from enum import auto, Enum from typing import Dict, NamedTuple, Optional from BaseClasses import Item, ItemClassification start_id: int = 0xAC0000 class ItemType(Enum): BLUE_CHEST = auto() BOSS = auto() CAPSULE_MONSTER = auto() ENEMY_DROP = auto() ENTRANCE_CHEST = auto() IRIS_TREASURE = auto() PARTY_MEMBER = auto() RED_CHEST = auto() RED_CHEST_PATCH = auto() class ItemData(NamedTuple): code: int type: ItemType classification: ItemClassification class L2ACItem(Item): game: str = "Lufia II Ancient Cave" def __init__(self, name: str, classification: ItemClassification, code: Optional[int], player: int): super().__init__(name, classification, code, player) l2ac_item_table: Dict[str, ItemData] = { # 0x0000: "No equip" # ----- CONSUMABLE ----- "Charred newt": ItemData(0x0001, ItemType.ENEMY_DROP, ItemClassification.useful), "Potion": ItemData(0x0002, ItemType.RED_CHEST, ItemClassification.useful), "Hi-Potion": ItemData(0x0003, ItemType.RED_CHEST, ItemClassification.useful), "Ex-Potion": ItemData(0x0004, ItemType.RED_CHEST, ItemClassification.useful), "Magic jar": ItemData(0x0005, ItemType.ENEMY_DROP, ItemClassification.useful), "Hi-Magic": ItemData(0x0006, ItemType.RED_CHEST, ItemClassification.useful), "Ex-Magic": ItemData(0x0007, ItemType.RED_CHEST, ItemClassification.useful), "Regain": ItemData(0x0008, ItemType.RED_CHEST, ItemClassification.useful), "Miracle": ItemData(0x0009, ItemType.RED_CHEST, ItemClassification.useful), "Antidote": ItemData(0x000A, ItemType.RED_CHEST, ItemClassification.useful), "Awake": ItemData(0x000B, ItemType.RED_CHEST, ItemClassification.useful), "Shriek": ItemData(0x000C, ItemType.RED_CHEST, ItemClassification.useful), "Mystery pin": ItemData(0x000D, ItemType.RED_CHEST, ItemClassification.useful), "Power gourd": ItemData(0x000E, ItemType.RED_CHEST, ItemClassification.useful), "Mind gourd": ItemData(0x000F, ItemType.RED_CHEST, ItemClassification.useful), "Magic guard": ItemData(0x0010, ItemType.RED_CHEST, ItemClassification.useful), "Life potion": ItemData(0x0011, ItemType.RED_CHEST, ItemClassification.useful), "Spell potion": ItemData(0x0012, ItemType.RED_CHEST, ItemClassification.useful), "Power potion": ItemData(0x0013, ItemType.RED_CHEST, ItemClassification.useful), "Speed potion": ItemData(0x0014, ItemType.RED_CHEST, ItemClassification.useful), "Mind potion": ItemData(0x0015, ItemType.RED_CHEST, ItemClassification.useful), "Brave": ItemData(0x0016, ItemType.RED_CHEST, ItemClassification.useful), # 0x0017: "Pear cider" "Sour cider": ItemData(0x0018, ItemType.ENEMY_DROP, ItemClassification.useful), # 0x0019: "Lime cider" # 0x001A: "Plum cider" # 0x001B: "Apple cider" "Sleep ball": ItemData(0x001C, ItemType.RED_CHEST, ItemClassification.useful), "Confuse ball": ItemData(0x001D, ItemType.RED_CHEST, ItemClassification.useful), "Freeze ball": ItemData(0x001E, ItemType.RED_CHEST, ItemClassification.useful), "Smoke ball": ItemData(0x001F, ItemType.RED_CHEST, ItemClassification.useful), "Ice ball": ItemData(0x0020, ItemType.RED_CHEST, ItemClassification.useful), "Fire ball": ItemData(0x0021, ItemType.RED_CHEST, ItemClassification.useful), "Terror ball": ItemData(0x0022, ItemType.RED_CHEST, ItemClassification.useful), # 0x0023: "Ear pick" "Boomerang": ItemData(0x0024, ItemType.RED_CHEST, ItemClassification.useful), "Big boomer": ItemData(0x0025, ItemType.RED_CHEST, ItemClassification.useful), "Ex-boomer": ItemData(0x0026, ItemType.RED_CHEST, ItemClassification.useful), # 0x0027: "Dragon tooth" # 0x0028: "Green tea" # 0x0029: "Escape" # 0x002A: "Warp" # 0x002B: "Dragon egg" "Curselifter": ItemData(0x002C, ItemType.RED_CHEST, ItemClassification.useful), # 0x002D: "Providence" "Secret fruit": ItemData(0x002E, ItemType.ENEMY_DROP, ItemClassification.useful), "Holy fruit": ItemData(0x002F, ItemType.ENEMY_DROP, ItemClassification.useful), "Breeze fruit": ItemData(0x0030, ItemType.ENEMY_DROP, ItemClassification.useful), "Charm fruit": ItemData(0x0031, ItemType.ENEMY_DROP, ItemClassification.useful), "Dark fruit": ItemData(0x0032, ItemType.ENEMY_DROP, ItemClassification.useful), "Earth fruit": ItemData(0x0033, ItemType.ENEMY_DROP, ItemClassification.useful), "Flame fruit": ItemData(0x0034, ItemType.ENEMY_DROP, ItemClassification.useful), "Magic fruit": ItemData(0x0035, ItemType.RED_CHEST, ItemClassification.useful), # ----- WEAPON ----- # 0x0036: "Dual blade" "Frypan": ItemData(0x0037, ItemType.RED_CHEST, ItemClassification.useful), "Knife": ItemData(0x0038, ItemType.RED_CHEST, ItemClassification.useful), "Small