import io import json import hashlib import logging import os import struct import random from Dungeons import dungeon_music_addresses from Text import string_to_alttp_text, text_addresses, Credits from Text import Uncle_texts, Ganon1_texts, PyramidFairy_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names from Utils import local_path from Items import ItemFactory JAP10HASH = '03a63945398191337e896e5771f77173' RANDOMIZERBASEHASH = 'dc5840f0d1ef7b51009c5625a054b3dd' class JsonRom(object): def __init__(self): self.patches = {} def write_byte(self, address, value): self.patches[str(address)] = [value] def write_bytes(self, startaddress, values): self.patches[str(startaddress)] = list(values) def write_int16_to_rom(self, address, value): self.write_bytes(address, int16_as_bytes(value)) def write_int32_to_rom(self, address, value): self.write_bytes(address, int32_as_bytes(value)) def write_to_file(self, file): with open(file, 'w') as stream: json.dump([self.patches], stream) class LocalRom(object): def __init__(self, file, patch=True): with open(file, 'rb') as stream: self.buffer = read_rom(stream) if patch: self.patch_base_rom() def write_byte(self, address, value): self.buffer[address] = value def write_bytes(self, startaddress, values): for i, value in enumerate(values): self.write_byte(startaddress + i, value) def write_int16_to_rom(self, address, value): self.write_bytes(address, int16_as_bytes(value)) def write_int32_to_rom(self, address, value): self.write_bytes(address, int32_as_bytes(value)) def write_to_file(self, file): with open(file, 'wb') as outfile: outfile.write(self.buffer) def patch_base_rom(self): # verify correct checksum of baserom basemd5 = hashlib.md5() basemd5.update(self.buffer) if JAP10HASH != basemd5.hexdigest(): logging.getLogger('').warning('Supplied Base Rom does not match known MD5 for JAP(1.0) release. Will try to patch anyway.') # extend to 2MB self.buffer.extend(bytearray([0x00] * (2097152 - len(self.buffer)))) # load randomizer patches with open(local_path('data/base2current.json'), 'r') as stream: patches = json.load(stream) for patch in patches: if isinstance(patch, dict): for baseaddress, values in patch.items(): self.write_bytes(int(baseaddress), values) # verify md5 patchedmd5 = hashlib.md5() patchedmd5.update(self.buffer) if RANDOMIZERBASEHASH != patchedmd5.hexdigest(): raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.') def write_crc(self): crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF inv = crc ^ 0xFFFF self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF]) def read_rom(stream): "Reads rom into bytearray and strips off any smc header" buffer = bytearray(stream.read()) if len(buffer)%0x400 == 0x200: buffer = buffer[0x200:] return buffer class Sprite(object): default_palette = [255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157, 89, 71, 54, 104, 59, 74, 10, 239, 18, 92, 42, 113, 21, 24, 122, 255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157, 89, 128, 105, 145, 118, 184, 38, 127, 67, 92, 42, 153, 17, 24, 122, 255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157, 89, 87, 16, 126, 69, 243, 109, 185, 126, 92, 42, 39, 34, 24, 122, 255, 127, 126, 35, 218, 17, 158, 54, 165, 20, 255, 1, 120, 16, 151, 61, 71, 54, 104, 59, 74, 10, 239, 18, 126, 86, 114, 24, 24, 122] default_glove_palette = [246, 82, 118, 3] def __init__(self, filename): with open(filename, 'rb') as file: filedata = bytearray(file.read()) self.name = os.path.basename(filename) self.author_name = None self.valid = True if len(filedata) == 0x7000: # sprite file with graphics and without palette data self.sprite = filedata[:0x7000] self.palette = list(self.default_palette) self.glove_palette = list(self.default_glove_palette) elif len(filedata) == 0x7078: # sprite file with graphics and palette data self.sprite = filedata[:0x7000] self.palette = filedata[0x7000:] self.glove_palette = filedata[0x7036:0x7038] + filedata[0x7054:0x7056] elif len(filedata) == 0x707C: # sprite file with graphics and palette data including gloves self.sprite = filedata[:0x7000] self.palette = filedata[0x7000:0x7078] self.glove_palette = filedata[0x7078:] elif len(filedata) in [0x100000, 0x200000]: # full rom with patched sprite, extract it self.sprite = filedata[0x80000:0x87000] self.palette = filedata[0xDD308:0xDD380] self.glove_palette = filedata[0xDEDF5:0xDEDF9] elif filedata.startswith(b'ZSPR'): result = self.parse_zspr(filedata, 1) if result is None: self.valid = False return (sprite, palette, self.name, self.author_name) = result if len(sprite) != 0x7000: self.valid = False return self.sprite = sprite if len(palette) == 0: self.palette = list(self.default_palette) self.glove_palette = list(self.default_glove_palette) elif len(palette) == 0x78: self.palette = palette self.glove_palette = list(self.default_glove_palette) elif len(palette) == 0x7C: self.palette = palette[:0x78] self.glove_palette = palette[0x78:] else: self.valid = False else: self.valid = False @staticmethod def default_link_sprite(): return Sprite(local_path('data/default.zspr')) def decode8(self, pos): arr = [[0 for _ in range(8)] for _ in range(8)] for y in range(8): for x in range(8): position = 1<<(7-x) val = 0 if self.sprite[pos+2*y] & position: val += 1 if self.sprite[pos+2*y+1] & position: val += 2 if