patches = { "Removes_Gravity_Suit_heat_protection": { 0x06e37d: [0x01], 0x0869dd: [0x01]}, "Mother_Brain_Cutscene_Edits": { 0x148824: [0x01,0x00], 0x148848: [0x01,0x00], 0x148867: [0x01,0x00], 0x14887f: [0x01,0x00], 0x148bdb: [0x04,0x00], 0x14897d: [0x10,0x00], 0x1489af: [0x10,0x00], 0x1489e1: [0x10,0x00], 0x148a09: [0x10,0x00], 0x148a31: [0x10,0x00], 0x148a63: [0x10,0x00], 0x148a95: [0x10,0x00], 0x148b33: [0x10,0x00], 0x148dc6: [0xb0], 0x148b8d: [0x12,0x00], 0x148d74: [0x00,0x00], 0x148d86: [0x00,0x00], 0x148daf: [0x00,0x01], 0x148e51: [0x01,0x00], 0x14b93a: [0x00,0x01], 0x148eef: [0x0a,0x00], 0x148f0f: [0x60,0x00], 0x14af4e: [0x0a,0x00], 0x14af0d: [0x0a,0x00], 0x14b00d: [0x00,0x00], 0x14b132: [0x40,0x00], 0x14b16d: [0x00,0x00], 0x14b19f: [0x20,0x00], 0x14b1b2: [0x30,0x00], 0x14b20c: [0x03,0x00]}, "No_Music":{ 0x278413: [0x6f]}, "Escape_Rando_Enable_Enemies":{ 0x10F000: [0x0, 0x0]}, "Escape_Rando_Disable_Enemies":{ 0x10F000: [0x1]}, "Escape_Animals_Open_Brinstar": { 0x784BD: [0x10] }, "Escape_Animals_Open_Norfair": { 0x78B0B: [0x10] }, "Escape_Animals_Open_Maridia": { 0x7C54C: [0x10] }, "Enable_Backup_Saves": { 0xef20: [0x1] }, 'Escape_Trigger' : { 0x10F5FE: [0x1] }, 'Escape_Trigger_Disable' : { 0x10F5FE: [0x0] }, # actually a bitmask: # high bit is for sfx play on obj completion, low bit for trigger escape # only in crateria (standard in rando, default in the patch) for nothing objectives. # we want to play sfx on objective completion only with non-standard objectives 'Objectives_sfx' : { 0x10F5FF: [0x81] }, # see above, used in plandos so trigger escape whatever the start loc is # with nothing objective. With this, we'll play sfx even in plandos # with standard objectives, but it'll prevent to handle these patches # as anything else that just bytes. 'Escape_Trigger_Nothing_Objective_Anywhere' : { 0x10F5FF: [0x80] }, # for development/quickmet: disable clear save files on 1st boot "Disable_Clear_Save_Boot": { 0x7E39: [0x4c, 0x7c, 0xfe] }, # vanilla data to restore setup asm for plandos "Escape_Animals_Disable": { 0x79867: [0xb2, 0x91], 0x798dc: [0xbb, 0x91] }, # with animals suprise make the bomb blocks at alcatraz disapear with event "Zebes timebomb set" instead of "critters escaped" "Escape_Animals_Change_Event": { 0x023B0A: [0x0E] }, "LN_Chozo_SpaceJump_Check_Disable": { 0x2518f: [0xea, 0xea, 0xea, 0xea, 0xea, 0xea, 0xea, 0xea] }, "LN_PB_Heat_Disable": { 0x18878: [0x80, 0x00] }, "LN_Firefleas_Remove_Fune": { 0x10ABC2: [0xff, 0x7f, 0xff, 0x7f], }, "WS_Main_Open_Grey": { 0x10BE92: [0x0] }, "WS_Save_Active": { 0x7ceb0: [0xC9] }, "WS_Etank": { 0x7cc4d: [0x37, 0xc3], 0x7cbfb: [0x23, 0xc3] }, "Phantoon_Eye_Door":{ 0x7CCAF: [0x91, 0xC2] }, # has to be applied along with WS_Main_Open_Grey "Sponge_Bath_Blinking_Door": { 0x7C276: [0x0C], 0x10CE69: [0x00] }, "Infinite_Space_Jump": { 0x82493: [0x80, 0x0D] }, "SpriteSomething_Disable_Spin_Attack": { 0xD93FE: [0x0, 0x0] }, "Ship_Takeoff_Disable_Hide_Samus": { 0x112B13: [0x6B] }, # custom load points for non standard start APs "Save_G4": { # load point entry 0x4527: [0xED, 0xA5, 0x16, 0x92, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0xA8, 0x00, 0x60, 0x00], # map icon X/Y 0x1486f: [0x78, 0x00, 0x48, 