knife": ItemData(0x0039, ItemType.RED_CHEST, ItemClassification.useful), "Rapier": ItemData(0x003A, ItemType.RED_CHEST, ItemClassification.useful), "Battle knife": ItemData(0x003B, ItemType.RED_CHEST, ItemClassification.useful), "Dagger": ItemData(0x003C, ItemType.RED_CHEST, ItemClassification.useful), "Insect crush": ItemData(0x003D, ItemType.RED_CHEST, ItemClassification.useful), "Long knife": ItemData(0x003E, ItemType.RED_CHEST, ItemClassification.useful), "Short sword": ItemData(0x003F, ItemType.RED_CHEST, ItemClassification.useful), "Light knife": ItemData(0x0040, ItemType.RED_CHEST, ItemClassification.useful), "Kukri": ItemData(0x0041, ItemType.RED_CHEST, ItemClassification.useful), "Gladius": ItemData(0x0042, ItemType.RED_CHEST, ItemClassification.useful), "Cold rapier": ItemData(0x0043, ItemType.RED_CHEST, ItemClassification.useful), "Scimitar": ItemData(0x0044, ItemType.RED_CHEST, ItemClassification.useful), "Deadly sword": ItemData(0x0045, ItemType.RED_CHEST, ItemClassification.useful), # 0x0046: "Deadly sword" (uncursed) "SuhrCustom11": ItemData(0x0047, ItemType.RED_CHEST, ItemClassification.useful), "Bronze sword": ItemData(0x0048, ItemType.RED_CHEST, ItemClassification.useful), "Fire dagger": ItemData(0x0049, ItemType.RED_CHEST, ItemClassification.useful), "War rapier": ItemData(0x004A, ItemType.RED_CHEST, ItemClassification.useful), "Long sword": ItemData(0x004B, ItemType.RED_CHEST, ItemClassification.useful), "Beserk blade": ItemData(0x004C, ItemType.RED_CHEST, ItemClassification.useful), # 0x004D: "Beserk blade" (uncursed) "Multi sword": ItemData(0x004E, ItemType.RED_CHEST, ItemClassification.useful), "Rockbreaker": ItemData(0x004F, ItemType.RED_CHEST, ItemClassification.useful), "Broadsword": ItemData(0x0050, ItemType.RED_CHEST, ItemClassification.useful), "Estok": ItemData(0x0051, ItemType.RED_CHEST, ItemClassification.useful), "Silvo rapier": ItemData(0x0052, ItemType.RED_CHEST, ItemClassification.useful), "Burn sword": ItemData(0x0053, ItemType.RED_CHEST, ItemClassification.useful), "Dekar blade": ItemData(0x0054, ItemType.RED_CHEST, ItemClassification.useful), "Crazy blade": ItemData(0x0055, ItemType.RED_CHEST, ItemClassification.useful), "Deadly sword (fake)": ItemData(0x0056, ItemType.RED_CHEST, ItemClassification.useful), # 0x0057: "Deadly sword" (fake, uncursed) "Luck rapier": ItemData(0x0058, ItemType.RED_CHEST, ItemClassification.useful), # 0x0059: "Luck rapier" (uncursed) "Aqua sword": ItemData(0x005A, ItemType.RED_CHEST, ItemClassification.useful), "Red saber": ItemData(0x005B, ItemType.RED_CHEST, ItemClassification.useful), "Lucky blade": ItemData(0x005C, ItemType.RED_CHEST, ItemClassification.useful), # 0x005D: "Lucky blade" (uncursed) "Mist rapier": ItemData(0x005E, ItemType.RED_CHEST, ItemClassification.useful), "Boom sword": ItemData(0x005F, ItemType.RED_CHEST, ItemClassification.useful), "Freeze sword": ItemData(0x0060, ItemType.RED_CHEST, ItemClassification.useful), "Silver sword": ItemData(0x0061, ItemType.RED_CHEST, ItemClassification.useful), "Flying blow": ItemData(0x0062, ItemType.RED_CHEST, ItemClassification.useful), "Super sword": ItemData(0x0063, ItemType.RED_CHEST, ItemClassification.useful), "Buster sword": ItemData(0x0064, ItemType.RED_CHEST, ItemClassification.useful), "Rune rapier": ItemData(0x0065, ItemType.RED_CHEST, ItemClassification.useful), "Old sword": ItemData(0x0066, ItemType.RED_CHEST, ItemClassification.useful), "Lizard blow": ItemData(0x0067, ItemType.RED_CHEST, ItemClassification.useful), "Zirco sword": ItemData(0x0068, ItemType.RED_CHEST, ItemClassification.useful), "Sizzle sword": ItemData(0x4069, ItemType.BLUE_CHEST, ItemClassification.useful), "Blaze sword": ItemData(0x406A, ItemType.BLUE_CHEST, ItemClassification.useful), "Myth blade": ItemData(0x006B, ItemType.RED_CHEST, ItemClassification.useful), "Gades blade": ItemData(0x406C, ItemType.BLUE_CHEST, ItemClassification.useful), "Sky sword": ItemData(0x406D, ItemType.BLUE_CHEST, ItemClassification.useful), "Snow sword": ItemData(0x406E, ItemType.BLUE_CHEST, ItemClassification.useful), "Fry sword": ItemData(0x406F, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x0070: "Egg sword" "Franshiska": ItemData(0x0071, ItemType.RED_CHEST, ItemClassification.useful), "Thunder ax": ItemData(0x0072, ItemType.RED_CHEST, ItemClassification.useful), "Hand ax": ItemData(0x0073, ItemType.RED_CHEST, ItemClassification.useful), "Bronze ax": ItemData(0x0074, ItemType.RED_CHEST, ItemClassification.useful), # 0x0075: "Flying ax" "Rainy