self.sprite[pos+2*y+16] & position: val += 4 if self.sprite[pos+2*y+17] & position: val += 8 arr[y][x] = val return arr def decode16(self, pos): arr = [[0 for _ in range(16)] for _ in range(16)] top_left = self.decode8(pos) top_right = self.decode8(pos+0x20) bottom_left = self.decode8(pos+0x200) bottom_right = self.decode8(pos+0x220) for x in range(8): for y in range(8): arr[y][x] = top_left[y][x] arr[y][x+8] = top_right[y][x] arr[y+8][x] = bottom_left[y][x] arr[y+8][x+8] = bottom_right[y][x] return arr def parse_zspr(self, filedata, expected_kind): logger = logging.getLogger('') headerstr = "<4xBHHIHIHH6x" headersize = struct.calcsize(headerstr) if len(filedata) < headersize: return None (version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind) = struct.unpack_from(headerstr, filedata) if version not in [1]: logger.error('Error parsing ZSPR file: Version %g not supported', version) return None if kind != expected_kind: return None stream = io.BytesIO(filedata) stream.seek(headersize) def read_utf16le(stream): "Decodes a null-terminated UTF-16_LE string of unknown size from a stream" raw = bytearray() while True: char = stream.read(2) if char in [b'', b'\x00\x00']: break raw += char return raw.decode('utf-16_le') sprite_name = read_utf16le(stream) author_name = read_utf16le(stream) # Ignoring the Author Rom name for the time being. real_csum = sum(filedata) % 0x10000 if real_csum != csum or real_csum ^ 0xFFFF != icsum: logger.warning('ZSPR file has incorrect checksum. It may be corrupted.') sprite = filedata[sprite_offset:sprite_offset + sprite_size] palette = filedata[palette_offset:palette_offset + palette_size] if len(sprite) != sprite_size or len(palette) != palette_size: logger.error('Error parsing ZSPR file: Unexpected end of file') return None return (sprite, palette, sprite_name, author_name) def decode_palette(self): "Returns the palettes as an array of arrays of 15 colors" def array_chunk(arr, size): return list(zip(*[iter(arr)] * size)) def make_int16(pair): return pair[1]<<8 | pair[0] def expand_color(i): return ((i & 0x1F) * 8, (i>>5 & 0x1F) * 8, (i>>10 & 0x1F) * 8) raw_palette = self.palette if raw_palette is None: raw_palette = Sprite.default_palette # turn palette data into a list of RGB tuples with 8 bit values palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(raw_palette, 2)] # split into palettes of 15 colors return array_chunk(palette_as_colors, 15) def int16_as_bytes(value): value = value & 0xFFFF return [value & 0xFF, (value >> 8) & 0xFF] def int32_as_bytes(value): value = value & 0xFFFFFFFF return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF] def patch_rom(world, rom, hashtable, beep='normal', color='red', sprite=None): # patch items for location in world.get_locations(): itemid = location.item.code if location.item is not None else 0x5A if itemid is None or location.address is None: continue locationaddress = location.address if not location.crystal: # Keys in their native dungeon should use the orignal item code for keys if location.parent_region.dungeon: dungeon = location.parent_region.dungeon if location.item is not None and location.item.key and dungeon.is_dungeon_item(location.item): if location.item.type == "BigKey": itemid = 0x32 if location.item.type == "SmallKey": itemid = 0x24 rom.write_byte(locationaddress, itemid) else: # crystals for address, value in zip(locationaddress, itemid): rom.write_byte(address, value) # patch music music_addresses = dungeon_music_addresses[location.name] if world.keysanity: music = random.choice([0x11, 0x16]) else: music = 0x11 if 'Pendant' in location.item.name else 0x16 for music_address in music_addresses: rom.write_byte(music_address, music) if world.keysanity: rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too in keysanity mode # patch entrance/exits/holes for region in world.regions: for exit in region.exits: if exit.target is not None: if isinstance(exit.addresses, tuple): offset = exit.target room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses #room id is deliberately not written rom.write_byte(0x15B8C + offset, ow_area) rom.write_int16_to_rom(0x15BDB + 2 * offset, vram_loc) rom.write_int16_to_rom(0x15C79 + 2 * offset, scroll_y) rom.write_int16_to_rom(0x15D17 + 2 * offset, scroll_x) # for positioning fixups we abuse the roomid as a way of identifying which exit data we are appling # Thanks to Zarby89 for originally finding these values # todo fix screen scrolling if world.shuffle not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \ exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)', 'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']: # For exits that connot be reached from another, no need to apply offset fixes. rom.write_int16_to_rom(0x15DB5 + 2 * offset, link_y) # same as final else elif room_id == 0x0059 and world.fix_skullwoods_exit: rom.write_int16_to_rom(0x15DB5 + 2 * offset, 0x00F8) elif room_id == 0x004a and world.fix_palaceofdarkness_exit: rom.write_int16_to_rom(0x15DB5 + 2 * offset, 0x0640) elif room_id == 0x00d6 and world.fix_trock_exit: rom.write_int16_to_rom(0x15DB5 + 2 * offset, 0x0134) elif room_id == 0x000c and world.fix_gtower_exit: # fix ganons tower exit point rom.write_int16_to_rom(0x15DB5 + 2 * offset, 0x00A4) else: rom.write_int16_to_rom(0x15DB5 + 