from dataclasses import dataclass from Options import NamedRange, Choice, Range, Toggle, DefaultOnToggle, PerGameCommonOptions, StartInventoryPool, OptionGroup class StrengthIncrease(Range): """ Determines the number of Strength Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "STR Increases" range_start = 0 range_end = 100 default = 24 class DefenseIncrease(Range): """ Determines the number of Defense Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "DEF Increases" range_start = 0 range_end = 100 default = 24 class HPIncrease(Range): """ Determines the number of HP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "HP Increases" range_start = 0 range_end = 100 default = 23 class APIncrease(Range): """ Determines the number of AP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "AP Increases" range_start = 0 range_end = 100 default = 18 class MPIncrease(Range): """ Determines the number of MP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "MP Increases" range_start = 0 range_end = 20 default = 7 class AccessorySlotIncrease(Range): """ Determines the number of Accessory Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "Accessory Slot Increases" range_start = 0 range_end = 6 default = 1 class ItemSlotIncrease(Range): """ Determines the number of Item Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 100 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random. """ display_name = "Item Slot Increases" range_start = 0 range_end = 5 default = 3 class Atlantica(Toggle): """ Toggle whether to include checks in Atlantica. """ display_name = "Atlantica" class HundredAcreWood(Toggle): """ Toggle whether to include checks in the 100 Acre Wood. """ display_name = "100 Acre Wood" class SuperBosses(Toggle): """ Toggle whether to include checks behind Super Bosses. """ display_name = "Super Bosses" class Cups(Toggle): """ Toggle whether to include checks behind completing Phil, Pegasus, Hercules, or Hades cups. Please note that the cup items will still appear in the multiworld even if toggled off, as they are required to challenge Sephiroth. """ display_name = "Cups" class Goal(Choice): """ Determines when victory is achieved in your playthrough. Sephiroth: Defeat Sephiroth Unknown: Defeat Unknown Postcards: Turn in all 10 postcards in Traverse Town Final Ansem: Enter End of the World and defeat Ansem as normal Puppies: Rescue and return all 99 puppies in Traverse Town Final Rest: Open the chest in End of the World Final Rest """ display_name = "Goal" option_sephiroth = 0 option_unknown = 1 option_postcards = 2 option_final_ansem = 3 option_puppies = 4 option_final_rest = 5 default = 3 class EndoftheWorldUnlock(Choice): """Determines how End of the World is unlocked. Item: You can receive an item called "End of the World" which unlocks the world Reports: A certain amount of reports are required to unlock End of the World, which is defined in your options""" display_name = "End of the World Unlock" option_item = 0 option_reports = 1 default = 1 class FinalRestDoor(Choice): """Determines what conditions need to be met to manifest the door in Final Rest, allowing the player to challenge Ansem. Reports: A certain number of Ansem's Reports are required, determined by the "Reports to Open Final Rest Door" option Puppies: Having all 99 puppies is required Postcards: Turning in all 10 postcards is required Superbosses: Defeating Sephiroth, Unknown, Kurt Zisa, and Phantom are required """ display_name = "Final Rest Door" option_reports = 0 option_puppies = 1 option_postcards = 2 option_superbosses = 3 class Puppies(Choice): """ Determines how dalmatian puppies are shuffled into the pool. Full: All puppies are in one location Triplets: Puppies are found in triplets just as they are in the base game Individual: One puppy can be found per location """ display_name = "Puppies" option_full = 0 option_triplets = 1 option_individual = 2 default = 1 class EXPMultiplier(NamedRange): """ Determines the multiplier to apply to EXP gained. """ display_name = "EXP Multiplier" default = 16 range_start = default // 4 range_end = 128 special_range_names = { "0.25x": int(default // 4), "0.5x": int(default // 2), "1x": default, "2x": default * 2, "3x": default * 3, "4x": default * 4, "8x": default * 8, } class RequiredReportsEotW(Range): """ If End of the World Unlock is set to "Reports", determines the number of Ansem's Reports required to open End of the World. """ display_name = "Reports to Open End of the World" default = 4 range_start = 0 range_end = 13 class RequiredReportsDoor(Range): """ If Final Rest Door is set to "Reports", determines the number of Ansem's Reports required to manifest the door in Final Rest to challenge Ansem. """ display_name = "Reports to Open Final Rest Door" default = 4 range_start = 0 range_end = 13 class ReportsInPool(Range): """ Determines the number of Ansem's Reports in the item pool. """ display_name = "Reports in Pool" default = 4 range_start = 0 range_end = 13 class RandomizeKeybladeStats(DefaultOnToggle): """ Determines whether Keyblade stats should be randomized. """ display_name = "Randomize Keyblade Stats" class KeybladeMinStrength(Range): """ Determines the minimum STR bonus a keyblade can have. """ display_name = "Keyblade Minimum STR Bonus" default = 3 range_start = 0 range_end = 20 class KeybladeMaxStrength(Range): """ Determines the maximum STR