from dataclasses import dataclass from typing import List, Tuple, Union, Optional, Set from . import season_data as season from ..strings.fish_names import Fish, SVEFish, DistantLandsFish from ..strings.region_names import Region, SVERegion from ..mods.mod_data import ModNames @dataclass(frozen=True) class FishItem: name: str locations: Tuple[str] seasons: Tuple[str] difficulty: int legendary: bool extended_family: bool mod_name: Optional[str] = None def __repr__(self): return f"{self.name} (Locations: {self.locations} |" \ f" Seasons: {self.seasons} |" \ f" Difficulty: {self.difficulty}) |" \ f"Mod: {self.mod_name}" fresh_water = (Region.farm, Region.forest, Region.town, Region.mountain) ocean = (Region.beach,) town_river = (Region.town,) mountain_lake = (Region.mountain,) forest_pond = (Region.forest,) forest_river = (Region.forest,) secret_woods = (Region.secret_woods,) mines_floor_20 = (Region.mines_floor_20,) mines_floor_60 = (Region.mines_floor_60,) mines_floor_100 = (Region.mines_floor_100,) sewers = (Region.sewer,) desert = (Region.desert,) mutant_bug_lair = (Region.mutant_bug_lair,) witch_swamp = (Region.witch_swamp,) night_market = (Region.beach,) ginger_island_ocean = (Region.island_south, Region.island_west) ginger_island_river = (Region.island_west,) pirate_cove = (Region.pirate_cove,) crimson_badlands = (SVERegion.crimson_badlands,) shearwater = (SVERegion.shearwater,) highlands = (SVERegion.highlands_outside,) sprite_spring = (SVERegion.sprite_spring,) fable_reef = (SVERegion.fable_reef,) vineyard = (SVERegion.blue_moon_vineyard,) all_fish: List[FishItem] = [] def create_fish(name: str, locations: Tuple[str, ...], seasons: Union[str, Tuple[str, ...]], difficulty: int, legendary: bool = False, extended_family: bool = False, mod_name: Optional[str] = None) -> FishItem: if isinstance(seasons, str): seasons = (seasons,) fish_item = FishItem(name, locations, seasons, difficulty, legendary, extended_family, mod_name) all_fish.append(fish_item) return fish_item albacore = create_fish("Albacore", ocean, (season.fall, season.winter), 60) anchovy = create_fish("Anchovy", ocean, (season.spring, season.fall), 30) blue_discus = create_fish("Blue Discus", ginger_island_river, season.all_seasons, 60) bream = create_fish("Bream", town_river + forest_river, season.all_seasons, 35) bullhead = create_fish("Bullhead", mountain_lake, season.all_seasons, 46) carp = create_fish(Fish.carp, mountain_lake + secret_woods + sewers + mutant_bug_lair, season.not_winter, 15) catfish = create_fish("Catfish", town_river + forest_river + secret_woods, (season.spring, season.fall), 75) chub = create_fish("Chub", forest_river + mountain_lake, season.all_seasons, 35) dorado = create_fish("Dorado", forest_river, season.summer, 78) eel = create_fish("Eel", ocean, (season.spring, season.fall), 70) flounder = create_fish("Flounder", ocean, (season.spring, season.summer), 50) ghostfish = create_fish("Ghostfish", mines_floor_20 + mines_floor_60, season.all_seasons, 50) halibut = create_fish("Halibut", ocean, season.not_fall, 50) herring = create_fish("Herring", ocean, (season.spring, season.winter), 25) ice_pip = create_fish("Ice Pip", mines_floor_60, season.all_seasons, 85) largemouth_bass = create_fish("Largemouth Bass", mountain_lake, season.all_seasons, 50) lava_eel = create_fish("Lava Eel", mines_floor_100, season.all_seasons, 90) lingcod = create_fish("Lingcod", town_river + forest_river + mountain_lake, season.winter, 85) lionfish = create_fish("Lionfish", ginger_island_ocean, season.all_seasons, 50) midnight_carp = create_fish("Midnight Carp", mountain_lake + forest_pond + ginger_island_river, (season.fall, season.winter), 55) octopus = create_fish("Octopus", ocean, season.summer, 95) perch = create_fish("Perch", town_river + forest_river + forest_pond + mountain_lake, season.winter, 35) pike = create_fish("Pike", town_river + forest_river + forest_pond, (season.summer, season.winter), 60) pufferfish = create_fish("Pufferfish", ocean + ginger_island_ocean, season.summer, 80) rainbow_trout = create_fish("Rainbow Trout", town_river + forest_river + mountain_lake, season.summer, 45) red_mullet = create_fish("Red Mullet", ocean, (season.summer, season.winter), 55) red_snapper = create_fish("Red Snapper", ocean, (season.summer, season.fall), 40) salmon = create_fish("Salmon", town_river + forest_river, season.fall, 50) sandfish = create_fish("Sandfish", desert, season.all_seasons, 65) sardine = create_fish("Sardine", ocean, (season.spring, season.fall, season.winter), 30) scorpion_carp = create_fish("Scorpion Carp", desert, season.all_seasons, 90) sea_cucumber = create_fish("Sea Cucumber", ocean, (season.fall, season.winter), 40) shad = create_fish("Shad", town_river + forest_river, season.not_winter, 45) slimejack = create_fish("Slimejack", mutant_bug_lair, season.all_seasons, 55) smallmouth_bass = create_fish("Smallmouth Bass", town_river + forest_river, (season.spring, season.fall), 28) squid = create_fish("Squid", ocean, season.winter, 75) stingray = create_fish("Stingray", pirate_cove, season.all_seasons, 80) stonefish = create_fish("Stonefish", mines_floor_20, season.all_seasons, 65) sturgeon = create_fish("Sturgeon", mountain_lake, (season.summer, season.winter), 78) sunfish = create_fish("Sunfish", town_river + forest_river, (season.spring, season.summer), 30) super_cucumber = create_fish("Super Cucumber", ocean + ginger_island_ocean, (season.summer, season.fall), 80) tiger_trout = create_fish("Tiger Trout", town_river + forest_river, (season.fall, season.winter), 60) tilapia = create_fish("Tilapia", ocean + ginger_island_ocean, (season.summer, season.fall), 50) # Tuna has different seasons on ginger island. Should be changed when the whole fish thing is refactored tuna = create_fish("Tuna", ocean + ginger_island_ocean, (season.summer, season.winter), 70) void_salmon = create_fish("Void Salmon", witch_swamp, season.all_seasons, 80) walleye = create_fish("Walleye", town_river + forest_river + forest_pond + mountain_lake, season.fall, 45) woodskip = create_fish("Woodskip", secret_woods, season.all_seasons, 50) blob_fish = create_fish("Blobfish", night_market, season.winter, 75) midnight_squid = create_fish("Midnight Squid", night_market, season.winter, 55) spook_fish = create_fish("Spook Fish", night_market, season.winter, 60) angler = create_fish(Fish.angler, town_river, season.fall, 85, True, False) crimsonfish = create_fish(Fish.crimsonfish, ocean, season.summer, 95, True, False) glacierfish = create_fish(Fish.glacierfish, forest_river, season.winter, 100, True, False) legend = create_fish(Fish.legend, mountain_lake, season.spring, 110, True, False) mutant_carp = create_fish(Fish.mutant_carp, sewers, season.all_seasons, 80, True, False) ms_angler = create_fish(Fish.ms_angler, town_river, season.fall, 85, True, True) son_of_crimsonfish = create_fish(Fish.son_of_crimsonfish, ocean, season.summer, 95, True, True) glacierfish_jr = create_fish(Fish.glacierfish_jr, forest_river, season.winter, 100, True, True) legend_ii = create_fish(Fish.legend_ii, mountain_lake, season.spring, 110, True, True) radioactive_carp = create_fish(Fish.radioactive_carp, sewers, season.all_seasons, 80, True, True) baby_lunaloo = create_fish(SVEFish.baby_lunaloo, ginger_island_ocean, season.all_seasons, 15, mod_name=ModNames.sve) bonefish = create_fish(SVEFish.bonefish, crimson_badlands, season.all_seasons, 70, mod_name=ModNames.sve) bull_trout = create_fish(SVEFish.bull_trout, forest_river, season.not_spring, 45, mod_name=ModNames.sve) butterfish = create_fish(SVEFish.butterfish, shearwater, season.not_winter, 75, mod_name=ModNames.sve) clownfish = create_fish(SVEFish.clownfish, ginger_island_ocean, season.all_seasons, 45, mod_name=ModNames.sve) daggerfish = create_fish(SVEFish.daggerfish, highlands, season.all_seasons, 50, mod_name=ModNames.sve) frog = create_fish(SVEFish.frog, mountain_lake, (season.spring, season.summer), 