import yaml import os import zipfile from copy import deepcopy from .Regions import object_id_table from Utils import __version__ from worlds.Files import APPatch import pkgutil settings_template = yaml.load(pkgutil.get_data(__name__, "data/settings.yaml"), yaml.Loader) def generate_output(self, output_directory): def output_item_name(item): if item.player == self.player: if item.code > 0x420000 + 256: item_name = self.item_id_to_name[item.code - 256] else: item_name = item.name item_name = "".join(item_name.split("'")) item_name = "".join(item_name.split(" ")) else: if item.advancement or item.useful or (item.trap and self.multiworld.per_slot_randoms[self.player].randint(0, 1)): item_name = "APItem" else: item_name = "APItemFiller" return item_name item_placement = [] for location in self.multiworld.get_locations(self.player): if location.type != "Trigger": item_placement.append({"object_id": object_id_table[location.name], "type": location.type, "content": output_item_name(location.item), "player": self.multiworld.player_name[location.item.player], "item_name": location.item.name}) def cc(option): return option.current_key.title().replace("_", "").replace("OverworldAndDungeons", "OverworldDungeons").replace("MobsAndBosses", "MobsBosses").replace("MobsBossesAndDarkKing", "MobsBossesDK").replace("BenjaminLevelPlus", "BenPlus").replace("BenjaminLevel", "BenPlus0").replace( "RandomCompanion", "Random") def tf(option): return True if option else False options = deepcopy(settings_template) options["name"] = self.multiworld.player_name[self.player] option_writes = { "enemies_density": cc(self.multiworld.enemies_density[self.player]), "chests_shuffle": "Include", "shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle", "npcs_shuffle": "Include", "battlefields_shuffle": "Include", "logic_options": cc(self.multiworld.logic[self.player]), "shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]), "enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]), "enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]), "bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]), "bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]), "enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]), "leveling_curve": cc(self.multiworld.leveling_curve[self.player]), "battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if self.multiworld.battlefields_battles_quantities[self.player].value < 5 else "RandomLow" if self.multiworld.battlefields_battles_quantities[self.player].value == 5 else "RandomHigh", "shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]), "random_starting_weapon": True, "progressive_gear": tf(self.multiworld.progressive_gear[self.player]), "tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]), "doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]), "doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]), "sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]), "sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]), "enable_spoilers": False, "progressive_formations": cc(self.multiworld.progressive_formations[self.player]), "map_shuffling": cc(self.multiworld.map_shuffle[self.player]), "crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]), "enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]), "shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]), "companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]), "companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]), "starting_companion": cc(self.multiworld.starting_companion[self.player]), "available_companions": ["Zero", "One", "Two", "Three", "Four"][self.multiworld.available_companions[self.player].value], "companions_locations": cc(self.multiworld.companions_locations[self.player]), "kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]), } for option, data in option_writes.items(): options["Final Fantasy Mystic Quest"][option][data] = 1 rom_name = f'MQ{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21] self.rom_name = bytearray(rom_name, 'utf8') self.rom_name_available_event.set() setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed": hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()} starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]] if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin": starting_items.append("SkyCoin") file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq") APMQ = APMQFile(file_path, player=self.player, player_name=self.multiworld.player_name[self.player]) with zipfile.ZipFile(file_path, mode="w", compression=zipfile.ZIP_DEFLATED, compresslevel=9) as zf: zf.writestr("itemplacement.yaml", yaml.dump(item_placement)) zf.writestr("flagset.yaml", yaml.dump(options)) zf.writestr("startingitems.yaml", yaml.dump(starting_items)) zf.writestr("setup.yaml", yaml.dump(setup)) zf.writestr("rooms.yaml", yaml.dump(self.rooms)) APMQ.write_contents(zf) class APMQFile(APPatch): game = "Final Fantasy Mystic Quest" def get_manifest(self): manifest = super().get_manifest() manifest["patch_file_ending"] = ".apmq" return manifest