from typing import Optional from BaseClasses import ItemClassification from .base_logic import BaseLogic, BaseLogicMixin from .has_logic import HasLogicMixin from .logic_event import all_events from ..items import item_table from ..stardew_rule import StardewRule, Received, TotalReceived class ReceivedLogicMixin(BaseLogic[HasLogicMixin], BaseLogicMixin): def received(self, item: str, count: Optional[int] = 1) -> StardewRule: assert count >= 0, "Can't receive a negative amount of item." if item in all_events: return Received(item, self.player, count, event=True) assert item_table[item].classification & ItemClassification.progression, f"Item [{item_table[item].name}] has to be progression to be used in logic" return Received(item, self.player, count) def received_all(self, *items: str): assert items, "Can't receive all of no items." return self.logic.and_(*(self.received(item) for item in items)) def received_any(self, *items: str): assert items, "Can't receive any of no items." return self.logic.or_(*(self.received(item) for item in items)) def received_once(self, *items: str, count: int): assert items, "Can't receive once of no items." assert count >= 0, "Can't receive a negative amount of item." return self.logic.count(count, *(self.received(item) for item in items)) def received_n(self, *items: str, count: int): assert items, "Can't receive n of no items." assert count >= 0, "Can't receive a negative amount of item." for item in items: assert item_table[item].classification & ItemClassification.progression, f"Item [{item_table[item].name}] has to be progression to be used in logic" return TotalReceived(count, items, self.player)