import importlib
import importlib.util
import logging
import os
import sys
import warnings
import zipimport
import time
import dataclasses
from typing import Dict, List, TypedDict

from Utils import local_path, user_path

local_folder = os.path.dirname(__file__)
user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds")
try:
    os.makedirs(user_folder, exist_ok=True)
except OSError:  # can't access/write?
    user_folder = None

__all__ = {
    "network_data_package",
    "AutoWorldRegister",
    "world_sources",
    "local_folder",
    "user_folder",
    "GamesPackage",
    "DataPackage",
    "failed_world_loads",
}


failed_world_loads: List[str] = []


class GamesPackage(TypedDict, total=False):
    item_name_groups: Dict[str, List[str]]
    item_name_to_id: Dict[str, int]
    location_name_groups: Dict[str, List[str]]
    location_name_to_id: Dict[str, int]
    checksum: str


class DataPackage(TypedDict):
    games: Dict[str, GamesPackage]


@dataclasses.dataclass(order=True)
class WorldSource:
    path: str  # typically relative path from this module
    is_zip: bool = False
    relative: bool = True  # relative to regular world import folder
    time_taken: float = -1.0

    def __repr__(self) -> str:
        return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"

    @property
    def resolved_path(self) -> str:
        if self.relative:
            return os.path.join(local_folder, self.path)
        return self.path

    def load(self) -> bool:
        try:
            start = time.perf_counter()
            if self.is_zip:
                importer = zipimport.zipimporter(self.resolved_path)
                if hasattr(importer, "find_spec"):  # new in Python 3.10
                    spec = importer.find_spec(os.path.basename(self.path).rsplit(".", 1)[0])
                    assert spec, f"{self.path} is not a loadable module"
                    mod = importlib.util.module_from_spec(spec)
                else:  # TODO: remove with 3.8 support
                    mod = importer.load_module(os.path.basename(self.path).rsplit(".", 1)[0])

                if mod.__package__ is not None:
                    mod.__package__ = f"worlds.{mod.__package__}"
                else:
                    # load_module does not populate package, we'll have to assume mod.__name__ is correct here
                    # probably safe to remove with 3.8 support
                    mod.__package__ = f"worlds.{mod.__name__}"
                mod.__name__ = f"worlds.{mod.__name__}"
                sys.modules[mod.__name__] = mod
                with warnings.catch_warnings():
                    warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
                    # Found no equivalent for < 3.10
                    if hasattr(importer, "exec_module"):
                        importer.exec_module(mod)
            else:
                importlib.import_module(f".{self.path}", "worlds")
            self.time_taken = time.perf_counter()-start
            return True

        except Exception:
            # A single world failing can still mean enough is working for the user, log and carry on
            import traceback
            import io
            file_like = io.StringIO()
            print(f"Could not load world {self}:", file=file_like)
            traceback.print_exc(file=file_like)
            file_like.seek(0)
            logging.exception(file_like.read())
            failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
            return False


# find potential world containers, currently folders and zip-importable .apworld's
world_sources: List[WorldSource] = []
for folder in (folder for folder in (user_folder, local_folder) if folder):
    relative = folder == local_folder
    for entry in os.scandir(folder):
        # prevent loading of __pycache__ and allow _* for non-world folders, disable files/folders starting with "."
        if not entry.name.startswith(("_", ".")):
            file_name = entry.name if relative else os.path.join(folder, entry.name)
            if entry.is_dir():
                if os.path.isfile(os.path.join(entry.path, '__init__.py')):
                    world_sources.append(WorldSource(file_name, relative=relative))
                elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
                    world_sources.append(WorldSource(file_name, relative=relative))
                else:
                    logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
            elif entry.is_file() and entry.name.endswith(".apworld"):
                world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))

# import all submodules to trigger AutoWorldRegister
world_sources.sort()
for world_source in world_sources:
    world_source.load()

# Build the data package for each game.
from .AutoWorld import AutoWorldRegister

network_data_package: DataPackage = {
    "games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
}