ax": ItemData(0x0076, ItemType.RED_CHEST, ItemClassification.useful), "Great ax": ItemData(0x0077, ItemType.RED_CHEST, ItemClassification.useful), "Zirco ax": ItemData(0x0078, ItemType.RED_CHEST, ItemClassification.useful), "Mega ax": ItemData(0x4079, ItemType.BLUE_CHEST, ItemClassification.useful), "Mace": ItemData(0x007A, ItemType.RED_CHEST, ItemClassification.useful), "Rod": ItemData(0x007B, ItemType.RED_CHEST, ItemClassification.useful), "Staff": ItemData(0x007C, ItemType.RED_CHEST, ItemClassification.useful), "Deadly rod": ItemData(0x007D, ItemType.RED_CHEST, ItemClassification.useful), # 0x007E: "Deadly rod" (uncursed) "Sleep rod": ItemData(0x007F, ItemType.RED_CHEST, ItemClassification.useful), "Long staff": ItemData(0x0080, ItemType.RED_CHEST, ItemClassification.useful), "Holy staff": ItemData(0x0081, ItemType.RED_CHEST, ItemClassification.useful), "Morning star": ItemData(0x0082, ItemType.RED_CHEST, ItemClassification.useful), "Pounder rod": ItemData(0x0083, ItemType.RED_CHEST, ItemClassification.useful), "Crystal wand": ItemData(0x0084, ItemType.RED_CHEST, ItemClassification.useful), "Silver rod": ItemData(0x0085, ItemType.RED_CHEST, ItemClassification.useful), "Zirco rod": ItemData(0x0086, ItemType.RED_CHEST, ItemClassification.useful), "Zirco flail": ItemData(0x0087, ItemType.RED_CHEST, ItemClassification.useful), "Spark staff": ItemData(0x4088, ItemType.BLUE_CHEST, ItemClassification.useful), "Whip": ItemData(0x0089, ItemType.RED_CHEST, ItemClassification.useful), "Wire": ItemData(0x008A, ItemType.RED_CHEST, ItemClassification.useful), "Chain": ItemData(0x008B, ItemType.RED_CHEST, ItemClassification.useful), "Aqua whip": ItemData(0x008C, ItemType.RED_CHEST, ItemClassification.useful), "Cutter whip": ItemData(0x008D, ItemType.RED_CHEST, ItemClassification.useful), "Royal whip": ItemData(0x008E, ItemType.RED_CHEST, ItemClassification.useful), "Holy whip": ItemData(0x008F, ItemType.RED_CHEST, ItemClassification.useful), "Zirco whip": ItemData(0x0090, ItemType.RED_CHEST, ItemClassification.useful), "Air whip": ItemData(0x4091, ItemType.BLUE_CHEST, ItemClassification.useful), "Fatal pick": ItemData(0x0092, ItemType.RED_CHEST, ItemClassification.useful), # 0x0093: "Fatal pick" (uncursed) "Spear": ItemData(0x0094, ItemType.RED_CHEST, ItemClassification.useful), "Trident": ItemData(0x0095, ItemType.RED_CHEST, ItemClassification.useful), "Halberd": ItemData(0x0096, ItemType.RED_CHEST, ItemClassification.useful), "Heavy lance": ItemData(0x0097, ItemType.RED_CHEST, ItemClassification.useful), "Water spear": ItemData(0x4098, ItemType.BLUE_CHEST, ItemClassification.useful), "Dragon spear": ItemData(0x4099, ItemType.BLUE_CHEST, ItemClassification.useful), "Vice pliers": ItemData(0x009A, ItemType.RED_CHEST, ItemClassification.useful), "Coma hit": ItemData(0x009B, ItemType.RED_CHEST, ItemClassification.useful), "Figgoru": ItemData(0x009C, ItemType.RED_CHEST, ItemClassification.useful), "Superdriver": ItemData(0x009D, ItemType.RED_CHEST, ItemClassification.useful), "Stun gun": ItemData(0x009E, ItemType.RED_CHEST, ItemClassification.useful), "Battledriver": ItemData(0x009F, ItemType.RED_CHEST, ItemClassification.useful), "Launcher": ItemData(0x00A0, ItemType.RED_CHEST, ItemClassification.useful), "Freeze bow": ItemData(0x00A1, ItemType.RED_CHEST, ItemClassification.useful), "Cursed bow": ItemData(0x00A2, ItemType.RED_CHEST, ItemClassification.useful), # 0x00A3: "Arty's bow" (uncursed) # ----- ARMOR ----- "Apron": ItemData(0x00A4, ItemType.RED_CHEST, ItemClassification.useful), "Dress": ItemData(0x00A5, ItemType.RED_CHEST, ItemClassification.useful), "Cloth": ItemData(0x00A6, ItemType.RED_CHEST, ItemClassification.useful), "Lab-coat": ItemData(0x00A7, ItemType.RED_CHEST, ItemClassification.useful), "Hide armor": ItemData(0x00A8, ItemType.RED_CHEST, ItemClassification.useful), "Frock": ItemData(0x00A9, ItemType.RED_CHEST, ItemClassification.useful), "Robe": ItemData(0x00AA, ItemType.RED_CHEST, ItemClassification.useful), "Cloth armor": ItemData(0x00AB, ItemType.RED_CHEST, ItemClassification.useful), "Coat": ItemData(0x00AC, ItemType.RED_CHEST, ItemClassification.useful), "Tough hide": ItemData(0x00AD, ItemType.RED_CHEST, ItemClassification.useful), "Light dress": ItemData(0x00AE, ItemType.RED_CHEST, ItemClassification.useful), "Light armor": ItemData(0x00AF, ItemType.RED_CHEST, ItemClassification.useful), "Camu armor": ItemData(0x00B0, ItemType.RED_CHEST, ItemClassification.useful), "Baggy": ItemData(0x00B1, ItemType.RED_CHEST, ItemClassification.useful), "Tight