import random from BaseClasses import get_seed from .. import setup_solo_multiworld, SVTestBase, SVTestCase, allsanity_options_without_mods, allsanity_options_with_mods, complete_options_with_default from ..assertion import ModAssertMixin, WorldAssertMixin from ... import items, Group, ItemClassification from ... import options from ...items import items_by_group from ...mods.mod_data import all_mods from ...regions import RandomizationFlag, randomize_connections, create_final_connections_and_regions class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase): def test_given_single_mods_when_generate_then_basic_checks(self): for mod in all_mods: with self.solo_world_sub_test(f"Mod: {mod}", {options.Mods: mod}, dirty_state=True) as (multi_world, _): self.assert_basic_checks(multi_world) self.assert_stray_mod_items(mod, multi_world) def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self): for option in options.EntranceRandomization.options: for mod in all_mods: world_options = { options.EntranceRandomization.internal_name: options.EntranceRandomization.options[option], options.Mods: mod } with self.solo_world_sub_test(f"entrance_randomization: {option}, Mod: {mod}", world_options, dirty_state=True) as (multi_world, _): self.assert_basic_checks(multi_world) self.assert_stray_mod_items(mod, multi_world) def test_allsanity_all_mods_when_generate_then_basic_checks(self): with self.solo_world_sub_test(world_options=allsanity_options_with_mods(), dirty_state=True) as (multi_world, _): self.assert_basic_checks(multi_world) def test_allsanity_all_mods_exclude_island_when_generate_then_basic_checks(self): world_options = allsanity_options_with_mods() world_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true}) with self.solo_world_sub_test(world_options=world_options, dirty_state=True) as (multi_world, _): self.assert_basic_checks(multi_world) class TestBaseLocationDependencies(SVTestBase): options = { options.Mods.internal_name: all_mods, options.ToolProgression.internal_name: options.ToolProgression.option_progressive, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized } class TestBaseItemGeneration(SVTestBase): options = { options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive, options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi, options.Shipsanity.internal_name: options.Shipsanity.option_everything, options.Chefsanity.internal_name: options.Chefsanity.option_all, options.Craftsanity.internal_name: options.Craftsanity.option_all, options.Mods.internal_name: all_mods } def test_all_progression_items_are_added_to_the_pool(self): all_created_items = [item.name for item in self.multiworld.itempool] # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression items_to_ignore = [event.name for event in items.events] items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED]) items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON]) items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON]) items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) items_to_ignore.append("The Gateway Gazette") progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): self.assertIn(progression_item.name, all_created_items) class TestNoGingerIslandModItemGeneration(SVTestBase): options = { options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true, options.Shipsanity.internal_name: options.Shipsanity.option_everything, options.Chefsanity.internal_name: options.Chefsanity.option_all, options.Craftsanity.internal_name: options.Craftsanity.option_all, options.Mods.internal_name: all_mods } def test_all_progression_items_except_island_are_added_to_the_pool(self): all_created_items = [item.name for item in self.multiworld.itempool] # Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression items_to_ignore = [event.name for event in items.events] items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED]) items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON]) items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON]) items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY]) items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK]) items_to_ignore.append("The Gateway Gazette") progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore] for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): if Group.GINGER_ISLAND in progression_item.groups: self.assertNotIn(progression_item.name, all_created_items) else: self.assertIn(progression_item.name, all_created_items) class TestModEntranceRando(SVTestCase): def test_mod_entrance_randomization(self): for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: sv_options = complete_options_with_default({ options.EntranceRandomization.internal_name: option, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false, options.Mods.internal_name: all_mods }) seed = get_seed() rand = random.Random(seed) with self.subTest(option=option, flag=flag, seed=seed): final_connections, final_regions = create_final_connections_and_regions(sv_options) _, randomized_connections = randomize_connections(rand, sv_options, final_regions, final_connections) for connection_name in final_connections: connection = final_connections[connection_name] if flag in connection.flag: connection_in_randomized = connection_name in randomized_connections reverse_in_randomized = connection.reverse in randomized_connections self.assertTrue(connection_in_randomized, f"Connection {connection_name} should be randomized but it is not in the output") self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output.") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization.") class TestModTraps(SVTestCase): def test_given_traps_when_generate_then_all_traps_in_pool(self): for value in options.TrapItems.options: if value == "no_traps": continue world_options = allsanity_options_without_mods() world_options.update({options.TrapItems.internal_name: options.TrapItems.options[value], options.Mods: "Magic"}) multi_world = setup_solo_multiworld(world_options) trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups] multiworld_items = [item.name for item in multi_world.get_items()] for item in trap_items: with self.subTest(f"Option: {value}, Item: {item}"): self.assertIn(item, multiworld_items)