from typing import Dict, Union from ..mod_data import ModNames from ... import options from ...data.craftable_data import all_crafting_recipes_by_name from ...logic.base_logic import BaseLogicMixin, BaseLogic from ...logic.combat_logic import CombatLogicMixin from ...logic.cooking_logic import CookingLogicMixin from ...logic.crafting_logic import CraftingLogicMixin from ...logic.crop_logic import CropLogicMixin from ...logic.fishing_logic import FishingLogicMixin from ...logic.has_logic import HasLogicMixin from ...logic.money_logic import MoneyLogicMixin from ...logic.museum_logic import MuseumLogicMixin from ...logic.quest_logic import QuestLogicMixin from ...logic.received_logic import ReceivedLogicMixin from ...logic.region_logic import RegionLogicMixin from ...logic.relationship_logic import RelationshipLogicMixin from ...logic.season_logic import SeasonLogicMixin from ...logic.skill_logic import SkillLogicMixin from ...logic.time_logic import TimeLogicMixin from ...logic.tool_logic import ToolLogicMixin from ...options import Cropsanity from ...stardew_rule import StardewRule, True_ from ...strings.artisan_good_names import ModArtisanGood from ...strings.craftable_names import ModCraftable, ModEdible, ModMachine from ...strings.crop_names import SVEVegetable, SVEFruit, DistantLandsCrop, Fruit from ...strings.fish_names import WaterItem from ...strings.flower_names import Flower from ...strings.food_names import SVEMeal, SVEBeverage from ...strings.forageable_names import SVEForage, DistantLandsForageable, Forageable from ...strings.gift_names import SVEGift from ...strings.ingredient_names import Ingredient from ...strings.material_names import Material from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil from ...strings.monster_drop_names import ModLoot, Loot from ...strings.performance_names import Performance from ...strings.quest_names import ModQuest from ...strings.region_names import Region, SVERegion, DeepWoodsRegion, BoardingHouseRegion from ...strings.season_names import Season from ...strings.seed_names import SVESeed, DistantLandsSeed from ...strings.skill_names import Skill from ...strings.tool_names import Tool, ToolMaterial from ...strings.villager_names import ModNPC display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display] display_items = all_artifacts + all_fossils class ModItemLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.item = ModItemLogic(*args, **kwargs) class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CropLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin, RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin]]): def get_modded_item_rules(self) -> Dict[str, StardewRule]: items = dict() if ModNames.sve in self.options.mods: items.update(self.get_sve_item_rules()) if ModNames.archaeology in self.options.mods: items.update(self.get_archaeology_item_rules()) if ModNames.distant_lands in self.options.mods: items.update(self.get_distant_lands_item_rules()) if ModNames.boarding_house in self.options.mods: items.update(self.get_boarding_house_item_rules()) return items def modify_vanilla_item_rules_with_mod_additions(self, item_rule: Dict[str, StardewRule]): if ModNames.sve in self.options.mods: item_rule.update(self.get_modified_item_rules_for_sve(item_rule)) if ModNames.deepwoods in self.options.mods: item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule)) return item_rule def get_sve_item_rules(self): return {SVEGift.aged_blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 28000), SVEGift.blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 3000), SVESeed.fungus_seed: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon, ModLoot.green_mushroom: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron) & self.logic.season.has_any_not_winter(), SVEFruit.monster_fruit: self.logic.season.has(Season.summer) & self.logic.has(SVESeed.stalk_seed), SVEVegetable.monster_mushroom: self.logic.season.has(Season.fall) & self.logic.has(SVESeed.fungus_seed), SVEForage.ornate_treasure_chest: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_galaxy_weapon & self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron), SVEFruit.slime_berry: self.logic.season.has(Season.spring) & self.logic.has(SVESeed.slime_seed), SVESeed.slime_seed: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon, SVESeed.stalk_seed: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon, SVEForage.swirl_stone: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon, SVEVegetable.void_root: self.logic.season.has(Season.winter) & self.logic.has(SVESeed.void_seed), SVESeed.void_seed: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon, SVEForage.void_soul: self.logic.region.can_reach( SVERegion.crimson_badlands) & self.logic.combat.has_good_weapon & self.logic.cooking.can_cook(), SVEForage.winter_star_rose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.winter), SVEForage.bearberrys: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.winter), SVEForage.poison_mushroom: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has_any([Season.summer, Season.fall]), SVEForage.red_baneberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.summer), SVEForage.ferngill_primrose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.spring), SVEForage.goldenrod: self.logic.region.can_reach(SVERegion.summit) & ( self.logic.season.has(Season.summer) | self.logic.season.has(Season.fall)), SVESeed.shrub_seed: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic), SVEFruit.salal_berry: self.logic.crop.can_plant_and_grow_item([Season.spring, Season.summer]) & self.logic.has(SVESeed.shrub_seed), ModEdible.aegis_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 28000), ModEdible.lightning_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 12000), ModEdible.barbarian_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 22000), ModEdible.gravity_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 4000), SVESeed.ancient_ferns_seed: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic), SVEVegetable.ancient_fiber: self.logic.crop.can_plant_and_grow_item(Season.summer) & self.logic.has(SVESeed.ancient_ferns_seed), SVEForage.big_conch: self.logic.region.can_reach_any((Region.beach, SVERegion.fable_reef)), SVEForage.dewdrop_berry: self.logic.region.can_reach(SVERegion.enchanted_grove), SVEForage.dried_sand_dollar: self.logic.region.can_reach(SVERegion.fable_reef) | (self.logic.region.can_reach(Region.beach) & self.logic.season.has_any([Season.summer, Season.fall])), SVEForage.golden_ocean_flower: self.logic.region.can_reach(SVERegion.fable_reef), SVEMeal.grampleton_orange_chicken: self.logic.money.can_spend_at(Region.saloon, 650) & self.logic.relationship.has_hearts(ModNPC.sophia, 6), ModEdible.hero_elixir: self.logic.money.can_spend_at(SVERegion.isaac_shop, 8000), SVEForage.lucky_four_leaf_clover: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.forest_west)) & self.logic.season.has_any([Season.spring, Season.summer]), SVEForage.mushroom_colony: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.junimo_woods, SVERegion.forest_west)) & self.logic.season.has(Season.fall), SVEForage.rusty_blade: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon, SVEForage.smelly_rafflesia: self.logic.region.can_reach(Region.secret_woods), SVEBeverage.sports_drink: self.logic.money.can_spend_at(Region.hospital, 750), "Stamina Capsule": self.logic.money.can_spend_at(Region.hospital, 4000), SVEForage.thistle: self.logic.region.can_reach(SVERegion.summit), SVEForage.void_pebble: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon, ModLoot.void_shard: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_galaxy_weapon & self.logic.skill.has_level(Skill.combat, 10) & self.logic.region.can_reach(Region.saloon) & self.logic.time.has_year_three } # @formatter:on def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]): return { Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach( SVERegion.crimson_badlands), Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands), Flower.tulip: items[Flower.tulip] | self.logic.tool.can_forage(Season.spring, SVERegion.sprite_spring), Flower.blue_jazz: items[Flower.blue_jazz] | self.logic.tool.can_forage(Season.spring, SVERegion.sprite_spring), Flower.summer_spangle: items[Flower.summer_spangle] | self.logic.tool.can_forage(Season.summer, SVERegion.sprite_spring), Flower.sunflower: items[Flower.sunflower] | self.logic.tool.can_forage((Season.summer, Season.fall), SVERegion.sprite_spring), Flower.fairy_rose: items[Flower.fairy_rose] | self.logic.tool.can_forage(Season.fall, SVERegion.sprite_spring), Fruit.ancient_fruit: items[Fruit.ancient_fruit] | ( self.logic.tool.can_forage((Season.spring, Season.summer, Season.fall), SVERegion.sprite_spring) & self.logic.time.has_year_three) | self.logic.region.can_reach(SVERegion.sprite_spring_cave), Fruit.sweet_gem_berry: items[Fruit.sweet_gem_berry] | ( self.logic.tool.can_forage((Season.spring, Season.summer, Season.fall), SVERegion.sprite_spring) & self.logic.time.has_year_three), WaterItem.coral: items[WaterItem.coral] | self.logic.region.can_reach(SVERegion.fable_reef), Forageable.rainbow_shell: items[Forageable.rainbow_shell] | self.logic.region.can_reach(SVERegion.fable_reef), WaterItem.sea_urchin: items[WaterItem.sea_urchin] | self.logic.region.can_reach(SVERegion.fable_reef), Forageable.red_mushroom: items[Forageable.red_mushroom] | self.logic.tool.can_forage((Season.summer, Season.fall), SVERegion.forest_west) | self.logic.region.can_reach(SVERegion.sprite_spring_cave), Forageable.purple_mushroom: items[Forageable.purple_mushroom] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west) | self.logic.region.can_reach(SVERegion.sprite_spring_cave), Forageable.morel: