import unittest from BaseClasses import CollectionState from worlds.AutoWorld import AutoWorldRegister from . import setup_default_world class TestBase(unittest.TestCase): gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"] def testAllStateCanReachEverything(self): for game_name, world_type in AutoWorldRegister.world_types.items(): # Final Fantasy logic is controlled by finalfantasyrandomizer.com if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic with self.subTest("Game", game=game_name): world = setup_default_world(world_type) excluded = world.exclude_locations[1].value state = world.get_all_state(False) for location in world.get_locations(): if location.name not in excluded: with self.subTest("Location should be reached", location=location): self.assertTrue(location.can_reach(state), f"{location.name} unreachable") with self.subTest("Completion Condition"): self.assertTrue(world.can_beat_game(state)) def testEmptyStateCanReachSomething(self): for game_name, world_type in AutoWorldRegister.world_types.items(): # Final Fantasy logic is controlled by finalfantasyrandomizer.com if game_name not in {"Archipelago", "Final Fantasy", "Sudoku"}: with self.subTest("Game", game=game_name): world = setup_default_world(world_type) state = CollectionState(world) locations = set() for location in world.get_locations(): if location.can_reach(state): locations.add(location) self.assertGreater(len(locations), 0, msg="Need to be able to reach at least one location to get started.")