# What is this file? # This file contains options which allow you to configure your multiworld experience while allowing others # to play how they want as well. # How do I use it? # The options in this file are weighted. This means the higher number you assign to a value, the more # chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on # I've never seen a file like this before. What characters am I allowed to use? # This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ description: Your Description Here # Used to describe your yaml. Useful if you have multiple files name: YourName # Your name in-game. Spaces and underscores will be replaced with dashes glitches_required: # Determine the logic required to complete the seed none: 1 # No glitches required minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.) no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it world_state: - inverted # Never play inverted seeds - retro # Never play retro seeds weapons: - swordless # Never play a swordless seed map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds on: 0 off: 1 compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds on: 0 off: 1 smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds on: 0 off: 1 bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds on: 0 off: 1 local_keys: # Keep small keys and big keys local to your world on: 0 off: 1 dungeon_items: # Alternative to the 4 shuffles and local_keys above this, does nothing until the respective 4 shuffles and local_keys above are deleted mc: 0 # Shuffle maps and compasses none: 1 # Shuffle none of the 4 mcsb: 0 # Shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here lmcsb: 0 # Like mcsb above, but with keys kept local to your world. l is what makes your keys local, or not if it's missing dungeon_counters: on: 0 # Always display amount of items checked in a dungeon pickup: 1 # Show when compass is picked up default: 0 # Show when compass is picked up if the compass itself is shuffled off: 0 # Never show item count in dungeons accessibility: items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations locations: 1 # Guarantees you will be able to access all locations, and therefore all items none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items progressive: # Enable or disable progressive items (swords, shields, bow) on: 1 # All items are progressive off: 0 # No items are progressive random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle none: 1 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules restricted: 0 # Less strict than simple full: 0 # Less strict than restricted crossed: 0 # Less strict than full insanity: 0 # Very few grouping rules. Good luck goals: ganon: 1 # Climb GT, defeat Agahnim 2, and then kill Ganon fast_ganon: 0 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2) pedestal: 0 # Pull the Triforce from the Master Sword pedestal triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1 # Format "pieces: chance" 25: 0 30: 1 31: 0 32: 0 33: 0 34: 0 35: 0 triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1 # Format "pieces: chance" 15: 0 20: 1 21: 0 22: 0 23: 0 24: 0 25: 0 tower_open: # Crystals required to open GT '0': 8 '1': 7 '2': 6 '3': 5 '4': 4 '5': 3 '6': 2 '7': 1 random: 0 ganon_open: # Crystals required to hurt Ganon '0': 8 '1': 7 '2': 6 '3': 5 '4': 4 '5': 3 '6': 2 '7': 1 random: 0 world_state: standard: 1 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary open: 1 # Begin the game from your choice of Link's House or the Sanctuary inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered retro: 0 # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave hints: 'on': 1 # Hint tiles sometimes give item location hints 'off': 0 # Hint tiles provide gameplay tips weapons: # Specifically, swords randomized: 0 # Swords are placed randomly throughout the world assured: 1 # Begin with a sword, the rest are placed randomly throughout the world vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change item_pool: easy: 0 # Doubled upgrades, progressives, and etc normal: 1 # Item availability remains unchanged from vanilla game hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless) expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless) crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control item_functionality: normal: 1 # Vanilla item functionality hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon) expert: 0 # Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon) progression_balancing: on: 1 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch around missing items. ### Enemizer Section ### boss_shuffle: none: 1 # Vanilla bosses simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons full: 0 # 3 bosses can occur twice random: 0 # Any boss can appear any amount of times singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those enemy_shuffle: # randomize enemy placement on: 0 off: 1 killable_thieves: # make thieves killable. on: 0 # usually turned on together with enemy_shuffle to make annoying thief placement more manageable off: 1 tile_shuffle: # randomize the tile layouts in flying tile rooms on: 0 off: 1 bush_shuffle: # randomize the chance that bushes have enemies and the enemies under said bush on: 0 off: 1 enemy_damage: default: 1 # Vanilla enemy damage shuffled: 0 # Enemies deal 0 to 4 hearts and armor helps random: 0 # Enemies deal 0 to 8 hearts and armor just reshuffles the damage enemy_health: default: 1 # Vanilla enemy HP easy: 0 # Enemies have reduced health hard: 0 # Enemies have increased health expert: 0 # Enemies have greatly increased health pot_shuffle: 'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile 'off': 1 # Default pot item locations ### End of Enemizer Section ### beemizer: # Remove items from the global item pool and replace them with single bees and bee traps 0: 1 # No bee traps are placed 1: 0 # 25% of the non-essential item pool is replaced with bee traps 2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees 3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees 4: 0 # 100% of the non-essential item pool is replaced with bee traps timer: none: 1 timed: 0 timed_ohko: 0 ohko: 0 timed_countdown: 0 display: 0 # Can be uncommented to use it # local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords" # - "Moon Pearl" # - "Small Keys" # - "Big Keys" # Can be uncommented to use it # startinventory: # Begin the file with the listed items/upgrades # Pegasus Boots: on # Bomb Upgrade (+10): 4 # Arrow Upgrade (+10): 4 glitch_boots: on: 1 # Start with Pegasus Boots in any glitched logic mode that makes use of them off: 0 door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise vanilla: 1 # Everything should be like in vanilla basic: 0 # Dungeons are shuffled within themselves crossed: 0 # Dungeons are shuffled across each other linked_options: - name: crosskeys options: # These overwrite earlier options if the percentage chance triggers entrance_shuffle: crossed bigkey_shuffle: true compass_shuffle: true map_shuffle: true smallkey_shuffle: true percentage: 0 # Set this to the percentage chance you want crosskeys - name: localcrosskeys options: # These overwrite earlier options if the percentage chance triggers entrance_shuffle: crossed bigkey_shuffle: true compass_shuffle: true map_shuffle: true smallkey_shuffle: true local_items: # Forces keys to be local to your own world - "Small Keys" - "Big Keys" percentage: 0 # Set this to the percentage chance you want local crosskeys - name: enemizer options: boss_shuffle: # Subchances can be injected too, which then get rolled simple: 1 full: 1 random: 1 singularity: 1 duality: 1 enemy_damage: shuffled: 1 random: 1 enemy_health: easy: 1 hard: 1 expert: 1 percentage: 0 # Set this to the percentage chance you want enemizer rom: sprite: # Enter the name of your preferred sprite and weight it appropriately random: 0 randomonhit: 0 link: 1 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it disablemusic: off # If "on", all in-game music will be disabled quickswap: # Enable switching items by pressing the L+R shoulder buttons on: 0 off: 1 menuspeed: # Controls how fast the item menu opens and closes normal: 1 instant: 0 double: 0 triple: 0 quadruple: 0 half: 0 heartcolor: # Controls the color of your health hearts red: 1 blue: 0 green: 0 yellow: 0 random: 0 heartbeep: # Controls the frequency of the low-health beeping double: 0 normal: 1 half: 0 quarter: 0 off: 0 ow_palettes: # Change the colors of the overworld default: 1 # No changes random: 0 # Shuffle the colors blackout: 0 # Never use this uw_palettes: # Change the colors of caves and dungeons default: 1 # No changes random: 0 # Shuffle the colors blackout: 0 # Never use this