dress": ItemData(0x00B2, ItemType.RED_CHEST, ItemClassification.useful), "Chainmail": ItemData(0x00B3, ItemType.RED_CHEST, ItemClassification.useful), "Holy wings": ItemData(0x00B4, ItemType.RED_CHEST, ItemClassification.useful), "Ironmail": ItemData(0x00B5, ItemType.RED_CHEST, ItemClassification.useful), "Toga": ItemData(0x00B6, ItemType.RED_CHEST, ItemClassification.useful), "Chain armor": ItemData(0x00B7, ItemType.RED_CHEST, ItemClassification.useful), "Thick cloth": ItemData(0x00B8, ItemType.RED_CHEST, ItemClassification.useful), "Stone plate": ItemData(0x00B9, ItemType.RED_CHEST, ItemClassification.useful), "Long robe": ItemData(0x00BA, ItemType.RED_CHEST, ItemClassification.useful), "Plated cloth": ItemData(0x00BB, ItemType.RED_CHEST, ItemClassification.useful), "Iron plate": ItemData(0x00BC, ItemType.RED_CHEST, ItemClassification.useful), "Metal mail": ItemData(0x00BD, ItemType.RED_CHEST, ItemClassification.useful), "Silk toga": ItemData(0x00BE, ItemType.RED_CHEST, ItemClassification.useful), "Silver armor": ItemData(0x00BF, ItemType.RED_CHEST, ItemClassification.useful), "Light jacket": ItemData(0x00C0, ItemType.RED_CHEST, ItemClassification.useful), "Metal coat": ItemData(0x00C1, ItemType.RED_CHEST, ItemClassification.useful), "Silver mail": ItemData(0x00C2, ItemType.RED_CHEST, ItemClassification.useful), "Power jacket": ItemData(0x00C3, ItemType.RED_CHEST, ItemClassification.useful), "Quilted silk": ItemData(0x00C4, ItemType.RED_CHEST, ItemClassification.useful), "Metal armor": ItemData(0x00C5, ItemType.RED_CHEST, ItemClassification.useful), "Power cape": ItemData(0x00C6, ItemType.RED_CHEST, ItemClassification.useful), "Magic bikini": ItemData(0x00C7, ItemType.RED_CHEST, ItemClassification.useful), "Silver robe": ItemData(0x00C8, ItemType.RED_CHEST, ItemClassification.useful), "Evening gown": ItemData(0x00C9, ItemType.RED_CHEST, ItemClassification.useful), "Plate armor": ItemData(0x00CA, ItemType.RED_CHEST, ItemClassification.useful), "Plati plate": ItemData(0x00CB, ItemType.RED_CHEST, ItemClassification.useful), "Silk robe": ItemData(0x00CC, ItemType.RED_CHEST, ItemClassification.useful), "Revive armor": ItemData(0x00CD, ItemType.RED_CHEST, ItemClassification.useful), "Crystal mail": ItemData(0x00CE, ItemType.RED_CHEST, ItemClassification.useful), "Crystal robe": ItemData(0x00CF, ItemType.RED_CHEST, ItemClassification.useful), "Heal armor": ItemData(0x00D0, ItemType.RED_CHEST, ItemClassification.useful), "Metal jacket": ItemData(0x00D1, ItemType.RED_CHEST, ItemClassification.useful), "Deadly armor": ItemData(0x00D2, ItemType.RED_CHEST, ItemClassification.useful), # 0x00D3: "Deadly armor" (uncursed) "Eron dress": ItemData(0x00D4, ItemType.RED_CHEST, ItemClassification.useful), "Bright armor": ItemData(0x00D5, ItemType.RED_CHEST, ItemClassification.useful), "Bright cloth": ItemData(0x00D6, ItemType.RED_CHEST, ItemClassification.useful), "Power robe": ItemData(0x00D7, ItemType.RED_CHEST, ItemClassification.useful), "Magic scale": ItemData(0x00D8, ItemType.RED_CHEST, ItemClassification.useful), # 0x00D9: "Holy robe" "Ghostclothes": ItemData(0x00DA, ItemType.RED_CHEST, ItemClassification.useful), "Royal dress": ItemData(0x00DB, ItemType.RED_CHEST, ItemClassification.useful), "Full mail": ItemData(0x00DC, ItemType.RED_CHEST, ItemClassification.useful), "Old armor": ItemData(0x00DD, ItemType.RED_CHEST, ItemClassification.useful), "Zircon plate": ItemData(0x00DE, ItemType.RED_CHEST, ItemClassification.useful), "Zircon armor": ItemData(0x00DF, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Mirak plate": ItemData(0x40E0, ItemType.BLUE_CHEST, ItemClassification.useful), "Ruse armor": ItemData(0x40E1, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x00E2: "Pearl armor" # ----- SHIELD ----- "Chop board": ItemData(0x00E3, ItemType.RED_CHEST, ItemClassification.useful), "Small shield": ItemData(0x00E4, ItemType.RED_CHEST, ItemClassification.useful), "Hide shield": ItemData(0x00E5, ItemType.RED_CHEST, ItemClassification.useful), "Buckler": ItemData(0x00E6, ItemType.RED_CHEST, ItemClassification.useful), "Mini shield": ItemData(0x00E7, ItemType.RED_CHEST, ItemClassification.useful), "Wood shield": ItemData(0x00E8, ItemType.RED_CHEST, ItemClassification.useful), "Bracelet": ItemData(0x00E9, ItemType.RED_CHEST, ItemClassification.useful), "Power brace": ItemData(0x00EA, ItemType.RED_CHEST, ItemClassification.useful), "Kite shield": ItemData(0x00EB, ItemType.RED_CHEST, ItemClassification.useful), "Tough gloves": ItemData(0x00EC, ItemType.RED_CHEST, ItemClassification.useful), "Brone