import typing from ..generic.Rules import add_rule from .Regions import connect_regions, v6areas def _has_trinket_range(state,player,start,end) -> bool: for i in range(start,end): if (not state.has("Trinket " + str(i+1).zfill(2), player)): return False return True def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]): areashuffle = list(range(len(v6areas))) if world.AreaRandomizer[player].value: world.random.shuffle(areashuffle) area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)}) area_connections.update({0:0}) if world.AreaCostRandomizer[player].value: world.random.shuffle(areashuffle) area_cost_map.update({(index+1): (value+1) for index, value in enumerate(areashuffle)}) area_cost_map.update({0:0}) for i in range(1,5): connect_regions(world, player, "Menu", v6areas[area_connections[i]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*(area_cost_map[i]-1), world.DoorCost[player].value*area_cost_map[i])) #Special Rule for V add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and state.can_reach("The Tower",'Region',player) and state.can_reach("Space Station 2",'Region',player) and state.can_reach("Warp Zone",'Region',player)) #Special Rule for NPC Trinket add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) or ( state.can_reach("The Tower",'Region',player) and state.can_reach("Space Station 2",'Region',player) and state.can_reach("Warp Zone",'Region',player) )) world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)