# Forest of Silence main locations forest_pillars_right = "Forest of Silence: Grab practice pillars - Right" forest_pillars_top = "Forest of Silence: Grab practice pillars - Top" forest_king_skeleton = "Forest of Silence: King Skeleton's bridge" forest_lgaz_in = "Forest of Silence: Moon gazebo inside" forest_lgaz_top = "Forest of Silence: Moon gazebo roof" forest_hgaz_in = "Forest of Silence: Sun gazebo inside" forest_hgaz_top = "Forest of Silence: Sun gazebo roof" forest_weretiger_sw = "Forest of Silence: Were-tiger switch" forest_weretiger_gate = "Forest of Silence: Dirge maiden gate" forest_dirge_tomb_u = "Forest of Silence: Dirge maiden crypt - Upper" forest_dirge_plaque = "Forest of Silence: Dirge maiden pedestal plaque" forest_corpse_save = "Forest of Silence: Tri-corpse save junction" forest_dbridge_wall = "Forest of Silence: Descending bridge wall side" forest_dbridge_sw = "Forest of Silence: Descending bridge switch side" forest_dbridge_gate_r = "Forest of Silence: Tri-corpse gate - Right" forest_dbridge_tomb_uf = "Forest of Silence: Three-crypt plaza main path crypt - Upper-front" forest_bface_tomb_lf = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-front" forest_bface_tomb_u = "Forest of Silence: Three-crypt plaza back-facing crypt - Upper" forest_ibridge = "Forest of Silence: Invisible bridge platform" forest_werewolf_tomb_r = "Forest of Silence: Werewolf crypt - Right" forest_werewolf_plaque = "Forest of Silence: Werewolf statue plaque" forest_werewolf_tree = "Forest of Silence: Werewolf path near tree" forest_final_sw = "Forest of Silence: Three-crypt plaza switch" # Forest of Silence empty breakables forest_dirge_tomb_l = "Forest of Silence: Dirge maiden crypt - Lower" forest_dbridge_tomb_l = "Forest of Silence: Three-crypt plaza main path crypt - Lower" forest_dbridge_tomb_ur = "Forest of Silence: Three-crypt plaza main path crypt - Upper-rear" forest_bface_tomb_lr = "Forest of Silence: Three-crypt plaza back-facing crypt - Lower-rear" forest_werewolf_tomb_lf = "Forest of Silence: Werewolf crypt - Left-front" forest_werewolf_tomb_lr = "Forest of Silence: Werewolf crypt - Left-rear" # Forest of Silence 3-hit breakables forest_dirge_rock1 = "Forest of Silence: Dirge maiden rock - Item 1" forest_dirge_rock2 = "Forest of Silence: Dirge maiden rock - Item 2" forest_dirge_rock3 = "Forest of Silence: Dirge maiden rock - Item 3" forest_dirge_rock4 = "Forest of Silence: Dirge maiden rock - Item 4" forest_dirge_rock5 = "Forest of Silence: Dirge maiden rock - Item 5" forest_bridge_rock1 = "Forest of Silence: Bat archway rock - Item 1" forest_bridge_rock2 = "Forest of Silence: Bat archway rock - Item 2" forest_bridge_rock3 = "Forest of Silence: Bat archway rock - Item 3" forest_bridge_rock4 = "Forest of Silence: Bat archway rock - Item 4" # Forest of Silence sub-weapons forest_pillars_left = "Forest of Silence: Grab practice pillars - Left" forest_dirge_ped = "Forest of Silence: Dirge maiden pedestal" forest_dbridge_gate_l = "Forest of Silence: Tri-corpse gate - Left" forest_werewolf_island = "Forest of Silence: Werewolf path island switch platforms" # Castle Wall main locations cw_ground_middle = "Castle Wall: Ground gatehouse - Middle" cw_rrampart = "Castle Wall: Central rampart near right tower" cw_lrampart = "Castle Wall: Central rampart near left tower" cw_dragon_sw = "Castle Wall: White Dragons switch door" cw_drac_sw = "Castle Wall: Dracula cutscene switch door" cw_shelf_visible = "Castle Wall: Sandbag shelf - Visible" cw_shelf_sandbags = "Castle Wall: Sandbag shelf - Invisible" # Castle Wall towers main locations cwr_bottom = "Castle Wall: Above bottom right tower door" cwl_bottom = "Castle Wall: Above bottom left tower door" cwl_bridge = "Castle Wall: Left tower child ledge" # Castle Wall 3-hit breakables cw_save_slab1 = "Castle Wall: Central rampart savepoint slab - Item 1" cw_save_slab2 = "Castle Wall: Central rampart savepoint slab - Item 2" cw_save_slab3 = "Castle Wall: Central rampart savepoint slab - Item 3" cw_save_slab4 = "Castle Wall: Central rampart savepoint slab - Item 4" cw_save_slab5 = "Castle Wall: Central rampart savepoint slab - Item 5" cw_drac_slab1 = "Castle Wall: Dracula cutscene switch slab - Item 1" cw_drac_slab2 = "Castle Wall: Dracula cutscene switch slab - Item 2" cw_drac_slab3 = "Castle Wall: Dracula cutscene switch slab - Item 3" cw_drac_slab4 = "Castle Wall: Dracula cutscene switch slab - Item 4" cw_drac_slab5 = "Castle Wall: Dracula cutscene switch slab - Item 5" # Castle Wall sub-weapons cw_ground_left = "Castle Wall: Ground gatehouse - Left" cw_ground_right = "Castle Wall: Ground gatehouse - Right" cw_shelf_torch = "Castle Wall: Sandbag shelf floor torch" cw_pillar = "Castle Wall: Central rampart broken pillar" # Villa front yard main locations villafy_outer_gate_l = "Villa: Outer front gate - Left" villafy_outer_gate_r = "Villa: Outer front gate - Right" villafy_inner_gate = "Villa: Inner front gate dog food" villafy_dog_platform = "Villa: Outer front gate platform" villafy_gate_marker = "Villa: Front yard cross grave near gates" villafy_villa_marker = "Villa: Front yard cross grave near porch" villafy_tombstone = "Villa: Front yard visitor's tombstone" villafy_fountain_fl = "Villa: Midnight fountain - Front-left" villafy_fountain_fr = "Villa: Midnight fountain - Front-right" villafy_fountain_ml = "Villa: Midnight fountain - Middle-left" villafy_fountain_mr = "Villa: Midnight fountain - Middle-right" villafy_fountain_rl = "Villa: Midnight fountain - Rear-left" villafy_fountain_rr = "Villa: Midnight fountain - Rear-right" # Villa foyer main locations villafo_sofa = "Villa: Foyer sofa" villafo_pot_r = "Villa: Foyer upper-right pot" villafo_pot_l = "Villa: Foyer upper-left pot" villafo_rear_r = "Villa: Foyer lower level - Rear-right" villafo_rear_l = "Villa: Foyer lower level - Rear-left" villafo_mid_l = "Villa: Foyer lower level - Middle-left" villafo_front_r = "Villa: Foyer lower level - Front-right" villafo_front_l = "Villa: Foyer lower level - Front-left" villafo_serv_ent = "Villa: Servants' entrance" # Villa empty breakables villafo_mid_r = "Villa: Foyer lower level - Middle-right" # Villa 3-hit breakables villafo_chandelier1 = "Villa: Foyer chandelier - Item 1" villafo_chandelier2 = "Villa: Foyer chandelier - Item 2" villafo_chandelier3 = "Villa: Foyer chandelier - Item 3" villafo_chandelier4 = "Villa: Foyer chandelier - Item 4" villafo_chandelier5 = "Villa: Foyer chandelier - Item 5" # Villa living area main locations villala_hallway_stairs = "Villa: Rose garden staircase bottom" villala_bedroom_chairs = "Villa: Bedroom near chairs" villala_bedroom_bed = "Villa: Bedroom near bed" villala_vincent = "Villa: Vincent" villala_slivingroom_table = "Villa: Mary's room table" villala_storeroom_l = "Villa: Storeroom - Left" villala_storeroom_r = "Villa: Storeroom - Right" villala_storeroom_s = "Villa: Storeroom statue" villala_diningroom_roses = "Villa: Dining room rose vase" villala_archives_table = "Villa: Archives table" villala_archives_rear = "Villa: Archives rear corner" villala_llivingroom_lion = "Villa: Living room lion head" villala_llivingroom_pot_r = "Villa: Living room - Right pot" villala_llivingroom_pot_l = "Villa: Living room - Left pot" villala_llivingroom_light = "Villa: Living room ceiling light" villala_llivingroom_painting = "Villa: Living room clawed painting" villala_exit_knight = "Villa: Maze garden exit knight" # Villa maze main locations villam_malus_torch = "Villa: Front maze garden - Malus start torch" villam_malus_bush = "Villa: Front maze garden - Malus's hiding bush" villam_frankieturf_r = "Villa: Front maze garden - Frankie's right dead-end" villam_frankieturf_l = "Villa: Front maze garden - Frankie's left dead-end" villam_frankieturf_ru = "Villa: Front maze garden - Frankie's right dead-end urn" villam_fgarden_f = "Villa: Rear maze garden - Iron Thorn Fenced area - Front" villam_fgarden_mf = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-front" villam_fgarden_mr = "Villa: Rear maze garden - Iron Thorn Fenced area - Mid-rear" villam_fgarden_r = "Villa: Rear maze garden - Iron Thorn Fenced area - Rear" villam_rplatform_de = "Villa: Rear maze garden - Viewing platform dead-end" villam_exit_de = "Villa: Rear maze garden - Past-exit dead-end" villam_serv_path = "Villa: Servants' path small alcove" villam_crypt_ent = "Villa: Crypt entrance" villam_crypt_upstream = "Villa: Crypt bridge upstream" # Villa crypt main locations villac_ent_l = "Villa: Crypt - Left from entrance" villac_ent_r = "Villa: Crypt - Right from entrance" villac_wall_l = "Villa: Crypt - Left wall" villac_wall_r = "Villa: Crypt - Right wall" villac_coffin_r = "Villa: Crypt - Right of coffin" # Villa sub-weapons villala_hallway_l = "Villa: Hallway near rose garden stairs - Left" villala_hallway_r = "Villa: Hallway near rose garden stairs - Right" villala_slivingroom_mirror = "Villa: Mary's room corner" villala_archives_entrance = "Villa: Archives near entrance" villam_fplatform = "Villa: Front maze garden - Viewing platform" villam_rplatform = "Villa: Rear maze garden - Viewing platform" villac_coffin_l = "Villa: Crypt - Left of coffin" # Tunnel main locations tunnel_landing = "Tunnel: Landing point" tunnel_landing_rc = "Tunnel: Landing point rock crusher" tunnel_stone_alcove_l = "Tunnel: Stepping stone alcove - Left" tunnel_twin_arrows = "Tunnel: Twin arrow signs" tunnel_lonesome_bucket = "Tunnel: Near lonesome bucket" tunnel_lbucket_quag = "Tunnel: Lonesome bucket poison pit" tunnel_lbucket_albert = "Tunnel: Lonesome bucket-Albert junction" tunnel_albert_camp = "Tunnel: Albert's campsite" tunnel_albert_quag = "Tunnel: Albert's poison pit" tunnel_gondola_rc_sdoor_r = "Tunnel: Gondola rock crusher sun door - Right" tunnel_gondola_rc_sdoor_m = "Tunnel: Gondola rock crusher sun door - Middle" tunnel_gondola_rc = "Tunnel: Gondola rock crusher" tunnel_rgondola_station = "Tunnel: Red gondola station" tunnel_gondola_transfer = "Tunnel: Gondola transfer point" tunnel_corpse_bucket_quag = "Tunnel: Corpse bucket poison pit" tunnel_corpse_bucket_mdoor_r = "Tunnel: Corpse bucket moon door - Right" tunnel_shovel_quag_start = "Tunnel: Shovel poison pit start" tunnel_exit_quag_start = "Tunnel: Exit door poison pit start" tunnel_shovel_quag_end = "Tunnel: Shovel poison pit end" tunnel_exit_quag_end = "Tunnel: Exit door poison pit end" tunnel_shovel = "Tunnel: Shovel" tunnel_shovel_save = "Tunnel: Shovel zone save junction" tunnel_shovel_mdoor_l = "Tunnel: Shovel zone moon door - Left" tunnel_shovel_sdoor_l = "Tunnel: Shovel zone sun door - Left" tunnel_shovel_sdoor_m = "Tunnel: Shovel zone sun door - Middle" # Tunnel 3-hit breakables tunnel_arrows_rock1 = "Tunnel: Twin arrow signs rock - Item 1" tunnel_arrows_rock2 = "Tunnel: Twin arrow signs rock - Item 2" tunnel_arrows_rock3 = "Tunnel: Twin arrow signs rock - Item 3" tunnel_arrows_rock4 = "Tunnel: Twin arrow signs rock - Item 4" tunnel_arrows_rock5 = "Tunnel: Twin arrow signs rock - Item 5" tunnel_bucket_quag_rock1 = "Tunnel: Lonesome bucket poison pit rock - Item 1" tunnel_bucket_quag_rock2 = "Tunnel: Lonesome bucket poison pit rock - Item 2" tunnel_bucket_quag_rock3 = "Tunnel: Lonesome bucket poison pit rock - Item 3" # Tunnel sub-weapons tunnel_stone_alcove_r = "Tunnel: Stepping stone alcove - Right" tunnel_lbucket_mdoor_l = "Tunnel: Lonesome bucket moon door" tunnel_gondola_rc_sdoor_l = "Tunnel: Gondola rock crusher sun door - Left" tunnel_corpse_bucket_mdoor_l = "Tunnel: Corpse bucket moon door - Left" tunnel_shovel_mdoor_r = "Tunnel: Shovel zone moon door - Right" tunnel_shovel_sdoor_r = "Tunnel: Shovel zone sun door - Right" # Underground Waterway main locations uw_near_ent = "Underground Waterway: Near entrance corridor" uw_across_ent = "Underground Waterway: Across from entrance" uw_poison_parkour = "Underground Waterway: Across poison parkour ledges" uw_waterfall_alcove = "Underground Waterway: Waterfall alcove ledge" uw_carrie1 = "Underground Waterway: Carrie crawlspace corridor - First left" uw_carrie2 = "Underground Waterway: Carrie crawlspace corridor - Second left" uw_bricks_save = "Underground Waterway: Brick platforms save corridor" uw_above_skel_ledge = "Underground Waterway: Above skeleton crusher ledge" # Underground Waterway 3-hit breakables uw_first_ledge1 = "Underground Waterway: First poison parkour ledge - Item 1" uw_first_ledge2 = "Underground Waterway: First poison parkour ledge - Item 2" uw_first_ledge3 = "Underground Waterway: First poison parkour ledge - Item 3" uw_first_ledge4 = "Underground Waterway: First poison parkour ledge - Item 4" uw_first_ledge5 = "Underground Waterway: First poison parkour ledge - Item 5" uw_first_ledge6 = "Underground Waterway: First poison parkour ledge - Item 6" uw_in_skel_ledge1 = "Underground Waterway: Inside skeleton crusher ledge - Item 1" uw_in_skel_ledge2 = "Underground Waterway: Inside skeleton crusher ledge - Item 2" uw_in_skel_ledge3 = "Underground Waterway: Inside skeleton crusher ledge - Item 3" # Castle Center basement main locations ccb_skel_hallway_ent = "Castle Center: Entrance hallway" ccb_skel_hallway_jun = "Castle Center: Basement hallway junction" ccb_skel_hallway_tc = "Castle Center: Torture chamber hallway" ccb_behemoth_l_ff = "Castle Center: Behemoth arena - Left far-front torch" ccb_behemoth_l_mf = "Castle Center: Behemoth arena - Left mid-front torch" ccb_behemoth_l_mr = "Castle Center: Behemoth arena - Left mid-rear torch" ccb_behemoth_l_fr = "Castle Center: Behemoth arena - Left far-rear torch" ccb_behemoth_r_ff = "Castle Center: Behemoth arena - Right far-front torch" ccb_behemoth_r_mf = "Castle Center: Behemoth arena - Right mid-front torch" ccb_behemoth_r_mr = "Castle Center: Behemoth arena - Right mid-rear torch" ccb_behemoth_r_fr = "Castle Center: Behemoth arena - Right far-rear torch" ccb_mandrag_shelf_l = "Castle Center: Mandragora shelf - Left" ccb_mandrag_shelf_r = "Castle Center: Mandragora shelf - Right" ccb_torture_rack = "Castle Center: Torture chamber instrument rack" ccb_torture_rafters = "Castle Center: Torture chamber rafters" # Castle Center elevator room main locations ccelv_near_machine = "Castle Center: Near elevator room machine" ccelv_atop_machine = "Castle Center: Atop elevator room machine" ccelv_pipes = "Castle Center: Elevator pipe device" ccelv_staircase = "Castle Center: Elevator room staircase" # Castle Center factory floor main locations