel_room_floor_10 colors: gray tag: forbid WALL (1): id: Panel Room/Panel_room_wall_1 colors: gray tag: forbid WALL (2): id: Panel Room/Panel_room_wall_2 colors: gray tag: forbid WALL (3): id: Panel Room/Panel_room_wall_3 colors: gray tag: forbid WALL (4): id: Panel Room/Panel_room_wall_4 colors: gray tag: forbid WALL (5): id: Panel Room/Panel_room_wall_5 colors: gray tag: forbid WALL (6): id: Panel Room/Panel_room_wall_6 colors: gray tag: forbid WALL (7): id: Panel Room/Panel_room_wall_7 colors: gray tag: forbid WALL (8): id: Panel Room/Panel_room_wall_8 colors: gray tag: forbid WALL (9): id: Panel Room/Panel_room_wall_9 colors: gray tag: forbid WALL (10): id: Panel Room/Panel_room_wall_10 colors: gray tag: forbid WALL (11): id: Panel Room/Panel_room_wall_11 colors: gray tag: forbid WALL (12): id: Panel Room/Panel_room_wall_12 colors: gray tag: forbid WALL (13): id: Panel Room/Panel_room_wall_13 colors: gray tag: forbid WALL (14): id: Panel Room/Panel_room_wall_14 colors: gray tag: forbid WALL (15): id: Panel Room/Panel_room_wall_15 colors: gray tag: forbid WALL (16): id: Panel Room/Panel_room_wall_16 colors: gray tag: forbid WALL (17): id: Panel Room/Panel_room_wall_17 colors: gray tag: forbid WALL (18): id: Panel Room/Panel_room_wall_18 colors: gray tag: forbid WALL (19): id: Panel Room/Panel_room_wall_19 colors: gray tag: forbid WALL (20): id: Panel Room/Panel_room_wall_20 colors: gray tag: forbid WALL (21): id: Panel Room/Panel_room_wall_21 colors: gray tag: forbid BROOMED: id: Panel Room/Panel_broomed_bedroom colors: yellow tag: midyellow required_panel: panel: WALL (1) LAYS: id: Panel Room/Panel_lays_maze colors: purple tag: toppurp required_panel: panel: BROOMED BASE: id: Panel Room/Panel_base_basement colors: blue tag: midblue required_panel: panel: LAYS MASTERY: id: Master Room/Panel_mastery_mastery tag: midwhite hunt: True required_door: room: Orange Tower Seventh Floor door: Mastery required_panel: room: Room Room panel: WALL (2) doors: Excavation: event: True panels: - STAIRS Cellar Exit: id: - Tower Room Area Doors/Door_panel_basement - Tower Room Area Doors/Door_panel_basement2 panels: - BASE panel_doors: STAIRS: panel_group: Room Room Panels panels: - STAIRS Colors: panel_group: Room Room Panels panels: - BROOMED - LAYS - BASE Cellar: entrances: Room Room: room: Room Room door: Excavation Orange Tower Fifth Floor: room: Room Room door: Cellar Exit warp: True Compass Room: room: Compass Room door: Lookout Entrance warp: True Outside The Wise: entrances: Orange Tower Sixth Floor: painting: True Outside The Initiated: painting: True panels: KITTEN: id: Clock Room/Panel_kitten_cat colors: brown tag: botbrown CAT: id: Clock Room/Panel_cat_kitten tag: bot brown black colors: - brown - black doors: Wise Entrance: id: Clock Room Area Doors/Door_time_start item_name: The Wise - Entrance item_group: Achievement Room Entrances panels: - KITTEN - CAT panel_doors: KITTEN CAT: panels: - KITTEN - CAT paintings: - id: arrows_painting_2 orientation: east - id: clock_painting_2 orientation: east exit_only: True required: True The Wise: entrances: Outside The Wise: room: Outside The Wise door: Wise Entrance warp: True # The Wise is so full of warps panels: Achievement: id: Countdown Panels/Panel_intelligent_wise colors: - brown - black tag: forbid check: True achievement: The Wise PUPPY: id: Clock Room/Panel_puppy_dog colors: brown tag: botbrown ADULT: id: Clock Room/Panel_adult_child colors: - brown - black tag: bot brown black BREAD: id: Clock Room/Panel_bread_mold colors: brown tag: botbrown DINOSAUR: id: Clock Room/Panel_dinosaur_fossil colors: brown tag: botbrown OAK: id: Clock Room/Panel_oak_acorn colors: - brown - black tag: