from typing import Union from .base_logic import BaseLogic, BaseLogicMixin from .has_logic import HasLogicMixin from .time_logic import TimeLogicMixin from ..data.artisan import MachineSource from ..data.game_item import ItemTag from ..stardew_rule import StardewRule from ..strings.artisan_good_names import ArtisanGood from ..strings.crop_names import Vegetable, Fruit from ..strings.fish_names import Fish, all_fish from ..strings.forageable_names import Mushroom from ..strings.generic_names import Generic from ..strings.machine_names import Machine class ArtisanLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.artisan = ArtisanLogic(*args, **kwargs) class ArtisanLogic(BaseLogic[Union[ArtisanLogicMixin, TimeLogicMixin, HasLogicMixin]]): def initialize_rules(self): # TODO remove this one too once fish are converted to sources self.registry.artisan_good_rules.update({ArtisanGood.specific_smoked_fish(fish): self.can_smoke(fish) for fish in all_fish}) self.registry.artisan_good_rules.update({ArtisanGood.specific_bait(fish): self.can_bait(fish) for fish in all_fish}) def has_jelly(self) -> StardewRule: return self.logic.artisan.can_preserves_jar(Fruit.any) def has_pickle(self) -> StardewRule: return self.logic.artisan.can_preserves_jar(Vegetable.any) def has_smoked_fish(self) -> StardewRule: return self.logic.artisan.can_smoke(Fish.any) def has_targeted_bait(self) -> StardewRule: return self.logic.artisan.can_bait(Fish.any) def has_dried_fruits(self) -> StardewRule: return self.logic.artisan.can_dehydrate(Fruit.any) def has_dried_mushrooms(self) -> StardewRule: return self.logic.artisan.can_dehydrate(Mushroom.any_edible) def has_raisins(self) -> StardewRule: return self.logic.artisan.can_dehydrate(Fruit.grape) def can_produce_from(self, source: MachineSource) -> StardewRule: return self.logic.has(source.item) & self.logic.has(source.machine) def can_preserves_jar(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.preserves_jar) if item == Generic.any: return machine_rule if item == Fruit.any: return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT))) if item == Vegetable.any: return machine_rule & self.logic.has_any(*(vege.name for vege in self.content.find_tagged_items(ItemTag.VEGETABLE))) return machine_rule & self.logic.has(item) def can_keg(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.keg) if item == Generic.any: return machine_rule if item == Fruit.any: return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT))) if item == Vegetable.any: return machine_rule & self.logic.has_any(*(vege.name for vege in self.content.find_tagged_items(ItemTag.VEGETABLE))) return machine_rule & self.logic.has(item) def can_mayonnaise(self, item: str) -> StardewRule: return self.logic.has(Machine.mayonnaise_machine) & self.logic.has(item) def can_smoke(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.fish_smoker) return machine_rule & self.logic.has(item) def can_bait(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.bait_maker) return machine_rule & self.logic.has(item) def can_dehydrate(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.dehydrator) if item == Generic.any: return machine_rule if item == Fruit.any: # Grapes make raisins return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT) if fruit.name != Fruit.grape)) if item == Mushroom.any_edible: return machine_rule & self.logic.has_any(*(mushroom.name for mushroom in self.content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM))) return machine_rule & self.logic.has(item)