shield": ItemData(0x00ED, ItemType.RED_CHEST, ItemClassification.useful), "Anger brace": ItemData(0x00EE, ItemType.RED_CHEST, ItemClassification.useful), "Block shield": ItemData(0x00EF, ItemType.RED_CHEST, ItemClassification.useful), "Tecto gloves": ItemData(0x00F0, ItemType.RED_CHEST, ItemClassification.useful), "Round shield": ItemData(0x00F1, ItemType.RED_CHEST, ItemClassification.useful), "Pearl brace": ItemData(0x00F2, ItemType.RED_CHEST, ItemClassification.useful), "Fayza shield": ItemData(0x00F3, ItemType.RED_CHEST, ItemClassification.useful), "Big shield": ItemData(0x00F4, ItemType.RED_CHEST, ItemClassification.useful), "Tall shield": ItemData(0x00F5, ItemType.RED_CHEST, ItemClassification.useful), "Silvo shield": ItemData(0x00F6, ItemType.RED_CHEST, ItemClassification.useful), "Spike shield": ItemData(0x00F7, ItemType.RED_CHEST, ItemClassification.useful), "Slash shield": ItemData(0x00F8, ItemType.RED_CHEST, ItemClassification.useful), "Mage shield": ItemData(0x00F9, ItemType.RED_CHEST, ItemClassification.useful), "Tuff buckler": ItemData(0x00FA, ItemType.RED_CHEST, ItemClassification.useful), "Tect buckler": ItemData(0x00FB, ItemType.RED_CHEST, ItemClassification.useful), "Gold gloves": ItemData(0x00FC, ItemType.RED_CHEST, ItemClassification.useful), "Gold shield": ItemData(0x00FD, ItemType.RED_CHEST, ItemClassification.useful), "Plati gloves": ItemData(0x00FE, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Plati shield": ItemData(0x00FF, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Gauntlet": ItemData(0x0100, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Rune gloves": ItemData(0x0101, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Holy shield": ItemData(0x0102, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Zirco gloves": ItemData(0x0103, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Zirco shield": ItemData(0x0104, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Old shield": ItemData(0x0105, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Flame shield": ItemData(0x4106, ItemType.BLUE_CHEST, ItemClassification.useful), "Water gaunt": ItemData(0x4107, ItemType.BLUE_CHEST, ItemClassification.useful), "Bolt shield": ItemData(0x4108, ItemType.BLUE_CHEST, ItemClassification.useful), "Cryst shield": ItemData(0x4109, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x010A: "Mega shield" "Dark mirror": ItemData(0x410B, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x010C: "Dark mirror" (uncursed) "Apron shield": ItemData(0x410D, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x010E: "Pearl shield" # ----- HEADGEAR ----- "Pot": ItemData(0x010F, ItemType.RED_CHEST, ItemClassification.useful), "Beret": ItemData(0x0110, ItemType.RED_CHEST, ItemClassification.useful), "Cap": ItemData(0x0111, ItemType.RED_CHEST, ItemClassification.useful), "Cloth helmet": ItemData(0x0112, ItemType.RED_CHEST, ItemClassification.useful), "Hairband": ItemData(0x0113, ItemType.RED_CHEST, ItemClassification.useful), "Headband": ItemData(0x0114, ItemType.RED_CHEST, ItemClassification.useful), "Hide helmet": ItemData(0x0115, ItemType.RED_CHEST, ItemClassification.useful), "Jet helm": ItemData(0x0116, ItemType.RED_CHEST, ItemClassification.useful), "Red beret": ItemData(0x0117, ItemType.RED_CHEST, ItemClassification.useful), "Glass cap": ItemData(0x0118, ItemType.RED_CHEST, ItemClassification.useful), "Wood helmet": ItemData(0x0119, ItemType.RED_CHEST, ItemClassification.useful), "Blue beret": ItemData(0x011A, ItemType.RED_CHEST, ItemClassification.useful), "Brone helmet": ItemData(0x011B, ItemType.RED_CHEST, ItemClassification.useful), "Stone helmet": ItemData(0x011C, ItemType.RED_CHEST, ItemClassification.useful), "Cloche": ItemData(0x011D, ItemType.RED_CHEST, ItemClassification.useful), "Fury helmet": ItemData(0x011E, ItemType.RED_CHEST, ItemClassification.useful), "Iron helmet": ItemData(0x011F, ItemType.RED_CHEST, ItemClassification.useful), "Tight helmet": ItemData(0x0120, ItemType.RED_CHEST, ItemClassification.useful), "Turban": ItemData(0x0121, ItemType.RED_CHEST, ItemClassification.useful), "Plate cap": ItemData(0x0122, ItemType.RED_CHEST, ItemClassification.useful), "Roomy helmet": ItemData(0x0123, ItemType.RED_CHEST, ItemClassification.useful), "Tight turban": ItemData(0x0124, ItemType.RED_CHEST, ItemClassification.useful), "Glass cloche": ItemData(0x0125, ItemType.RED_CHEST, ItemClassification.useful), "Plate helmet": ItemData(0x0126, ItemType.RED_CHEST, ItemClassification.useful), "Rock