import unittest from worlds.AutoWorld import AutoWorldRegister from . import setup_default_world class TestImplemented(unittest.TestCase): def testCompletionCondition(self): """Ensure a completion condition is set that has requirements.""" for gamename, world_type in AutoWorldRegister.world_types.items(): if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy", "Sudoku"}: with self.subTest(gamename): world = setup_default_world(world_type) self.assertFalse(world.completion_condition[1](world.state))