from .base_logic import BaseLogic from ..stardew_rule import StardewRule, And, Or, Has, Count, true_, false_ class HasLogicMixin(BaseLogic[None]): true_ = true_ false_ = false_ # Should be cached def has(self, item: str) -> StardewRule: return Has(item, self.registry.item_rules) def has_all(self, *items: str): assert items, "Can't have all of no items." return self.logic.and_(*(self.has(item) for item in items)) def has_any(self, *items: str): assert items, "Can't have any of no items." return self.logic.or_(*(self.has(item) for item in items)) def has_n(self, *items: str, count: int): return self.count(count, *(self.has(item) for item in items)) @staticmethod def count(count: int, *rules: StardewRule) -> StardewRule: assert rules, "Can't create a Count conditions without rules" assert len(rules) >= count, "Count need at least as many rules as the count" assert count > 0, "Count can't be negative" count -= sum(r is true_ for r in rules) rules = list(r for r in rules if r is not true_) if count <= 0: return true_ if len(rules) == 1: return rules[0] if count == 1: return Or(*rules) if count == len(rules): return And(*rules) return Count(rules, count) @staticmethod def and_(*rules: StardewRule) -> StardewRule: assert rules, "Can't create a And conditions without rules" if len(rules) == 1: return rules[0] return And(*rules) @staticmethod def or_(*rules: StardewRule) -> StardewRule: assert rules, "Can't create a Or conditions without rules" if len(rules) == 1: return rules[0] return Or(*rules)