2 * offset, link_y) rom.write_int16_to_rom(0x15E53 + 2 * offset, link_x) rom.write_int16_to_rom(0x15EF1 + 2 * offset, camera_y) rom.write_int16_to_rom(0x15F8F + 2 * offset, camera_x) rom.write_byte(0x1602D + offset, unknown_1) rom.write_byte(0x1607C + offset, unknown_2) rom.write_int16_to_rom(0x160CB + 2 * offset, door_1) rom.write_int16_to_rom(0x16169 + 2 * offset, door_2) elif isinstance(exit.addresses, list): # is hole for address in exit.addresses: rom.write_byte(address, exit.target) else: # patch door table rom.write_byte(0xDBB73 + exit.addresses, exit.target) # patch medallion requirements if world.required_medallions[0] == 'Bombos': rom.write_byte(0x180022, 0x00) # requirement rom.write_byte(0x4FF2, 0x31) # sprite rom.write_byte(0x50D1, 0x80) rom.write_byte(0x51B0, 0x00) elif world.required_medallions[0] == 'Quake': rom.write_byte(0x180022, 0x02) # requirement rom.write_byte(0x4FF2, 0x31) # sprite rom.write_byte(0x50D1, 0x88) rom.write_byte(0x51B0, 0x00) if world.required_medallions[1] == 'Bombos': rom.write_byte(0x180023, 0x00) # requirement rom.write_byte(0x5020, 0x31) # sprite rom.write_byte(0x50FF, 0x90) rom.write_byte(0x51DE, 0x00) elif world.required_medallions[1] == 'Ether': rom.write_byte(0x180023, 0x01) # requirement rom.write_byte(0x5020, 0x31) # sprite rom.write_byte(0x50FF, 0x98) rom.write_byte(0x51DE, 0x00) # set open mode: if world.mode in ['open', 'swordless']: rom.write_byte(0x180032, 0x01) # open mode # disable sword sprite from uncle rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) else: rom.write_byte(0x180032, 0x00) # standard mode # set light cones rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00) rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00) rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00) GREEN_TWENTY_RUPEES = 0x47 TRIFORCE_PIECE = ItemFactory('Triforce Piece').code GREEN_CLOCK = ItemFactory('Green Clock').code rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on # handle difficulty if world.difficulty == 'hard': # Powdered Fairies Prize rom.write_byte(0x36DD0, 0xD8) # One Heart # potion heal amount rom.write_byte(0x180084, 0x28) # Five Hearts # potion magic restore amount rom.write_byte(0x180085, 0x40) # Half Magic #Cape magic cost rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02]) # Byrna Invulnerability: off rom.write_byte(0x18004F, 0x00) #Disable catching fairies rom.write_byte(0x34FD6, 0x80) overflow_replacement = GREEN_TWENTY_RUPEES # Rupoor negative value rom.write_int16_to_rom(0x180036, world.rupoor_cost) #Make Blue Shield more expensive rom.write_bytes(0xF73D2, [0xFC, 0xFF]) rom.write_bytes(0xF73DA, [0x04, 0x00]) rom.write_bytes(0xF73E2, [0x0C, 0x00]) rom.write_byte(0xF73D6, 0x31) rom.write_byte(0xF73DE, 0x30) rom.write_byte(0xF73E6, 0x30) rom.write_byte(0xF7201, 0x00) rom.write_byte(0xF71FF, 0x64) #Make Red Shield more expensive rom.write_bytes(0xF73FA, [0xFC, 0xFF]) rom.write_bytes(0xF7402, [0x04, 0x00]) rom.write_bytes(0xF740A, [0x0C, 0x00]) rom.write_byte(0xF73FE, 0x33) rom.write_byte(0xF7406, 0x33) rom.write_byte(0xF740E, 0x33) rom.write_byte(0xF7241, 0x03) rom.write_byte(0xF723F, 0xE7) elif world.difficulty == 'expert': # Powdered Fairies Prize rom.write_byte(0x36DD0, 0x79) # Bees # potion heal amount rom.write_byte(0x180084, 0x08) # One Heart # potion magic restore amount rom.write_byte(0x180085, 0x20) # Quarter Magic #Cape magic cost rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02]) # Byrna Invulnerability: off rom.write_byte(0x18004F, 0x00) #Disable catching fairies rom.write_byte(0x34FD6, 0x80) overflow_replacement = GREEN_TWENTY_RUPEES # Rupoor negative value rom.write_int16_to_rom(0x180036, 20) #Make Blue Shield more expensive rom.write_bytes(0xF73D2, [0xFC, 0xFF]) rom.write_bytes(0xF73DA, [0x04, 0x00]) rom.write_bytes(0xF73E2, [0x0C, 0x00]) rom.write_byte(0xF73D6, 0x3C) rom.write_byte(0xF73DE, 0x3C) rom.write_byte(0xF73E6, 0x3C) rom.write_byte(0xF7201, 0x27) rom.write_byte(0xF71FF, 0x06) #Make Red Shield more expensive rom.write_bytes(0xF73FA, [0xFC, 0xFF]) rom.write_bytes(0xF7402, [0x04, 0x00]) rom.write_bytes(0xF740A, [0x0C, 0x00]) rom.write_byte(0xF73FE, 0x3C) rom.write_byte(0xF7406, 0x3C) rom.write_byte(0xF740E, 0x3C) rom.write_byte(0xF7241, 0x27) rom.write_byte(0xF723F, 0x06) elif world.difficulty == 'insane': # Powdered Fairies Prize rom.write_byte(0x36DD0, 0x79) # Bees # potion heal amount rom.write_byte(0x180084, 0x00) # No healing # potion magic restore amount rom.write_byte(0x180085, 0x00) # No healing #Cape magic cost rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02]) # Byrna Invulnerability: off rom.write_byte(0x18004F, 0x00) #Disable catching fairies rom.write_byte(0x34FD6, 0x80) overflow_replacement = GREEN_TWENTY_RUPEES # Rupoor negative value rom.write_int16_to_rom(0x180036, 9999) #Make Blue Shield more expensive rom.write_bytes(0xF73D2, [0xFC, 0xFF]) rom.write_bytes(0xF73DA, [0x04, 0x00]) rom.write_bytes(0xF73E2, [0x0C, 0x00]) rom.write_byte(0xF73D6, 0x3C) rom.write_byte(0xF73DE, 0x3C) rom.write_byte(0xF73E6, 0x3C) rom.write_byte(0xF7201, 0x27) rom.write_byte(0xF71FF, 0x10) #Make Red Shield more expensive rom.write_bytes(0xF73FA, [0xFC, 0xFF]) rom.write_bytes(0xF7402, [0x04, 0x00]) rom.write_bytes(0xF740A, [0x0C, 0x00]) rom.write_byte(0xF73FE, 0x3C) rom.write_byte(0xF7406, 