function get_any_stack_size(name) local item = prototypes.item[name] if item ~= nil then return item.stack_size end item = prototypes.equipment[name] if item ~= nil then return item.stack_size end -- failsafe return 1 end -- from https://stackoverflow.com/a/40180465 -- split("a,b,c", ",") => {"a", "b", "c"} function split(s, sep) local fields = {} sep = sep or " " local pattern = string.format("([^%s]+)", sep) string.gsub(s, pattern, function(c) fields[#fields + 1] = c end) return fields end function random_offset_position(position, offset) return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-offset, offset)} end function fire_entity_at_players(entity_name, speed) local entities = {} for _, player in ipairs(game.forces["player"].players) do if player.character ~= nil then table.insert(entities, player.character) end end return fire_entity_at_entities(entity_name, entities, speed) end function fire_entity_at_entities(entity_name, entities, speed) for _, current_entity in ipairs(entities) do local target = current_entity if target.health == nil then target = target.position end current_entity.surface.create_entity{name=entity_name, position=random_offset_position(current_entity.position, 128), target=target, speed=speed} end end