from typing import List, Dict, TYPE_CHECKING from BaseClasses import Region, Location from .Locations import LocationData from .Options import MinigameChecks from .level_logic import YoshiLogic from .setup_bosses import BossReqs if TYPE_CHECKING: from . import YoshisIslandWorld class YoshisIslandLocation(Location): game: str = "Yoshi's Island" level_id: int def __init__(self, player: int, name: str = " ", address: int = None, parent=None, level_id: int = None): super().__init__(player, name, address, parent) self.level_id = level_id def init_areas(world: "YoshisIslandWorld", locations: List[LocationData]) -> None: multiworld = world.multiworld player = world.player logic = YoshiLogic(world) locations_per_region = get_locations_per_region(locations) regions = [ create_region(world, player, locations_per_region, "Menu"), create_region(world, player, locations_per_region, "Overworld"), create_region(world, player, locations_per_region, "World 1"), create_region(world, player, locations_per_region, "World 2"), create_region(world, player, locations_per_region, "World 3"), create_region(world, player, locations_per_region, "World 4"), create_region(world, player, locations_per_region, "World 5"), create_region(world, player, locations_per_region, "World 6"), create_region(world, player, locations_per_region, "1-1"), create_region(world, player, locations_per_region, "1-2"), create_region(world, player, locations_per_region, "1-3"), create_region(world, player, locations_per_region, "1-4"), create_region(world, player, locations_per_region, "Burt The Bashful's Boss Room"), create_region(world, player, locations_per_region, "1-5"), create_region(world, player, locations_per_region, "1-6"), create_region(world, player, locations_per_region, "1-7"), create_region(world, player, locations_per_region, "1-8"), create_region(world, player, locations_per_region, "Salvo The Slime's Boss Room"), create_region(world, player, locations_per_region, "2-1"), create_region(world, player, locations_per_region, "2-2"), create_region(world, player, locations_per_region, "2-3"), create_region(world, player, locations_per_region, "2-4"), create_region(world, player, locations_per_region, "Bigger Boo's Boss Room"), create_region(world, player, locations_per_region, "2-5"), create_region(world, player, locations_per_region, "2-6"), create_region(world, player, locations_per_region, "2-7"), create_region(world, player, locations_per_region, "2-8"), create_region(world, player, locations_per_region, "Roger The Ghost's Boss Room"), create_region(world, player, locations_per_region, "3-1"), create_region(world, player, locations_per_region, "3-2"), create_region(world, player, locations_per_region, "3-3"), create_region(world, player, locations_per_region, "3-4"), create_region(world, player, locations_per_region, "Prince Froggy's Boss Room"), create_region(world, player, locations_per_region, "3-5"), create_region(world, player, locations_per_region, "3-6"), create_region(world, player, locations_per_region, "3-7"), create_region(world, player, locations_per_region, "3-8"), create_region(world, player, locations_per_region, "Naval Piranha's Boss Room"), create_region(world, player, locations_per_region, "4-1"), create_region(world, player, locations_per_region, "4-2"), create_region(world, player, locations_per_region, "4-3"), create_region(world, player, locations_per_region, "4-4"), create_region(world, player, locations_per_region, "Marching Milde's Boss Room"), create_region(world, player, locations_per_region, "4-5"), create_region(world, player, locations_per_region, "4-6"), create_region(world, player, locations_per_region, "4-7"), create_region(world, player, locations_per_region, "4-8"), create_region(world, player, locations_per_region, "Hookbill The Koopa's Boss Room"), create_region(world, player, locations_per_region, "5-1"), create_region(world, player, locations_per_region, "5-2"), create_region(world, player, locations_per_region, "5-3"), create_region(world, player, locations_per_region, "5-4"), create_region(world, player, locations_per_region, "Sluggy The Unshaven's Boss Room"), create_region(world, player, locations_per_region, "5-5"), create_region(world, player, locations_per_region, "5-6"), create_region(world, player, locations_per_region, "5-7"), create_region(world, player, locations_per_region, "5-8"), create_region(world, player, locations_per_region, "Raphael The Raven's Boss Room"), create_region(world, player, locations_per_region, "6-1"), create_region(world, player, locations_per_region, "6-2"), create_region(world, player, locations_per_region, "6-3"), create_region(world, player, locations_per_region, "6-4"), create_region(world, player, locations_per_region, "Tap-Tap The Red Nose's Boss Room"), create_region(world, player, locations_per_region, "6-5"), create_region(world, player, locations_per_region, "6-6"), create_region(world, player, locations_per_region, "6-7"), create_region(world, player, locations_per_region, "6-8"), create_region(world, player, locations_per_region, "Bowser's Room"), ] if world.options.extras_enabled: regions.insert(68, create_region(world, player, locations_per_region, "6-Extra")) regions.insert(58, create_region(world, player, locations_per_region, "5-Extra")) regions.insert(48, create_region(world, player, locations_per_region, "4-Extra")) regions.insert(38, create_region(world, player, locations_per_region, "3-Extra")) regions.insert(28, create_region(world, player, locations_per_region, "2-Extra")) regions.insert(18, create_region(world, player, locations_per_region, "1-Extra")) if world.options.minigame_checks in {MinigameChecks.option_bonus_games, MinigameChecks.option_both}: regions.insert(74, create_region(world, player, locations_per_region, "6-Bonus")) regions.insert(63, create_region(world, player, locations_per_region, "5-Bonus")) regions.insert(52, create_region(world, player, locations_per_region, "4-Bonus")) regions.insert(41, create_region(world, player, locations_per_region, "3-Bonus")) regions.insert(29, create_region(world, player, locations_per_region, "2-Bonus")) regions.insert(19, create_region(world, player, locations_per_region, "1-Bonus")) multiworld.regions += regions connect_starting_region(world) bosses = BossReqs(world) multiworld.get_region("Overworld", player).add_exits( ["World 1", "World 2", "World 3", "World 4", "World 5", "World 6"], { "World 1": lambda state: state.has("World 1 Gate", player), "World 2": lambda state: state.has("World 2 Gate", player), "World 3": lambda state: state.has("World 3 Gate", player), "World 4": lambda state: state.has("World 4 Gate", player), "World 5": lambda state: state.has("World 5 Gate", player), "World 6": lambda state: state.has("World 6 Gate", player) } ) for cur_world in range(1, 7): for cur_level in range(8): if cur_world != 6 or cur_level != 7: multiworld.get_region(f"World {cur_world}", player).add_exits( [world.level_location_list[(cur_world - 1) * 8 + cur_level]] ) multiworld.get_region("1-4", player).add_exits([world.boss_order[0]],{world.boss_order[0]: lambda state: logic._14Clear(state)}) multiworld.get_region("1-8", player).add_exits([world.boss_order[1]],{world.boss_order[1]: lambda state: logic._18Clear(state)}) multiworld.get_region("2-4", player).add_exits([world.boss_order[2]],{world.boss_order[2]: lambda state: logic._24Clear(state)}) multiworld.get_region("2-8", player).add_exits([world.boss_order[3]],{world.boss_order[3]: lambda state: logic._28Clear(state)}) multiworld.get_region("3-4", player).add_exits([world.boss_order[4]],{world.boss_order[4]: lambda state: logic._34Clear(state)}) multiworld.get_region("3-8", player).add_exits([world.boss_order[5]],{world.boss_order[5]: lambda state: logic._38Clear(state)}) multiworld.get_region("4-4", player).add_exits([world.boss_order[6]],{world.boss_order[6]: lambda state: logic._44Clear(state)}) multiworld.get_region("4-8", player).add_exits([world.boss_order[7]],{world.boss_order[7]: lambda state: logic._48Clear(state)}) multiworld.get_region("5-4", player).add_exits([world.boss_order[8]],{world.boss_order[8]: lambda state: logic._54Clear(state)}) multiworld.get_region("5-8", player).add_exits([world.boss_order[9]],{world.boss_order[9]: lambda state: logic._58Clear(state)}) multiworld.get_region("World 6", player).add_exits(["6-8"],{"6-8": lambda state: bosses.castle_access(state)}) multiworld.get_region("6-4", player).add_exits([world.boss_order[10]],{world.boss_order[10]: lambda state: logic._64Clear(state)}) multiworld.get_region("6-8", player).add_exits(["Bowser's Room"],{"Bowser's Room": lambda state: bosses.castle_clear(state)}) if world.options.extras_enabled: multiworld.get_region("World 1", player).add_exits( ["1-Extra"], {"1-Extra": lambda state: state.has_any({"Extra Panels", "Extra 1"}, player)} ) multiworld.get_region("World 2", player).add_exits( ["2-Extra"], {"2-Extra": lambda state: state.has_any({"Extra Panels", "Extra 2"}, player)} ) multiworld.get_region( "World 3", player).add_exits(["3-Extra"], {"3-Extra": lambda state: state.has_any({"Extra Panels", "Extra 3"}, player)} ) multiworld.get_region("World 4", player).add_exits( ["4-Extra"], {"4-Extra": lambda state: state.has_any({"Extra Panels", "Extra 4"}, player)} ) multiworld.get_region("World 5", player).add_exits( ["5-Extra"], {"5-Extra": lambda state: state.has_any({"Extra Panels", "Extra 5"}, player)} ) multiworld.get_region("World 6", player).add_exits( ["6-Extra"], {"6-Extra": lambda state: state.has_any({"Extra Panels", "Extra 6"}, player)} ) if world.options.minigame_checks in {MinigameChecks.option_bonus_games, MinigameChecks.option_both}: multiworld.get_region("World 1", player).add_exits( ["1-Bonus"], {"1-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 1"}, player)} ) multiworld.get_region("World 2", player).add_exits( ["2-Bonus"], {"2-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 2"}, player)} ) multiworld.get_region("World 3", player).add_exits( ["3-Bonus"], {"3-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 3"}, player)} ) multiworld.get_region("World 4", player).add_exits( ["4-Bonus"], {"4-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 4"}, player)} ) multiworld.get_region("World 5", player).add_exits( ["5-Bonus"], {"5-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 5"}, player)} ) multiworld.get_region("World 6", player).add_exits( ["6-Bonus"], {"6-Bonus": lambda state: state.has_any({"Bonus Panels", "Bonus 6"}, player)} ) def create_location(player: int, location_data: LocationData, region: Region) -> Location: location = YoshisIslandLocation(player, location_data.name, location_data.code, region) location.access_rule = location_data.rule location.level_id = location_data.LevelID return location def create_region(world: "YoshisIslandWorld", player: int, locations_per_region: Dict[str, List[LocationData]], name: str) -> Region: region = Region(name, player, world.multiworld) if name in locations_per_region: for location_data in locations_per_region[name]: location = create_location(player, location_data, region) region.locations.append(location) return region def connect_starting_region(world: "YoshisIslandWorld") -> None: multiworld = world.multiworld player = world.player menu = multiworld.get_region("Menu", player) world_main = multiworld.get_region("Overworld", player) starting_region = multiworld.get_region(f"World {world.options.starting_world + 1}", player) menu.connect(world_main, "Start Game") world_main.connect(starting_region, "Overworld") def get_locations_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]: per_region: Dict[str, List[LocationData]] = {} for location in locations: per_region.setdefault(location.region, []).append(location) return per_region