class Tool: pickaxe = "Pickaxe" axe = "Axe" hoe = "Hoe" watering_can = "Watering Can" trash_can = "Trash Can" fishing_rod = "Fishing Rod" scythe = "Scythe" golden_scythe = "Golden Scythe" class ToolMaterial: basic = "Basic" copper = "Copper" iron = "Iron" gold = "Gold" iridium = "Iridium" tiers = {0: basic, 1: copper, 2: iron, 3: gold, 4: iridium} class APTool: pickaxe = f"Progressive {Tool.pickaxe}" axe = f"Progressive {Tool.axe}" hoe = f"Progressive {Tool.hoe}" watering_can = f"Progressive {Tool.watering_can}" trash_can = f"Progressive {Tool.trash_can}" fishing_rod = f"Progressive {Tool.fishing_rod}"