from typing import Any, Dict from .Options import Architect, GoldGainMultiplier, Vendors rl_options_presets: Dict[str, Dict[str, Any]] = { # Example preset using only literal values. "Unknown Fate": { "progression_balancing": "random", "accessibility": "random", "starting_gender": "random", "starting_class": "random", "new_game_plus": "random", "fairy_chests_per_zone": "random", "chests_per_zone": "random", "universal_fairy_chests": "random", "universal_chests": "random", "vendors": "random", "architect": "random", "architect_fee": "random", "disable_charon": "random", "require_purchasing": "random", "progressive_blueprints": "random", "gold_gain_multiplier": "random", "number_of_children": "random", "free_diary_on_generation": "random", "khidr": "random", "alexander": "random", "leon": "random", "herodotus": "random", "health_pool": "random", "mana_pool": "random", "attack_pool": "random", "magic_damage_pool": "random", "armor_pool": "random", "equip_pool": "random", "crit_chance_pool": "random", "crit_damage_pool": "random", "allow_default_names": True, "death_link": "random", }, # A preset I actually use, using some literal values and some from the option itself. "Limited Potential": { "progression_balancing": "disabled", "fairy_chests_per_zone": 2, "starting_class": "random", "chests_per_zone": 30, "vendors": Vendors.option_normal, "architect": Architect.option_disabled, "gold_gain_multiplier": GoldGainMultiplier.option_half, "number_of_children": 2, "free_diary_on_generation": False, "health_pool": 10, "mana_pool": 10, "attack_pool": 10, "magic_damage_pool": 10, "armor_pool": 5, "equip_pool": 10, "crit_chance_pool": 5, "crit_damage_pool": 5, } }