0x3C) rom.write_byte(0xF740E, 0x3C) rom.write_byte(0xF7241, 0x27) rom.write_byte(0xF723F, 0x10) else: # Powdered Fairies Prize rom.write_byte(0x36DD0, 0xE3) # fairy # potion heal amount rom.write_byte(0x180084, 0xA0) # full # potion magic restore amount rom.write_byte(0x180085, 0x80) # full #Cape magic cost rom.write_bytes(0x3ADA7, [0x04, 0x08, 0x10]) # Byrna Invulnerability: on rom.write_byte(0x18004F, 0x01) #Enable catching fairies rom.write_byte(0x34FD6, 0xF0) #Set overflow items for progressive equipment if world.goal == 'triforcehunt': overflow_replacement = TRIFORCE_PIECE elif world.timer in ['timed', 'timed-countdown', 'timed-ohko']: overflow_replacement = GREEN_CLOCK else: overflow_replacement = GREEN_TWENTY_RUPEES #Byrna residual magic cost rom.write_bytes(0x45C42, [0x04, 0x02, 0x01]) difficulty = world.difficulty_requirements #Set overflow items for progressive equipment rom.write_bytes(0x180090, [difficulty.progressive_sword_limit, overflow_replacement, difficulty.progressive_shield_limit, overflow_replacement, difficulty.progressive_armor_limit, overflow_replacement, difficulty.progressive_bottle_limit, overflow_replacement]) # set up game internal RNG seed for i in range(1024): rom.write_byte(0x178000 + i, random.randint(0, 255)) # shuffle prize packs prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF, 0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF, 0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8, 0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB] random.shuffle(prizes) # write tree pull prizes rom.write_byte(0xEFBD4, prizes.pop()) rom.write_byte(0xEFBD5, prizes.pop()) rom.write_byte(0xEFBD6, prizes.pop()) # rupee crab prizes rom.write_byte(0x329C8, prizes.pop()) # first prize rom.write_byte(0x329C4, prizes.pop()) # final prize # stunned enemy prize rom.write_byte(0x37993, prizes.pop()) # saved fish prize rom.write_byte(0xE82CC, prizes.pop()) # fill enemy prize packs rom.write_bytes(0x37A78, prizes) # prize pack drop chances if world.difficulty in ['hard', 'expert', 'insane']: droprates = [0x01, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04] # 50%, 25%, 3* 12.5%, 2* 6.25% else: droprates = [0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01] # 50% random.shuffle(droprates) rom.write_bytes(0x37A62, droprates) vanilla_prize_pack_assignment = [131, 150, 132, 128, 128, 128, 128, 128, 2, 0, 2, 128, 160, 131, 151, 128, 128, 148, 145, 7, 0, 128, 0, 128, 146, 150, 128, 160, 0, 0, 0, 128, 4, 128, 130, 6, 6, 0, 0, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 128, 144, 128, 145, 145, 145, 151, 145, 149, 149, 147, 151, 20, 145, 146, 129, 130, 130, 128, 133, 128, 128, 128, 4, 4, 128, 145, 128, 128, 128, 128, 128, 128, 128, 128, 0, 128, 128, 130, 138, 128, 128, 128, 128, 146, 145, 128, 130, 129, 129, 128, 129, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 151, 128, 128, 128, 128, 194, 128, 21, 21, 23, 6, 0, 128, 0, 192, 19, 64, 0, 2, 6, 16, 20, 0, 0, 64, 0, 0, 0, 0, 19, 70, 17, 128, 128, 0, 0, 0, 16, 0, 0, 0, 22, 22, 22, 129, 135, 130, 0, 128, 128, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 23, 0, 18, 0, 0, 0, 0, 0, 16, 23, 0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0] # shuffle enemies to prize packs for i in range(243): if vanilla_prize_pack_assignment[i] & 0x0F != 0x00: rom.write_byte(0x6B632 + i, (vanilla_prize_pack_assignment[i] & 0xF0) | random.randint(1, 7)) # set bonk prizes bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3, 0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD] bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD, 0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51, 0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7, 0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A] if world.shuffle_bonk_prizes: random.shuffle(bonk_prizes) for prize, address in zip(bonk_prizes, bonk_addresses): rom.write_byte(address, prize) # Fill in item substitutions table if world.difficulty in ['easy']: rom.write_bytes(0x184000, [ # original_item, limit, replacement_item, filler 0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees 0x58, 0x01, 0x43, 0xFF, # silver arrows -> 1 arrow 0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel ]) else: rom.write_bytes(0x184000, [ # original_item, limit, replacement_item, filler 0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees 0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel ]) # set Fountain bottle exchange items if world.difficulty in ['hard', 'expert', 'insane']: rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)]) rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)]) else: rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)]) rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)]) #enable Fat Fairy Chests rom.write_bytes(0x1FC16, [0xB1, 0xC6, 0xF9, 0xC9, 0xC6, 0xF9]) # set Fat Fairy Bow/Sword prizes to be disappointing rom.write_byte(0x34914, 0x3A) # Bow and Arrow rom.write_byte(0x180028, 0x49) # Fighter Sword # enable Waterfall fairy chests rom.write_bytes(0xE9AE, [0x14, 0x01]) rom.write_bytes(0xE9CF, [0x14, 0x01]) rom.write_bytes(0x1F714, [225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97, 252, 190, 129, 97, 177, 98, 84, 218, 2, 253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105, 