from functools import cached_property from typing import Union, List from .base_logic import BaseLogicMixin, BaseLogic from .fishing_logic import FishingLogicMixin from .has_logic import HasLogicMixin from .money_logic import MoneyLogicMixin from .quality_logic import QualityLogicMixin from .quest_logic import QuestLogicMixin from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .skill_logic import SkillLogicMixin from .time_logic import TimeLogicMixin from ..bundles.bundle import Bundle from ..stardew_rule import StardewRule, True_ from ..strings.ap_names.community_upgrade_names import CommunityUpgrade from ..strings.currency_names import Currency from ..strings.machine_names import Machine from ..strings.quality_names import CropQuality, ForageQuality, FishQuality, ArtisanQuality from ..strings.quest_names import Quest from ..strings.region_names import Region class BundleLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.bundle = BundleLogic(*args, **kwargs) class BundleLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, TimeLogicMixin, RegionLogicMixin, MoneyLogicMixin, QualityLogicMixin, FishingLogicMixin, SkillLogicMixin, QuestLogicMixin]]): # Should be cached def can_complete_bundle(self, bundle: Bundle) -> StardewRule: item_rules = [] qualities = [] time_to_grind = 0 can_speak_junimo = self.logic.region.can_reach(Region.wizard_tower) for bundle_item in bundle.items: if Currency.is_currency(bundle_item.get_item()): return can_speak_junimo & self.logic.money.can_trade(bundle_item.get_item(), bundle_item.amount) item_rules.append(bundle_item.get_item()) if bundle_item.amount > 50: time_to_grind = bundle_item.amount // 50 qualities.append(bundle_item.quality) quality_rules = self.get_quality_rules(qualities) item_rules = self.logic.has_n(*item_rules, count=bundle.number_required) time_rule = self.logic.time.has_lived_months(time_to_grind) return can_speak_junimo & item_rules & quality_rules & time_rule def get_quality_rules(self, qualities: List[str]) -> StardewRule: crop_quality = CropQuality.get_highest(qualities) fish_quality = FishQuality.get_highest(qualities) forage_quality = ForageQuality.get_highest(qualities) artisan_quality = ArtisanQuality.get_highest(qualities) quality_rules = [] if crop_quality != CropQuality.basic: quality_rules.append(self.logic.quality.can_grow_crop_quality(crop_quality)) if fish_quality != FishQuality.basic: quality_rules.append(self.logic.fishing.can_catch_quality_fish(fish_quality)) if forage_quality != ForageQuality.basic: quality_rules.append(self.logic.skill.can_forage_quality(forage_quality)) if artisan_quality != ArtisanQuality.basic: quality_rules.append(self.logic.has(Machine.cask)) if not quality_rules: return True_() return self.logic.and_(*quality_rules) @cached_property def can_complete_community_center(self) -> StardewRule: return (self.logic.region.can_reach_location("Complete Crafts Room") & self.logic.region.can_reach_location("Complete Pantry") & self.logic.region.can_reach_location("Complete Fish Tank") & self.logic.region.can_reach_location("Complete Bulletin Board") & self.logic.region.can_reach_location("Complete Vault") & self.logic.region.can_reach_location("Complete Boiler Room")) def can_access_raccoon_bundles(self) -> StardewRule: if self.options.quest_locations < 0: return self.logic.received(CommunityUpgrade.raccoon, 1) & self.logic.quest.can_complete_quest(Quest.giant_stump) # 1 - Break the tree # 2 - Build the house, which summons the bundle racoon. This one is done manually if quests are turned off return self.logic.received(CommunityUpgrade.raccoon, 2)