from Options import Toggle, Range, Choice, DeathLink, ItemSet, OptionSet, PerGameCommonOptions, OptionGroup, Removed from dataclasses import dataclass from .MuseDashCollection import MuseDashCollections class DLCMusicPacks(OptionSet): """ Choose which DLC Packs will be included in the pool of chooseable songs. Note: The [Just As Planned] DLC contains all [Muse Plus] songs. """ display_name = "DLC Packs" default = {} valid_keys = [dlc for dlc in MuseDashCollections.DLC] class StreamerModeEnabled(Toggle): """ In Muse Dash, an option named 'Streamer Mode' removes songs which may trigger copyright issues when streaming. If this is enabled, only songs available under Streamer Mode will be available for randomization. """ display_name = "Streamer Mode Only Songs" class StartingSongs(Range): """The number of songs that will be automatically unlocked at the start of a run.""" range_start = 3 range_end = 10 default = 5 display_name = "Starting Song Count" class AdditionalSongs(Range): """ The total number of songs that will be placed in the randomization pool. - This does not count any starting songs or the goal song. - The final song count may be lower due to other settings. """ range_start = 15 range_end = 600 # Note will probably not reach this high if any other settings are done. default = 40 display_name = "Additional Song Count" class DifficultyMode(Choice): """ Ensures that at any chosen song has at least 1 value falling within these values. - Any: All songs are available - Easy: 1, 2 or 3 - Medium: 4, 5 - Hard: 6, 7 - Expert: 8, 9 - Master: 10+ - Manual: Uses the provided minimum and maximum range. """ display_name = "Song Difficulty" option_Any = 0 option_Easy = 1 option_Medium = 2 option_Hard = 3 option_Expert = 4 option_Master = 5 option_Manual = 6 default = 0 # Todo: Investigate options to make this non randomizable class DifficultyModeOverrideMin(Range): """ Ensures that 1 difficulty has at least 1 this value or higher per song. Note: Difficulty Mode must be set to Manual. """ display_name = "Manual Difficulty Min" range_start = 1 range_end = 11 default = 4 # Todo: Investigate options to make this non randomizable class DifficultyModeOverrideMax(Range): """ Ensures that 1 difficulty has at least 1 this value or lower per song. Note: Difficulty Mode must be set to Manual. """ display_name = "Manual Difficulty Max" range_start = 1 range_end = 11 default = 8 class GradeNeeded(Choice): """ Completing a song will require a grade of this value or higher in order to unlock items. The grades are as follows: - Silver S (SS): >= 95% accuracy - Pink S (S): >= 90% accuracy - A: >= 80% or a Full Combo - B: >= 70% - C: >= 60% """ display_name = "Grade Needed" option_Any = 0 option_C = 1 option_B = 2 option_A = 3 option_PinkS = 4 option_SilverS = 5 default = 0 class MusicSheetCountPercentage(Range): """ Controls how many music sheets are added to the pool based on the number of songs, including starting songs. Higher numbers leads to more consistent game lengths, but will cause individual music sheets to be less important. """ range_start = 10 range_end = 40 default = 20 display_name = "Music Sheet Percentage" class MusicSheetWinCountPercentage(Range): """The percentage of Music Sheets in the item pool that are needed to unlock the winning song.""" range_start = 50 range_end = 100 default = 80 display_name = "Music Sheets Needed to Win" class ChosenTraps(OptionSet): """ This controls the types of traps that can be added to the pool. - Traps last the length of a song, or until you die. - VFX Traps consist of visual effects that play over the song. (i.e. Grayscale.) - SFX Traps consist of changing your sfx setting to one possibly more annoying sfx. Note: SFX traps are only available if [Just as Planned] DLC songs are enabled. """ display_name = "Chosen Traps" default = {} valid_keys = {trap for trap in MuseDashCollections.trap_items.keys()} class TrapCountPercentage(Range): """This controls how many traps to add into the pool, based the total number of songs.""" range_start = 0 range_end = 35 default = 15 display_name = "Trap Percentage" class IncludeSongs(ItemSet): """ These songs will be guaranteed to show up within the seed. - You must have the DLC enabled to play these songs. - Difficulty options will not affect these songs. - If there are too many included songs, this will act as a whitelist ignoring song difficulty. """ verify_item_name = True display_name = "Include Songs" class ExcludeSongs(ItemSet): """ These songs will be guaranteed to not show up within the seed. Note: Does not affect songs within the "Include Songs" list. """ verify_item_name = True display_name = "Exclude Songs" md_option_groups = [ OptionGroup("Song Choice", [ DLCMusicPacks, StreamerModeEnabled, IncludeSongs, ExcludeSongs, ]), OptionGroup("Difficulty", [ GradeNeeded, DifficultyMode, DifficultyModeOverrideMin, DifficultyModeOverrideMax, DeathLink, ]), OptionGroup("Traps", [ ChosenTraps, TrapCountPercentage, ]), ] @dataclass class MuseDashOptions(PerGameCommonOptions): dlc_packs: DLCMusicPacks streamer_mode_enabled: StreamerModeEnabled starting_song_count: StartingSongs additional_song_count: AdditionalSongs song_difficulty_mode: DifficultyMode song_difficulty_min: DifficultyModeOverrideMin song_difficulty_max: DifficultyModeOverrideMax grade_needed: GradeNeeded music_sheet_count_percentage: MusicSheetCountPercentage music_sheet_win_count_percentage: MusicSheetWinCountPercentage chosen_traps: ChosenTraps trap_count_percentage: TrapCountPercentage death_link: DeathLink include_songs: IncludeSongs exclude_songs: ExcludeSongs # Removed allow_just_as_planned_dlc_songs: Removed available_trap_types: Removed