import math from BaseClasses import ItemClassification from worlds.generic.Rules import add_rule, item_name_in_locations, set_rule from . import Options from .Items import DLCQuestItem def create_event(player, event: str) -> DLCQuestItem: return DLCQuestItem(event, ItemClassification.progression, None, player) def has_enough_coin(player: int, coin: int): return lambda state: state.prog_items[player][" coins"] >= coin def has_enough_coin_freemium(player: int, coin: int): return lambda state: state.prog_items[player][" coins freemium"] >= coin def set_rules(world, player, world_options: Options.DLCQuestOptions): set_basic_rules(world_options, player, world) set_lfod_rules(world_options, player, world) set_completion_condition(world_options, player, world) def set_basic_rules(world_options, player, world): if world_options.campaign == Options.Campaign.option_live_freemium_or_die: return set_basic_entrance_rules(player, world) set_basic_self_obtained_items_rules(world_options, player, world) set_basic_shuffled_items_rules(world_options, player, world) set_double_jump_glitchless_rules(world_options, player, world) set_easy_double_jump_glitch_rules(world_options, player, world) self_basic_coinsanity_funded_purchase_rules(world_options, player, world) set_basic_self_funded_purchase_rules(world_options, player, world) self_basic_win_condition(world_options, player, world) def set_basic_entrance_rules(player, world): set_rule(world.get_entrance("Moving", player), lambda state: state.has("Movement Pack", player)) set_rule(world.get_entrance("Cloud", player), lambda state: state.has("Psychological Warfare Pack", player)) set_rule(world.get_entrance("Forest Entrance", player), lambda state: state.has("Map Pack", player)) set_rule(world.get_entrance("Forest True Double Jump", player), lambda state: state.has("Double Jump Pack", player)) def set_basic_self_obtained_items_rules(world_options, player, world): if world_options.item_shuffle != Options.ItemShuffle.option_disabled: return set_rule(world.get_entrance("Behind Ogre", player), lambda state: state.has("Gun Pack", player)) if world_options.time_is_money == Options.TimeIsMoney.option_required: set_rule(world.get_entrance("Tree", player), lambda state: state.has("Time is Money Pack", player)) set_rule(world.get_entrance("Cave Tree", player), lambda state: state.has("Time is Money Pack", player)) set_rule(world.get_location("Shepherd Sheep", player), lambda state: state.has("Time is Money Pack", player)) set_rule(world.get_location("North West Ceiling Sheep", player), lambda state: state.has("Time is Money Pack", player)) set_rule(world.get_location("North West Alcove Sheep", player), lambda state: state.has("Time is Money Pack", player)) set_rule(world.get_location("West Cave Sheep", player), lambda state: state.has("Time is Money Pack", player)) def set_basic_shuffled_items_rules(world_options, player, world): if world_options.item_shuffle != Options.ItemShuffle.option_shuffled: return set_rule(world.get_entrance("Behind Ogre", player), lambda state: state.has("DLC Quest: Progressive Weapon", player, 2)) set_rule(world.get_entrance("Tree", player), lambda state: state.has("DLC Quest: Progressive Weapon", player)) set_rule(world.get_entrance("Cave Tree", player), lambda state: state.has("DLC Quest: Progressive Weapon", player)) set_rule(world.get_entrance("True Double Jump", player), lambda state: state.has("Double Jump Pack", player)) set_rule(world.get_location("Shepherd Sheep", player), lambda state: state.has("DLC Quest: Progressive Weapon", player)) set_rule(world.get_location("North West Ceiling Sheep", player), lambda state: state.has("DLC Quest: Progressive Weapon", player)) set_rule(world.get_location("North West Alcove Sheep", player), lambda state: state.has("DLC Quest: Progressive Weapon", player)) set_rule(world.get_location("West Cave Sheep", player), lambda state: state.has("DLC Quest: Progressive Weapon", player)) set_rule(world.get_location("Gun", player), lambda state: state.has("Gun Pack", player)) if world_options.time_is_money == Options.TimeIsMoney.option_required: set_rule(world.get_location("Sword", player), lambda state: state.has("Time is Money Pack", player)) def set_double_jump_glitchless_rules(world_options, player, world): if world_options.double_jump_glitch != Options.DoubleJumpGlitch.option_none: return set_rule(world.get_entrance("Cloud Double Jump", player), lambda state: state.has("Double Jump Pack", player)) set_rule(world.get_entrance("Forest Double Jump", player), lambda state: state.has("Double Jump Pack", player)) def set_easy_double_jump_glitch_rules(world_options, player, world): if world_options.double_jump_glitch == Options.DoubleJumpGlitch.option_all: return set_rule(world.get_entrance("Behind Tree Double Jump", player), lambda state: state.has("Double Jump Pack", player)) set_rule(world.get_entrance("Cave Roof", player), lambda state: state.has("Double Jump Pack", player)) def self_basic_coinsanity_funded_purchase_rules(world_options, player, world): if world_options.coinsanity != Options.CoinSanity.option_coin: return if world_options.coinbundlequantity == -1: self_basic_coinsanity_piece_rules(player, world) return number_of_bundle = math.floor(825 / world_options.coinbundlequantity) for i in range(number_of_bundle): item_coin = f"DLC Quest: {world_options.coinbundlequantity * (i + 1)} Coin" set_rule(world.get_location(item_coin, player), has_enough_coin(player, world_options.coinbundlequantity * (i + 1))) if 825 % world_options.coinbundlequantity != 0: set_rule(world.get_location("DLC Quest: 825 