helmet": ItemData(0x0127, ItemType.RED_CHEST, ItemClassification.useful), "Jute helmet": ItemData(0x0128, ItemType.RED_CHEST, ItemClassification.useful), "Shade hat": ItemData(0x0129, ItemType.RED_CHEST, ItemClassification.useful), "Metal cloche": ItemData(0x012A, ItemType.RED_CHEST, ItemClassification.useful), "SilverHelmet": ItemData(0x012B, ItemType.RED_CHEST, ItemClassification.useful), "Fury ribbon": ItemData(0x012C, ItemType.RED_CHEST, ItemClassification.useful), "Silver hat": ItemData(0x012D, ItemType.RED_CHEST, ItemClassification.useful), "Eron hat": ItemData(0x012E, ItemType.RED_CHEST, ItemClassification.useful), "Circlet": ItemData(0x012F, ItemType.RED_CHEST, ItemClassification.useful), "Golden helm": ItemData(0x0130, ItemType.RED_CHEST, ItemClassification.useful), "Gold band": ItemData(0x0131, ItemType.RED_CHEST, ItemClassification.useful), "Plati band": ItemData(0x0132, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Plati helm": ItemData(0x0133, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Crysto beret": ItemData(0x0134, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Crysto helm": ItemData(0x0135, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Holy cap": ItemData(0x0136, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Safety hat": ItemData(0x0137, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Zirco band": ItemData(0x0138, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Zirco helmet": ItemData(0x0139, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Old helmet": ItemData(0x013A, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Agony helm": ItemData(0x413B, ItemType.BLUE_CHEST, ItemClassification.useful), "Boom turban": ItemData(0x413C, ItemType.BLUE_CHEST, ItemClassification.useful), "Aqua helm": ItemData(0x413D, ItemType.BLUE_CHEST, ItemClassification.useful), "Ice hairband": ItemData(0x413E, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x013F: "Legend helm" "Hairpin": ItemData(0x4140, ItemType.BLUE_CHEST, ItemClassification.useful), "Brill helm": ItemData(0x0141, ItemType.ENTRANCE_CHEST, ItemClassification.useful), # 0x0142: "Pearl helmet" # ----- RING ----- "Ear jewel": ItemData(0x0143, ItemType.RED_CHEST, ItemClassification.useful), "Glass brace": ItemData(0x0144, ItemType.RED_CHEST, ItemClassification.useful), "Glass ring": ItemData(0x0145, ItemType.RED_CHEST, ItemClassification.useful), "Earring": ItemData(0x4146, ItemType.BLUE_CHEST, ItemClassification.useful), "Speedy ring": ItemData(0x0147, ItemType.RED_CHEST, ItemClassification.useful), "Power ring": ItemData(0x0148, ItemType.RED_CHEST, ItemClassification.useful), "Muscle ring": ItemData(0x0149, ItemType.RED_CHEST, ItemClassification.useful), "Protect ring": ItemData(0x014A, ItemType.RED_CHEST, ItemClassification.useful), "Mind ring": ItemData(0x014B, ItemType.RED_CHEST, ItemClassification.useful), "Witch ring": ItemData(0x014C, ItemType.RED_CHEST, ItemClassification.useful), "Fire ring": ItemData(0x014D, ItemType.RED_CHEST, ItemClassification.useful), "Water ring": ItemData(0x014E, ItemType.RED_CHEST, ItemClassification.useful), "Ice ring": ItemData(0x014F, ItemType.RED_CHEST, ItemClassification.useful), "Thunder ring": ItemData(0x0150, ItemType.RED_CHEST, ItemClassification.useful), "Fury ring": ItemData(0x0151, ItemType.RED_CHEST, ItemClassification.useful), "Mystery ring": ItemData(0x0152, ItemType.RED_CHEST, ItemClassification.useful), "Sonic ring": ItemData(0x0153, ItemType.RED_CHEST, ItemClassification.useful), "Hipower ring": ItemData(0x0154, ItemType.RED_CHEST, ItemClassification.useful), "Trick ring": ItemData(0x0155, ItemType.RED_CHEST, ItemClassification.useful), "Fake ring": ItemData(0x0156, ItemType.RED_CHEST, ItemClassification.useful), # 0x0157: "S-fire ring" # 0x0158: "S-water ring" # 0x0159: "S-ice ring" # 0x015A: "S-thun ring" "S-power ring": ItemData(0x015B, ItemType.RED_CHEST, ItemClassification.useful), "S-mind ring": ItemData(0x015C, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "S-pro ring": ItemData(0x015D, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "S-witch ring": ItemData(0x015E, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Undead ring": ItemData(0x015F, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Rocket ring": ItemData(0x0160, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Ghost ring": ItemData(0x0161, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Angry ring": ItemData(0x0162, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "S-myst