70, mod_name=ModNames.sve) gemfish = create_fish(SVEFish.gemfish, highlands, season.all_seasons, 100, mod_name=ModNames.sve) goldenfish = create_fish(SVEFish.goldenfish, sprite_spring, season.all_seasons, 60, mod_name=ModNames.sve) grass_carp = create_fish(SVEFish.grass_carp, secret_woods, (season.spring, season.summer), 85, mod_name=ModNames.sve) king_salmon = create_fish(SVEFish.king_salmon, forest_river, (season.spring, season.summer), 80, mod_name=ModNames.sve) kittyfish = create_fish(SVEFish.kittyfish, shearwater, (season.fall, season.winter), 85, mod_name=ModNames.sve) lunaloo = create_fish(SVEFish.lunaloo, ginger_island_ocean, season.all_seasons, 70, mod_name=ModNames.sve) meteor_carp = create_fish(SVEFish.meteor_carp, sprite_spring, season.all_seasons, 80, mod_name=ModNames.sve) minnow = create_fish(SVEFish.minnow, town_river, season.all_seasons, 1, mod_name=ModNames.sve) puppyfish = create_fish(SVEFish.puppyfish, shearwater, season.not_winter, 85, mod_name=ModNames.sve) radioactive_bass = create_fish(SVEFish.radioactive_bass, sewers, season.all_seasons, 90, mod_name=ModNames.sve) seahorse = create_fish(SVEFish.seahorse, ginger_island_ocean, season.all_seasons, 25, mod_name=ModNames.sve) shiny_lunaloo = create_fish(SVEFish.shiny_lunaloo, ginger_island_ocean, season.all_seasons, 110, mod_name=ModNames.sve) snatcher_worm = create_fish(SVEFish.snatcher_worm, mutant_bug_lair, season.all_seasons, 75, mod_name=ModNames.sve) starfish = create_fish(SVEFish.starfish, ginger_island_ocean, season.all_seasons, 75, mod_name=ModNames.sve) torpedo_trout = create_fish(SVEFish.torpedo_trout, fable_reef, season.all_seasons, 70, mod_name=ModNames.sve) undeadfish = create_fish(SVEFish.undeadfish, crimson_badlands, season.all_seasons, 80, mod_name=ModNames.sve) void_eel = create_fish(SVEFish.void_eel, witch_swamp, season.all_seasons, 100, mod_name=ModNames.sve) water_grub = create_fish(SVEFish.water_grub, mutant_bug_lair, season.all_seasons, 60, mod_name=ModNames.sve) sea_sponge = create_fish(SVEFish.sea_sponge, ginger_island_ocean, season.all_seasons, 40, mod_name=ModNames.sve) dulse_seaweed = create_fish(SVEFish.dulse_seaweed, vineyard, season.all_seasons, 50, mod_name=ModNames.sve) void_minnow = create_fish(DistantLandsFish.void_minnow, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands) purple_algae = create_fish(DistantLandsFish.purple_algae, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands) swamp_leech = create_fish(DistantLandsFish.swamp_leech, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands) giant_horsehoe_crab = create_fish(DistantLandsFish.giant_horsehoe_crab, witch_swamp, season.all_seasons, 90, mod_name=ModNames.distant_lands) clam = create_fish("Clam", ocean, season.all_seasons, -1) cockle = create_fish("Cockle", ocean, season.all_seasons, -1) crab = create_fish("Crab", ocean, season.all_seasons, -1) crayfish = create_fish("Crayfish", fresh_water, season.all_seasons, -1) lobster = create_fish("Lobster", ocean, season.all_seasons, -1) mussel = create_fish("Mussel", ocean, season.all_seasons, -1) oyster = create_fish("Oyster", ocean, season.all_seasons, -1) periwinkle = create_fish("Periwinkle", fresh_water, season.all_seasons, -1) shrimp = create_fish("Shrimp", ocean, season.all_seasons, -1) snail = create_fish("Snail", fresh_water, season.all_seasons, -1) legendary_fish = [angler, crimsonfish, glacierfish, legend, mutant_carp] extended_family = [ms_angler, son_of_crimsonfish, glacierfish_jr, legend_ii, radioactive_carp] special_fish = [*legendary_fish, blob_fish, lava_eel, octopus, scorpion_carp, ice_pip, super_cucumber, dorado] island_fish = [lionfish, blue_discus, stingray, *extended_family] all_fish_by_name = {fish.name: fish for fish in all_fish} def get_fish_for_mods(mods: Set[str]) -> List[FishItem]: fish_for_mods = [] for fish in all_fish: if fish.mod_name and fish.mod_name not in mods: continue fish_for_mods.append(fish) return fish_for_mods