0x00] }, "Save_Gauntlet": { # load point entry 0x4519: [0xBD, 0x99, 0x1A, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x50, 0x00], # music in room state header 0x799ce: [0x09], # map icon X/Y 0x1486b: [0x58, 0x00, 0x18, 0x00] }, "Save_Watering_Hole": { # load point entry 0x4979: [0x3B, 0xD1, 0x98, 0xA4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x88, 0x00, 0xD0, 0xFF], # music in room state header 0x7d14c: [0x1b, 0x06], # map icon X/Y 0x14a0f: [0x68, 0x00, 0x28, 0x00] }, "Save_Mama": { # load point entry 0x496B: [0x55, 0xD0, 0xE4, 0xA3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x98, 0x00, 0xF0, 0xFF], # music in room state header 0x7d066: [0x1b, 0x06], # map icon X/Y 0x14a0b: [0x97, 0x00, 0x67, 0x00] }, "Save_Aqueduct": { # load point entry 0x495D: [0xA7, 0xD5, 0xD4, 0xA7, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x78, 0x00, 0x20, 0x00], # map icon X/Y 0x14a07: [0xc4, 0x00, 0x50, 0x00] }, "Save_Etecoons": { # load point entry 0x4631: [0x51, 0xA0, 0x3A, 0x8F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0xD0, 0xFF], # music in room state header 0x7a062: [0x0f, 0x05], # map icon X/Y 0x148d9: [0x28, 0x00, 0x58, 0x00] }, "Save_Firefleas": { # load point entry 0x473b: [0x5A, 0xB5, 0x9E, 0x9A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00], # music in room state header 0x7b56b: [0x18, 0x05], # map icon X/Y 0x1493f: [0x28, 0x01, 0x38, 0x00] }, # custom load points for west maridia additional saves in area rando "Save_Crab_Shaft": { # load point entry 0x4995: [0xa3, 0xd1, 0x68, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x78, 0x00, 0x60, 0x00], # map icon X/Y 0x14a17: [0x90, 0x00, 0x50, 0x00] }, "Save_Main_Street": { 0x49a3: [0xC9, 0xCF, 0xD8, 0xA3, 0x00, 0x00, 0x00, 0x01, 0x00, 0x05, 0x78, 0x00, 0x10, 0x00], # map icon X/Y 0x14a1b: [0x58, 0x00, 0x78, 0x00] }, # blinking doors for area APs 'Blinking[Keyhunter Room Bottom]': { 0x78228: [0x4e, 0xc8, 0x16, 0x2d, 0x0e, 0x8c], 0x108F7B: [0x0] }, 'Blinking[Moat Right]': { 0x1085E0: [0x0] }, 'Blinking[Morph Ball Room Left]': { 0x78746: [0x48, 0xc8, 0x01, 0x26, 0x31, 0x8c], 0x1093A8: [0x0] }, 'Blinking[Green Pirates Shaft Bottom Right]': { 0x78470: [0x42, 0xc8, 0x0e, 0x66, 0x63, 0x8c], 0x108572: [0x0] }, 'Blinking[Lower Mushrooms Left]': { 0x108C0C: [0x0] }, 'Blinking[Golden Four]': { 0x109F60: [0x0] }, 'Blinking[Green Brinstar Elevator]': { 0x108585: [0x0] }, 'Blinking[Green Hill Zone Top Right]': { 0x78670: [0x42, 0xc8, 0x1e, 0x06, 0x63, 0x8c], 0x109D5B: [0x0] }, 'Blinking[Noob Bridge Right]': { 0x787A6: [0x42, 0xc8, 0x5e, 0x06, 0x63, 0x8c], 0x109325: [0x0] }, 'Blinking[Warehouse Zeela Room Left]': { 0x109451: [0x0] }, 'Blinking[KraidRoomOut]': { # removes gadora by ending PLM list 0x78A1A: [0x42, 0xc8, 0x1e, 0x16, 0x63, 0x8c, 0x00, 0x00], 0x10A056: [0x0] }, 'Blinking[Warehouse Entrance Right]': { 0x1098F6: [0x0] }, 'Blinking[Warehouse Entrance Left]': { 0x1098F6: [0x0] }, 'Blinking[Single Chamber Top Right]': { 0x10B88E: [0x0] }, 'Blinking[Kronic Boost Room Bottom Left]': { 0x78D4E: [0x48, 0xc8, 0x11, 0x26, 0x58, 0x8c], 0x10B9D7: [0x0] }, 'Blinking[Three Muskateers Room Left]': { 0x10BB0D: [0x0] }, 'Blinking[Lava Dive Right]': { 0x10AD6B: [0x0] }, 