import math from typing import Union from .base_logic import BaseLogicMixin, BaseLogic from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .time_logic import TimeLogicMixin from .tool_logic import ToolLogicMixin from ..data.villagers_data import Villager from ..options import Friendsanity from ..stardew_rule import StardewRule, True_ from ..strings.region_names import Region from ..strings.villager_names import NPC class PetLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.pet = PetLogic(*args, **kwargs) class PetLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, TimeLogicMixin, ToolLogicMixin]]): def has_hearts(self, hearts: int = 1) -> StardewRule: if hearts <= 0: return True_() if self.options.friendsanity == Friendsanity.option_none or self.options.friendsanity == Friendsanity.option_bachelors: return self.can_befriend_pet(hearts) return self.received_hearts(NPC.pet, hearts) def received_hearts(self, npc: Union[str, Villager], hearts: int) -> StardewRule: if isinstance(npc, Villager): return self.received_hearts(npc.name, hearts) return self.logic.received(self.heart(npc), math.ceil(hearts / self.options.friendsanity_heart_size)) def can_befriend_pet(self, hearts: int) -> StardewRule: if hearts <= 0: return True_() points = hearts * 200 points_per_month = 12 * 14 points_per_water_month = 18 * 14 farm_rule = self.logic.region.can_reach(Region.farm) time_with_water_rule = self.logic.tool.can_water(0) & self.logic.time.has_lived_months(points // points_per_water_month) time_without_water_rule = self.logic.time.has_lived_months(points // points_per_month) time_rule = time_with_water_rule | time_without_water_rule return farm_rule & time_rule def heart(self, npc: Union[str, Villager]) -> str: if isinstance(npc, str): return f"{npc} <3" return self.heart(npc.name)