Coin", player), has_enough_coin(player, 825)) set_rule(world.get_location("Movement Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(4 / world_options.coinbundlequantity))) set_rule(world.get_location("Animation Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Audio Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Pause Menu Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Time is Money Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(20 / world_options.coinbundlequantity))) set_rule(world.get_location("Double Jump Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(100 / world_options.coinbundlequantity))) set_rule(world.get_location("Pet Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Sexy Outfits Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Top Hat Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Map Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(140 / world_options.coinbundlequantity))) set_rule(world.get_location("Gun Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(75 / world_options.coinbundlequantity))) set_rule(world.get_location("The Zombie Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Night Map Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(75 / world_options.coinbundlequantity))) set_rule(world.get_location("Psychological Warfare Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(50 / world_options.coinbundlequantity))) set_rule(world.get_location("Armor for your Horse Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(250 / world_options.coinbundlequantity))) set_rule(world.get_location("Finish the Fight Pack", player), lambda state: state.has("DLC Quest: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) def set_basic_self_funded_purchase_rules(world_options, player, world): if world_options.coinsanity != Options.CoinSanity.option_none: return set_rule(world.get_location("Movement Pack", player), has_enough_coin(player, 4)) set_rule(world.get_location("Animation Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Audio Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Pause Menu Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Time is Money Pack", player), has_enough_coin(player, 20)) set_rule(world.get_location("Double Jump Pack", player), has_enough_coin(player, 100)) set_rule(world.get_location("Pet Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Sexy Outfits Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Top Hat Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Map Pack", player), has_enough_coin(player, 140)) set_rule(world.get_location("Gun Pack", player), has_enough_coin(player, 75)) set_rule(world.get_location("The Zombie Pack", player), has_enough_coin(player, 5)) set_rule(world.get_location("Night Map Pack", player), has_enough_coin(player, 75)) set_rule(world.get_location("Psychological Warfare Pack", player), has_enough_coin(player, 50)) set_rule(world.get_location("Armor for your Horse Pack", player), has_enough_coin(player, 250)) set_rule(world.get_location("Finish the Fight Pack", player), has_enough_coin(player, 5)) def self_basic_win_condition(world_options, player, world): if world_options.ending_choice == Options.EndingChoice.option_any: set_rule(world.get_location("Winning Basic", player), lambda state: state.has("Finish the Fight Pack", player)) if world_options.ending_choice == Options.EndingChoice.option_true: set_rule(world.get_location("Winning Basic", player), lambda state: state.has("Armor for your Horse Pack", player) and state.has("Finish the Fight Pack", player)) def set_lfod_rules(world_options, player, world): if world_options.campaign == Options.Campaign.option_basic: return set_lfod_entrance_rules(player, world) set_boss_door_requirements_rules(player, world) set_lfod_self_obtained_items_rules(world_options, player, world) set_lfod_shuffled_items_rules(world_options, player, world) self_lfod_coinsanity_funded_purchase_rules(world_options, player, world) set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world) def set_lfod_entrance_rules(player, world): set_rule(world.get_entrance("Wall Jump Entrance", player), lambda state: state.has("Wall Jump Pack", player)) set_rule(world.get_entrance("Harmless Plants", player), lambda state: state.has("Harmless Plants Pack", player)) set_rule(world.get_entrance("Name Change Entrance", player), lambda state: state.has("Name Change Pack", player)) set_rule(world.get_entrance("Cut Content Entrance", player), lambda state: state.has("Cut Content Pack", player)) set_rule(world.get_entrance("Blizzard", player), lambda state: state.has("Season Pass", player)) set_rule(world.get_location("I Get That Reference!", player), lambda state: state.has("Death of Comedy Pack", player)) set_rule(world.get_location("Story is Important", player), lambda state: state.has("DLC NPC Pack", player)) def set_boss_door_requirements_rules(player, world): sword_1 = "Big Sword Pack" sword_2 = "Really Big Sword Pack" sword_3 = "Unfathomable Sword Pack" big_sword_location = world.get_location(sword_1, player) really_big_sword_location = world.get_location(sword_2, player) unfathomable_sword_location = world.get_location(sword_3, player) big_sword_valid_locations = [big_sword_location] really_big_sword_valid_locations = [big_sword_location, really_big_sword_location] unfathomable_sword_valid_locations = [big_sword_location, really_big_sword_location, unfathomable_sword_location] big_sword_during_boss_fight = item_name_in_locations(sword_1, player, big_sword_valid_locations) really_big_sword_during_boss_fight = item_name_in_locations(sword_2, player, really_big_sword_valid_locations) unfathomable_sword_during_boss_fight = item_name_in_locations(sword_3, player, unfathomable_sword_valid_locations) # For each sword, either already have received it, or be guaranteed to get it during the fight at a valid stage. # Otherwise, a player can get soft locked. has_3_swords = lambda state: ((state.has(sword_1, player) or big_sword_during_boss_fight) and (state.has(sword_2, player) or really_big_sword_during_boss_fight) and (state.has(sword_3, player) or unfathomable_sword_during_boss_fight)) set_rule(world.get_entrance("Boss Door", player), has_3_swords) def set_lfod_self_obtained_items_rules(world_options, player, world): if world_options.item_shuffle != Options.ItemShuffle.option_disabled: return set_rule(world.get_entrance("Vines", player), lambda state: state.has("Incredibly Important Pack", player)) set_rule(world.get_entrance("Behind Rocks", player), lambda state: state.can_reach("Cut Content", 'region', player)) set_rule(world.get_entrance("Pickaxe Hard Cave", player), lambda state: state.can_reach("Cut Content", 'region', player) and state.has("Name Change Pack", player)) def set_lfod_shuffled_items_rules(world_options, player, world): if world_options.item_shuffle != Options.ItemShuffle.option_shuffled: return set_rule(world.get_entrance("Vines", player), lambda state: state.has("Live Freemium or Die: Progressive Weapon", player)) set_rule(world.get_entrance("Behind Rocks", player), lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2)) set_rule(world.get_entrance("Pickaxe Hard Cave", player), lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2)) set_rule(world.get_location("Wooden Sword", player), lambda state: state.has("Incredibly Important Pack", player)) set_rule(world.get_location("Pickaxe", player), lambda state: state.has("Humble Indie Bindle", player)) set_rule(world.get_location("Humble Indie Bindle", player), lambda state: state.has("Box of Various Supplies", player) and state.can_reach("Cut Content", 'region', player)) set_rule(world.get_location("Box of Various Supplies", player), lambda state: state.can_reach("Cut Content", 'region', player)) def self_lfod_coinsanity_funded_purchase_rules(world_options, player, world): if world_options.coinsanity != Options.CoinSanity.option_coin: return if world_options.coinbundlequantity == -1: self_lfod_coinsanity_piece_rules(player, world) return number_of_bundle = math.floor(889 / world_options.coinbundlequantity) for i in range(number_of_bundle): item_coin_freemium = f"Live Freemium or Die: {world_options.coinbundlequantity * (i + 1)} Coin" set_rule(world.get_location(item_coin_freemium, player), has_enough_coin_freemium(player, world_options.coinbundlequantity * (i + 1))) if 889 % world_options.coinbundlequantity != 0: set_rule(world.get_location("Live Freemium or Die: 889 Coin", player), has_enough_coin_freemium(player, 889)) add_rule(world.get_entrance("Boss Door", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(200 / world_options.coinbundlequantity))) set_rule(world.get_location("Particles Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Day One Patch Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Checkpoint Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Incredibly Important Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(15 / world_options.coinbundlequantity))) set_rule(world.get_location("Wall Jump Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(35 / world_options.coinbundlequantity))) set_rule(world.get_location("Health Bar Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Parallax Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(5 / world_options.coinbundlequantity))) set_rule(world.get_location("Harmless Plants Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(130 / world_options.coinbundlequantity))) set_rule(world.get_location("Death of Comedy Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(15 / world_options.coinbundlequantity))) set_rule(world.get_location("Canadian Dialog Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(10 / world_options.coinbundlequantity))) set_rule(world.get_location("DLC NPC Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(15 / world_options.coinbundlequantity))) set_rule(world.get_location("Cut Content Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(40 / world_options.coinbundlequantity))) set_rule(world.get_location("Name Change Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(150 / world_options.coinbundlequantity))) set_rule(world.get_location("Season Pass", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(199 / world_options.coinbundlequantity))) set_rule(world.get_location("High Definition Next Gen Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(20 / world_options.coinbundlequantity))) set_rule(world.get_location("Increased HP Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(10 / world_options.coinbundlequantity))) set_rule(world.get_location("Remove Ads Pack", player), lambda state: state.has("Live Freemium or Die: Coin Bundle", player, math.ceil(25 / world_options.coinbundlequantity))) def set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world): if world_options.coinsanity != Options.CoinSanity.option_none: return add_rule(world.get_entrance("Boss Door", player), has_enough_coin_freemium(player, 200)) set_rule(world.get_location("Particles Pack", player), has_enough_coin_freemium(player, 5)) set_rule(world.get_location("Day One Patch Pack", player), has_enough_coin_freemium(player, 5)) set_rule(world.get_location("Checkpoint Pack", player), has_enough_coin_freemium(player, 