import logging import Options as ap_options from . import options logger = logging.getLogger(__name__) def force_change_options_if_incompatible(world_options: options.StardewValleyOptions, player: int, player_name: str) -> None: force_ginger_island_inclusion_when_goal_is_ginger_island_related(world_options, player, player_name) force_walnutsanity_deactivation_when_ginger_island_is_excluded(world_options, player, player_name) force_accessibility_to_full_when_goal_requires_all_locations(player, player_name, world_options) def force_ginger_island_inclusion_when_goal_is_ginger_island_related(world_options: options.StardewValleyOptions, player: int, player_name: str) -> None: goal_is_walnut_hunter = world_options.goal == options.Goal.option_greatest_walnut_hunter goal_is_perfection = world_options.goal == options.Goal.option_perfection goal_is_island_related = goal_is_walnut_hunter or goal_is_perfection ginger_island_is_excluded = world_options.exclude_ginger_island == options.ExcludeGingerIsland.option_true if goal_is_island_related and ginger_island_is_excluded: world_options.exclude_ginger_island.value = options.ExcludeGingerIsland.option_false goal_name = world_options.goal.current_option_name logger.warning(f"Goal '{goal_name}' requires Ginger Island. " f"Exclude Ginger Island option forced to 'False' for player {player} ({player_name})") def force_walnutsanity_deactivation_when_ginger_island_is_excluded(world_options: options.StardewValleyOptions, player: int, player_name: str): ginger_island_is_excluded = world_options.exclude_ginger_island == options.ExcludeGingerIsland.option_true walnutsanity_is_active = world_options.walnutsanity != options.Walnutsanity.preset_none if ginger_island_is_excluded and walnutsanity_is_active: world_options.walnutsanity.value = options.Walnutsanity.preset_none logger.warning(f"Walnutsanity requires Ginger Island. " f"Ginger Island was excluded from {player} ({player_name})'s world, so walnutsanity was force disabled") def force_accessibility_to_full_when_goal_requires_all_locations(player, player_name, world_options): goal_is_allsanity = world_options.goal == options.Goal.option_allsanity goal_is_perfection = world_options.goal == options.Goal.option_perfection goal_requires_all_locations = goal_is_allsanity or goal_is_perfection accessibility_is_minimal = world_options.accessibility == ap_options.Accessibility.option_minimal if goal_requires_all_locations and accessibility_is_minimal: world_options.accessibility.value = ap_options.Accessibility.option_full goal_name = world_options.goal.current_option_name logger.warning(f"Goal '{goal_name}' requires full accessibility. " f"Accessibility option forced to 'Full' for player {player} ({player_name})")