49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153, 162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97, 254, 107, 129, 254, 171, 133, 169, 200, 97, 254, 174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254, 161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2, 202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250, 195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82, 192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255, 255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255]) # set Waterfall fairy prizes to be disappointing rom.write_byte(0x348DB, 0x3A) # Red Boomerang becomes Red Boomerang rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield rom.write_byte(0x180029, 0x01) # Smithy quick item give # set swordless mode settings rom.write_byte(0x18003F, 0x01 if world.mode == 'swordless' else 0x00) # hammer can harm ganon rom.write_byte(0x180040, 0x01 if world.mode == 'swordless' else 0x00) # open curtains rom.write_byte(0x180041, 0x01 if world.mode == 'swordless' else 0x00) # swordless medallions rom.write_byte(0x180043, 0xFF if world.mode == 'swordless' else 0x00) # starting sword for link rom.write_byte(0x180044, 0x01 if world.mode == 'swordless' else 0x00) # hammer activates tablets # set up clocks for timed modes if world.shuffle == 'vanilla': ERtimeincrease = 0 elif world.shuffle in ['dungeonssimple', 'dungeonsfull']: ERtimeincrease = 10 else: ERtimeincrease = 20 if world.keysanity: ERtimeincrease = ERtimeincrease + 15 if world.clock_mode == 'off': rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode rom.write_int32_to_rom(0x180200, 0) # red clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180204, 0) # blue clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180208, 0) # green clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x18020C, 0) # starting time (in frames, sint32) elif world.clock_mode == 'ohko': rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality rom.write_int32_to_rom(0x180200, 0) # red clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180204, 0) # blue clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180208, 0) # green clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x18020C, 0) # starting time (in frames, sint32) elif world.clock_mode == 'countdown-ohko': rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality rom.write_int32_to_rom(0x180200, -100 * 60 * 60 * 60) # red clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32) if world.difficulty == 'easy': rom.write_int32_to_rom(0x18020C, (20 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32) elif world.difficulty == 'normal': rom.write_int32_to_rom(0x18020C, (10 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32) else: rom.write_int32_to_rom(0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60)) # starting time (in frames, sint32) if world.clock_mode == 'stopwatch': rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode rom.write_int32_to_rom(0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x18020C, 0) # starting time (in frames, sint32) if world.clock_mode == 'countdown': rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available rom.write_int32_to_rom(0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32) rom.write_int32_to_rom(0x18020C, (40 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32) # set up goals for treasure hunt rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28]) rom.write_byte(0x180167, world.treasure_hunt_count % 256) # TODO: a proper race rom mode should be implemented, that changes the following flag, and rummages the table (or uses the future encryption feature, etc) rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed rom.write_byte(0x180211, 0x06) #Game type, we set the Entrance and item randomization flags # assorted fixes rom.write_byte(0x180030, 0x00) # Disable SRAM trace rom.write_byte(0x1800A2, 0x01) # remain in real dark world when dying in dark word dungion before killing aga1 rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence. rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death rom.write_byte(0x180173, 0x01) # Bob is enabled rom.write_byte(0x180168, 0x08) # Spike Cave Damage rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) #Set spike cave and MM spike room Cape usage rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) #Set spike cave and MM spike room Cape usage rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest rom.write_byte(0x50599, 0x00) # disable below ganon chest rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest rom.write_byte(0xF5D73, 0xF0) # bees are catchable rom.write_byte(0xF5F10, 0xF0) # bees are catchable rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness rom.write_byte(0x1800A0, 0x01) # return to light world on s+q without mirror rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp rom.write_byte(0x180174, 0x01 if world.fix_fake_world else 0x00) rom.write_byte(0x180175, 0x00) # Arrow mode: normal rom.write_int16_to_rom(0x180176, 0) # Wood Arrow Cost (rupee arrow mode) rom.write_int16_to_rom(0x180178, 0) # Silver Arrow Cost (rupee arrow mode) rom.write_byte(0x180034, 0x0A) # starting max bombs rom.write_byte(0x180035, 30) # starting max arrows for x in range(0x183000, 0x18304F): rom.write_byte(x, 