ring": ItemData(0x0163, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Dia ring": ItemData(0x4164, ItemType.BLUE_CHEST, ItemClassification.useful), "Sea ring": ItemData(0x4165, ItemType.BLUE_CHEST, ItemClassification.useful), "Dragon ring": ItemData(0x0166, ItemType.ENTRANCE_CHEST, ItemClassification.useful), "Engage ring": ItemData(0x4167, ItemType.BLUE_CHEST, ItemClassification.useful), # 0x0168: "Egg ring" # ----- ROCK ----- "Horse rock": ItemData(0x0169, ItemType.RED_CHEST, ItemClassification.useful), "Eagle rock": ItemData(0x016A, ItemType.RED_CHEST, ItemClassification.useful), "Lion fang": ItemData(0x016B, ItemType.RED_CHEST, ItemClassification.useful), "Bee rock": ItemData(0x016C, ItemType.RED_CHEST, ItemClassification.useful), "Snake rock": ItemData(0x016D, ItemType.RED_CHEST, ItemClassification.useful), "Cancer rock": ItemData(0x016E, ItemType.RED_CHEST, ItemClassification.useful), "Pumkin jewel": ItemData(0x016F, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Uni jewel": ItemData(0x0170, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Mysto jewel": ItemData(0x0171, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Samu jewel": ItemData(0x0172, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Bat rock": ItemData(0x0173, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Hidora rock": ItemData(0x0174, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Flame jewel": ItemData(0x0175, ItemType.ENEMY_DROP, ItemClassification.useful), "Water jewel": ItemData(0x4176, ItemType.BLUE_CHEST, ItemClassification.useful), "Thundo jewel": ItemData(0x4177, ItemType.BLUE_CHEST, ItemClassification.useful), "Earth jewel": ItemData(0x4178, ItemType.BLUE_CHEST, ItemClassification.useful), "Twist jewel": ItemData(0x4179, ItemType.BLUE_CHEST, ItemClassification.useful), "Gloom jewel": ItemData(0x417A, ItemType.BLUE_CHEST, ItemClassification.useful), "Tidal jewel": ItemData(0x417B, ItemType.BLUE_CHEST, ItemClassification.useful), "Magma rock": ItemData(0x017C, ItemType.ENEMY_DROP, ItemClassification.useful), "Evil jewel": ItemData(0x017D, ItemType.RED_CHEST_PATCH, ItemClassification.useful), # 0x017E: "Evil jewel" (uncursed) "Gorgon rock": ItemData(0x017F, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Song rock": ItemData(0x0180, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Kraken rock": ItemData(0x0181, ItemType.RED_CHEST_PATCH, ItemClassification.useful), "Catfish jwl.": ItemData(0x4182, ItemType.BLUE_CHEST, ItemClassification.useful), "Camu jewel": ItemData(0x4183, ItemType.BLUE_CHEST, ItemClassification.useful), "Spido jewel": ItemData(0x4184, ItemType.BLUE_CHEST, ItemClassification.useful), "Gorgan rock": ItemData(0x4185, ItemType.BLUE_CHEST, ItemClassification.useful), "Light jewel": ItemData(0x0186, ItemType.ENTRANCE_CHEST, ItemClassification.useful), "Black eye": ItemData(0x4187, ItemType.BLUE_CHEST, ItemClassification.useful), "Silver eye": ItemData(0x4188, ItemType.BLUE_CHEST, ItemClassification.useful), "Gold eye": ItemData(0x4189, ItemType.BLUE_CHEST, ItemClassification.useful), # ----- OTHER ----- # 0x018A: "1 coin" # 0x018B: "10 coin set" # 0x018C: "50 coin set" # 0x018D: "100 coin set" # 0x018E: "Flame charm" # 0x018F: "Zap charm" # 0x0190: "Magic lamp" # 0x0191: "Statue" # 0x0192: "Rage knife" # 0x0193: "Fortune whip" # 0x0194: "Dragon blade" # 0x0195: "Bunny ring" # 0x0196: "Bunny ears" # 0x0197: "Bunnylady" # 0x0198: "Bunny sword" # 0x0199: "Bunnysuit" # 0x019A: "Seethru cape" # 0x019B: "Seethru silk" "Iris sword": ItemData(0x039C, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris shield": ItemData(0x039D, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris helmet": ItemData(0x039E, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris armor": ItemData(0x039F, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris ring": ItemData(0x03A0, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris jewel": ItemData(0x03A1, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris staff": ItemData(0x03A2, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris pot": ItemData(0x03A3, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), "Iris tiara": ItemData(0x03A4, ItemType.IRIS_TREASURE, ItemClassification.progression_skip_balancing), # 0x01A5: "Power jelly" # 0x01A6: "Jewel sonar" # 0x01A7: "Hook" # 0x01A8: "Bomb" # 0x01A9: "Arrow" # 0x01AA: "Fire arrow" # 0x01AB: "Hammer" # 0x01AC: "Treas. sword" # 0x01AD: "Door key" # 0x01AE: "Shrine key" # 0x01AF: "Sky key" # 0x01B0: "Lake key" # 0x01B1: "Ruby