'Blinking[RidleyRoomOut]': { # removes gadora by ending PLM list 0x78EA6: [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c, 0x00, 0x00], 0x10B81B: [0x0] }, 'Blinking[West Ocean Left]': { 0x1086F6: [0x0] }, 'Blinking[PhantoonRoomOut]': { # removes gadora by ending PLM list 0x7C29D: [0x42, 0xc8, 0x4e, 0x06, 0x63, 0x8c, 0x00, 0x00], # zero needed enemy count for both room states 0x10C3E5: [0x0], 0x10C19B: [0x0] }, 'Blinking[Crab Maze Left]': { 0x108B3A: [0x0] }, 'Blinking[Crab Hole Bottom Left]': { 0x10DE59: [0x0] }, 'Blinking[Main Street Bottom]': { 0x10DF2F: [0x0] }, 'Blinking[Red Fish Room Left]': { 0x10D3EC: [0x0] }, 'Blinking[Le Coude Right]': { 0x7823E: [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x8c], 0x1085DD: [0x0] }, 'Blinking[DraygonRoomOut]': { # overwrites a gadoras PLMs and replace the rest with useless arrow PLMs # (we cannot end the list because the item is after in the list) 0x7C73B: [0x48, 0xc8, 0x01, 0x26, 0x63, 0x8c] + [0x3b, 0xb6, 0x31, 0x26, 0x00, 0x00]*2, 0x10D111: [0x0] }, 'Blinking[East Tunnel Top Right]': { 0x10D5E1: [0x0] }, 'Blinking[East Tunnel Right]': { 0x10D5E1: [0x0] }, 'Blinking[Glass Tunnel Top]': { 0x10D53B: [0x0] }, 'Blinking[Red Tower Top Left]': { 0x109504: [0x0] }, 'Blinking[Caterpillar Room Top Right]': { 0x10A0B9: [0x0] }, 'Blinking[Red Brinstar Elevator]': { 0x78256: [0x54, 0xc8, 0x06, 0x02, 0x10, 0x8c], 0x1089F1: [0x0] }, 'Blinking[Crocomire Speedway Bottom]': { 0x78B96: [0x4e, 0xc8, 0xc6, 0x2d, 0x4e, 0x8c], 0x10AA8C: [0x0] }, 'Blinking[Crocomire Room Top]': { 0x78B9E: [0x54, 0xc8, 0x36, 0x02, 0x4f, 0x8c], 0x10BB30: [0x0] }, 'Blinking[Below Botwoon Energy Tank Right]': { 0x10DD9A: [0x0] }, 'Blinking[West Sand Hall Left]': { 0x10DACF: [0x0] }, 'Blinking[Aqueduct Top Left]': { 0x10D3A9: [0x0] }, 'Blinking[Crab Shaft Right]': { 0x7C4FB: [0x42, 0xc8, 0x1e, 0x36, 0x8f, 0x8c], 0x10D005: [0x0] }, 'Blinking[RidleyRoomIn]': { 0x78E98: [0x42, 0xc8, 0x0e, 0x06, 0x5a, 0x8c], 0x10A638: [0x0] }, 'Blinking[DraygonRoomIn]': { 0x7C7BB: [0x42, 0xc8, 0x1e, 0x06, 0x9e, 0x8c], 0x10D356: [0x0] }, 'Blinking[PhantoonRoomIn]': { 0x7C2B3: [0x48, 0xc8, 0x01, 0x06, 0x86, 0x8c], 0x10CD16: [0x0] }, 'Blinking[KraidRoomIn]': { 0x78A34: [0x48, 0xc8, 0x01, 0x16, 0x47, 0x8c], 0x109F37: [0x0] }, # only set blinking in "zebes asleep" room state to avoid having # the door blink when not needed # (only needed for escape peek in Crateria-less minimizer with disabled Tourian) 'Blinking[Climb Bottom Left]': { 0x782FE: [0x48, 0xc8, 0x01, 0x86, 0x12, 0x8c], 0x108683: [0x0] }, # Climb always in "zebes asleep" state, except during escape # (for escape peek in Crateria-less minimizer with disabled Tourian) 'Climb_Asleep': { # replace "zebes awake" event ID with an unused event 0x796CC: [0x7F], # put "Statues Hall" tension music 0x796D6: [0x04] }, # Indicator PLM IDs set to ffff because they're set dynamically 'Indicator[KihunterBottom]': { 0x78256: [0xff, 0xff, 0x06, 0x02, 0x0e, 0x00] }, 'Indicator[GreenHillZoneTopRight]': { 0x78746: [0xff, 0xff, 0x01, 0x26, 0x30, 0x00] }, # cancels the gamestate change by new_game.asm "Restore_Intro": { 0x16EDA: [0x1E] } } additional_PLMs = { # for escape rando seeds "WS_Map_Grey_Door": { 'room': 0Xcc6f, 'plm_bytes_list': [ [0x48, 0xc8, 0x1, 0x6, 0x61, 0x90] ] }, "WS_Map_Grey_Door_Openable": { 'room': 0Xcc6f, 'plm_bytes_list': [ [0x48, 0xc8, 0x1, 0x6, 0x61, 0x10] ] }, # area/boss seeds # has to be applied along with WS_Main_Open_Grey "WS_Save_Blinking_Door": { 'room': 0xcaf6, 'state': 0xcb08, 'plm_bytes_list': [ [0x42, 0xC8, 0x4E, 0x36, 0x62, 0x0C] ] }, # non standard start AP seeds (morph item is not in vanilla PLM list w/ zebes awake) "Morph_Zebes_Awake": { 'room': 0x9e9f, 'state': 0x9ecb, 'plm_bytes_list': [ [0xff, 0xff, 0x45, 0x29, 0x1A, 0x00] ], 'locations': [("Morphing Ball", 0)] }, # seal west/east maridia connection in area rando 'Maridia Sand Hall Seal': { 'room': 0xd252, 'plm_bytes_list': [ [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x90] ] }, # custom save points for non standard start APs "Save_G4": { "room": 0xa5ed, 'plm_bytes_list': [ [0x6F, 0xB7, 0x3D, 0x0C, 0x07, 0x00] ] }, "Save_Gauntlet": { "room": 0x99bd, 'plm_bytes_list': [ [0x6F, 0xB7, 0x0C, 0x0A, 0x06, 0x00] ] }, "Save_Watering_Hole": { "room": 0xd13b, 'plm_bytes_list': [ [0x6F, 0xB7, 0x14, 0x0A, 0x07, 0x00] ] }, "Save_Mama": { "room": 0xd055, 'plm_bytes_list': [ [0x6F, 0xB7, 0x26, 0x0B, 0x06, 0x00] ] }, "Save_Aqueduct": { "room": 0xd5a7, 'plm_bytes_list': [ [0x6F, 0xB7, 0x59, 0x09, 0x05, 0x00] ] }, "Save_Etecoons": { "room": 0xa051, 'plm_bytes_list': [ [0x6F, 0xB7, 0x04, 0x0B, 0x07, 0x00] ] }, "Save_Firefleas": { "room": 0xb55a, 'plm_bytes_list': [ [0x6F, 0xB7, 0x07, 0x09, 0x07, 0x00] ] }, # additional saves in west maridia for area rando "Save_Crab_Shaft": { "room": 0xd1a3, 'plm_bytes_list': [ [0x6F, 0xB7, 0x0D, 0x29, 0x09, 0x00] ] }, "Save_Main_Street": { "room": 0xcfc9, 'plm_bytes_list': [ [0x6F, 0xB7, 0x18, 0x59, 0x0A, 0x00] ] }, # blinking doors for area APs 'Blinking[Moat Right]': { 'room': 0x95ff, 'plm_bytes_list': [ [0x42, 0xc8, 0x1e, 0x06, 0x63, 0x8c] ] }, 'Blinking[Lower Mushrooms Left]': { 'room': 0x9969, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] ] }, 'Blinking[Golden Four]': { 'room': 0xa5ed, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] ] }, 'Blinking[Green Brinstar Elevator]': { 'room': 0x9938, 'plm_bytes_list': [ [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x8c] ] }, 'Blinking[Warehouse Zeela Room Left]': { 'room': 0xa471, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] ] }, 'Blinking[Warehouse Entrance Right]': { 'room': 0xa6a1, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] ] }, 'Blinking[Warehouse Entrance Left]': { 'room': 0xa6a1, 'plm_bytes_list': [ [0x42, 0xc8, 0x2e, 0x06, 0x63, 0x8c] ] }, 'Blinking[Single Chamber Top Right]': { 'room': 0xad5e, 'plm_bytes_list': [ [0x42, 0xc8, 0x5e, 0x06, 0x63, 0x8c] ] }, 'Blinking[Three Muskateers Room Left]': { 'room': 0xb656, 'plm_bytes_list': [ [0x48, 0xc8, 0x11, 0x06, 0x63, 0x8c] ] }, 'Blinking[Lava Dive Right]': { 'room': 0xaf14, 'plm_bytes_list': [ [0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c] ] }, 'Blinking[West Ocean Left]': { 'room': 0x93fe, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x46, 0x63, 0x8c] ] }, 'Blinking[Crab Maze Left]': { 'room': 0x957d, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c] ] }, 'Blinking[Crab Hole Bottom Left]': { 'room': 