0) # Zero the initial equipment array rom.write_byte(0x18302C, 0x18) # starting max health rom.write_byte(0x18302D, 0x18) # starting current health rom.write_byte(0x183039, 0x68) # starting abilities, bit array rom.write_byte(0x18004A, 0x00) # Inverted mode (off) rom.write_byte(0x2AF79, 0xD0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both) rom.write_byte(0x3A943, 0xD0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both) rom.write_byte(0x3A96D, 0xF0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader)) rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader)) rom.write_byte(0x18004D, 0x00) # Escape assist (off) rom.write_byte(0x18004E, 0x00) # uncle Refill (off) if world.goal in ['pedestal', 'triforcehunt']: rom.write_byte(0x18003E, 0x01) # make ganon invincible elif world.goal in ['dungeons']: rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat elif world.goal in ['crystals']: rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals else: rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected rom.write_byte(0x18016A, 0x01 if world.keysanity else 0x00) # free roaming item text boxes rom.write_byte(0x18003B, 0x01 if world.keysanity else 0x00) # maps showing crystals on overworld # compasses showing dungeon count if world.clock_mode != 'off': rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location elif world.difficulty == 'easy': rom.write_byte(0x18003C, 0x02) # always on elif world.keysanity: rom.write_byte(0x18003C, 0x01) # show on pickup else: rom.write_byte(0x18003C, 0x00) rom.write_byte(0x180045, 0xFF if world.keysanity else 0x00) # free roaming items in menu digging_game_rng = random.randint(1, 30) # set rng for digging game rom.write_byte(0x180020, digging_game_rng) rom.write_byte(0xEFD95, digging_game_rng) rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills rom.write_byte(0x180042, 0x01 if world.save_and_quite_from_boss else 0x00) # Allow Save and Quite after boss kill # remove shield from uncle rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E]) rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E]) rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E]) # Shop table rom.write_bytes(0x184800, [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]) # patch swamp: Need to enable permanent drain of water as dam or swamp were moved rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required else 0x00) # powder patch: remove the need to leave the scrren after powder, since it causes problems for potion shop at race game # temporarally we are just nopping out this check we will conver this to a rom fix soon. rom.write_bytes(0x02F539,[0xEA,0xEA,0xEA,0xEA,0xEA] if world.powder_patch_required else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F]) # allow smith into multi-entrance caves in appropriate shuffles if world.shuffle in ['restricted', 'full', 'crossed', 'insanity']: rom.write_byte(0x18004C, 0x01) # set correct flag for hera basement item if world.get_location('Tower of Hera - Basement Cage').item is not None and world.get_location('Tower of Hera - Basement Cage').item.name == 'Small Key (Tower of Hera)': rom.write_byte(0x4E3BB, 0xE4) else: rom.write_byte(0x4E3BB, 0xEB) # fix trock doors for reverse entrances if world.fix_trock_doors: rom.write_byte(0xFED31, 0x0E) # preopen bombable exit rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit # included unconditionally in base2current #rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door else: rom.write_byte(0xFED31, 0x2A) # preopen bombable exit rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit write_strings(rom, world) # set rom name # 21 bytes rom.write_bytes(0x7FC0, bytearray('ER_06_%09d\0' % world.seed, 'utf8') + world.option_identifier.to_bytes(4, 'big')) # store hash table for main menu hash rom.write_bytes(0x187F00, hashtable) apply_rom_settings(rom, beep, color, world.quickswap, world.fastmenu, world.disable_music, sprite) return rom def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite): # enable instant item menu if fastmenu == 'instant': rom.write_byte(0x6DD9A, 0x20) rom.write_byte(0x6DF2A, 0x20) rom.write_byte(0x6E0E9, 0x20) else: rom.write_byte(0x6DD9A, 0x11) rom.write_byte(0x6DF2A, 0x12) rom.write_byte(0x6E0E9, 0x12) if fastmenu == 'instant': rom.write_byte(0x180048, 0xE8) elif fastmenu == 'double': rom.write_byte(0x180048, 0x10) elif fastmenu == 'triple': rom.write_byte(0x180048, 0x18) elif fastmenu == 'quadruple': rom.write_byte(0x180048, 0x20) elif fastmenu == 'half': rom.write_byte(0x180048, 0x04) else: rom.write_byte(0x180048, 0x08) rom.write_byte(0x18004B, 0x01 if quickswap else 0x00) music_volumes = [ (0x00, [0xD373B, 0xD375B, 0xD90F8]), (0x14, [0xDA710, 0xDA7A4, 0xDA7BB, 0xDA7D2]), (0x3C, [0xD5954, 0xD653B, 0xDA736, 0xDA752, 0xDA772, 0xDA792]), (0x50, [0xD5B47, 0xD5B5E]), (0x54, [0xD4306]), (0x64, [0xD6878, 0xD6883, 0xD6E48, 0xD6E76, 0xD6EFB, 0xD6F2D, 0xDA211, 0xDA35B, 0xDA37B, 0xDA38E, 0xDA39F, 0xDA5C3, 0xDA691, 0xDA6A8, 0xDA6DF]), (0x78, [0xD2349, 0xD3F45, 0xD42EB, 0xD48B9, 0xD48FF, 0xD543F, 0xD5817, 0xD5957, 0xD5ACB, 0xD5AE8, 0xD5B4A, 0xDA5DE, 0xDA608, 0xDA635, 0xDA662, 0xDA71F, 0xDA7AF, 0xDA7C6, 0xDA7DD]), (0x82, [0xD2F00, 0xDA3D5]), (0xA0, [0xD249C, 0xD24CD, 0xD2C09, 0xD2C53, 0xD2CAF, 0xD2CEB, 0xD2D91, 0xD2EE6, 0xD38ED, 0xD3C91, 