key" "Selan": ItemData(0x01B2, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Wind key" "Guy": ItemData(0x01B3, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Cloud key" "Arty": ItemData(0x01B4, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Light key" "Dekar": ItemData(0x01B5, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Sword key" "Tia": ItemData(0x01B6, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Tree key" "Lexis": ItemData(0x01B7, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Flower key" "JELZE": ItemData(0x01B8, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Magma key" "FLASH": ItemData(0x01B9, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Heart key" "GUSTO": ItemData(0x01BA, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Ghost key" "ZEPPY": ItemData(0x01BB, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Trial key" "DARBI": ItemData(0x01BC, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Dankirk key" "SULLY": ItemData(0x01BD, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Basement key" "BLAZE": ItemData(0x01BE, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Narcysus key" # 0x01BF: "Truth key" # 0x01C0: "Mermaid jade" # 0x01C1: "Engine" "Ancient key": ItemData(0x01C2, ItemType.BOSS, ItemClassification.progression_skip_balancing), # 0x01C3: "Pretty flwr." # 0x01C4: "Glass angel" # 0x01C5: "VIP card" # 0x01C6: "Key26" # 0x01C7: "Key27" # 0x01C8: "Key28" # 0x01C9: "Key29" # 0x01CA: "AP item" # replaces "Key30" # 0x01CB: "SOLD OUT" # replaces "Crown" # 0x01CC: "Ruby apple" # 0x01CD: "PURIFIA" # 0x01CE: "Tag ring" # 0x01CF: "Tag ring" (uncursed) # 0x01D0: "RAN-RAN step" # 0x01D1: "Tag candy" # 0x01D2: "Last" # ----- SPELL ----- "Flash": ItemData(0x8000, ItemType.RED_CHEST, ItemClassification.useful), "Bolt": ItemData(0x8001, ItemType.RED_CHEST, ItemClassification.useful), "Thunder": ItemData(0x8002, ItemType.RED_CHEST, ItemClassification.useful), "Spark": ItemData(0x8003, ItemType.RED_CHEST, ItemClassification.useful), "Fireball": ItemData(0x8004, ItemType.RED_CHEST, ItemClassification.useful), "Firebird": ItemData(0x8005, ItemType.RED_CHEST, ItemClassification.useful), "Droplet": ItemData(0x8006, ItemType.RED_CHEST, ItemClassification.useful), "Vortex": ItemData(0x8007, ItemType.RED_CHEST, ItemClassification.useful), "Dragon": ItemData(0x8008, ItemType.RED_CHEST, ItemClassification.useful), "Gale": ItemData(0x8009, ItemType.RED_CHEST, ItemClassification.useful), "Blizzard": ItemData(0x800A, ItemType.RED_CHEST, ItemClassification.useful), "Ice Valk": ItemData(0x800B, ItemType.RED_CHEST, ItemClassification.useful), "Perish": ItemData(0x800C, ItemType.RED_CHEST, ItemClassification.useful), "Destroy": ItemData(0x800D, ItemType.RED_CHEST, ItemClassification.useful), "Drowsy": ItemData(0x800E, ItemType.RED_CHEST, ItemClassification.useful), "Coma": ItemData(0x800F, ItemType.RED_CHEST, ItemClassification.useful), "Dread": ItemData(0x8010, ItemType.RED_CHEST, ItemClassification.useful), "Deflect": ItemData(0x8011, ItemType.RED_CHEST, ItemClassification.useful), "Absorb": ItemData(0x8012, ItemType.RED_CHEST, ItemClassification.useful), "Fake": ItemData(0x8013, ItemType.RED_CHEST, ItemClassification.useful), "Trick": ItemData(0x8014, ItemType.RED_CHEST, ItemClassification.useful), "Confuse": ItemData(0x8015, ItemType.RED_CHEST, ItemClassification.useful), "Bravery": ItemData(0x8016, ItemType.RED_CHEST, ItemClassification.useful), "Courage": ItemData(0x8017, ItemType.RED_CHEST, ItemClassification.useful), "Mirror": ItemData(0x8018, ItemType.RED_CHEST, ItemClassification.useful), "Strong": ItemData(0x8019, ItemType.RED_CHEST, ItemClassification.useful), "Stronger": ItemData(0x801A, ItemType.RED_CHEST, ItemClassification.useful), "Champion": ItemData(0x801B, ItemType.RED_CHEST, ItemClassification.useful), "Poison": ItemData(0x801C, ItemType.RED_CHEST, ItemClassification.useful), "Rally": ItemData(0x801D, ItemType.RED_CHEST, ItemClassification.useful), "Valor": ItemData(0x801E, ItemType.RED_CHEST, ItemClassification.useful), "Fry": ItemData(0x801F, ItemType.RED_CHEST, ItemClassification.useful), "Zap": ItemData(0x8020, ItemType.RED_CHEST, ItemClassification.useful), "Shield": ItemData(0x8021, ItemType.RED_CHEST, ItemClassification.useful), "Waken": ItemData(0x8022, ItemType.RED_CHEST, ItemClassification.useful), # 0x8023: "Release" # 0x8024: "Warp" # 0x8025: "Escape" # 0x8026: "Reset" # 0x8027: "Light" } l2ac_item_name_to_id: Dict[str, int] = {name: (start_id + data.code) for name, data in l2ac_item_table.items()}