def link_checksfinder_structures(world, player): for (exit, region) in mandatory_connections: world.get_entrance(exit, player).connect(world.get_region(region, player)) # (Region name, list of exits) checksfinder_regions = [ ('Menu', ['New Board']), ('Board',[]), ] # (Entrance, region pointed to) mandatory_connections = [ ('New Board', 'Board'), ]