0xD3CD3, 0xD3CE8, 0xD3F0C, 0xD3F82, 0xD405F, 0xD4139, 0xD4198, 0xD41D5, 0xD41F6, 0xD422B, 0xD4270, 0xD42B1, 0xD4334, 0xD4371, 0xD43A6, 0xD43DB, 0xD441E, 0xD4597, 0xD4B3C, 0xD4BAB, 0xD4C03, 0xD4C53, 0xD4C7F, 0xD4D9C, 0xD5424, 0xD65D2, 0xD664F, 0xD6698, 0xD66FF, 0xD6985, 0xD6C5C, 0xD6C6F, 0xD6C8E, 0xD6CB4, 0xD6D7D, 0xD827D, 0xD960C, 0xD9828, 0xDA233, 0xDA3A2, 0xDA49E, 0xDA72B, 0xDA745, 0xDA765, 0xDA785, 0xDABF6, 0xDAC0D, 0xDAEBE, 0xDAFAC]), (0xAA, [0xD9A02, 0xD9BD6]), (0xB4, [0xD21CD, 0xD2279, 0xD2E66, 0xD2E70, 0xD2EAB, 0xD3B97, 0xD3BAC, 0xD3BE8, 0xD3C0D, 0xD3C39, 0xD3C68, 0xD3C9F, 0xD3CBC, 0xD401E, 0xD4290, 0xD443E, 0xD456F, 0xD47D3, 0xD4D43, 0xD4DCC, 0xD4EBA, 0xD4F0B, 0xD4FE5, 0xD5012, 0xD54BC, 0xD54D5, 0xD54F0, 0xD5509, 0xD57D8, 0xD59B9, 0xD5A2F, 0xD5AEB, 0xD5E5E, 0xD5FE9, 0xD658F, 0xD674A, 0xD6827, 0xD69D6, 0xD69F5, 0xD6A05, 0xD6AE9, 0xD6DCF, 0xD6E20, 0xD6ECB, 0xD71D4, 0xD71E6, 0xD7203, 0xD721E, 0xD8724, 0xD8732, 0xD9652, 0xD9698, 0xD9CBC, 0xD9DC0, 0xD9E49, 0xDAA68, 0xDAA77, 0xDAA88, 0xDAA99, 0xDAF04]), (0x8c, [0xD1D28, 0xD1D41, 0xD1D5C, 0xD1D77, 0xD1EEE, 0xD311D, 0xD31D1, 0xD4148, 0xD5543, 0xD5B6F, 0xD65B3, 0xD6760, 0xD6B6B, 0xD6DF6, 0xD6E0D, 0xD73A1, 0xD814C, 0xD825D, 0xD82BE, 0xD8340, 0xD8394, 0xD842C, 0xD8796, 0xD8903, 0xD892A, 0xD91E8, 0xD922B, 0xD92E0, 0xD937E, 0xD93C1, 0xDA958, 0xDA971, 0xDA98C, 0xDA9A7]), (0xC8, [0xD1D92, 0xD1DBD, 0xD1DEB, 0xD1F5D, 0xD1F9F, 0xD1FBD, 0xD1FDC, 0xD1FEA, 0xD20CA, 0xD21BB, 0xD22C9, 0xD2754, 0xD284C, 0xD2866, 0xD2887, 0xD28A0, 0xD28BA, 0xD28DB, 0xD28F4, 0xD293E, 0xD2BF3, 0xD2C1F, 0xD2C69, 0xD2CA1, 0xD2CC5, 0xD2D05, 0xD2D73, 0xD2DAF, 0xD2E3D, 0xD2F36, 0xD2F46, 0xD2F6F, 0xD2FCF, 0xD2FDF, 0xD302B, 0xD3086, 0xD3099, 0xD30A5, 0xD30CD, 0xD30F6, 0xD3154, 0xD3184, 0xD333A, 0xD33D9, 0xD349F, 0xD354A, 0xD35E5, 0xD3624, 0xD363C, 0xD3672, 0xD3691, 0xD36B4, 0xD36C6, 0xD3724, 0xD3767, 0xD38CB, 0xD3B1D, 0xD3B2F, 0xD3B55, 0xD3B70, 0xD3B81, 0xD3BBF, 0xD3F65, 0xD3FA6, 0xD404F, 0xD4087, 0xD417A, 0xD41A0, 0xD425C, 0xD4319, 0xD433C, 0xD43EF, 0xD440C, 0xD4452, 0xD4494, 0xD44B5, 0xD4512, 0xD45D1, 0xD45EF, 0xD4682, 0xD46C3, 0xD483C, 0xD4848, 0xD4855, 0xD4862, 0xD486F, 0xD487C, 0xD4A1C, 0xD4A3B, 0xD4A60, 0xD4B27, 0xD4C7A, 0xD4D12, 0xD4D81, 0xD4E90, 0xD4ED6, 0xD4EE2, 0xD5005, 0xD502E, 0xD503C, 0xD5081, 0xD51B1, 0xD51C7, 0xD51CF, 0xD51EF, 0xD520C, 0xD5214, 0xD5231, 0xD5257, 0xD526D, 0xD5275, 0xD52AF, 0xD52BD, 0xD52CD, 0xD52DB, 0xD549C, 0xD5801, 0xD58A4, 0xD5A68, 0xD5A7F, 0xD5C12, 0xD5D71, 0xD5E10, 0xD5E9A, 0xD5F8B, 0xD5FA4, 0xD651A, 0xD6542, 0xD65ED, 0xD661D, 0xD66D7, 0xD6776, 0xD68BD, 0xD68E5, 0xD6956, 0xD6973, 0xD69A8, 0xD6A51, 0xD6A86, 0xD6B96, 0xD6C3E, 0xD6D4A, 0xD6E9C, 0xD6F80, 0xD717E, 0xD7190, 0xD71B9, 0xD811D, 0xD8139, 0xD816B, 0xD818A, 0xD819E, 0xD81BE, 0xD829C, 0xD82E1, 0xD8306, 0xD830E, 0xD835E, 0xD83AB, 0xD83CA, 0xD83F0, 0xD83F8, 0xD844B, 0xD8479, 0xD849E, 0xD84CB, 0xD84EB, 0xD84F3, 0xD854A, 0xD8573, 0xD859D, 0xD85B4, 0xD85CE, 0xD862A, 0xD8681, 0xD87E3, 0xD87FF, 0xD887B, 0xD88C6, 0xD88E3, 0xD8944, 0xD897B, 0xD8C97, 0xD8CA4, 0xD8CB3, 0xD8CC2, 0xD8CD1, 0xD8D01, 0xD917B, 0xD918C, 0xD919A, 0xD91B5, 0xD91D0, 0xD91DD, 0xD9220, 0xD9273, 0xD9284, 0xD9292, 0xD92AD, 0xD92C8, 0xD92D5, 0xD9311, 0xD9322, 0xD9330, 0xD934B, 0xD9366, 0xD9373, 0xD93B6, 0xD97A6, 0xD97C2, 0xD97DC, 0xD97FB, 0xD9811, 0xD98FF, 0xD996F, 0xD99A8, 0xD99D5, 0xD9A30, 0xD9A4E, 0xD9A6B, 0xD9A88, 0xD9AF7, 0xD9B1D, 0xD9B43, 0xD9B7C, 0xD9BA9, 0xD9C84, 0xD9C8D, 0xD9CAC, 0xD9CE8, 0xD9CF3, 0xD9CFD, 0xD9D46, 0xDA35E, 0xDA37E, 0xDA391, 0xDA478, 0xDA4C3, 0xDA4D7, 0xDA4F6, 0xDA515, 0xDA6E2, 0xDA9C2, 0xDA9ED, 0xDAA1B, 0xDAA57, 0xDABAF, 0xDABC9, 0xDABE2, 0xDAC28, 0xDAC46, 0xDAC63, 0xDACB8, 0xDACEC, 0xDAD08, 0xDAD25, 0xDAD42, 0xDAD5F, 0xDAE17, 0xDAE34, 0xDAE51, 0xDAF2E, 0xDAF55, 0xDAF6B, 0xDAF81, 0xDB14F, 0xDB16B, 0xDB180, 0xDB195, 0xDB1AA]), (0xD2, [0xD2B88, 0xD364A, 0xD369F, 0xD3747]), (0xDC, [0xD213F, 0xD2174, 0xD229E, 0xD2426, 0xD4731, 0xD4753, 0xD4774, 0xD4795, 0xD47B6, 0xD4AA5, 0xD4AE4, 0xD4B96, 0xD4CA5, 0xD5477, 0xD5A3D, 0xD6566, 0xD672C, 0xD67C0, 0xD69B8, 0xD6AB1, 0xD6C05, 0xD6DB3, 0xD71AB, 0xD8E2D, 0xD8F0D, 0xD94E0, 0xD9544, 0xD95A8, 0xD9982, 0xD9B56, 0xDA694, 0xDA6AB, 0xDAE88, 0xDAEC8, 0xDAEE6, 0xDB1BF]), (0xE6, [0xD210A, 0xD22DC, 0xD2447, 0xD5A4D, 0xD5DDC, 0xDA251, 0xDA26C]), (0xF0, [0xD945E, 0xD967D, 0xD96C2, 0xD9C95, 0xD9EE6, 0xDA5C6]), (0xFA, [0xD2047, 0xD24C2, 0xD24EC, 0xD25A4, 0xD51A8, 0xD51E6, 0xD524E, 0xD529E, 0xD6045, 0xD81DE, 0xD821E, 0xD94AA, 0xD9A9E, 0xD9AE4, 0xDA289]), (0xFF, [0xD2085, 0xD21C5, 0xD5F28]) ] for volume, addresses in music_volumes: for address in addresses: rom.write_byte(address, volume if not disable_music else 0x00) # restore Mirror sound effect volumes (for existing seeds that lack it) rom.write_byte(0xD3E04, 0xC8) rom.write_byte(0xD3DC6, 0xC8) rom.write_byte(0xD3D6E, 0xC8) rom.write_byte(0xD3D34, 0xC8) rom.write_byte(0xD3D55, 0xC8) rom.write_byte(0xD3E38, 0xC8) rom.write_byte(0xD3DAA, 0xFA) # set heart beep rate rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20}[beep]) # set heart color