5)) set_rule(world.get_location("Incredibly Important Pack", player), has_enough_coin_freemium(player, 15)) set_rule(world.get_location("Wall Jump Pack", player), has_enough_coin_freemium(player, 35)) set_rule(world.get_location("Health Bar Pack", player), has_enough_coin_freemium(player, 5)) set_rule(world.get_location("Parallax Pack", player), has_enough_coin_freemium(player, 5)) set_rule(world.get_location("Harmless Plants Pack", player), has_enough_coin_freemium(player, 130)) set_rule(world.get_location("Death of Comedy Pack", player), has_enough_coin_freemium(player, 15)) set_rule(world.get_location("Canadian Dialog Pack", player), has_enough_coin_freemium(player, 10)) set_rule(world.get_location("DLC NPC Pack", player), has_enough_coin_freemium(player, 15)) set_rule(world.get_location("Cut Content Pack", player), has_enough_coin_freemium(player, 40)) set_rule(world.get_location("Name Change Pack", player), has_enough_coin_freemium(player, 150)) set_rule(world.get_location("Season Pass", player), has_enough_coin_freemium(player, 199)) set_rule(world.get_location("High Definition Next Gen Pack", player), has_enough_coin_freemium(player, 20)) set_rule(world.get_location("Increased HP Pack", player), has_enough_coin_freemium(player, 10)) set_rule(world.get_location("Remove Ads Pack", player), has_enough_coin_freemium(player, 25)) def set_completion_condition(world_options, player, world): if world_options.campaign == Options.Campaign.option_basic: world.completion_condition[player] = lambda state: state.has("Victory Basic", player) if world_options.campaign == Options.Campaign.option_live_freemium_or_die: world.completion_condition[player] = lambda state: state.has("Victory Freemium", player) if world_options.campaign == Options.Campaign.option_both: world.completion_condition[player] = lambda state: state.has("Victory Basic", player) and state.has( "Victory Freemium", player) def self_basic_coinsanity_piece_rules(player, world): for i in range(1,8251): item_coin = f"DLC Quest: {i} Coin Piece" set_rule(world.get_location(item_coin, player), has_enough_coin(player, math.ceil(i / 10))) set_rule(world.get_location("Movement Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 40)) set_rule(world.get_location("Animation Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Audio Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Pause Menu Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Time is Money Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 200)) set_rule(world.get_location("Double Jump Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 100)) set_rule(world.get_location("Pet Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Sexy Outfits Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Top Hat Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Map Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 1400)) set_rule(world.get_location("Gun Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 750)) set_rule(world.get_location("The Zombie Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) set_rule(world.get_location("Night Map Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 750)) set_rule(world.get_location("Psychological Warfare Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 500)) set_rule(world.get_location("Armor for your Horse Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 2500)) set_rule(world.get_location("Finish the Fight Pack", player), lambda state: state.has("DLC Quest: Coin Piece", player, 50)) def self_lfod_coinsanity_piece_rules(player, world): for i in range(1, 8891): item_coin_freemium = f"Live Freemium or Die: {i} Coin Piece" set_rule(world.get_location(item_coin_freemium, player), has_enough_coin_freemium(player, math.ceil(i / 10))) add_rule(world.get_entrance("Boss Door", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 2000)) set_rule(world.get_location("Particles Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50)) set_rule(world.get_location("Day One Patch Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50)) set_rule(world.get_location("Checkpoint Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50)) set_rule(world.get_location("Incredibly Important Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150)) set_rule(world.get_location("Wall Jump Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 350)) set_rule(world.get_location("Health Bar Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50)) set_rule(world.get_location("Parallax Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50)) set_rule(world.get_location("Harmless Plants Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1300)) set_rule(world.get_location("Death of Comedy Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150)) set_rule(world.get_location("Canadian Dialog Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100)) set_rule(world.get_location("DLC NPC Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150)) set_rule(world.get_location("Cut Content Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 400)) set_rule(world.get_location("Name Change Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1500)) set_rule(world.get_location("Season Pass", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 199)) set_rule(world.get_location("High Definition Next Gen Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 20)) set_rule(world.get_location("Increased HP Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100)) set_rule(world.get_location("Remove Ads Pack", player), lambda state: state.has("Live Freemium or Die: Coin Piece", player, 250))