ccff_redcarpet_knight = "Castle Center: Red carpet hall knight" ccff_gears_side = "Castle Center: Gear room side" ccff_gears_mid = "Castle Center: Gear room center" ccff_gears_corner = "Castle Center: Gear room corner" ccff_lizard_knight = "Castle Center: Lizard locker knight" ccff_lizard_pit = "Castle Center: Lizard locker room near pit" ccff_lizard_corner = "Castle Center: Lizard locker room corner" # Castle Center lizard lab main locations ccll_brokenstairs_floor = "Castle Center: Broken staircase floor" ccll_brokenstairs_knight = "Castle Center: Broken staircase knight" ccll_brokenstairs_save = "Castle Center: Above broken staircase savepoint" ccll_glassknight_l = "Castle Center: Stained Glass Knight room - Left" ccll_glassknight_r = "Castle Center: Stained Glass Knight room - Right" ccll_butlers_door = "Castle Center: Butler bros. room near door" ccll_butlers_side = "Castle Center: Butler bros. room inner" ccll_cwhall_butlerflames_past = "Castle Center: Past butler room flamethrowers" ccll_cwhall_flamethrower = "Castle Center: Inside cracked wall hallway flamethrower" ccll_cwhall_cwflames = "Castle Center: Past upper cracked wall flamethrowers" ccll_cwhall_wall = "Castle Center: Inside upper cracked wall" ccll_heinrich = "Castle Center: Heinrich Meyer" # Castle Center library main locations ccl_bookcase = "Castle Center: Library bookshelf" # Castle Center invention area main locations ccia_nitro_crates = "Castle Center: Nitro room crates" ccia_nitro_shelf_h = "Castle Center: Magical Nitro shelf - Heinrich side" ccia_nitro_shelf_i = "Castle Center: Magical Nitro shelf - Invention side" ccia_nitrohall_torch = "Castle Center: Past nitro room flamethrowers" ccia_nitrohall_flamethrower = "Castle Center: Inside nitro hallway flamethrower" ccia_inventions_crusher = "Castle Center: Invention room spike crusher door" ccia_inventions_maids = "Castle Center: Invention room maid sisters door" ccia_inventions_round = "Castle Center: Invention room round machine" ccia_inventions_famicart = "Castle Center: Invention room giant Famicart" ccia_inventions_zeppelin = "Castle Center: Invention room zeppelin" ccia_maids_outer = "Castle Center: Maid sisters room outer table" ccia_maids_inner = "Castle Center: Maid sisters room inner table" ccia_maids_vase = "Castle Center: Maid sisters room vase" ccia_stairs_knight = "Castle Center: Hell Knight landing corner knight" # Castle Center sub-weapons ccb_skel_hallway_ba = "Castle Center: Behemoth arena hallway" ccelv_switch = "Castle Center: Near elevator switch" ccff_lizard_near_knight = "Castle Center: Near lizard locker knight" # Castle Center lizard lockers ccff_lizard_locker_nfr = "Castle Center: Far-right near-side lizard locker" ccff_lizard_locker_nmr = "Castle Center: Mid-right near-side lizard locker" ccff_lizard_locker_nml = "Castle Center: Mid-left near-side lizard locker" ccff_lizard_locker_nfl = "Castle Center: Far-left near-side lizard locker" ccff_lizard_locker_fl = "Castle Center: Left far-side lizard locker" ccff_lizard_locker_fr = "Castle Center: Right far-side lizard locker" # Castle Center 3-hit breakables ccb_behemoth_crate1 = "Castle Center: Behemoth arena crate - Item 1" ccb_behemoth_crate2 = "Castle Center: Behemoth arena crate - Item 2" ccb_behemoth_crate3 = "Castle Center: Behemoth arena crate - Item 3" ccb_behemoth_crate4 = "Castle Center: Behemoth arena crate - Item 4" ccb_behemoth_crate5 = "Castle Center: Behemoth arena crate - Item 5" ccelv_stand1 = "Castle Center: Elevator room unoccupied statue stand - Item 1" ccelv_stand2 = "Castle Center: Elevator room unoccupied statue stand - Item 2" ccelv_stand3 = "Castle Center: Elevator room unoccupied statue stand - Item 3" ccff_lizard_slab1 = "Castle Center: Lizard locker room slab - Item 1" ccff_lizard_slab2 = "Castle Center: Lizard locker room slab - Item 2" ccff_lizard_slab3 = "Castle Center: Lizard locker room slab - Item 3" ccff_lizard_slab4 = "Castle Center: Lizard locker room slab - Item 4" # Duel Tower main locations dt_stones_start = "Duel Tower: Stepping stone path start" dt_werebull_arena = "Duel Tower: Above Were-bull arena" dt_ibridge_l = "Duel Tower: Invisible bridge balcony - Left" dt_ibridge_r = "Duel Tower: Invisible bridge balcony - Right" # Duel Tower sub-weapons dt_stones_end = "Duel Tower: Stepping stone path end" # Tower of Execution main locations toe_midsavespikes_r = "Tower of Execution: Past mid-savepoint spikes - Right" toe_midsavespikes_l = "Tower of Execution: Past mid-savepoint spikes - Left" toe_elec_grate = "Tower of Execution: Electric grate ledge" toe_ibridge = "Tower of Execution: Invisible bridge ledge" toe_top = "Tower of Execution: Guillotine tower top level" toe_keygate_l = "Tower of Execution: Key gate alcove - Left" # Tower of Execution 3-hit breakables toe_ledge1 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 1" toe_ledge2 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 2" toe_ledge3 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 3" toe_ledge4 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 4" toe_ledge5 = "Tower of Execution: Pre-mid-savepoint platforms ledge - Item 5" # Tower of Execution sub-weapons toe_keygate_r = "Tower of Execution: Key gate alcove - Right" # Tower of Science main locations tosci_elevator = "Tower of Science: Elevator hallway" tosci_plain_sr = "Tower of Science: Plain sight side room" tosci_stairs_sr = "Tower of Science: Staircase side room" tosci_three_door_hall = "Tower of Science: Pick-a-door hallway locked middle room" tosci_ibridge_t = "Tower of Science: Invisible bridge platform torch" tosci_conveyor_sr = "Tower of Science: Spiky conveyor side room" tosci_exit = "Tower of Science: Exit hallway" tosci_key3_r = "Tower of Science: Locked Key3 room - Right" tosci_key3_l = "Tower of Science: Locked Key3 room - Left" # Tower of Science 3-hit breakables tosci_ibridge_b1 = "Tower of Science: Invisible bridge platform crate - Item 1" tosci_ibridge_b2 = "Tower of Science: Invisible bridge platform crate - Item 2" tosci_ibridge_b3 = "Tower of Science: Invisible bridge platform crate - Item 3" tosci_ibridge_b4 = "Tower of Science: Invisible bridge platform crate - Item 4" tosci_ibridge_b5 = "Tower of Science: Invisible bridge platform crate - Item 5" tosci_ibridge_b6 = "Tower of Science: Invisible bridge platform crate - Item 6" # Tower of Science sub-weapons tosci_key3_m = "Tower of Science: Locked Key3 room - Middle" # Tower of Sorcery main locations tosor_stained_tower = "Tower of Sorcery: Stained glass tower" tosor_savepoint = "Tower of Sorcery: Mid-savepoint platform" tosor_trickshot = "Tower of Sorcery: Trick shot from mid-savepoint platform" tosor_yellow_bubble = "Tower of Sorcery: Above yellow bubble" tosor_blue_platforms = "Tower of Sorcery: Above tiny blue platforms start" tosor_side_isle = "Tower of Sorcery: Lone red platform side island" tosor_ibridge = "Tower of Sorcery: Invisible bridge platform" # Room of Clocks main locations roc_ent_l = "Room of Clocks: Left from entrance hallway" roc_cont_r = "Room of Clocks: Right of Contract" roc_ent_r = "Room of Clocks: Right from entrance hallway" # Room of Clocks sub-weapons roc_elev_l = "Room of Clocks: Left of elevator