rom.write_byte(0x6FA1E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA20, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA22, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA24, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA26, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA28, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA2A, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA2C, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA2E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color]) rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color]) # write link sprite if required if sprite is not None: write_sprite(rom, sprite) if isinstance(rom, LocalRom): rom.write_crc() def write_sprite(rom, sprite): if not sprite.valid: return rom.write_bytes(0x80000, sprite.sprite) rom.write_bytes(0xDD308, sprite.palette) rom.write_bytes(0xDEDF5, sprite.glove_palette) def write_string_to_rom(rom, target, string): address, maxbytes = text_addresses[target] rom.write_bytes(address, string_to_alttp_text(string, maxbytes)) def write_strings(rom, world): silverarrows = world.find_items('Silver Arrows') silverarrow_hint = (' %s?' % silverarrows[0].hint_text) if silverarrows else '?\nI think not!' write_string_to_rom(rom, 'Ganon2', 'Did you find the silver arrows%s' % silverarrow_hint) crystal5 = world.find_items('Crystal 5')[0] crystal6 = world.find_items('Crystal 6')[0] write_string_to_rom(rom, 'BombShop1', 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text)) greenpendant = world.find_items('Green Pendant')[0] write_string_to_rom(rom, 'Sahasrahla1', 'I lost my family heirloom in %s' % greenpendant.hint_text) write_string_to_rom(rom, 'Uncle', Uncle_texts[random.randint(0, len(Uncle_texts) - 1)]) write_string_to_rom(rom, 'Triforce', Triforce_texts[random.randint(0, len(Triforce_texts) - 1)]) write_string_to_rom(rom, 'BombShop2', BombShop2_texts[random.randint(0, len(BombShop2_texts) - 1)]) write_string_to_rom(rom, 'PyramidFairy', PyramidFairy_texts[random.randint(0, len(PyramidFairy_texts) - 1)]) write_string_to_rom(rom, 'Sahasrahla2', Sahasrahla2_texts[random.randint(0, len(Sahasrahla2_texts) - 1)]) write_string_to_rom(rom, 'Blind', Blind_texts[random.randint(0, len(Blind_texts) - 1)]) if world.goal in ['pedestal', 'triforcehunt']: write_string_to_rom(rom, 'Ganon1Invincible', 'Why are you even here?\n You can\'t even hurt me!') write_string_to_rom(rom, 'Ganon2Invincible', 'Seriously? Go Away, I will not Die.') else: write_string_to_rom(rom, 'Ganon1', Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)]) write_string_to_rom(rom, 'Ganon1Invincible', 'You cannot defeat me until you finish your goal!') write_string_to_rom(rom, 'Ganon2Invincible', 'Got wax in\nyour ears?\nI can not die!') write_string_to_rom(rom, 'TavernMan', TavernMan_texts[random.randint(0, len(TavernMan_texts) - 1)]) pedestalitem = world.get_location('Master Sword Pedestal').item pedestal_text = 'Some Hot Air' if pedestalitem is None else pedestalitem.pedestal_hint_text if pedestalitem.pedestal_hint_text is not None else 'Unknown Item' write_string_to_rom(rom, 'Pedestal', pedestal_text) pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item' etheritem = world.get_location('Ether Tablet').item ether_text = 'Some Hot Air' if etheritem is None else etheritem.pedestal_hint_text if etheritem.pedestal_hint_text is not None else 'Unknown Item' write_string_to_rom(rom, 'EtherTablet', ether_text) bombositem = world.get_location('Bombos Tablet').item bombos_text = 'Some Hot Air' if bombositem is None else bombositem.pedestal_hint_text if bombositem.pedestal_hint_text is not None else 'Unknown Item' write_string_to_rom(rom, 'BombosTablet', bombos_text) credits = Credits() sickkiditem = world.get_location('Sick Kid').item sickkiditem_text = random.choice(SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text zoraitem = world.get_location('King Zora').item zoraitem_text = random.choice(Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text magicshopitem = world.get_location('Potion Shop').item magicshopitem_text = random.choice(MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text fluteboyitem = world.get_location('Flute Spot').item fluteboyitem_text = random.choice(FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text credits.update_credits_line('castle', 0, random.choice(KingsReturn_texts)) credits.update_credits_line('sancturary', 0, random.choice(Sanctuary_texts)) credits.update_credits_line('kakariko', 0, random.choice(Kakariko_texts).format(random.choice(Sahasrahla_names))) credits.update_credits_line('desert', 0, random.choice(DesertPalace_texts)) credits.update_credits_line('hera', 0, random.choice(MountainTower_texts)) credits.update_credits_line('house', 0, random.choice(LinksHouse_texts)) credits.update_credits_line('zora', 0, zoraitem_text) credits.update_credits_line('witch', 0, magicshopitem_text) credits.update_credits_line('lumberjacks', 0, random.choice(Lumberjacks_texts)) credits.update_credits_line('grove', 0, fluteboyitem_text) credits.update_credits_line('well', 0, random.choice(WishingWell_texts)) credits.update_credits_line('smithy', 0, random.choice(Blacksmiths_texts)) credits.update_credits_line('kakariko2', 0, sickkiditem_text) credits.update_credits_line('bridge', 0, random.choice(DeathMountain_texts)) credits.update_credits_line('woods', 0, random.choice(LostWoods_texts)) credits.update_credits_line('pedestal', 0, pedestal_credit_text) (pointers, data) = credits.get_bytes() rom.write_bytes(0x181500, data) rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])