#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions name: PleaseEnterNameHere #your name ingame, space and "_" gets replaced with a dash "-" glitches_required: none #there is also no_logic. item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld on: 0 off: 1 compass_shuffle: #same for compass on: 0 off: 1 smallkey_shuffle: #same for small keys on: 0 off: 1 bigkey_shuffle: #same for big keys on: 0 off: 1 dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted mc: 0 # shuffle Maps and Compass none: 1 # shuffle none of the 4 mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here accessibility: items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword. progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens entrance_shuffle: none: 1 # no entrance shuffle dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world crossed: 0 #introduces cross world connectors insanity: 0 #any entrance can lead to any other entrance goals: ganon: 5 #beat GT and then Ganon fast_ganon: 4 # Just kill Ganon dungeons: 1 # All Dungeons, including GT, and Agahnims Tower pedestal: 0 # Pull the win out of the Pedestal triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle tower_open: # Crystals required to open GT '0': 0 '1': 0 '2': 0 '3': 0 '4': 0 '5': 0 '6': 0 '7': 0 random: 1 ganon_open: # Crystals required to hurt Ganon '0': 0 '1': 0 '2': 0 '3': 0 '4': 0 '5': 0 '6': 0 '7': 0 random: 1 world_state: standard: 1 # Do standard escape to bring Zelda to Sanctuary open: 9 # Start with the ability to skip the standard opening and go where you want inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1 hints: 'on': 1 # Hint tiles can give useful item location hints on occasion 'off': 0 # You get gameplay hints, but not location/item hints weapons: # this means swords randomized: 5 # Your swords can be anywhere assured: 2 # You start with a sword, the rest are anywhere vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations item_pool: normal: 1 hard: 0 expert: 0 crowd_control: 0 item_functionality: normal: 1 hard: 0 expert: 0 boss_shuffle: none: 1 simple: 0 full: 0 random: 0 enemy_shuffle: none: 1 shuffled: 0 random: 0 enemy_damage: default: 1 shuffled: 0 random: 0 enemy_health: default: 1 easy: 0 hard: 0 expert: 0 pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine on: 0 off: 1 beemizer: 0: 1 1: 0 2: 0 3: 0 4: 0 timer: none: 1 timed: 0 timed_ohko: 0 ohko: 0 timed_countdown: 0 display: 0 rom: sprite: random: 1 randomonhit: 1 link: 1 disablemusic: off extendedmsu: off #turn on to have V31 extended MSU support quickswap: on: 1 off: 0 menuspeed: normal: 1 instant: 1 double: 1 triple: 1 quadruple: 1 half: 0 heartcolor: red: 1 blue: 1 green: 1 yellow: 1 random: 0 heartbeep: double: 1 normal: 1 half: 1 quarter: 1 off: 1 ow_palettes: default: 1 random: 1 blackout: 0 uw_palettes: default: 1 random: 1 blackout: 0