hallway" roc_elev_r = "Room of Clocks: Right of elevator hallway" # Room of Clocks empty breakables roc_cont_l = "Room of Clocks: Left of Contract" roc_exit = "Room of Clocks: Left of exit" # Clock Tower main locations ct_gearclimb_corner = "Clock Tower: Gear climb room corner" ct_gearclimb_side = "Clock Tower: Gear climb room side" ct_bp_chasm_fl = "Clock Tower: Bone Pillar chasm room - Front-left" ct_bp_chasm_fr = "Clock Tower: Bone Pillar chasm room - Front-right" ct_bp_chasm_k = "Clock Tower: Bone Pillar chasm room key alcove" ct_finalroom_platform = "Clock Tower: Final room key ledge" # Clock Tower 3-hit breakables ct_gearclimb_battery_slab1 = "Clock Tower: Gear climb room beneath battery slab - Item 1" ct_gearclimb_battery_slab2 = "Clock Tower: Gear climb room beneath battery slab - Item 2" ct_gearclimb_battery_slab3 = "Clock Tower: Gear climb room beneath battery slab - Item 3" ct_gearclimb_door_slab1 = "Clock Tower: Gear climb room beneath door slab - Item 1" ct_gearclimb_door_slab2 = "Clock Tower: Gear climb room beneath door slab - Item 2" ct_gearclimb_door_slab3 = "Clock Tower: Gear climb room beneath door slab - Item 3" ct_finalroom_door_slab1 = "Clock Tower: Final room entrance slab - Item 1" ct_finalroom_door_slab2 = "Clock Tower: Final room entrance slab - Item 2" ct_finalroom_renon_slab1 = "Clock Tower: Renon's final offers slab - Item 1" ct_finalroom_renon_slab2 = "Clock Tower: Renon's final offers slab - Item 2" ct_finalroom_renon_slab3 = "Clock Tower: Renon's final offers slab - Item 3" ct_finalroom_renon_slab4 = "Clock Tower: Renon's final offers slab - Item 4" ct_finalroom_renon_slab5 = "Clock Tower: Renon's final offers slab - Item 5" ct_finalroom_renon_slab6 = "Clock Tower: Renon's final offers slab - Item 6" ct_finalroom_renon_slab7 = "Clock Tower: Renon's final offers slab - Item 7" ct_finalroom_renon_slab8 = "Clock Tower: Renon's final offers slab - Item 8" # Clock Tower sub-weapons ct_bp_chasm_rl = "Clock Tower: Bone Pillar chasm room - Rear-left" ct_finalroom_fr = "Clock Tower: Final room floor - front-right" ct_finalroom_fl = "Clock Tower: Final room floor - front-left" ct_finalroom_rr = "Clock Tower: Final room floor - rear-right" ct_finalroom_rl = "Clock Tower: Final room floor - rear-left" # Castle Keep main locations ck_flame_l = "Castle Keep: Left Dracula door flame" ck_flame_r = "Castle Keep: Right Dracula door flame" ck_behind_drac = "Castle Keep: Behind Dracula's chamber" ck_cube = "Castle Keep: Dracula's floating cube" # Renon's shop locations renon1 = "Renon's shop: Roast Chicken purchase" renon2 = "Renon's shop: Roast Beef purchase" renon3 = "Renon's shop: Healing Kit purchase" renon4 = "Renon's shop: Purifying purchase" renon5 = "Renon's shop: Cure Ampoule purchase" renon6 = "Renon's shop: Sun Card purchase" renon7 = "Renon's shop: Moon Card purchase" # Events forest_boss_one = "Forest of Silence: King Skeleton 1" forest_boss_two = "Forest of Silence: Were-tiger" forest_boss_three = "Forest of Silence: King Skeleton 2" cw_boss = "Castle Wall: Bone Dragons" villa_boss_one = "Villa: J. A. Oldrey" villa_boss_two = "Villa: Undead Maiden" uw_boss = "Underground Waterway: Lizard-man trio" cc_boss_one = "Castle Center: Behemoth" cc_boss_two = "Castle Center: Rosa/Camilla" dt_boss_one = "Duel Tower: Were-jaguar" dt_boss_two = "Duel Tower: Werewolf" dt_boss_three = "Duel Tower: Were-bull" dt_boss_four = "Duel Tower: Were-tiger" roc_boss = "Room of Clocks: Death/Actrise" ck_boss_one = "Castle Keep: Renon" ck_boss_two = "Castle Keep: Vincent" cc_behind_the_seal = "Castle Center: Behind the seal" the_end = "Dracula"