bot brown black CORPSE: id: Clock Room/Panel_corpse_skeleton colors: brown tag: botbrown BEFORE: id: Clock Room/Panel_before_ere colors: - brown - black tag: mid brown black YOUR: id: Clock Room/Panel_your_thy colors: - brown - black tag: mid brown black BETWIXT: id: Clock Room/Panel_betwixt_between colors: brown tag: midbrown NIGH: id: Clock Room/Panel_nigh_near colors: brown tag: midbrown CONNEXION: id: Clock Room/Panel_connexion_connection colors: brown tag: midbrown THOU: id: Clock Room/Panel_thou_you colors: brown tag: midbrown paintings: - id: clock_painting_3 orientation: east req_blocked: True # outside the wise (with or without door shuffle) The Red: entrances: Roof: True panels: Achievement: id: Countdown Panels/Panel_grandfathered_red colors: red tag: forbid check: True achievement: The Red PANDEMIC (1): id: Hangry Room/Panel_red_top_1 colors: red tag: topred TRINITY: id: Hangry Room/Panel_red_top_2 colors: red tag: topred CHEMISTRY: id: Hangry Room/Panel_red_top_3 colors: red tag: topred FLUSTERED: id: Hangry Room/Panel_red_top_4 colors: red tag: topred PANDEMIC (2): id: Hangry Room/Panel_red_mid_1 colors: red tag: midred COUNTERCLOCKWISE: id: Hangry Room/Panel_red_mid_2 colors: red tag: red top red mid black bot FEARLESS: id: Hangry Room/Panel_red_mid_3 colors: red tag: midred DEFORESTATION: id: Hangry Room/Panel_red_mid_4 colors: red tag: red mid bot subtag: mid link: rmb FORE CRAFTSMANSHIP: id: Hangry Room/Panel_red_mid_5 colors: red tag: red mid bot subtag: mid link: rmb AFT CAMEL: id: Hangry Room/Panel_red_bot_1 colors: red tag: botred LION: id: Hangry Room/Panel_red_bot_2 colors: red tag: botred TIGER: id: Hangry Room/Panel_red_bot_3 colors: red tag: botred SHIP (1): id: Hangry Room/Panel_red_bot_4 colors: red tag: red mid bot subtag: bot link: rmb FORE SHIP (2): id: Hangry Room/Panel_red_bot_5 colors: red tag: red mid bot subtag: bot link: rmb AFT GIRAFFE: id: Hangry Room/Panel_red_bot_6 colors: red tag: botred The Ecstatic: entrances: Roof: True panels: Achievement: id: Countdown Panels/Panel_ecstatic_ecstatic colors: yellow tag: forbid check: True achievement: The Ecstatic FORM (1): id: Smiley Room/Panel_soundgram_1 colors: yellow tag: yellow top bot subtag: bottom link: ytb FORM WIND: id: Smiley Room/Panel_soundgram_2 colors: yellow tag: botyellow EGGS: id: Smiley Room/Panel_scrambled_1 colors: yellow tag: botyellow VEGETABLES: id: Smiley Room/Panel_scrambled_2 colors: yellow tag: botyellow WATER: id: Smiley Room/Panel_anagram_6_1 colors: yellow tag: botyellow FRUITS: id: Smiley Room/Panel_anagram_6_2 colors: yellow tag: botyellow LEAVES: id: Smiley Room/Panel_anagram_7_1 colors: yellow tag: topyellow VINES: id: Smiley Room/Panel_anagram_7_2 colors: yellow tag: topyellow ICE: id: Smiley Room/Panel_anagram_7_3 colors: yellow tag: topyellow STYLE: id: Smiley Room/Panel_anagram_7_4 colors: yellow tag: topyellow FIR: id: Smiley Room/Panel_anagram_8_1 colors: yellow tag: topyellow REEF: id: Smiley Room/Panel_anagram_8_2 colors: yellow tag: topyellow ROTS: id: Smiley Room/Panel_anagram_8_3 colors: yellow tag: topyellow FORM (2): id: Smiley Room/Panel_anagram_9_1 colors: yellow tag: yellow top bot subtag: top link: ytb FORM Outside The Scientific: entrances: Roof: True The Scientific: door: Scientific Entrance panels: OPEN: id: Chemistry Room/Panel_open tag: midwhite CLOSE: id: Chemistry Room/Panel_close colors: black tag: botblack AHEAD: id: Chemistry Room/Panel_ahead colors: black tag: botblack doors: Scientific Entrance: id: Red Blue Purple Room Area Doors/Door_chemistry_lab item_name: The Scientific - Entrance item_group: Achievement Room Entrances panels: - OPEN panel_doors: OPEN: panels: - OPEN The