from .LocationList import location_table from BaseClasses import Location location_id_offset = 67000 location_name_to_id = {name: (location_id_offset + index) for (index, name) in enumerate(location_table) if location_table[name][0] not in ['Boss', 'Event', 'Drop', 'HintStone', 'Hint']} class OOTLocation(Location): game: str = 'Ocarina of Time' def __init__(self, player, name='', code=None, address1=None, address2=None, default=None, type='Chest', scene=None, parent=None, filter_tags=None, internal=False): super(OOTLocation, self).__init__(player, name, code, parent) self.address1 = address1 self.address2 = address2 self.default = default self.type = type self.scene = scene self.internal = internal if filter_tags is None: self.filter_tags = None else: self.filter_tags = list(filter_tags) self.never = False # no idea what this does if type == 'Event': self.event = True def LocationFactory(locations, player: int): ret = [] singleton = False if isinstance(locations, str): locations = [locations] singleton = True for location in locations: if location in location_table: match_location = location else: match_location = next(filter(lambda k: k.lower() == location.lower(), location_table), None) if match_location: type, scene, default, addresses, vanilla_item, filter_tags = location_table[match_location] if addresses is None: addresses = (None, None) address1, address2 = addresses ret.append(OOTLocation(player, match_location, location_name_to_id.get(match_location, None), address1, address2, default, type, scene, filter_tags=filter_tags)) else: raise KeyError('Unknown Location: %s', location) if singleton: return ret[0] return ret