from typing import Dict, Union from ..mod_data import ModNames from ... import options from ...data.craftable_data import all_crafting_recipes_by_name from ...logic.base_logic import BaseLogicMixin, BaseLogic from ...logic.combat_logic import CombatLogicMixin from ...logic.cooking_logic import CookingLogicMixin from ...logic.crafting_logic import CraftingLogicMixin from ...logic.farming_logic import FarmingLogicMixin from ...logic.fishing_logic import FishingLogicMixin from ...logic.has_logic import HasLogicMixin from ...logic.money_logic import MoneyLogicMixin from ...logic.museum_logic import MuseumLogicMixin from ...logic.quest_logic import QuestLogicMixin from ...logic.received_logic import ReceivedLogicMixin from ...logic.region_logic import RegionLogicMixin from ...logic.relationship_logic import RelationshipLogicMixin from ...logic.season_logic import SeasonLogicMixin from ...logic.skill_logic import SkillLogicMixin from ...logic.time_logic import TimeLogicMixin from ...logic.tool_logic import ToolLogicMixin from ...options import Cropsanity from ...stardew_rule import StardewRule, True_ from ...strings.artisan_good_names import ModArtisanGood from ...strings.craftable_names import ModCraftable, ModMachine from ...strings.fish_names import ModTrash from ...strings.ingredient_names import Ingredient from ...strings.material_names import Material from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil from ...strings.monster_drop_names import Loot from ...strings.performance_names import Performance from ...strings.region_names import SVERegion, DeepWoodsRegion, BoardingHouseRegion from ...strings.tool_names import Tool, ToolMaterial display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display] display_items = all_artifacts + all_fossils class ModItemLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.item = ModItemLogic(*args, **kwargs) class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin, RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin, FarmingLogicMixin]]): def get_modded_item_rules(self) -> Dict[str, StardewRule]: items = dict() if ModNames.boarding_house in self.options.mods: items.update(self.get_boarding_house_item_rules()) return items def modify_vanilla_item_rules_with_mod_additions(self, item_rule: Dict[str, StardewRule]): if ModNames.sve in self.options.mods: item_rule.update(self.get_modified_item_rules_for_sve(item_rule)) if ModNames.deepwoods in self.options.mods: item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule)) return item_rule def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]): return { Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach( SVERegion.crimson_badlands), Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands), Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) & self.logic.combat.can_fight_at_level(Performance.great)), Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) & self.logic.combat.can_fight_at_level(Performance.great)), Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) & self.logic.combat.can_fight_at_level(Performance.maximum)), } def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]): options_to_update = { Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10), Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50), # Gingerbread House Ingredient.wheat_flour: items[Ingredient.wheat_flour] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50), # Gingerbread House } if self.options.tool_progression & options.ToolProgression.option_progressive: options_to_update.update({ Ore.iridium: items[Ore.iridium] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iridium, DeepWoodsRegion.floor_50), # Iridium Tree }) return options_to_update def get_boarding_house_item_rules(self): return { # Mob Drops from lost valley enemies ModArtisanGood.pterodactyl_egg: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_phalange: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_l_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_r_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_tooth: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_femur: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.neanderthal_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), ModFossil.neanderthal_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), ModFossil.neanderthal_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), ModFossil.neanderthal_limb_bones: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), }