Scientific: entrances: Outside The Scientific: room: Outside The Scientific door: Scientific Entrance panels: Achievement: id: Countdown Panels/Panel_scientific_scientific colors: - yellow - red - blue - brown - black - purple tag: forbid check: True achievement: The Scientific HYDROGEN (1): id: Chemistry Room/Panel_blue_bot_3 colors: blue tag: tri botblue link: tbb WATER OXYGEN: id: Chemistry Room/Panel_blue_bot_2 colors: blue tag: tri botblue link: tbb WATER HYDROGEN (2): id: Chemistry Room/Panel_blue_bot_4 colors: blue tag: tri botblue link: tbb WATER SUGAR (1): id: Chemistry Room/Panel_sugar_1 colors: red tag: botred SUGAR (2): id: Chemistry Room/Panel_sugar_2 colors: red tag: botred SUGAR (3): id: Chemistry Room/Panel_sugar_3 colors: red tag: botred CHLORINE: id: Chemistry Room/Panel_blue_bot_5 colors: blue tag: double botblue subtag: left link: holo SALT SODIUM: id: Chemistry Room/Panel_blue_bot_6 colors: blue tag: double botblue subtag: right link: holo SALT FOREST: id: Chemistry Room/Panel_long_bot_1 colors: - red - blue tag: chain red bot blue top POUND: id: Chemistry Room/Panel_long_top_1 colors: - red - blue tag: chain blue mid red bot ICE: id: Chemistry Room/Panel_brown_bot_1 colors: brown tag: botbrown FISSION: id: Chemistry Room/Panel_black_bot_1 colors: black tag: botblack FUSION: id: Chemistry Room/Panel_black_bot_2 colors: black tag: botblack MISS: id: Chemistry Room/Panel_blue_top_1 colors: blue tag: double topblue subtag: left link: exp CHEMISTRY TREE (1): id: Chemistry Room/Panel_blue_top_2 colors: blue tag: double topblue subtag: right link: exp CHEMISTRY BIOGRAPHY: id: Chemistry Room/Panel_biology_9 colors: purple tag: midpurp CACTUS: id: Chemistry Room/Panel_biology_4 colors: red tag: double botred subtag: right link: mero SPINE VERTEBRATE: id: Chemistry Room/Panel_biology_8 colors: red tag: double botred subtag: left link: mero SPINE ROSE: id: Chemistry Room/Panel_biology_2 colors: red tag: botred TREE (2): id: Chemistry Room/Panel_biology_3 colors: red tag: botred FRUIT: id: Chemistry Room/Panel_biology_1 colors: red tag: botred MAMMAL: id: Chemistry Room/Panel_biology_5 colors: red tag: botred BIRD: id: Chemistry Room/Panel_biology_6 colors: red tag: botred FISH: id: Chemistry Room/Panel_biology_7 colors: red tag: botred GRAVELY: id: Chemistry Room/Panel_physics_9 colors: purple tag: double midpurp subtag: left link: change GRAVITY BREVITY: id: Chemistry Room/Panel_biology_10 colors: purple tag: double midpurp subtag: right link: change GRAVITY PART: id: Chemistry Room/Panel_physics_2 colors: - blue - red tag: blue mid red bot subtag: mid link: xur PARTICLE MATTER: id: Chemistry Room/Panel_physics_1 colors: - blue - red tag: blue mid red bot subtag: bot link: xur PARTICLE ELECTRIC: id: Chemistry Room/Panel_physics_6 colors: - purple - red tag: purple mid red bot subtag: mid link: xpr ELECTRON ATOM (1): id: Chemistry Room/Panel_physics_3 colors: - purple - red tag: purple mid red bot subtag: bot link: xpr ELECTRON NEUTRAL: id: Chemistry Room/Panel_physics_7 colors: - purple - red tag: purple mid red bot subtag: mid link: xpr NEUTRON ATOM (2): id: Chemistry Room/Panel_physics_4 colors: - purple - red tag: purple mid red bot subtag: bot link: xpr NEUTRON PROPEL: id: Chemistry Room/Panel_physics_8 colors: - purple - red tag: purple mid red bot subtag: mid link: xpr PROTON ATOM (3): id: Chemistry Room/Panel_physics_5 colors: - purple - red tag: purple mid red bot subtag: bot link: xpr PROTON ORDER: id: Chemistry Room/Panel_physics_11 colors: brown tag: botbrown OPTICS: id: Chemistry Room/Panel_physics_10 colors: yellow tag: midyellow GRAPHITE: id: Chemistry Room/Panel_yellow_bot_1 colors: yellow tag: botyellow