bonus a keyblade can have. """ display_name = "Keyblade Maximum STR Bonus" default = 14 range_start = 0 range_end = 20 class KeybladeMinMP(Range): """ Determines the minimum MP bonus a keyblade can have. """ display_name = "Keyblade Minimum MP Bonus" default = -2 range_start = -2 range_end = 5 class KeybladeMaxMP(Range): """ Determines the maximum MP bonus a keyblade can have. """ display_name = "Keyblade Maximum MP Bonus" default = 3 range_start = -2 range_end = 5 class LevelChecks(Range): """ Determines the maximum level for which checks can be obtained. """ display_name = "Level Checks" default = 100 range_start = 0 range_end = 100 class ForceStatsOnLevels(NamedRange): """ If this value is less than the value for Level Checks, this determines the minimum level from which only stat ups are obtained at level up locations. For example, if you want to be able to find any multiworld item from levels 1-50, then just stat ups for levels 51-100, set this value to 51. """ display_name = "Force Stats on Level Starting From" default = 1 range_start = 1 range_end = 101 special_range_names = { "none": 101, "multiworld-to-level-50": 51, "all": 1 } class BadStartingWeapons(Toggle): """ Forces Kingdom Key, Dream Sword, Dream Shield, and Dream Staff to have bad stats. """ display_name = "Bad Starting Weapons" class DonaldDeathLink(Toggle): """ If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone. """ display_name = "Donald Death Link" class GoofyDeathLink(Toggle): """ If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone. """ display_name = "Goofy Death Link" class KeybladesUnlockChests(Toggle): """ If toggled on, the player is required to have a certain keyblade to open chests in certain worlds. TT - Lionheart WL - Lady Luck OC - Olympia DJ - Jungle King AG - Three Wishes MS - Wishing Star HT - Pumpkinhead NL - Fairy Harp HB - Divine Rose EotW - Oblivion HAW - Oathkeeper Note: Does not apply to Atlantica, the emblem and carousel chests in Hollow Bastion, or the Aero chest in Neverland currently. """ display_name = "Keyblades Unlock Chests" class InteractInBattle(Toggle): """ Allow Sora to talk to people, examine objects, and open chests in battle. """ display_name = "Interact in Battle" class AdvancedLogic(Toggle): """ If on, logic may expect you to do advanced skips like using Combo Master, Dumbo, and other unusual methods to reach locations. """ display_name = "Advanced Logic" class ExtraSharedAbilities(Toggle): """ If on, adds extra shared abilities to the pool. These can stack, so multiple high jumps make you jump higher and multiple glides make you superglide faster. """ display_name = "Extra Shared Abilities" class EXPZeroInPool(Toggle): """ If on, adds EXP Zero ability to the item pool. This is redundant if you are planning on playing on Proud. """ display_name = "EXP Zero in Pool" class VanillaEmblemPieces(DefaultOnToggle): """ If on, the Hollow Bastion emblem pieces are in their vanilla locations. """ display_name = "Vanilla Emblem Pieces" class StartingWorlds(Range): """ Number of random worlds to start with in addition to Traverse Town, which is always available. Will only consider Atlantica if toggled, and will only consider End of the World if its unlock is set to "Item". """ display_name = "Starting Worlds" default = 0 range_start = 0 range_end = 10 @dataclass class KH1Options(PerGameCommonOptions): goal: Goal end_of_the_world_unlock: EndoftheWorldUnlock final_rest_door: FinalRestDoor required_reports_eotw: RequiredReportsEotW required_reports_door: RequiredReportsDoor reports_in_pool: ReportsInPool super_bosses: SuperBosses atlantica: Atlantica hundred_acre_wood: HundredAcreWood cups: Cups puppies: Puppies starting_worlds: StartingWorlds keyblades_unlock_chests: KeybladesUnlockChests interact_in_battle: InteractInBattle exp_multiplier: EXPMultiplier advanced_logic: AdvancedLogic extra_shared_abilities: ExtraSharedAbilities exp_zero_in_pool: EXPZeroInPool vanilla_emblem_pieces: VanillaEmblemPieces donald_death_link: DonaldDeathLink goofy_death_link: GoofyDeathLink randomize_keyblade_stats: RandomizeKeybladeStats bad_starting_weapons: BadStartingWeapons keyblade_min_str: KeybladeMinStrength keyblade_max_str: KeybladeMaxStrength keyblade_min_mp: KeybladeMinMP keyblade_max_mp: KeybladeMaxMP level_checks: LevelChecks force_stats_on_levels: ForceStatsOnLevels strength_increase: StrengthIncrease defense_increase: DefenseIncrease hp_increase: HPIncrease ap_increase: APIncrease mp_increase: MPIncrease accessory_slot_increase: AccessorySlotIncrease item_slot_increase: ItemSlotIncrease start_inventory_from_pool: StartInventoryPool kh1_option_groups = [ OptionGroup("Goal", [ Goal, EndoftheWorldUnlock, FinalRestDoor, RequiredReportsDoor, RequiredReportsEotW, ReportsInPool, ]), OptionGroup("Locations", [ SuperBosses, Atlantica, Cups, HundredAcreWood, VanillaEmblemPieces, ]), OptionGroup("Levels", [ EXPMultiplier, LevelChecks, ForceStatsOnLevels, StrengthIncrease, DefenseIncrease, HPIncrease, APIncrease, MPIncrease, AccessorySlotIncrease, ItemSlotIncrease, ]), OptionGroup("Keyblades", [ KeybladesUnlockChests, RandomizeKeybladeStats, BadStartingWeapons, KeybladeMaxStrength, KeybladeMinStrength, KeybladeMaxMP, KeybladeMinMP, ]), OptionGroup("Misc", [ StartingWorlds, Puppies, InteractInBattle, AdvancedLogic, ExtraSharedAbilities, EXPZeroInPool, DonaldDeathLink, GoofyDeathLink, ]) ]