items[Forageable.morel] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west), Forageable.chanterelle: items[Forageable.chanterelle] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west) | self.logic.region.can_reach(SVERegion.sprite_spring_cave), Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) & self.logic.combat.can_fight_at_level(Performance.great)), Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) & self.logic.combat.can_fight_at_level(Performance.great)), Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) & self.logic.combat.can_fight_at_level(Performance.maximum)), } def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]): options_to_update = { Fruit.apple: items[Fruit.apple] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), # Deep enough to have seen such a tree at least once Fruit.apricot: items[Fruit.apricot] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Fruit.cherry: items[Fruit.cherry] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Fruit.orange: items[Fruit.orange] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Fruit.peach: items[Fruit.peach] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Fruit.pomegranate: items[Fruit.pomegranate] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Fruit.mango: items[Fruit.mango] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Flower.tulip: items[Flower.tulip] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10), Flower.blue_jazz: items[Flower.blue_jazz] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Flower.summer_spangle: items[Flower.summer_spangle] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10), Flower.poppy: items[Flower.poppy] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10), Flower.fairy_rose: items[Flower.fairy_rose] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10), Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50), # Gingerbread House Ingredient.wheat_flour: items[Ingredient.wheat_flour] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50), # Gingerbread House } if self.options.tool_progression & options.ToolProgression.option_progressive: options_to_update.update({ Ore.iridium: items[Ore.iridium] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iridium, DeepWoodsRegion.floor_50), # Iridium Tree }) return options_to_update def get_archaeology_item_rules(self): archaeology_item_rules = {} preservation_chamber_rule = self.logic.has(ModMachine.preservation_chamber) hardwood_preservation_chamber_rule = self.logic.has(ModMachine.hardwood_preservation_chamber) for item in display_items: for display_type in display_types: if item == "Trilobite": location_name = f"{display_type}: Trilobite Fossil" else: location_name = f"{display_type}: {item}" display_item_rule = self.logic.crafting.can_craft(all_crafting_recipes_by_name[display_type]) & self.logic.has(item) if "Wooden" in display_type: archaeology_item_rules[location_name] = display_item_rule & preservation_chamber_rule else: archaeology_item_rules[location_name] = display_item_rule & hardwood_preservation_chamber_rule return archaeology_item_rules def get_distant_lands_item_rules(self): return { DistantLandsForageable.swamp_herb: self.logic.region.can_reach(Region.witch_swamp), DistantLandsForageable.brown_amanita: self.logic.region.can_reach(Region.witch_swamp), DistantLandsSeed.vile_ancient_fruit: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest( ModQuest.CorruptedCropsTask), DistantLandsSeed.void_mint: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest( ModQuest.CorruptedCropsTask), DistantLandsCrop.void_mint: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.void_mint), DistantLandsCrop.vile_ancient_fruit: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.vile_ancient_fruit), } def get_boarding_house_item_rules(self): return { # Mob Drops from lost valley enemies ModArtisanGood.pterodactyl_egg: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_phalange: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_l_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.pterodactyl_r_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_tooth: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_femur: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.dinosaur_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.good), ModFossil.neanderthal_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), ModFossil.neanderthal_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), ModFossil.neanderthal_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), ModFossil.neanderthal_limb_bones: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( Performance.great), } def has_seed_unlocked(self, seed_name: str): if self.options.cropsanity == Cropsanity.option_disabled: return True_() return self.logic.received(seed_name)