from ... import options from ...locations import locations_by_tag, LocationTags, location_table from ...strings.entrance_names import Entrance from ...strings.region_names import Region from ...test import SVTestBase class TestDonationLogicAll(SVTestBase): options = { options.Museumsanity.internal_name: options.Museumsanity.option_all } def test_cannot_make_any_donation_without_museum_access(self): railroad_item = "Railroad Boulder Removed" swap_museum_and_bathhouse(self.multiworld, self.player) self.collect_all_except(railroad_item) for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]: self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) self.multiworld.state.collect(self.create_item(railroad_item), event=False) for donation in locations_by_tag[LocationTags.MUSEUM_DONATIONS]: self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) class TestDonationLogicRandomized(SVTestBase): options = { options.Museumsanity.internal_name: options.Museumsanity.option_randomized } def test_cannot_make_any_donation_without_museum_access(self): railroad_item = "Railroad Boulder Removed" swap_museum_and_bathhouse(self.multiworld, self.player) self.collect_all_except(railroad_item) donation_locations = [location for location in self.get_real_locations() if LocationTags.MUSEUM_DONATIONS in location_table[location.name].tags] for donation in donation_locations: self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) self.multiworld.state.collect(self.create_item(railroad_item), event=False) for donation in donation_locations: self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) class TestDonationLogicMilestones(SVTestBase): options = { options.Museumsanity.internal_name: options.Museumsanity.option_milestones } def test_cannot_make_any_donation_without_museum_access(self): railroad_item = "Railroad Boulder Removed" swap_museum_and_bathhouse(self.multiworld, self.player) self.collect_all_except(railroad_item) for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]: self.assertFalse(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) self.multiworld.state.collect(self.create_item(railroad_item), event=False) for donation in locations_by_tag[LocationTags.MUSEUM_MILESTONES]: self.assertTrue(self.world.logic.region.can_reach_location(donation.name)(self.multiworld.state)) def swap_museum_and_bathhouse(multiworld, player): museum_region = multiworld.get_region(Region.museum, player) bathhouse_region = multiworld.get_region(Region.bathhouse_entrance, player) museum_entrance = multiworld.get_entrance(Entrance.town_to_museum, player) bathhouse_entrance = multiworld.get_entrance(Entrance.enter_bathhouse_entrance, player) museum_entrance.connect(bathhouse_region) bathhouse_entrance.connect(museum_region)