0xd21c, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c] ] }, 'Blinking[Main Street Bottom]': { 'room': 0xcfc9, 'plm_bytes_list': [ [0x4e, 0xc8, 0x16, 0x7d, 0x63, 0x8c] ] }, 'Blinking[Red Fish Room Left]': { 'room': 0xd104, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] ] }, 'Blinking[East Tunnel Top Right]': { 'room': 0xcf80, 'plm_bytes_list': [ [0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c] ] }, 'Blinking[East Tunnel Right]': { 'room': 0xcf80, 'plm_bytes_list': [ [0x42, 0xc8, 0x0e, 0x16, 0x63, 0x8c] ] }, 'Blinking[Glass Tunnel Top]': { 'room': 0xcefb, 'plm_bytes_list': [ [0x54, 0xc8, 0x06, 0x02, 0x63, 0x8c] ] }, 'Blinking[Red Tower Top Left]': { 'room': 0xa253, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x46, 0x63, 0x8c] ] }, 'Blinking[Caterpillar Room Top Right]': { 'room': 0xa322, 'plm_bytes_list': [ [0x42, 0xc8, 0x2e, 0x36, 0x63, 0x8c] ] }, 'Blinking[Below Botwoon Energy Tank Right]': { 'room': 0xd6fd, 'plm_bytes_list': [ [0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c] ] }, 'Blinking[West Sand Hall Left]': { 'room': 0xd461, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] ] }, 'Blinking[Aqueduct Top Left]': { 'room': 0xd5a7, 'plm_bytes_list': [ [0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c] ] }, # Indicator PLM IDs set to ffff because they're set dynamically 'Indicator[LandingSiteRight]': { 'room': 0x948c, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x00, 0x00] ] }, 'Indicator[KihunterRight]': { 'room': 0x95ff, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x0d, 0x00] ] }, 'Indicator[NoobBridgeRight]': { 'room': 0xa253, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x46, 0x33, 0x00] ] }, 'Indicator[MainShaftBottomRight]': { 'room': 0x9cb3, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x22, 0x00] ] }, 'Indicator[BigPinkBottomRight]': { 'room': 0x9e52, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x29, 0x00] ] }, 'Indicator[RedTowerElevatorLeft]': { 'room': 0xa2f7, 'plm_bytes_list': [ [0xff, 0xff, 0x2e, 0x06, 0x3c, 0x00] ] }, 'Indicator[WestOceanRight]': { 'room': 0xca08, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x0c, 0x00] ] }, 'Indicator[LeCoudeBottom]': { 'room': 0x94cc, 'plm_bytes_list': [ [0xff, 0xff, 0x06, 0x02, 0x0f, 0x00] ] }, 'Indicator[WreckedShipMainShaftBottom]': { 'room': 0xcc6f, 'plm_bytes_list': [ [0xff, 0xff, 0x26, 0x02, 0x84, 0x00] ] }, 'Indicator[CathedralEntranceRight]': { 'room': 0xa788, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x4a, 0x00] ] }, 'Indicator[CathedralRight]': { 'room': 0xafa3, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x49, 0x00] ] }, 'Indicator[RedKihunterShaftBottom]': { 'room': 0xb5d5, 'plm_bytes_list': [ [0xff, 0xff, 0x56, 0x02, 0x5e, 0x00] ] }, 'Indicator[WastelandLeft]': { 'room': 0xb62b, 'plm_bytes_list': [ [0xff, 0xff, 0x2e, 0x06, 0x5f, 0x00] ] }, 'Indicator[MainStreetBottomRight]': { 'room': 0xd08a, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x8d, 0x00] ] }, 'Indicator[CrabShaftRight]': { 'room': 0xd5a7, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x16, 0x8f, 0x00] ] }, 'Indicator[ColosseumBottomRight]': { 'room': 0xd78f, 'plm_bytes_list': [ [0xff, 0xff, 0x01, 0x06, 0x9a, 0x00] ] } }