import worlds.minecraft.Options from test.TestBase import TestBase from BaseClasses import MultiWorld, ItemClassification from worlds import AutoWorld from worlds.minecraft import MinecraftWorld from worlds.minecraft.Items import MinecraftItem, item_table from worlds.minecraft.Options import * from Options import Toggle, Range # Converts the name of an item into an item object def MCItemFactory(items, player: int): ret = [] singleton = False if isinstance(items, str): items = [items] singleton = True for item in items: if item in item_table: ret.append(MinecraftItem( item, ItemClassification.progression if item_table[item].progression else ItemClassification.filler, item_table[item].code, player )) else: raise Exception(f"Unknown item {item}") if singleton: return ret[0] return ret class TestMinecraft(TestBase): def setUp(self): self.world = MultiWorld(1) self.world.game[1] = "Minecraft" self.world.worlds[1] = MinecraftWorld(self.world, 1) exclusion_pools = ['hard', 'unreasonable', 'postgame'] for pool in exclusion_pools: setattr(self.world, f"include_{pool}_advancements", {1: False}) setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)}) setattr(self.world, "egg_shards_required", {1: EggShardsRequired(0)}) setattr(self.world, "egg_shards_available", {1: EggShardsAvailable(0)}) setattr(self.world, "required_bosses", {1: BossGoal(1)}) # ender dragon setattr(self.world, "shuffle_structures", {1: ShuffleStructures(False)}) setattr(self.world, "bee_traps", {1: BeeTraps(0)}) setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal setattr(self.world, "structure_compasses", {1: Toggle(False)}) setattr(self.world, "death_link", {1: Toggle(False)}) AutoWorld.call_single(self.world, "create_regions", 1) AutoWorld.call_single(self.world, "generate_basic", 1) AutoWorld.call_single(self.world, "set_rules", 1) def _get_items(self, item_pool, all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(MCItemFactory(item_pool[0], 1)) else: items = MCItemFactory(item_pool[0], 1) return self.get_state(items) def _get_items_partial(self, item_pool, missing_item): new_items = item_pool[0].copy() new_items.remove(missing_item) items = MCItemFactory(new_items, 1) return self.get_state(items)