HOT RYE: id: Chemistry Room/Panel_anagram_1 colors: yellow tag: midyellow SIT SHY HOPE: id: Chemistry Room/Panel_anagram_2 colors: yellow tag: midyellow ME NEXT PIER: id: Chemistry Room/Panel_anagram_3 colors: yellow tag: midyellow RUT LESS: id: Chemistry Room/Panel_anagram_4 colors: yellow tag: midyellow SON COUNCIL: id: Chemistry Room/Panel_anagram_5 colors: yellow tag: midyellow doors: Chemistry Puzzles: skip_item: True location_name: The Scientific - Chemistry Puzzles panels: - HYDROGEN (1) - OXYGEN - HYDROGEN (2) - SUGAR (1) - SUGAR (2) - SUGAR (3) - CHLORINE - SODIUM - FOREST - POUND - ICE - FISSION - FUSION - MISS - TREE (1) Biology Puzzles: skip_item: True location_name: The Scientific - Biology Puzzles panels: - BIOGRAPHY - CACTUS - VERTEBRATE - ROSE - TREE (2) - FRUIT - MAMMAL - BIRD - FISH Physics Puzzles: skip_item: True location_name: The Scientific - Physics Puzzles panels: - GRAVELY - BREVITY - PART - MATTER - ELECTRIC - ATOM (1) - NEUTRAL - ATOM (2) - PROPEL - ATOM (3) - ORDER - OPTICS paintings: - id: hi_solved_painting4 orientation: south req_blocked_when_no_doors: True # owl hallway in vanilla doors Challenge Room: entrances: Welcome Back Area: door: Welcome Door Number Hunt: room: Outside The Undeterred door: Challenge Entrance panels: WELCOME: id: Challenge Room/Panel_welcome_welcome tag: midwhite CHALLENGE: id: Challenge Room/Panel_challenge_challenge tag: midwhite Achievement: id: Countdown Panels/Panel_challenged_unchallenged check: True colors: - black - gray - red - blue - yellow - purple - brown - orange tag: forbid achievement: The Unchallenged OPEN: id: Challenge Room/Panel_open_nepotism colors: - black - blue tag: chain mid black !!! blue SINGED: id: Challenge Room/Panel_singed_singsong colors: - red - blue tag: chain mid red blue NEVER TRUSTED: id: Challenge Room/Panel_nevertrusted_maladjusted colors: purple tag: midpurp CORNER: id: Challenge Room/Panel_corner_corn colors: red tag: midred STRAWBERRIES: id: Challenge Room/Panel_strawberries_mold colors: brown tag: double botbrown subtag: left link: time MOLD GRUB: id: Challenge Room/Panel_grub_burger colors: - black - blue tag: chain mid black blue CHEESE: id: Challenge Room/Panel_bread_mold colors: brown tag: double botbrown subtag: right link: time MOLD COLOR: id: Challenge Room/Panel_color_gray colors: gray tag: forbid WRITER: id: Challenge Room/Panel_writer_songwriter colors: blue tag: midblue "02759": id: Challenge Room/Panel_tales_stale colors: - orange - yellow tag: chain mid orange yellow REAL EYES: id: Challenge Room/Panel_realeyes_realize tag: topwhite LOBS: id: Challenge Room/Panel_lobs_lobster colors: blue tag: midblue PEST ALLY: id: Challenge Room/Panel_double_anagram_1 colors: yellow tag: midyellow GENIAL HALO: id: Challenge Room/Panel_double_anagram_2 colors: yellow tag: midyellow DUCK LOGO: id: Challenge Room/Panel_double_anagram_3 colors: yellow tag: midyellow AVIAN GREEN: id: Challenge Room/Panel_double_anagram_4 colors: yellow tag: midyellow FEVER TEAR: id: Challenge Room/Panel_double_anagram_5 colors: yellow tag: midyellow FACTS (Chain): id: Challenge Room/Panel_facts colors: - red - blue tag: forbid FACTS (1): id: Challenge Room/Panel_facts2 colors: red tag: forbid FACTS (2): id: Challenge Room/Panel_facts3 tag: forbid FACTS (3): id: Challenge Room/Panel_facts4 colors: blue tag: forbid FACTS (4): id: Challenge Room/Panel_facts5 colors: blue tag: forbid FACTS (5): id: Challenge Room/Panel_facts6 colors: blue tag: forbid LAPEL SHEEP: id: Challenge Room/Panel_double_anagram_6 colors: yellow tag: midyellow doors: Welcome Door: id: Entry Room Area Doors/Door_challenge_challenge item_group: Achievement Room Entrances panels: - WELCOME