from typing import Union from .base_logic import BaseLogic, BaseLogicMixin from .has_logic import HasLogicMixin from .time_logic import TimeLogicMixin from ..stardew_rule import StardewRule from ..strings.crop_names import all_vegetables, all_fruits, Vegetable, Fruit from ..strings.generic_names import Generic from ..strings.machine_names import Machine class ArtisanLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.artisan = ArtisanLogic(*args, **kwargs) class ArtisanLogic(BaseLogic[Union[ArtisanLogicMixin, TimeLogicMixin, HasLogicMixin]]): def has_jelly(self) -> StardewRule: return self.logic.artisan.can_preserves_jar(Fruit.any) def has_pickle(self) -> StardewRule: return self.logic.artisan.can_preserves_jar(Vegetable.any) def can_preserves_jar(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.preserves_jar) if item == Generic.any: return machine_rule if item == Fruit.any: return machine_rule & self.logic.has_any(*all_fruits) if item == Vegetable.any: return machine_rule & self.logic.has_any(*all_vegetables) return machine_rule & self.logic.has(item) def has_wine(self) -> StardewRule: return self.logic.artisan.can_keg(Fruit.any) def has_juice(self) -> StardewRule: return self.logic.artisan.can_keg(Vegetable.any) def can_keg(self, item: str) -> StardewRule: machine_rule = self.logic.has(Machine.keg) if item == Generic.any: return machine_rule if item == Fruit.any: return machine_rule & self.logic.has_any(*all_fruits) if item == Vegetable.any: return machine_rule & self.logic.has_any(*all_vegetables) return machine_rule & self.logic.has(item) def can_mayonnaise(self, item: str) -> StardewRule: return self.logic.has(Machine.mayonnaise_machine) & self.logic.has(item)