from . import Constants from typing import TYPE_CHECKING if TYPE_CHECKING: from . import MinecraftWorld def shuffle_structures(self: "MinecraftWorld") -> None: multiworld = self.multiworld player = self.player default_connections = Constants.region_info["default_connections"] illegal_connections = Constants.region_info["illegal_connections"] # Get all unpaired exits and all regions without entrances (except the Menu) # This function is destructive on these lists. exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region is None] structs = [r.name for r in multiworld.regions if r.player == player and r.entrances == [] and r.name != 'Menu'] exits_spoiler = exits[:] # copy the original order for the spoiler log pairs = {} def set_pair(exit, struct): if (exit in exits) and (struct in structs) and (exit not in illegal_connections.get(struct, [])): pairs[exit] = struct exits.remove(exit) structs.remove(struct) else: raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({multiworld.player_name[player]})") # Connect plando structures first if self.options.plando_connections: for conn in self.options.plando_connections: set_pair(conn.entrance, conn.exit) # The algorithm tries to place the most restrictive structures first. This algorithm always works on the # relatively small set of restrictions here, but does not work on all possible inputs with valid configurations. if self.options.shuffle_structures: structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, []))) for struct in structs[:]: try: exit = self.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])]) except IndexError: raise Exception(f"No valid structure placements remaining for player {player} ({self.player_name})") set_pair(exit, struct) else: # write remaining default connections for (exit, struct) in default_connections: if exit in exits: set_pair(exit, struct) # Make sure we actually paired everything; might fail if plando try: assert len(exits) == len(structs) == 0 except AssertionError: raise Exception(f"Failed to connect all Minecraft structures for player {player} ({self.player_name})") for exit in exits_spoiler: multiworld.get_entrance(exit, player).connect(multiworld.get_region(pairs[exit], player)) if self.options.shuffle_structures or self.options.plando_connections: multiworld.spoiler.set_entrance(exit, pairs[exit], 'entrance', player)